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Remove full-screen background layer and add half-height holder.

Doesn't interact well with dialog popups. May add back later with complementing logic.
This commit is contained in:
Dean Herbert 2017-03-03 16:11:23 +09:00
parent fb6c25edf8
commit b0ee728528
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
3 changed files with 17 additions and 20 deletions

View File

@ -18,10 +18,7 @@ namespace osu.Desktop.VisualTests
{
base.Reset();
var overlay = new BeatmapOptionsOverlay
{
RelativeSizeAxes = Axes.Both,
};
var overlay = new BeatmapOptionsOverlay();
Add(overlay);

View File

@ -17,9 +17,8 @@ namespace osu.Game.Screens.Select.Options
{
private const float transition_duration = 500;
private const float x_position = 290;
private const float height = 100;
private Container background;
private Box holder;
private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
public Action OnRemoveFromUnplayed;
@ -36,7 +35,8 @@ namespace osu.Game.Screens.Select.Options
buttonsContainer.Alpha = 1;
background.FadeIn(transition_duration, EasingTypes.OutQuint);
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
buttonsContainer.MoveToX(x_position, transition_duration, EasingTypes.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, EasingTypes.OutQuint);
}
@ -45,7 +45,8 @@ namespace osu.Game.Screens.Select.Options
{
base.PopOut();
background.FadeOut(transition_duration, EasingTypes.InSine);
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
buttonsContainer.MoveToX(DrawWidth, transition_duration, EasingTypes.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
@ -59,19 +60,21 @@ namespace osu.Game.Screens.Select.Options
public BeatmapOptionsOverlay()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Children = new Drawable[]
{
background = new Container
holder = new Box
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
},
Height = 0.5f,
Scale = new Vector2(1, 0),
Colour = Color4.Black.Opacity(0.5f),
},
buttonsContainer = new FillFlowContainer<BeatmapOptionsButton>
{

View File

@ -129,9 +129,6 @@ namespace osu.Game.Screens.Select
},
beatmapOptions = new BeatmapOptionsOverlay
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
OnRemoveFromUnplayed = null,
OnClearLocalScores = null,
OnEdit = null,