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Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing. - Removed SliderTicksLayer abstraction for now.
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@ -37,7 +37,7 @@ namespace osu.Desktop.VisualTests.Tests
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playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; };
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}
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HitObjectType mode = HitObjectType.Spinner;
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HitObjectType mode = HitObjectType.Slider;
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BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
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private Container playfieldContainer;
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@ -73,5 +73,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Hit100,
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[Description(@"300")]
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Hit300,
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[Description(@"10")]
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SliderTick
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}
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}
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@ -7,6 +7,7 @@ using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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@ -18,11 +19,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private List<ISliderProgress> components = new List<ISliderProgress>();
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private Container<DrawableSliderTick> ticks;
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SliderBody body;
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SliderBall ball;
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SliderBouncer bouncer1, bouncer2;
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SliderTicksRenderer ticks;
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public DrawableSlider(Slider s) : base(s)
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{
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@ -35,13 +37,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Position = s.StackedPosition,
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PathWidth = s.Scale * 64,
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},
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ticks = new SliderTicksRenderer
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{
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Position = s.StackedPosition,
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StartTime = s.StartTime,
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RepeatDuration = s.Curve.Length / s.Velocity,
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Ticks = s.Ticks,
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},
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ticks = new Container<DrawableSliderTick>(),
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bouncer1 = new SliderBouncer(s, false)
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{
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Position = s.Curve.PositionAt(1),
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@ -72,6 +68,26 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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components.Add(ball);
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components.Add(bouncer1);
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components.Add(bouncer2);
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AddNested(initialCircle);
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var repeatDuration = s.Curve.Length / s.Velocity;
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foreach (var tick in s.Ticks)
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{
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var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
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var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
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var fadeOutTime = repeatStartTime + repeatDuration;
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var drawableTick = new DrawableSliderTick(tick)
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{
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FadeInTime = fadeInTime,
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FadeOutTime = fadeOutTime,
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Position = tick.Position,
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};
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ticks.Add(drawableTick);
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AddNested(drawableTick);
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}
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}
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// Since the DrawableSlider itself is just a container without a size we need to
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@ -105,8 +121,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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if (initialCircle.Judgement?.Result != HitResult.Hit)
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initialCircle.Position = slider.Curve.PositionAt(progress);
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components.ForEach(c => c.UpdateProgress(progress, repeat));
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ticks.ShouldHit = ball.Tracking;
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foreach (var c in components) c.UpdateProgress(progress, repeat);
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foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
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}
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protected override void CheckJudgement(bool userTriggered)
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@ -22,7 +22,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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public double FadeInTime;
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public double FadeOutTime;
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public bool ShouldHit;
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public bool Tracking;
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public override bool RemoveWhenNotAlive => false;
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@ -35,7 +35,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Masking = true;
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CornerRadius = Size.X / 2;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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BorderThickness = 2;
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@ -70,8 +69,13 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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protected override void CheckJudgement(bool userTriggered)
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{
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var j = Judgement as OsuJudgementInfo;
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if (Judgement.TimeOffset >= 0)
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Judgement.Result = ShouldHit ? HitResult.Hit : HitResult.Miss;
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{
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j.Result = Tracking ? HitResult.Hit : HitResult.Miss;
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j.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
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}
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}
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protected override void UpdatePreemptState()
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@ -1,96 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Graphics.Containers;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class SliderTicksRenderer : Container<DrawableSliderTick>
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{
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private Cached drawableTicks = new Cached();
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private double startTime;
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public double StartTime
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{
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get { return startTime; }
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set
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{
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startTime = value;
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drawableTicks.Invalidate();
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}
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}
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private double repeatDuration;
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public double RepeatDuration
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{
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get { return repeatDuration; }
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set
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{
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repeatDuration = value;
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drawableTicks.Invalidate();
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}
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}
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private IEnumerable<SliderTick> ticks;
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public IEnumerable<SliderTick> Ticks
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{
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get { return ticks; }
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set
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{
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ticks = value;
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drawableTicks.Invalidate();
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}
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}
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public bool ShouldHit
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{
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set
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{
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foreach (var tick in Children)
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tick.ShouldHit = value;
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}
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}
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protected override void Update()
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{
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base.Update();
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updateDrawableTicks();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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updateDrawableTicks();
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}
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private void updateDrawableTicks()
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{
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if (drawableTicks.EnsureValid())
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return;
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drawableTicks.Refresh(delegate
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{
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Clear();
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if (ticks == null || repeatDuration == 0)
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return;
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foreach (var tick in ticks)
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{
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var repeatStartTime = startTime + tick.RepeatIndex * repeatDuration;
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var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? DrawableOsuHitObject.TIME_FADEIN : DrawableOsuHitObject.TIME_FADEIN / 2);
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var fadeOutTime = repeatStartTime + repeatDuration;
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Add(new DrawableSliderTick(tick)
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{
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FadeInTime = fadeInTime,
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FadeOutTime = fadeOutTime,
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Position = tick.Position,
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});
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}
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});
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}
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}
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}
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@ -96,7 +96,7 @@ namespace osu.Game.Modes.Osu.Objects
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{
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RepeatIndex = repeat,
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StartTime = repeatStartTime + timeProgress * repeatDuration,
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Position = Curve.PositionAt(distanceProgress) - StackedPosition,
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Position = Curve.PositionAt(distanceProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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Colour = Colour,
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@ -53,6 +53,10 @@ namespace osu.Game.Modes.Osu
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score += 300;
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maxScore += 300;
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break;
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case OsuScoreResult.SliderTick:
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score += 10;
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maxScore += 10;
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break;
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}
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}
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@ -47,7 +47,6 @@
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<Compile Include="Objects\CircularArcApproximator.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\SliderTicksLayer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using osu.Framework;
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@ -23,8 +24,6 @@ namespace osu.Game.Modes.Objects.Drawables
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public bool Interactive = true;
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public Container<DrawableHitObject> ChildObjects;
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public JudgementInfo Judgement;
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public abstract JudgementInfo CreateJudgementInfo();
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@ -85,6 +84,19 @@ namespace osu.Game.Modes.Objects.Drawables
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Expire(true);
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}
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private List<DrawableHitObject> nestedHitObjects;
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protected IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects;
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protected void AddNested(DrawableHitObject h)
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{
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if (nestedHitObjects == null)
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nestedHitObjects = new List<DrawableHitObject>();
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h.OnJudgement += (d, j) => { OnJudgement?.Invoke(d, j); } ;
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nestedHitObjects.Add(h);
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}
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/// <summary>
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/// Process a hit of this hitobject. Carries out judgement.
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/// </summary>
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@ -119,7 +131,11 @@ namespace osu.Game.Modes.Objects.Drawables
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protected virtual void CheckJudgement(bool userTriggered)
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{
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//todo: consider making abstract.
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if (NestedHitObjects != null)
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{
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foreach (var d in NestedHitObjects)
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d.CheckJudgement(userTriggered);
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}
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}
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protected override void UpdateAfterChildren()
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