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osu-lazer/osu.Game.Modes.Osu/OsuScoreProcessor.cs
Dean Herbert 8bf3902cbd
Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00

68 lines
2.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables;
namespace osu.Game.Modes.Osu
{
class OsuScoreProcessor : ScoreProcessor
{
public OsuScoreProcessor(int hitObjectCount)
: base(hitObjectCount)
{
Health.Value = 1;
}
protected override void UpdateCalculations(JudgementInfo judgement)
{
if (judgement != null)
{
switch (judgement.Result)
{
case HitResult.Hit:
Combo.Value++;
Health.Value += 0.1f;
break;
case HitResult.Miss:
Combo.Value = 0;
Health.Value -= 0.2f;
break;
}
}
int score = 0;
int maxScore = 0;
foreach (OsuJudgementInfo j in Judgements)
{
switch (j.Score)
{
case OsuScoreResult.Miss:
maxScore += 300;
break;
case OsuScoreResult.Hit50:
score += 50;
maxScore += 300;
break;
case OsuScoreResult.Hit100:
score += 100;
maxScore += 300;
break;
case OsuScoreResult.Hit300:
score += 300;
maxScore += 300;
break;
case OsuScoreResult.SliderTick:
score += 10;
maxScore += 10;
break;
}
}
TotalScore.Value = score;
Accuracy.Value = (double)score / maxScore;
}
}
}