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Commit Graph

4694 Commits

Author SHA1 Message Date
Dan Balasescu
15f6bc155e Add progressive score multiplier for HT 2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976 Add progressive score multiplier for DT 2023-04-10 13:31:48 +09:00
Dean Herbert
ad717d2368 Fix scheduled calls piling up during transactions 2023-04-06 23:39:36 +09:00
Andrei Zavatski
ed565b1e59 Fix SampleStore isn't being disposed 2023-04-06 11:40:04 +03:00
Bartłomiej Dach
e5d57a65c9
Fix incorrect indent 2023-04-05 19:47:25 +02:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-05 19:45:14 +02:00
Dean Herbert
9c8b25e034 Fix display not always updating when expected by updating on a schedule 2023-04-05 13:45:24 +09:00
Dean Herbert
f07d859532 Optimise how often we update the display 2023-04-04 19:31:33 +09:00
Dean Herbert
3209b09270 Move inspector into own file 2023-04-04 19:17:34 +09:00
Dean Herbert
4aed483005 Tidy up dependency resolution 2023-04-04 19:14:30 +09:00
Dean Herbert
195b5fc3f1 Add view for selections of size != 1 2023-04-04 19:11:48 +09:00
Dean Herbert
b0d5761667 Add object type 2023-04-04 19:05:50 +09:00
Dean Herbert
c356c163fa Add hit object inspector view 2023-04-04 19:03:45 +09:00
Dean Herbert
f9ebdadfe8 Move right-side editor toolbox to base HitObjectComposer
Move right-side editor toolbox to base `HitObjectComposer`
2023-04-04 19:00:56 +09:00
Dean Herbert
7011928d86 Fix abysmal debug performance due to try-catch logic in DrawableRulesetDependencies 2023-04-03 18:04:33 +09:00
Dean Herbert
b0c09df259 Merge branch 'master' into gameplay/key-counter-abstraction 2023-04-03 15:33:35 +09:00
Dean Herbert
0d77ec013a Fix ruleset-local shader manager not correctly falling back to existing cached shaders 2023-03-28 15:00:49 +09:00
Dean Herbert
c742b3f0a8 Update DrawableRulesetDependencies xmldoc to read more correctly 2023-03-28 14:15:19 +09:00
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dean Herbert
7b34607676 Merge branch 'master' into bubble_mod_implementation_clean 2023-03-16 13:45:22 +09:00
Dean Herbert
5f9b13a775 Rename Add/AddRange methods as they are no longer conflicting with Container 2023-03-15 18:02:41 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Terochi
8e8dda3ac0 Big simplifying 2023-03-11 23:29:36 +01:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
Terochi
b51c41a804 Addressed changes 2023-03-09 20:14:58 +01:00
tsrk
44297a7d0a
refactor: make KCD a CompositeDrawable 2023-03-08 00:47:16 +00:00
Bartłomiej Dach
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point 2023-03-07 22:46:24 +01:00
Terochi
8bf84869a5 Fixed errors covered in new tests 2023-03-07 20:39:50 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage 2023-03-07 19:43:52 +01:00
Dean Herbert
28520414aa Move KeyCounter components to HUD namespace 2023-03-07 16:41:39 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction 2023-03-07 16:09:45 +09:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Terochi
09e7c21b23 Implemented a more complex setting conversion logic + tests 2023-02-24 15:11:22 +01:00
Bartłomiej Dach
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Bartłomiej Dach
ab97b02235
Remove contradictory remark from xmldoc 2023-02-21 21:05:46 +01:00
Terochi
dd53a70071 Addressed change requests 2023-02-21 21:01:31 +01:00
Terochi
191604340f Added a way for mod settings to be kept when changing ruleset + test 2023-02-21 19:05:10 +01:00
Dean Herbert
9384687d6d Switch ModMuted to add its metronome to components rather than overlays 2023-02-21 19:04:06 +09:00
Dean Herbert
1acc536248 Move DrawableRuleset.Audio to a less generic level 2023-02-21 19:03:52 +09:00
Dean Herbert
5ba6059911 Merge branch 'master' into fix-taiko-drum-nested-sample-detection 2023-02-21 13:58:15 +09:00
MK56
b74c1c8334
Merge branch 'master' into bubble_mod_implementation_clean 2023-02-19 21:36:59 +01:00
Bartłomiej Dach
3183f5cee2
Merge branch 'master' into revert-result-in-playfield 2023-02-19 16:33:10 +01:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing 2023-02-19 15:06:40 +01:00
Bartłomiej Dach
aac32a2c9f
Combine config and time checks into one
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00
Maximilian Kruse
f3522c4162 change bindable seekToHitObject to private 2023-02-19 10:18:02 +01:00
Maximilian Kruse
ddd37bb319 Add setting to disable automatic seeking after object placement 2023-02-18 19:43:45 +01:00
Dean Herbert
19d5293ad1 Change early return to also find the earliest nested object 2023-02-17 18:59:31 +09:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield 2023-02-16 21:54:29 +01:00
Bartłomiej Dach
b8084a15eb
Revert ResumeOverlay setter accessibility change 2023-02-16 21:26:01 +01:00
Dean Herbert
affa9507a1 Fix GameplaySampleTriggerSource not considering nested objects when determining the best sample to play 2023-02-16 18:21:33 +09:00
Dean Herbert
ce9ef3bc3c Always create ResumeOverlay, with UseResumeOverlay flag only affecting whether it is displayed or not 2023-02-16 15:47:20 +09:00
Dean Herbert
7afdcb9383 Merge branch 'master' into hide-resume-overlay 2023-02-16 15:42:14 +09:00
tsrk
076eb81b21
refactor: rename trigger classes
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
157bba7830
refactor: rename Trigger class to InputTrigger 2023-02-15 21:41:36 +00:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
5024838f3a Merge branch 'master' into bubble_mod_implementation_clean 2023-02-15 13:47:18 +09:00
Dean Herbert
5ec5222d8a Expose and consume OsuInputManager explicitly 2023-02-14 17:36:07 +09:00
Dean Herbert
b42b5f97cf Use Overlays container rather than KeyBindingInputManager for flashlight 2023-02-14 17:36:07 +09:00
Dean Herbert
970388d4e2 Move Overlays container to accept input and be frame-stable 2023-02-14 17:35:12 +09:00
Dean Herbert
7aaaf7fca2 Combine and attempt to simplify the score import / preparation process further 2023-02-14 16:55:35 +09:00
Dean Herbert
63f3498762 Restructure UseResumeOverlay to correctly handle a value change before BDL load 2023-02-14 15:11:33 +09:00
Pasi4K5
e4b84ebd0b Add UseResumeOverlay and use it for hiding the ResumeOverlay 2023-02-13 23:51:39 +01:00
tsrk
74a58fb674
refactor: separate things in KeyCounter
To implement different different sources of input for KeyCounter, it
is now possible to create a Trigger class (to inherit) instead of
inheriting KeyCounter. This eases the creation of more input sources
(like for tests) while allowing to implement different UI variants.

That way, if another variant of the key counter needs to implemented
(for whathever reason), this can be done by only inheriting KeyCounter
and changing how things are arranged visually.
2023-02-13 01:24:27 +00:00
Dean Herbert
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
Dean Herbert
ad8b01b478
Merge pull request #22589 from sw1tchbl4d3r/file_hitsample_additions
Always add to additions soundbank in `convertSoundType`
2023-02-10 17:14:29 +09:00
Dean Herbert
eccde923e5
Merge pull request #22554 from Walavouchey/ranking-accuracycircle-readability
Improve readability of `AccuracyCircle`
2023-02-10 17:03:46 +09:00
Dean Herbert
1df6fc6311 Use if statements rather than conditional case 2023-02-10 17:03:27 +09:00
Bartłomiej Dach
96c1832af4
Fix grammar in xmldoc
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2023-02-10 00:07:24 +01:00
sw1tchbl4d3
f0d11f44fc Always add to additions soundbank in convertSoundType 2023-02-09 22:27:52 +01:00
Dean Herbert
34d1890f1c Change snapping to only apply to classic mod 2023-02-09 18:22:14 +09:00
ekrctb
258de3b2d8 Store RawTime in JudgementResult 2023-02-09 17:15:37 +09:00
ekrctb
5f0636c330 Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield 2023-02-09 16:47:58 +09:00
Dean Herbert
cf009432cc Centralise accuracy cutoff constants and add lookup helper methods 2023-02-09 15:41:58 +09:00
Dean Herbert
c691a0d3af
Merge branch 'master' into sheared_slider_implementation_clean_ii 2023-02-06 17:49:33 +09:00
Dean Herbert
a67d5d2a14 Merge branch 'master' into bubble_mod_implementation_clean 2023-02-06 17:24:20 +09:00
Joseph Madamba
191259c050 Use equals instead and update other usage 2023-02-04 19:58:48 -08:00
mk56-spn
3f0ce75bf5 Rename NormalSliderBar.cs to RoundedSliderBar.cs 2023-02-02 17:24:45 +01:00
Dean Herbert
b792dc3af0
Merge pull request #22281 from cdwcgt/editor-check-previewtime
Add preview time setting check
2023-02-02 15:10:06 +09:00
Dean Herbert
5b3d7a8f26 Fix typo in missing-preview-point message 2023-02-02 14:34:59 +09:00
Dean Herbert
c2cde8361a Fix message not reading well 2023-02-02 14:33:41 +09:00
Dean Herbert
3a861fd943 Remove multiple cases of excess braces 2023-02-02 14:28:21 +09:00
Dean Herbert
10df64467a
Merge pull request #22430 from peppy/skin-editor-nrt
Apply NRT to all skin editor classes
2023-02-02 13:57:57 +09:00
cdwcgt
76296eb35a Consistent with BeatmapsetVerifier 2023-02-01 11:52:14 +08:00
Bartłomiej Dach
c5e1f54185
Fix sample store creation mutating shared resource store 2023-01-30 20:48:52 +01:00
MK56
c50604f701
Merge branch 'master' into bubble_mod_implementation_clean 2023-01-27 11:58:56 +01:00
ekrctb
27578c48f5 Remove JudgementResultEntry
It is not needed anymore as TimeAbsolute is stored raw.
2023-01-27 19:35:44 +09:00
Dean Herbert
74ab036f3e Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
mk56-spn
3988131475 Rename OsuSliderBar.cs as NormalSliderBar.cs 2023-01-26 12:12:56 +01:00
Dean Herbert
f0406c34fd Merge branch 'master' into revert-result-in-playfield 2023-01-25 17:35:33 +09:00
Dean Herbert
a966d6c330
Merge pull request #18402 from ggliv/mod-accuracy-challenge
Add accuracy challenge mod
2023-01-24 16:00:55 +09:00
ekrctb
e1702a8ee9 Fix inspection issue 2023-01-24 15:43:57 +09:00
ekrctb
efef97d5be Store Result.TimeAbsolute separately from offset
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
Gabe Livengood
b46ef67a14 increase min minimum accuracy to 60% 2023-01-24 00:31:46 -05:00
ekrctb
cc87923179 Fix OnRevertResult timing 2023-01-24 14:19:24 +09:00
ekrctb
e66e43e17c Remove unused code 2023-01-24 14:15:17 +09:00
Pasi4K5
8b47af6503 Remove HidesResumeOverlay and set ResumeOverlay to null in OsuModAutopilot 2023-01-24 00:49:09 +01:00
Bartłomiej Dach
7483967157
Merge branch 'master' into SliderEnd-Snap 2023-01-23 21:33:16 +01:00
Bartłomiej Dach
1f40b2daf6
Clean up xmldocs 2023-01-23 21:22:18 +01:00
cdwcgt
5afb733fb2
change IssueTemplatePreviewTimeConflict's text 2023-01-23 15:26:28 +09:00
Dean Herbert
73f083a316 Refactor how additional points are provided to avoid confusion 2023-01-23 14:13:46 +09:00
Pasi4K5
75a1a2ec2f Hide ResumeOverlay when OsuModAutopilot is enabled 2023-01-22 03:44:59 +01:00
ekrctb
d8f9b7d02f Use MaximumJudgementOffset for lifetime 2023-01-19 21:25:21 +09:00
ekrctb
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
ekrctb
812a4b412a Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Wleter
f8d8a627b8 change property name 2023-01-18 22:00:39 +01:00
Wleter
ab78dd0436 add collection of selection points. 2023-01-18 21:34:23 +01:00
Gabe Livengood
150195b887 use extension method to check accuracy impact 2023-01-18 12:24:41 -05:00
Gabe Livengood
e0f3fa1af6 remove this in ruleset assignment 2023-01-18 12:22:27 -05:00
cdwcgt
e5eab72aeb
add check for preview time setting 2023-01-19 01:08:37 +09:00
Dean Herbert
522bb8bcca Use ComputeAccuracy to get imminent accuracy 2023-01-18 18:08:58 +09:00
Gabe Livengood
0b1e5c0f53 lambdaify function 2023-01-17 10:23:57 -05:00
Dean Herbert
23ea77cb74 Use ScoreProcessor to fetch accuracy rather than calculating manually 2023-01-17 17:03:04 +09:00
Dean Herbert
70cb23bbc9
Merge branch 'master' into mod-accuracy-challenge 2023-01-17 16:46:54 +09:00
Andrei Zavatski
d74a5ef9e6 Use property instead of ctor parameter 2023-01-12 23:26:29 +03:00
Andrei Zavatski
a7ac31fa34 Use IsLegacyRuleset extension method 2023-01-12 23:21:33 +03:00
Andrei Zavatski
a9915d6a64 Make OverlayRulesetSelector display only legacy rulesets 2023-01-12 22:44:41 +03:00
Dan Balasescu
bbec42c00e Fix incorrect max combo after watching imported legacy replays 2023-01-12 14:18:21 +09:00
MK56
f9b42161e3
Merge branch 'master' into bubble_mod_implementation_clean 2023-01-11 14:56:21 +01:00
Dean Herbert
d1ca4ebd40
Merge pull request #21559 from OliBomby/stream-tool-1
Add segment end completions list to SliderPath
2023-01-11 15:31:04 +09:00
Dan Balasescu
d9a6e4b862 Ensure drain lenience of 1.0 completly removes drain 2023-01-11 13:01:11 +09:00
Wleter
98ffcd33c7
Merge branch 'ppy:master' into SliderEnd-Snap 2023-01-10 21:22:13 +01:00
Wleter
e5863fbaf1 add ScreenSpaceEndPoint field 2023-01-10 21:20:09 +01:00
Bartłomiej Dach
6ed474d4fb
Rearrange formula for maximum accuracy
Feels like it's easier to understand this way. The difference of the
maximum scoring values for the entire beatmap and the max values for the
part of the beatmap that has already been played represents the act of
filling the rest of the unjudged objects with maximum results.
2022-12-30 20:56:54 +01:00
Bartłomiej Dach
8ace635249
Adjust minimum values 2022-12-30 20:55:51 +01:00
Bartłomiej Dach
bb2822a175
xmldoc pass 2022-12-30 20:55:48 +01:00
Bartłomiej Dach
6d42cc5a36
Naming pass 2022-12-30 20:30:58 +01:00
cdwcgt
3c32a50c12
add new accuracy counter display 2022-12-30 21:19:46 +09:00
Berkan Diler
c7ca4bbba5 Use generic Enum methods 2022-12-26 20:36:39 +01:00
mk56-spn
bbb22479a8 Add "ModBubbles" for the osu ruleset. 2022-12-25 23:09:52 +01:00
Bartłomiej Dach
80de5dac66
Fix judgement text never being added to hierarchy 2022-12-24 09:37:40 +01:00
Bartłomiej Dach
f973befcd4
Remove unused resolved member 2022-12-24 09:34:30 +01:00
Dean Herbert
5e9fb1063a Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
Dean Herbert
727ac00f6d Combine base class for JudgementPiece 2022-12-24 03:32:13 +08:00
Berkan Diler
08d2fbeb8e Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Dean Herbert
4a7d7c6ed9 Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
Dean Herbert
877413524f Cherry-picked android changes from #17462 2022-12-19 15:46:54 +09:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
Dean Herbert
5800734589
Merge pull request #21587 from smoogipoo/spectatorstate-maximum-statistics
Store maximum statistics to spectator state
2022-12-12 20:00:52 +09:00
Dean Herbert
df94af4495 Inline ScoringValues and make some more methods private inside ScoreProcessor 2022-12-12 19:22:09 +09:00
Dan Balasescu
7a54bcac57 Remove unused using 2022-12-12 11:41:07 +09:00
Dan Balasescu
6e41efede8 Simplify dictionary construction 2022-12-12 11:40:47 +09:00
Dan Balasescu
5e8d75bbbf Remove unused overload 2022-12-12 11:39:03 +09:00
Dean Herbert
85039209f8 Fix parsing of ruleset configuration values being incorrect on some locales
Closes #21611.
2022-12-12 01:56:36 +09:00
Dan Balasescu
e9998f1690 Store maximum statistics to spectator state 2022-12-09 20:15:07 +09:00
OliBomby
98a312ca96 Fix segmentEnds incorrect on shortened paths 2022-12-07 09:52:09 +01:00
OliBomby
cd46ca31f9 Add segmend end completions to SliderPath 2022-12-07 09:51:22 +01:00
Bartłomiej Dach
81a42dc05d
Fix extended values in difficulty adjust being truncated to 10 on beatmap change 2022-12-06 23:25:48 +01:00
Dan Balasescu
9e64f8dab1 Fix loss of precision when computing accuracy 2022-12-05 19:08:50 +09:00
Dean Herbert
5a69656764
Merge pull request #21496 from peppy/fix-zero-length-spinners
Fix being able to place zero-length spinners
2022-12-02 19:25:00 +09:00
Dan Balasescu
850931120d
Merge pull request #21479 from peppy/fix-wrong-last-hit-object-time
Fix some components not accounting for final hold notes in osu!mania beatmaps
2022-12-02 18:12:00 +09:00
Dean Herbert
ba99f1288c Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap 2022-12-02 17:57:15 +09:00
Dan Balasescu
a39bd634c4
Merge pull request #21405 from LumpBloom7/Editor-DrawableRuleset-Dependencies
Provide DrawableRulesetDependencies from HitObjectComposer
2022-12-02 17:31:31 +09:00
Dean Herbert
25120060aa Use new helper method in ModTimeRamp 2022-12-02 16:09:46 +09:00
Dean Herbert
809d02cda0 Fix two implementation oversights 2022-12-02 16:05:14 +09:00
Dean Herbert
d8dd7e7e0f Fix test failures when no hitobjects are present in a scrolling ruleset 2022-12-01 21:42:03 +09:00
Dean Herbert
896f2d8f74 Fix multiple instances of last hitobject time being calculated incorrectly 2022-12-01 18:04:06 +09:00
Dean Herbert
c5bc071c4b
Merge pull request #21439 from LumpBloom7/Fix-DHO-load-state
Update DrawableHitObject state based on entry result during LoadComplete
2022-12-01 15:36:36 +09:00
Bartłomiej Dach
2e19e93036
Rename method 2022-11-30 22:54:14 +01:00
Bartłomiej Dach
6ebde9a747
Annotate Playfield.Mods as maybe-null 2022-11-30 20:00:25 +01:00
Derrick Timmermans
6a61e70766
Expose Ruleset from HitObjectComposer instead 2022-11-30 12:17:58 +01:00
Dean Herbert
5ce2d6f54a Hide the game mouse cursor when playing osu!catch with relax mod 2022-11-30 18:13:53 +09:00
Dean Herbert
bb0237d4a9 Fix nullability inspection on disposal path 2022-11-30 17:49:08 +09:00
Dean Herbert
4215f4f5d7 Merge branch 'master' into Editor-DrawableRuleset-Dependencies 2022-11-30 17:42:46 +09:00
Derrick Timmermans
93ba84e5ff
Fix code style 2022-11-27 21:48:44 +01:00
Derrick Timmermans
70c320b2e8
Provide ruleset dependencies only to Compose Placement Blueprints 2022-11-27 21:43:33 +01:00
Derrick Timmermans
cff3e06ad6
Update state based on result during LoadComplete 2022-11-27 20:57:00 +01:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
76e9382e0b Fix triangles showing on ExpandableButtons when in contracted state 2022-11-25 20:18:35 +09:00
Derrick Timmermans
65e5c9a3ae
Dispose DrawableRulesetDependencies in HitObjectComposer 2022-11-25 08:27:22 +01:00
Dean Herbert
f6e229c24d "Fix" mod copy failure 2022-11-25 01:15:11 +09:00
Dean Herbert
2b2beadd06 Merge branch 'master' into update-framework 2022-11-25 01:00:08 +09:00
Derrick Timmermans
7b620392fe
Provide DrawableRulesetDependencies from HitObjectComposer 2022-11-24 13:13:45 +01:00
Dean Herbert
a2438428a2 Move base call to end 2022-11-24 13:57:43 +09:00
Dean Herbert
b381b4fd2d Merge branch 'master' into update-framework 2022-11-24 01:27:58 +09:00
Bartłomiej Dach
508f1f488c
Merge branch 'master' into limit-barline-generation-sanity 2022-11-23 17:12:36 +01:00
Dean Herbert
f9d952220f Fix barlines being misaligned if generation start time is clamped 2022-11-23 18:12:03 +09:00
Dean Herbert
172e798847
Merge pull request #21228 from Terochi/recent-messages-implementation
Add ability to view chat send history in input box
2022-11-23 14:58:42 +09:00
Dean Herbert
1632df1f4d Update DifficultyBindable to match new bindable spec 2022-11-22 14:51:19 +09:00
Dean Herbert
40f2da364c Limit how far before the first hitobject that barlines can be generated 2022-11-21 14:40:25 +09:00
Bartłomiej Dach
0f382590e6
Remove unnecessary #nullable disable 2022-11-20 15:31:51 +01:00
Salman Ahmed
58296bd4f0 Introduce IDrawableScrollingRuleset for editor consumption 2022-11-20 04:11:10 +03:00
Terochi
eff6c7be64 Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Dan Balasescu
57b8495c7a Merge branch 'master' into long-standard 2022-11-18 14:24:04 +09:00
Dan Balasescu
d47c46d144 Compute raw score in-line
Saves on an allocation (though it seems to only be a ValueType so it
shouldn't be a big deal) and a tail-call.
2022-11-18 14:22:28 +09:00
Susko3
56fd1f95b1 Fix FallbackSampleStore.GetAsync fallback logic 2022-11-13 18:47:28 +01:00
maromalo
1911120afe
Merge branch 'master' into long-standard 2022-11-12 09:52:11 -03:00
Dean Herbert
106f1cf90b Merge branch 'master' into combo-colour-brightness-limit 2022-11-11 18:24:39 +09:00
Dan Balasescu
fe58329478
Merge pull request #21151 from peppy/taiko-judgement-fixes
Fix various issues surrounding hit judgements
2022-11-11 16:41:46 +09:00
Dan Balasescu
5bdbf56f43 Merge branch 'master' into taiko-judgement-fixes 2022-11-11 15:48:33 +09:00
Dan Balasescu
1a1a186d22 Merge branch 'master' into taiko-barline-separation 2022-11-11 15:47:06 +09:00
Dan Balasescu
db25e9e9c8 Merge branch 'master' into combo-colour-brightness-limit 2022-11-11 15:31:28 +09:00
maromalo
83a3f1b82e Add computeRawScore() 2022-11-10 14:15:20 -03:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu
051f7f4c68
Merge pull request #21173 from peppy/toggle-hit-markers
Add the ability to toggle off hit marker displays in the editor
2022-11-10 12:23:53 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
bf26dbffc2 Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
Dean Herbert
dd4cd3cf8e Move gameplay configuration to interface to allow editor overriding 2022-11-08 18:25:24 +09:00
Dean Herbert
ada039151b Add the ability to toggle off hit marker displays in the editor 2022-11-08 18:07:06 +09:00
maromalo
64e6276397 Fix score rounding issue 2022-11-08 01:10:21 -03:00
Dean Herbert
2b72c3833b Remove unnecessary centering logic in DrawableJudgement 2022-11-07 17:19:32 +09:00
Dean Herbert
c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
maromalo
b7ef9b176d Make score type consistent 2022-11-06 19:59:27 -03:00
Dean Herbert
51078bddf9 Remove unused bindable 2022-11-06 23:34:04 +09:00
Dean Herbert
e02c477008
Merge pull request #21017 from andy840119/remove-nullable-disable-in-the-checks
Remove nullable disable in the checks.
2022-11-06 18:39:03 +09:00
Bartłomiej Dach
84179fb087
Merge branch 'master' into combo-colour-brightness-limit 2022-11-05 16:48:56 +01:00
Dean Herbert
566738494f
Merge pull request #20952 from OliBomby/bezier-convert
Add conversion algorithm for lazer slider curves to work with stable
2022-11-04 16:49:51 +09:00
Dean Herbert
3ec9686e58 Fix test failures and rename configuration value to match better 2022-11-02 18:15:18 +09:00
Dean Herbert
99ba7c29dd Change range to 0-100% and rename to "normalisation" 2022-11-02 13:47:11 +09:00
Dean Herbert
2f3c80f884 Remove toggle and change method of application to blend with original colour 2022-11-02 13:08:29 +09:00
Dean Herbert
a01602e63c Merge branch 'master' into combo-colour-brightness-limit 2022-11-02 12:09:27 +09:00
Bartłomiej Dach
ac554c644d
Merge branch 'master' into fix-slider-sv-snap 2022-11-01 13:19:46 +01:00
Dean Herbert
f014acfc8d Fix DrawableHitObject.AccentColour not being updated if object entry is not attached 2022-11-01 19:34:53 +09:00
Dean Herbert
27af91003b Merge branch 'master' into combo-colour-brightness-limit 2022-11-01 17:50:26 +09:00
Dean Herbert
29bc653d24 Remove incorrect double multiplication and add missing test coverage 2022-11-01 17:17:54 +09:00
Dean Herbert
2a88409dfe Fix time snap of sliders not matching when SV is not 1.0x
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.

Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.

The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
Dean Herbert
706adfb28c Improve messaging when ruleset load fails 2022-11-01 13:57:34 +09:00
OliBomby
0461303895 Change return type to List 2022-10-31 11:39:41 +01:00
OliBomby
414e21c657 Added xmldoc to public methods 2022-10-31 11:39:14 +01:00
Dean Herbert
94dd4045f1 Remove borrowed framework code 2022-10-31 15:42:17 +09:00
Dean Herbert
31ba77e378 Merge branch 'master' into bezier-convert 2022-10-31 15:41:08 +09:00
andy840119
a1a9238bd1 Use empty string instead of null because issue template not accept null. 2022-10-30 16:31:07 +08:00
andy840119
505ec800da File name should be nullable. 2022-10-30 16:29:54 +08:00
andy840119
db48a57fa7 Remove nullable disable annotation in some checks class. 2022-10-30 16:28:49 +08:00
andy840119
24c27e62f6 Remove nullable disable annotation in the issue and issue template-related class. 2022-10-30 16:25:15 +08:00
Dean Herbert
42eafe318c Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
OliBomby
86d5fcc26d Added tests 2022-10-26 19:30:42 +02:00
OliBomby
77dcd0fae2 Create BezierConverter.cs 2022-10-26 17:21:20 +02:00
Dean Herbert
6b53ea3400 Enable distance snapping when DS value is changed via user interaction 2022-10-26 13:37:01 +09:00
Dean Herbert
7d59bc6e2f Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap 2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc Move distance snap toggle button implementation to DistancedHitObjectComposer 2022-10-26 13:27:23 +09:00
Dean Herbert
8d9a85e9e5
Fix typos in xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-26 13:14:12 +09:00
Bartłomiej Dach
48057412f5
Merge branch 'master' into grid-momentary-shortcuts 2022-10-25 22:17:08 +02:00
Bartłomiej Dach
3d31c9bbc5
Merge branch 'master' into beat-snap-divisor-hotkey 2022-10-25 20:32:32 +02:00
Dean Herbert
da93849b80 Rename some pieces and better document SampleBankInfo 2022-10-25 14:55:33 +09:00
Dean Herbert
2b850694fa Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts 2022-10-25 14:10:45 +09:00
Dean Herbert
d0e6bda9ef Stop HitObjectComposer from handling Shift+Number keys 2022-10-24 15:19:36 +09:00
Dean Herbert
f516e32949 Improve UI a bit 2022-10-21 23:35:53 +09:00
Dean Herbert
bb921ff9a7 Fix incorrect current DS value when inside a slider 2022-10-21 23:35:47 +09:00
Dean Herbert
f6de366766 Combine display and button into one control 2022-10-21 23:21:07 +09:00
Dean Herbert
645a84b1d6 Display current distance snap and add button to update to use it 2022-10-21 22:58:36 +09:00
Dean Herbert
7dc03097ff Change distance snap to never account for slider velocity
This is a nuanced detail that was implemented incorrectly from the
outset. When mapping, generally a mapper chooses the distance spacing
with no regard to the SV. It has always been common to have a lower
or higher distance spacing than SV, but with the way the lazer editor
has worked, the SV was multiplied into the distance snap grid display,
incorectly changing its spacing depending on the "reference object"
(which is usually the previous hitobject chronologically).
2022-10-21 21:51:24 +09:00
Dean Herbert
6cdfddea62 Always enable distance spacing when adusting distance space multiplier 2022-10-21 16:10:55 +09:00
Dan Balasescu
703a8afb11
Merge pull request #20809 from peppy/fix-taiko-broken-drum-roll-ticks
Fix taiko drum roll ticks sometimes overflowing outside the drum roll itself
2022-10-21 12:56:14 +09:00
Dean Herbert
5c13c443ff Fix incorrect fallback logic
Regressed when attempting to share implementation of binary search.
2022-10-20 23:08:44 +09:00
Dean Herbert
26860a903e Refactor implementation to support hitobjects nested multiple levels deep 2022-10-20 22:30:30 +09:00