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Store Result.TimeAbsolute separately from offset
Calculating from TimeOffset is bad because it loses precision. The result time won't change anymore even If `HitObject.GetEndTime()` changes later.
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@ -33,16 +33,19 @@ namespace osu.Game.Rulesets.Judgements
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public readonly Judgement Judgement;
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/// <summary>
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/// The offset from a perfect hit at which this <see cref="JudgementResult"/> occurred.
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/// The offset of <see cref="TimeAbsolute"/> from the end time of <see cref="HitObject"/>, clamped by <see cref="DrawableHitObject.MaximumJudgementOffset"/>.
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/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult"/>.
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/// </summary>
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public double TimeOffset { get; internal set; }
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/// <summary>
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/// The absolute time at which this <see cref="JudgementResult"/> occurred.
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/// Equal to the (end) time of the <see cref="HitObject"/> + <see cref="TimeOffset"/>.
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/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult"/>.
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/// </summary>
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public double TimeAbsolute => HitObject.GetEndTime() + TimeOffset;
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/// <remarks>
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/// This is initially set to the end time of <see cref="HitObject"/>.
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/// </remarks>
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public double TimeAbsolute { get; internal set; }
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/// <summary>
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/// The combo prior to this <see cref="JudgementResult"/> occurring.
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@ -83,6 +86,14 @@ namespace osu.Game.Rulesets.Judgements
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{
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HitObject = hitObject;
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Judgement = judgement;
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Reset();
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}
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internal void Reset()
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{
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Type = HitResult.None;
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TimeOffset = 0;
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TimeAbsolute = HitObject.GetEndTime();
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}
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public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})";
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@ -7,15 +7,14 @@ namespace osu.Game.Rulesets.Judgements
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{
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internal class JudgementResultEntry
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{
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public readonly double Time;
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public double Time => Result.TimeAbsolute;
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public readonly HitObjectLifetimeEntry HitObjectEntry;
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public readonly JudgementResult Result;
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public JudgementResultEntry(double time, HitObjectLifetimeEntry hitObjectEntry, JudgementResult result)
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public JudgementResultEntry(HitObjectLifetimeEntry hitObjectEntry, JudgementResult result)
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{
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Time = time;
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HitObjectEntry = hitObjectEntry;
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Result = result;
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}
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@ -673,7 +673,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
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}
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Result.TimeOffset = Math.Min(MaximumJudgementOffset, Time.Current - HitObject.GetEndTime());
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Result.TimeAbsolute = Time.Current;
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Result.TimeOffset = Math.Min(MaximumJudgementOffset, Result.TimeAbsolute - HitObject.GetEndTime());
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if (Result.HasResult)
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updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
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@ -455,7 +455,7 @@ namespace osu.Game.Rulesets.UI
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private void onNewResult(DrawableHitObject drawable, JudgementResult result)
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{
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// Not using result.TimeAbsolute because that might change and also there is a potential precision issue.
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judgementResults.Push(new JudgementResultEntry(Time.Current, drawable.Entry.AsNonNull(), result));
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judgementResults.Push(new JudgementResultEntry(drawable.Entry.AsNonNull(), result));
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NewResult?.Invoke(drawable, result);
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}
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@ -466,8 +466,7 @@ namespace osu.Game.Rulesets.UI
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RevertResult?.Invoke(result);
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entry.HitObjectEntry.OnRevertResult();
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result.TimeOffset = 0;
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result.Type = HitResult.None;
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result.Reset();
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}
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#region Editor logic
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