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mirror of https://github.com/ppy/osu.git synced 2025-03-14 05:47:20 +08:00

Optimise how often we update the display

This commit is contained in:
Dean Herbert 2023-04-04 19:31:33 +09:00
parent 3209b09270
commit f07d859532

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.TypeExtensions;
@ -18,17 +17,20 @@ namespace osu.Game.Rulesets.Edit
{
internal partial class HitObjectInspector : CompositeDrawable
{
private OsuTextFlowContainer inspectorText;
private OsuTextFlowContainer inspectorText = null!;
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; }
protected EditorBeatmap EditorBeatmap { get; private set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
InternalChild = inspectorText = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
@ -36,10 +38,13 @@ namespace osu.Game.Rulesets.Edit
};
}
protected override void Update()
protected override void LoadComplete()
{
base.Update();
updateInspectorText();
base.LoadComplete();
EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, _) => updateInspectorText();
EditorBeatmap.TransactionBegan += updateInspectorText;
EditorBeatmap.TransactionEnded += updateInspectorText;
}
private void updateInspectorText()
@ -49,7 +54,7 @@ namespace osu.Game.Rulesets.Edit
switch (EditorBeatmap.SelectedHitObjects.Count)
{
case 0:
addHeader("No selection");
addValue("No selection");
break;
case 1:
@ -115,6 +120,9 @@ namespace osu.Game.Rulesets.Edit
break;
}
if (EditorBeatmap.TransactionActive)
Scheduler.AddDelayed(updateInspectorText, 100);
void addHeader(string header) => inspectorText.AddParagraph($"{header}: ", s =>
{
s.Padding = new MarginPadding { Top = 2 };