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Move Overlays container to accept input and be frame-stable
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@@ -184,11 +184,13 @@ namespace osu.Game.Rulesets.UI
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{
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RelativeSizeAxes = Axes.Both,
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Child = KeyBindingInputManager
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.WithChild(CreatePlayfieldAdjustmentContainer()
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.WithChild(Playfield)
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),
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.WithChildren(new Drawable[]
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{
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CreatePlayfieldAdjustmentContainer()
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.WithChild(Playfield),
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Overlays
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}),
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},
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Overlays,
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}
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};
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