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Merge pull request #22589 from sw1tchbl4d3r/file_hitsample_additions
Always add to additions soundbank in `convertSoundType`
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commit
ad8b01b478
@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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[TestCase("slider-conversion-v6")]
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[TestCase("slider-conversion-v14")]
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[TestCase("slider-generating-drumroll-2")]
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[TestCase("file-hitsamples")]
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public void Test(string name) => base.Test(name);
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
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@ -0,0 +1 @@
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{"Mappings":[{"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"IsRim":false,"IsCentre":true,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":1000.0,"Objects":[{"StartTime":1000.0,"EndTime":1000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":1500.0,"Objects":[{"StartTime":1500.0,"EndTime":1500.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":2000.0,"Objects":[{"StartTime":2000.0,"EndTime":2000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":2500.0,"Objects":[{"StartTime":2500.0,"EndTime":2500.0,"IsRim":false,"IsCentre":true,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":3000.0,"Objects":[{"StartTime":3000.0,"EndTime":3000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":3500.0,"Objects":[{"StartTime":3500.0,"EndTime":3500.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":4000.0,"Objects":[{"StartTime":4000.0,"EndTime":4000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]}]}
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@ -0,0 +1,22 @@
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osu file format v14
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[Difficulty]
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HPDrainRate:5
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CircleSize:7
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OverallDifficulty:6.5
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ApproachRate:10
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SliderMultiplier:1.9
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SliderTickRate:1
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[TimingPoints]
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500,500,4,2,1,50,1,0
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[HitObjects]
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256,192,500,1,0,0:0:0:0:sample.ogg
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256,192,1000,1,8,0:0:0:0:sample.ogg
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256,192,1500,1,2,0:0:0:0:sample.ogg
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256,192,2000,1,10,0:0:0:0:sample.ogg
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256,192,2500,1,4,0:0:0:0:sample.ogg
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256,192,3000,1,12,0:0:0:0:sample.ogg
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256,192,3500,1,6,0:0:0:0:sample.ogg
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256,192,4000,1,14,0:0:0:0:sample.ogg
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@ -439,19 +439,20 @@ namespace osu.Game.Rulesets.Objects.Legacy
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private List<HitSampleInfo> convertSoundType(LegacyHitSoundType type, SampleBankInfo bankInfo)
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{
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// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
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if (!string.IsNullOrEmpty(bankInfo.Filename))
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{
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return new List<HitSampleInfo> { new FileHitSampleInfo(bankInfo.Filename, bankInfo.Volume) };
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}
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var soundTypes = new List<HitSampleInfo>();
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var soundTypes = new List<HitSampleInfo>
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if (string.IsNullOrEmpty(bankInfo.Filename))
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{
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new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank,
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// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
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// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
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type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal))
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};
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soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank,
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// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
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// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
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type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal)));
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}
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else
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{
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// Todo: This should set the normal SampleInfo if the specified sample file isn't found, but that's a pretty edge-case scenario
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soundTypes.Add(new FileHitSampleInfo(bankInfo.Filename, bankInfo.Volume));
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}
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if (type.HasFlagFast(LegacyHitSoundType.Finish))
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soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_FINISH, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.CustomSampleBank));
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