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Ensure drain lenience of 1.0 completly removes drain
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Scoring
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public DrainingHealthProcessor(double drainStartTime, double drainLenience = 0)
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{
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this.drainStartTime = drainStartTime;
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this.drainLenience = drainLenience;
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this.drainLenience = Math.Clamp(drainLenience, 0, 1);
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}
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protected override void Update()
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@ -79,7 +79,8 @@ namespace osu.Game.Rulesets.Scoring
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double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, drainStartTime, gameplayEndTime);
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double currentGameplayTime = Math.Clamp(Time.Current, drainStartTime, gameplayEndTime);
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Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime);
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if (drainLenience < 1)
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Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime);
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}
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public override void ApplyBeatmap(IBeatmap beatmap)
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