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Ensure drain lenience of 1.0 completly removes drain

This commit is contained in:
Dan Balasescu 2023-01-11 13:01:11 +09:00
parent 5d32184180
commit d9a6e4b862

View File

@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Scoring
public DrainingHealthProcessor(double drainStartTime, double drainLenience = 0)
{
this.drainStartTime = drainStartTime;
this.drainLenience = drainLenience;
this.drainLenience = Math.Clamp(drainLenience, 0, 1);
}
protected override void Update()
@ -79,7 +79,8 @@ namespace osu.Game.Rulesets.Scoring
double lastGameplayTime = Math.Clamp(Time.Current - Time.Elapsed, drainStartTime, gameplayEndTime);
double currentGameplayTime = Math.Clamp(Time.Current, drainStartTime, gameplayEndTime);
Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime);
if (drainLenience < 1)
Health.Value -= drainRate * (currentGameplayTime - lastGameplayTime);
}
public override void ApplyBeatmap(IBeatmap beatmap)