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xmldoc pass
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@ -40,12 +40,14 @@ namespace osu.Game.Rulesets.Scoring
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public readonly BindableDouble Accuracy = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
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/// <summary>
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/// The accuracy which increase from 0%.
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/// The minimum achievable accuracy for the whole beatmap at this stage of gameplay.
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/// Assumes that all objects that have not been judged yet will receive the minimum hit result.
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/// </summary>
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public readonly BindableDouble MinimumAccuracy = new BindableDouble(0) { MinValue = 0, MaxValue = 1 };
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/// <summary>
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/// The accuracy which Decrease from 100%.
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/// The maximum achievable accuracy for the whole beatmap at this stage of gameplay.
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/// Assumes that all objects that have not been judged yet will receive the maximum hit result.
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/// </summary>
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public readonly BindableDouble MaximumAccuracy = new BindableDouble(0) { MinValue = 0, MaxValue = 1 };
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