1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-12 16:43:00 +08:00

Move judgement result revert logic to Playfield

Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
This commit is contained in:
ekrctb 2023-01-19 19:43:23 +09:00
parent f7c4199a77
commit 812a4b412a
11 changed files with 90 additions and 50 deletions

View File

@ -74,12 +74,12 @@ namespace osu.Game.Rulesets.Catch.Tests
});
AddStep("revert second result", () =>
{
catcher.OnRevertResult(drawableObject2, result2);
catcher.OnRevertResult(result2);
});
checkHyperDash(true);
AddStep("revert first result", () =>
{
catcher.OnRevertResult(drawableObject1, result1);
catcher.OnRevertResult(result1);
});
checkHyperDash(false);
}
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Tests
checkState(CatcherAnimationState.Kiai);
AddStep("revert result", () =>
{
catcher.OnRevertResult(drawableObject, result);
catcher.OnRevertResult(result);
});
checkState(CatcherAnimationState.Idle);
}

View File

@ -63,12 +63,12 @@ namespace osu.Game.Rulesets.Catch.UI
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
}
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
updateCombo(result.ComboAtJudgement, null);
}
private void updateCombo(int newCombo, Color4? hitObjectColour)

View File

@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.UI
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(JudgementResult result)
=> CatcherArea.OnRevertResult(result);
}
}

View File

@ -254,7 +254,7 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
var catchResult = (CatchJudgementResult)result;
@ -268,8 +268,8 @@ namespace osu.Game.Rulesets.Catch.UI
SetHyperDashState();
}
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
caughtObjectContainer.RemoveAll(d => d.HitObject == result.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == result.HitObject, false);
}
/// <summary>

View File

@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Catch.UI
comboDisplay.OnNewResult(hitObject, result);
}
public void OnRevertResult(DrawableCatchHitObject hitObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
comboDisplay.OnRevertResult(hitObject, result);
Catcher.OnRevertResult(hitObject, result);
comboDisplay.OnRevertResult(result);
Catcher.OnRevertResult(result);
}
protected override void Update()

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Judgements
{
internal class JudgementResultEntry : IComparable<JudgementResultEntry>
{
public readonly double Time;
public readonly HitObjectLifetimeEntry HitObjectEntry;
public readonly JudgementResult Result;
public JudgementResultEntry(double time, HitObjectLifetimeEntry hitObjectEntry, JudgementResult result)
{
Time = time;
HitObjectEntry = hitObjectEntry;
Result = result;
}
public int CompareTo(JudgementResultEntry? other) => Time.CompareTo(other?.Time);
}
}

View File

@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Invoked by this or a nested <see cref="DrawableHitObject"/> prior to a <see cref="JudgementResult"/> being reverted.
/// </summary>
/// <remarks>
/// This is only invoked if this <see cref="DrawableHitObject"/> is alive when the result is reverted.
/// </remarks>
public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
/// <summary>
@ -222,6 +225,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
ensureEntryHasResult();
entry.RevertResult += onRevertResult;
foreach (var h in HitObject.NestedHitObjects)
{
var pooledDrawableNested = pooledObjectProvider?.GetPooledDrawableRepresentation(h, this);
@ -234,7 +239,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
OnNestedDrawableCreated?.Invoke(drawableNested);
drawableNested.OnNewResult += onNewResult;
drawableNested.OnRevertResult += onRevertResult;
drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState;
// This is only necessary for non-pooled DHOs. For pooled DHOs, this is handled inside GetPooledDrawableRepresentation().
@ -309,7 +313,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
foreach (var obj in nestedHitObjects)
{
obj.OnNewResult -= onNewResult;
obj.OnRevertResult -= onRevertResult;
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
@ -318,6 +321,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied -= onDefaultsApplied;
entry.RevertResult -= onRevertResult;
OnFree();
ParentHitObject = null;
@ -366,7 +371,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result);
private void onRevertResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnRevertResult?.Invoke(drawableHitObject, result);
private void onRevertResult()
{
updateState(ArmedState.Idle);
OnRevertResult?.Invoke(this, Result);
}
private void onApplyCustomUpdateState(DrawableHitObject drawableHitObject, ArmedState state) => ApplyCustomUpdateState?.Invoke(drawableHitObject, state);
@ -578,26 +587,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
#endregion
protected override void Update()
{
base.Update();
if (Result != null && Result.HasResult)
{
double endTime = HitObject.GetEndTime();
if (Result.TimeOffset + endTime > Time.Current)
{
OnRevertResult?.Invoke(this, Result);
Result.TimeOffset = 0;
Result.Type = HitResult.None;
updateState(ArmedState.Idle);
}
}
}
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
protected override void UpdateAfterChildren()

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Performance;
using osu.Game.Rulesets.Judgements;
@ -26,6 +27,8 @@ namespace osu.Game.Rulesets.Objects
private readonly IBindable<double> startTimeBindable = new BindableDouble();
internal event Action? RevertResult;
/// <summary>
/// Creates a new <see cref="HitObjectLifetimeEntry"/>.
/// </summary>
@ -95,5 +98,7 @@ namespace osu.Game.Rulesets.Objects
/// Set <see cref="LifetimeEntry.LifetimeStart"/> using <see cref="InitialLifetimeOffset"/>.
/// </summary>
internal void SetInitialLifetime() => LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
internal void OnRevertResult() => RevertResult?.Invoke();
}
}

View File

@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.UI
playfield = new Lazy<Playfield>(() => CreatePlayfield().With(p =>
{
p.NewResult += (_, r) => NewResult?.Invoke(r);
p.RevertResult += (_, r) => RevertResult?.Invoke(r);
p.RevertResult += r => RevertResult?.Invoke(r);
}));
}

View File

@ -28,11 +28,6 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public event Action<DrawableHitObject, JudgementResult> NewResult;
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
/// </summary>
public event Action<DrawableHitObject, JudgementResult> RevertResult;
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
/// </summary>
@ -111,7 +106,6 @@ namespace osu.Game.Rulesets.UI
private void addDrawable(DrawableHitObject drawable)
{
drawable.OnNewResult += onNewResult;
drawable.OnRevertResult += onRevertResult;
bindStartTime(drawable);
AddInternal(drawable);
@ -120,7 +114,6 @@ namespace osu.Game.Rulesets.UI
private void removeDrawable(DrawableHitObject drawable)
{
drawable.OnNewResult -= onNewResult;
drawable.OnRevertResult -= onRevertResult;
unbindStartTime(drawable);
@ -154,7 +147,6 @@ namespace osu.Game.Rulesets.UI
#endregion
private void onNewResult(DrawableHitObject d, JudgementResult r) => NewResult?.Invoke(d, r);
private void onRevertResult(DrawableHitObject d, JudgementResult r) => RevertResult?.Invoke(d, r);
#region Comparator + StartTime tracking

View File

@ -22,6 +22,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Extensions.ObjectExtensions;
namespace osu.Game.Rulesets.UI
{
@ -35,9 +37,9 @@ namespace osu.Game.Rulesets.UI
public event Action<DrawableHitObject, JudgementResult> NewResult;
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
/// Invoked when a judgement result is reverted.
/// </summary>
public event Action<DrawableHitObject, JudgementResult> RevertResult;
public event Action<JudgementResult> RevertResult;
/// <summary>
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
@ -98,6 +100,8 @@ namespace osu.Game.Rulesets.UI
private readonly HitObjectEntryManager entryManager = new HitObjectEntryManager();
private readonly Stack<JudgementResultEntry> judgementResults;
/// <summary>
/// Creates a new <see cref="Playfield"/>.
/// </summary>
@ -107,14 +111,15 @@ namespace osu.Game.Rulesets.UI
hitObjectContainerLazy = new Lazy<HitObjectContainer>(() => CreateHitObjectContainer().With(h =>
{
h.NewResult += (d, r) => NewResult?.Invoke(d, r);
h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
h.NewResult += onNewResult;
h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
}));
entryManager.OnEntryAdded += onEntryAdded;
entryManager.OnEntryRemoved += onEntryRemoved;
judgementResults = new Stack<JudgementResultEntry>();
}
[BackgroundDependencyLoader]
@ -224,7 +229,7 @@ namespace osu.Game.Rulesets.UI
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
otherPlayfield.RevertResult += r => RevertResult?.Invoke(r);
otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
@ -252,6 +257,10 @@ namespace osu.Game.Rulesets.UI
updatable.Update(this);
}
}
// When rewinding, revert future judgements in the reverse order.
while (judgementResults.Count > 0 && Time.Current < judgementResults.Peek().Time)
revertResult(judgementResults.Pop());
}
/// <summary>
@ -443,6 +452,25 @@ namespace osu.Game.Rulesets.UI
#endregion
private void onNewResult(DrawableHitObject drawable, JudgementResult result)
{
// Not using result.TimeAbsolute because that might change and also there is a potential precision issue.
judgementResults.Push(new JudgementResultEntry(Time.Current, drawable.Entry.AsNonNull(), result));
NewResult?.Invoke(drawable, result);
}
private void revertResult(JudgementResultEntry entry)
{
var result = entry.Result;
RevertResult?.Invoke(result);
result.TimeOffset = 0;
result.Type = HitResult.None;
entry.HitObjectEntry.OnRevertResult();
}
#region Editor logic
/// <summary>