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osu-lazer/osu.Game/Rulesets/UI/Playfield.cs
ekrctb 812a4b412a Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00

554 lines
21 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Extensions.ObjectExtensions;
namespace osu.Game.Rulesets.UI
{
[Cached(typeof(IPooledHitObjectProvider))]
[Cached(typeof(IPooledSampleProvider))]
public abstract partial class Playfield : CompositeDrawable, IPooledHitObjectProvider, IPooledSampleProvider
{
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is judged.
/// </summary>
public event Action<DrawableHitObject, JudgementResult> NewResult;
/// <summary>
/// Invoked when a judgement result is reverted.
/// </summary>
public event Action<JudgementResult> RevertResult;
/// <summary>
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
/// </summary>
public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value;
private readonly Lazy<HitObjectContainer> hitObjectContainerLazy;
/// <summary>
/// A function that converts gamefield coordinates to screen space.
/// </summary>
public Func<Vector2, Vector2> GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
/// <summary>
/// A function that converts screen space coordinates to gamefield.
/// </summary>
public Func<Vector2, Vector2> ScreenSpaceToGamefield => HitObjectContainer.ToLocalSpace;
/// <summary>
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
/// </summary>
public IEnumerable<DrawableHitObject> AllHitObjects
{
get
{
if (HitObjectContainer == null)
return Enumerable.Empty<DrawableHitObject>();
var enumerable = HitObjectContainer.Objects;
if (nestedPlayfields.Count != 0)
enumerable = enumerable.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects));
return enumerable;
}
}
/// <summary>
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
/// </summary>
public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields;
private readonly List<Playfield> nestedPlayfields = new List<Playfield>();
/// <summary>
/// Whether this <see cref="Playfield"/> is nested in another <see cref="Playfield"/>.
/// </summary>
public bool IsNested { get; private set; }
/// <summary>
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
/// </summary>
public readonly BindableBool DisplayJudgements = new BindableBool(true);
[Resolved(CanBeNull = true)]
[CanBeNull]
protected IReadOnlyList<Mod> Mods { get; private set; }
private readonly HitObjectEntryManager entryManager = new HitObjectEntryManager();
private readonly Stack<JudgementResultEntry> judgementResults;
/// <summary>
/// Creates a new <see cref="Playfield"/>.
/// </summary>
protected Playfield()
{
RelativeSizeAxes = Axes.Both;
hitObjectContainerLazy = new Lazy<HitObjectContainer>(() => CreateHitObjectContainer().With(h =>
{
h.NewResult += onNewResult;
h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
}));
entryManager.OnEntryAdded += onEntryAdded;
entryManager.OnEntryRemoved += onEntryRemoved;
judgementResults = new Stack<JudgementResultEntry>();
}
[BackgroundDependencyLoader]
private void load()
{
Cursor = CreateCursor();
if (Cursor != null)
{
// initial showing of the cursor will be handed by MenuCursorContainer (via DrawableRuleset's IProvideCursor implementation).
Cursor.Hide();
AddInternal(Cursor);
}
}
private void onNewDrawableHitObject(DrawableHitObject d)
{
d.OnNestedDrawableCreated += onNewDrawableHitObject;
OnNewDrawableHitObject(d);
Debug.Assert(!d.IsInitialized);
d.IsInitialized = true;
}
/// <summary>
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
/// </summary>
public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to add.</param>
public virtual void Add(DrawableHitObject h)
{
if (!h.IsInitialized)
onNewDrawableHitObject(h);
HitObjectContainer.Add(h);
OnHitObjectAdded(h.HitObject);
}
/// <summary>
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
public virtual bool Remove(DrawableHitObject h)
{
if (!HitObjectContainer.Remove(h))
return false;
OnHitObjectRemoved(h.HitObject);
return false;
}
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject">The added <see cref="HitObject"/>.</param>
protected virtual void OnHitObjectAdded(HitObject hitObject)
{
preloadSamples(hitObject);
}
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject">The removed <see cref="HitObject"/>.</param>
protected virtual void OnHitObjectRemoved(HitObject hitObject)
{
}
/// <summary>
/// Invoked before a new <see cref="DrawableHitObject"/> is added to this <see cref="Playfield"/>.
/// It is invoked only once even if the drawable is pooled and used multiple times for different <see cref="HitObject"/>s.
/// </summary>
/// <remarks>
/// This is also invoked for nested <see cref="DrawableHitObject"/>s.
/// </remarks>
protected virtual void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
{
}
/// <summary>
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
/// </summary>
[CanBeNull]
public GameplayCursorContainer Cursor { get; private set; }
/// <summary>
/// Provide a cursor which is to be used for gameplay.
/// </summary>
/// <returns>The cursor, or null to show the menu cursor.</returns>
protected virtual GameplayCursorContainer CreateCursor() => null;
/// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
/// </summary>
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
protected void AddNested(Playfield otherPlayfield)
{
otherPlayfield.IsNested = true;
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
otherPlayfield.RevertResult += r => RevertResult?.Invoke(r);
otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
nestedPlayfields.Add(otherPlayfield);
}
protected override void LoadComplete()
{
base.LoadComplete();
// in the case a consumer forgets to add the HitObjectContainer, we will add it here.
if (HitObjectContainer.Parent == null)
AddInternal(HitObjectContainer);
}
protected override void Update()
{
base.Update();
if (!IsNested && Mods != null)
{
foreach (var mod in Mods)
{
if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this);
}
}
// When rewinding, revert future judgements in the reverse order.
while (judgementResults.Count > 0 && Time.Current < judgementResults.Peek().Time)
revertResult(judgementResults.Pop());
}
/// <summary>
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
#region Pooling support
private readonly Dictionary<Type, IDrawablePool> pools = new Dictionary<Type, IDrawablePool>();
/// <summary>
/// Adds a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> to this <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject"></param>
public virtual void Add(HitObject hitObject)
{
var entry = CreateLifetimeEntry(hitObject);
entryManager.Add(entry, null);
}
private void preloadSamples(HitObject hitObject)
{
// prepare sample pools ahead of time so we're not initialising at runtime.
foreach (var sample in hitObject.Samples)
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
foreach (var sample in hitObject.AuxiliarySamples)
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
foreach (var nestedObject in hitObject.NestedHitObjects)
preloadSamples(nestedObject);
}
/// <summary>
/// Removes a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> from this <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject"></param>
/// <returns>Whether the <see cref="HitObject"/> was successfully removed.</returns>
public virtual bool Remove(HitObject hitObject)
{
if (entryManager.TryGet(hitObject, out var entry))
{
entryManager.Remove(entry);
return true;
}
return nestedPlayfields.Any(p => p.Remove(hitObject));
}
private void onEntryAdded(HitObjectLifetimeEntry entry, [CanBeNull] HitObject parentHitObject)
{
if (parentHitObject != null) return;
HitObjectContainer.Add(entry);
OnHitObjectAdded(entry.HitObject);
}
private void onEntryRemoved(HitObjectLifetimeEntry entry, [CanBeNull] HitObject parentHitObject)
{
if (parentHitObject != null) return;
HitObjectContainer.Remove(entry);
OnHitObjectRemoved(entry.HitObject);
}
/// <summary>
/// Creates the <see cref="HitObjectLifetimeEntry"/> for a given <see cref="HitObject"/>.
/// </summary>
/// <remarks>
/// This may be overridden to provide custom lifetime control (e.g. via <see cref="HitObjectLifetimeEntry.InitialLifetimeOffset"/>.
/// </remarks>
/// <param name="hitObject">The <see cref="HitObject"/> to create the entry for.</param>
/// <returns>The <see cref="HitObjectLifetimeEntry"/>.</returns>
[NotNull]
protected virtual HitObjectLifetimeEntry CreateLifetimeEntry([NotNull] HitObject hitObject) => new HitObjectLifetimeEntry(hitObject);
/// <summary>
/// Registers a default <see cref="DrawableHitObject"/> pool with this <see cref="DrawableRuleset"/> which is to be used whenever
/// <see cref="DrawableHitObject"/> representations are requested for the given <typeparamref name="TObject"/> type.
/// </summary>
/// <param name="initialSize">The number of <see cref="DrawableHitObject"/>s to be initially stored in the pool.</param>
/// <param name="maximumSize">
/// The maximum number of <see cref="DrawableHitObject"/>s that can be stored in the pool.
/// If this limit is exceeded, every subsequent <see cref="DrawableHitObject"/> will be created anew instead of being retrieved from the pool,
/// until some of the existing <see cref="DrawableHitObject"/>s are returned to the pool.
/// </param>
/// <typeparam name="TObject">The <see cref="HitObject"/> type.</typeparam>
/// <typeparam name="TDrawable">The <see cref="DrawableHitObject"/> receiver for <typeparamref name="TObject"/>s.</typeparam>
public void RegisterPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
where TObject : HitObject
where TDrawable : DrawableHitObject, new()
=> RegisterPool<TObject, TDrawable>(new DrawablePool<TDrawable>(initialSize, maximumSize));
/// <summary>
/// Registers a custom <see cref="DrawableHitObject"/> pool with this <see cref="DrawableRuleset"/> which is to be used whenever
/// <see cref="DrawableHitObject"/> representations are requested for the given <typeparamref name="TObject"/> type.
/// </summary>
/// <param name="pool">The <see cref="DrawablePool{T}"/> to register.</param>
/// <typeparam name="TObject">The <see cref="HitObject"/> type.</typeparam>
/// <typeparam name="TDrawable">The <see cref="DrawableHitObject"/> receiver for <typeparamref name="TObject"/>s.</typeparam>
protected void RegisterPool<TObject, TDrawable>([NotNull] DrawablePool<TDrawable> pool)
where TObject : HitObject
where TDrawable : DrawableHitObject, new()
{
pools[typeof(TObject)] = pool;
AddInternal(pool);
}
DrawableHitObject IPooledHitObjectProvider.GetPooledDrawableRepresentation(HitObject hitObject, DrawableHitObject parent)
{
var pool = prepareDrawableHitObjectPool(hitObject);
return (DrawableHitObject)pool?.Get(d =>
{
var dho = (DrawableHitObject)d;
if (!dho.IsInitialized)
{
onNewDrawableHitObject(dho);
// If this is the first time this DHO is being used, then apply the DHO mods.
// This is done before Apply() so that the state is updated once when the hitobject is applied.
if (Mods != null)
{
foreach (var m in Mods.OfType<IApplicableToDrawableHitObject>())
m.ApplyToDrawableHitObject(dho);
}
}
if (!entryManager.TryGet(hitObject, out var entry))
{
entry = CreateLifetimeEntry(hitObject);
entryManager.Add(entry, parent?.HitObject);
}
dho.ParentHitObject = parent;
dho.Apply(entry);
});
}
private IDrawablePool prepareDrawableHitObjectPool(HitObject hitObject)
{
var lookupType = hitObject.GetType();
IDrawablePool pool;
// Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists.
if (!pools.TryGetValue(lookupType, out pool))
{
foreach (var (t, p) in pools)
{
if (!t.IsInstanceOfType(hitObject))
continue;
pools[lookupType] = pool = p;
break;
}
}
return pool;
}
private readonly Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>> samplePools = new Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>>();
public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo) => prepareSamplePool(sampleInfo).Get();
private DrawablePool<PoolableSkinnableSample> prepareSamplePool(ISampleInfo sampleInfo)
{
if (samplePools.TryGetValue(sampleInfo, out var pool)) return pool;
AddInternal(samplePools[sampleInfo] = pool = new DrawableSamplePool(sampleInfo, 1));
return pool;
}
private partial class DrawableSamplePool : DrawablePool<PoolableSkinnableSample>
{
private readonly ISampleInfo sampleInfo;
public DrawableSamplePool(ISampleInfo sampleInfo, int initialSize, int? maximumSize = null)
: base(initialSize, maximumSize)
{
this.sampleInfo = sampleInfo;
}
protected override PoolableSkinnableSample CreateNewDrawable() => base.CreateNewDrawable().With(d => d.Apply(sampleInfo));
}
#endregion
private void onNewResult(DrawableHitObject drawable, JudgementResult result)
{
// Not using result.TimeAbsolute because that might change and also there is a potential precision issue.
judgementResults.Push(new JudgementResultEntry(Time.Current, drawable.Entry.AsNonNull(), result));
NewResult?.Invoke(drawable, result);
}
private void revertResult(JudgementResultEntry entry)
{
var result = entry.Result;
RevertResult?.Invoke(result);
result.TimeOffset = 0;
result.Type = HitResult.None;
entry.HitObjectEntry.OnRevertResult();
}
#region Editor logic
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
/// </remarks>
internal event Action<HitObject> HitObjectUsageBegan;
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
/// </remarks>
internal event Action<HitObject> HitObjectUsageFinished;
/// <summary>
/// Sets whether to keep a given <see cref="HitObject"/> always alive within this or any nested <see cref="Playfield"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to set.</param>
/// <param name="keepAlive">Whether to keep <paramref name="hitObject"/> always alive.</param>
internal void SetKeepAlive(HitObject hitObject, bool keepAlive)
{
if (entryManager.TryGet(hitObject, out var entry))
{
entry.KeepAlive = keepAlive;
return;
}
foreach (var p in nestedPlayfields)
p.SetKeepAlive(hitObject, keepAlive);
}
/// <summary>
/// Keeps all <see cref="HitObject"/>s alive within this and all nested <see cref="Playfield"/>s.
/// </summary>
internal void KeepAllAlive()
{
foreach (var entry in entryManager.AllEntries)
entry.KeepAlive = true;
foreach (var p in nestedPlayfields)
p.KeepAllAlive();
}
/// <summary>
/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
/// </summary>
internal double PastLifetimeExtension
{
get => HitObjectContainer.PastLifetimeExtension;
set
{
HitObjectContainer.PastLifetimeExtension = value;
foreach (var nested in nestedPlayfields)
nested.PastLifetimeExtension = value;
}
}
/// <summary>
/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
/// </summary>
internal double FutureLifetimeExtension
{
get => HitObjectContainer.FutureLifetimeExtension;
set
{
HitObjectContainer.FutureLifetimeExtension = value;
foreach (var nested in nestedPlayfields)
nested.FutureLifetimeExtension = value;
}
}
#endregion
}
}