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Remove unused overload

This commit is contained in:
Dan Balasescu 2022-12-12 11:39:03 +09:00
parent e9998f1690
commit 5e8d75bbbf

View File

@ -487,31 +487,6 @@ namespace osu.Game.Rulesets.Scoring
extractScoringValues(scoreInfo.MaximumStatistics, out _, out maximum);
}
/// <summary>
/// Applies a best-effort extraction of hit statistics into <see cref="ScoringValues"/>.
/// </summary>
/// <remarks>
/// This method is useful in a variety of situations, with a few drawbacks that need to be considered:
/// <list type="bullet">
/// <item>The maximum <see cref="ScoringValues.BonusScore"/> will always be 0.</item>
/// <item>The current and maximum <see cref="ScoringValues.CountBasicHitObjects"/> will always be the same value.</item>
/// </list>
/// Consumers are expected to more accurately fill in the above values through external means.
/// <para>
/// <b>Ensure</b> to fill in the maximum <see cref="ScoringValues.CountBasicHitObjects"/> for use in
/// <see cref="ComputeScore(osu.Game.Rulesets.Scoring.ScoringMode,osu.Game.Scoring.ScoringValues,osu.Game.Scoring.ScoringValues)"/>.
/// </para>
/// </remarks>
/// <param name="header">The replay frame header to extract scoring values from.</param>
/// <param name="current">The "current" scoring values, representing the hit statistics as they appear.</param>
/// <param name="maximum">The "maximum" scoring values, representing the hit statistics as if the maximum hit result was attained each time.</param>
[Pure]
internal void ExtractScoringValues(FrameHeader header, out ScoringValues current, out ScoringValues maximum)
{
extractScoringValues(header.Statistics, out current, out maximum);
current.MaxCombo = header.MaxCombo;
}
/// <summary>
/// Applies a best-effort extraction of hit statistics into <see cref="ScoringValues"/>.
/// </summary>