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Use ScoreProcessor to fetch accuracy rather than calculating manually

This commit is contained in:
Dean Herbert 2023-01-17 17:03:04 +09:00
parent 70cb23bbc9
commit 23ea77cb74

View File

@ -5,23 +5,32 @@ using System;
using System.Globalization;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public class ModAccuracyChallenge : ModFailCondition
public class ModAccuracyChallenge : ModFailCondition, IApplicableToScoreProcessor
{
public override string Name => "Accuracy Challenge";
public override string Acronym => "AC";
public override string Description => "Fail the map if you don't maintain a certain accuracy.";
public override LocalisableString Description => "Fail if your accuracy drops too low!";
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModEasyWithExtraLives), typeof(ModPerfect) }).ToArray();
public override bool RequiresConfiguration => false;
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
@ -34,9 +43,14 @@ namespace osu.Game.Rulesets.Mods
Value = 0.9,
};
private double baseScore;
private double maxBaseScore;
private double accuracy => maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
private ScoreProcessor scoreProcessor = null!;
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
this.scoreProcessor = scoreProcessor;
}
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
{
@ -44,14 +58,11 @@ namespace osu.Game.Rulesets.Mods
if (!result.Type.IsScorable() || result.Type.IsBonus())
return false;
baseScore += result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;
maxBaseScore += result.Judgement.MaxNumericResult;
return accuracy < MinimumAccuracy.Value;
return scoreProcessor.Accuracy.Value < MinimumAccuracy.Value;
}
}
public class PercentSlider : OsuSliderBar<double>
public partial class PercentSlider : OsuSliderBar<double>
{
public PercentSlider()
{