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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Remove JudgementResultEntry

It is not needed anymore as TimeAbsolute is stored raw.
This commit is contained in:
ekrctb 2023-01-27 19:35:44 +09:00
parent e3a5c233e9
commit 27578c48f5
2 changed files with 10 additions and 30 deletions

View File

@ -1,22 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Judgements
{
internal class JudgementResultEntry
{
public double Time => Result.TimeAbsolute;
public readonly HitObjectLifetimeEntry HitObjectEntry;
public readonly JudgementResult Result;
public JudgementResultEntry(HitObjectLifetimeEntry hitObjectEntry, JudgementResult result)
{
HitObjectEntry = hitObjectEntry;
Result = result;
}
}
}

View File

@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.UI
private readonly HitObjectEntryManager entryManager = new HitObjectEntryManager();
private readonly Stack<JudgementResultEntry> judgementResults;
private readonly Stack<HitObjectLifetimeEntry> judgedEntries;
/// <summary>
/// Creates a new <see cref="Playfield"/>.
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.UI
entryManager.OnEntryAdded += onEntryAdded;
entryManager.OnEntryRemoved += onEntryRemoved;
judgementResults = new Stack<JudgementResultEntry>();
judgedEntries = new Stack<HitObjectLifetimeEntry>();
}
[BackgroundDependencyLoader]
@ -258,8 +258,8 @@ namespace osu.Game.Rulesets.UI
}
// When rewinding, revert future judgements in the reverse order.
while (judgementResults.Count > 0 && Time.Current < judgementResults.Peek().Time)
revertResult(judgementResults.Pop());
while (judgedEntries.Count > 0 && Time.Current < judgedEntries.Peek().Result.AsNonNull().TimeAbsolute)
revertResult(judgedEntries.Pop());
}
/// <summary>
@ -453,17 +453,19 @@ namespace osu.Game.Rulesets.UI
private void onNewResult(DrawableHitObject drawable, JudgementResult result)
{
// Not using result.TimeAbsolute because that might change and also there is a potential precision issue.
judgementResults.Push(new JudgementResultEntry(drawable.Entry.AsNonNull(), result));
Debug.Assert(result != null && drawable.Entry?.Result == result);
judgedEntries.Push(drawable.Entry.AsNonNull());
NewResult?.Invoke(drawable, result);
}
private void revertResult(JudgementResultEntry entry)
private void revertResult(HitObjectLifetimeEntry entry)
{
var result = entry.Result;
Debug.Assert(result != null);
RevertResult?.Invoke(result);
entry.HitObjectEntry.OnRevertResult();
entry.OnRevertResult();
result.Reset();
}