Salman Ahmed
bc1f1f35b5
Remove now redundant inclusion of TouchMoveEvent
in OsuInputManager.Handle
...
Now it's handled separately via the `HandleMouseTouchStateChange` override.
2021-12-10 16:44:16 +03:00
Dean Herbert
5a953f3811
Fix autopilot not working as expected on touch devices
...
Closes https://github.com/ppy/osu/issues/12731 .
I haven't tested this, but quite confident it should work. Will test
later today unless someone else beats me.
2021-12-10 19:14:35 +09:00
Dan Balasescu
99991a6703
Minor cleanups, unifying wording a bit more
2021-12-08 15:59:15 +09:00
Dan Balasescu
1a09a3469a
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-08 15:53:44 +09:00
Dan Balasescu
11104124f1
Restructure doc for easier readability
2021-12-08 15:52:59 +09:00
Dan Balasescu
814f072767
Use new LazyJumpDistance terminology in documentation
2021-12-08 15:17:56 +09:00
Dan Balasescu
7c0f7b1baa
Use "x" for cursor position in diagrams
2021-12-08 14:57:21 +09:00
Dan Balasescu
bcda777071
Merge branch 'master' into speedbug
2021-12-07 23:43:17 +09:00
Dan Balasescu
ded86282c1
Rename + better documentation
2021-12-07 23:14:35 +09:00
Dan Balasescu
7c3d1d630e
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-07 21:05:49 +09:00
MBmasher
9824d805ea
Remove unnecessary clockRate in Opacity function
2021-11-30 14:36:38 +11:00
MBmasher
5884b058b9
Add blank line
2021-11-30 13:54:41 +11:00
MBmasher
3339afd648
Change input variable name in Opacity function
2021-11-30 13:52:58 +11:00
MBmasher
b0dc8bf061
Change Opacity function to take in absolute map time rather than relative time
2021-11-30 12:58:49 +11:00
MBmasher
4354699258
Fix cumulative strain time calculation in Flashlight skill
2021-11-30 12:51:23 +11:00
Dan Balasescu
383bf7cdfc
Only allow HD combination alongside FL
2021-11-30 10:39:48 +09:00
Dan Balasescu
e6e6e2d951
Merge branch 'master' into fl-opacity
2021-11-30 10:00:44 +09:00
Bartłomiej Dach
5001412a0d
Reorder easing mapping to match enum order and throw on unknown animation style
2021-11-28 15:19:12 +01:00
Bartłomiej Dach
aba9ed624a
Remove unnecessary whitespace
2021-11-28 15:16:33 +01:00
mk-56
1ae41118cd
Added gravity as a default.
2021-11-27 22:59:09 +01:00
mk-56
0df97744ad
Moved linear to a better place.
...
i decided to go with leaving it under gravity, its plenty visible and fine there, since the public enum list self orders I wasn't sure about how i could set a default that wasn't the topmost option
2021-11-27 13:34:09 +01:00
MK-56
5e56122d65
Linear approach type moved per peppys request
2021-11-26 09:48:38 +01:00
MK56
5e0763ae33
Expand the functionality of Approach different
2021-11-25 10:24:00 +01:00
Dan Balasescu
3e4b774992
Invert lines for better chronological order
2021-11-25 14:08:08 +09:00
Dan Balasescu
b20ff22af0
Ensure travel distance is calculated for all sliders
2021-11-24 16:50:33 +09:00
Dan Balasescu
274444ed67
Add additional information to diagram
2021-11-24 13:22:52 +09:00
Dan Balasescu
b5747f351d
Reword xmldocs
2021-11-24 13:11:44 +09:00
Dan Balasescu
a081038076
Normalized -> Normalised
2021-11-24 13:01:53 +09:00
Dan Balasescu
e07c44d79a
Reword comment with a more diagrammatical explanation
2021-11-24 13:01:15 +09:00
Dan Balasescu
402de754f7
Make TravelDistance/TravelTime apply to the current object
2021-11-24 12:37:22 +09:00
Dan Balasescu
e67d9b1c21
Reorder members a bit
2021-11-24 12:14:52 +09:00
GoldenMine0502
9157b91e5f
fix adding wrong values
2021-11-23 16:41:20 +09:00
MBmasher
7560d3de04
Remove decay factor in Flashlight skill
2021-11-22 10:52:04 +11:00
MBmasher
65ef030341
Further balancing
2021-11-22 08:59:41 +11:00
MBmasher
7833fab02d
Balancing bonuses to adjust for corrected opacity formula
2021-11-22 08:41:56 +11:00
MBmasher
e9745a3ac4
Fix wrong opacity formula
2021-11-22 08:32:35 +11:00
MBmasher
e9a4ee6800
Cleaning up code
2021-11-21 23:53:40 +11:00
MBmasher
a57c277a58
Move preempt back to CreateDifficultyAttributes
2021-11-21 23:43:09 +11:00
MBmasher
afbec94124
Move opacity function to OsuDifficultyHitObject
2021-11-21 23:40:15 +11:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
MBmasher
fe83b8fc77
Add line break
2021-11-18 10:50:32 +11:00
MBmasher
f4b23f0960
Remove setting preempt in CreateDifficultyAttributes
2021-11-18 10:37:07 +11:00
MBmasher
30e18f16d9
Change mods and preemptTime to readonly
2021-11-18 10:33:44 +11:00
MBmasher
92cf447180
Remove unnecessary braces
2021-11-18 10:32:41 +11:00
MBmasher
8e8571543d
Removing unnecessary file
2021-11-18 09:48:18 +11:00
MBmasher
6a444b9edb
Further balancing opacity/hidden bonus
2021-11-18 09:47:41 +11:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dan Balasescu
43cbb23b15
Use ShouldSerializeFlashlightRating() to serialise database attribute
2021-11-17 20:23:08 +09:00
Dan Balasescu
2ae46f901e
Add comment for implicitly-used method
2021-11-17 20:22:43 +09:00
MBmasher
63c5f7d9d7
Balancing opacity and hidden bonus
2021-11-17 11:39:12 +11:00
MBmasher
f2d05ea899
Remove strain being multiplied by max opacity bonus
2021-11-17 11:27:48 +11:00
Dan Balasescu
2c45a327bb
Remove JsonIgnores, require opt-in properties
2021-11-15 19:54:35 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
21c0882b74
Don't serialize FL rating without FL mod
2021-11-15 17:24:53 +09:00
Dan Balasescu
45382a8127
Ignore some properties
2021-11-15 16:32:25 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
MBmasher
efac11e886
Add extra bonus for hidden+flashlight
2021-11-12 21:42:27 +11:00
MBmasher
5a3be778a1
Resolve conflicts with recent slider hotfix
2021-11-12 21:41:01 +11:00
MBmasher
131e64e56c
Add bonus based on opacity of hit objects
2021-11-12 21:29:51 +11:00
Dan Balasescu
a76247603f
Merge pull request #15564 from apollo-dw/sliderend-sr
...
Nerf dropped sliders in osu! difficulty calculation
2021-11-12 18:16:28 +09:00
Dan Balasescu
9fb2402781
Remove unnecessary parens
2021-11-12 17:31:25 +09:00
apollo-dw
cdfe022805
Fix potential NaN values
2021-11-12 00:56:08 +00:00
Bartłomiej Dach
8aa04864ce
Add support for converting sliders with repeats to streams
2021-11-11 23:25:49 +01:00
Bartłomiej Dach
0cd3f98598
Ensure samples & sample points are carried over during conversion
2021-11-11 21:43:06 +01:00
Bartłomiej Dach
27707d52ec
Implement slider-to-stream conversion
2021-11-11 21:01:30 +01:00
apollo-dw
c330093476
Add clamp back in
2021-11-11 14:42:54 +00:00
apollo-dw
1ba01a7e9a
Fix circle-only map NaN values
2021-11-11 14:37:50 +00:00
apollo-dw
95bfb2c69b
Clamp slider end estimate to 0
2021-11-11 12:46:22 +00:00
apollo-dw
7075108062
Clean up clamp logic relating to slider end estimate
2021-11-11 02:57:34 +00:00
apollo-dw
86c6837e5d
Make slider nerf factor more lenient
2021-11-11 02:49:24 +00:00
apollo-dw
5df694e912
Estimate number of difficult sliders, and increase assumed slider radius
2021-11-11 00:42:06 +00:00
ekrctb
116b857cea
Merge branch 'master' into no-scope-catch
2021-11-10 20:50:31 +09:00
Bartłomiej Dach
6d04823b05
Remove unnecessary virtual
specs
2021-11-10 12:00:36 +01:00
apollo-dw
2d2a6d8a18
Swap to a harsher formula for slider dropped nerf
2021-11-10 04:00:54 +00:00
apollo-dw
fe2f143e8a
Nerf slider aim for plays with dropped slider ends
2021-11-10 00:59:28 +00:00
Semyon Rozhkov
41f4f0ab5e
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
Semyon Rozhkov
64bc8da14c
Add "No Scope" mod implementation for Catch
2021-11-09 17:11:19 +03:00
Dan Balasescu
2c1941eec6
Merge pull request #15514 from Wieku/fix-initial-strain
...
Change currentStrain to 0 for standard mode skills
2021-11-08 12:04:50 +09:00
Dean Herbert
17637d9dac
Merge pull request #15505 from peppy/use-class-rename
...
Rename `User` to `APIUser` and move to correct namespace
2021-11-08 11:48:19 +09:00
Sebastian Krajewski
b84b288c23
Merge branch 'master' of github.com:ppy/osu into fix-initial-strain
2021-11-08 02:07:08 +01:00
Sebastian Krajewski
bd35a3b7ba
Change currentStrain to 0 for standard mode skills
2021-11-08 01:53:51 +01:00
Dan Balasescu
547feaa392
Merge branch 'master' into aim-refactor-ppcalc
2021-11-08 01:38:18 +09:00
Dan Balasescu
fd9e86d399
Merge pull request #14847 from emu1337/aim-refactor-velocity
...
osu! Difficulty Aim Overhaul: velocity change
2021-11-08 01:38:07 +09:00
smoogipoo
480a1604fa
Rename constant
2021-11-08 00:47:22 +09:00
smoogipoo
84f3168a6c
More comment refactorings
2021-11-08 00:46:35 +09:00
smoogipoo
5ada167709
Merge branch 'master' into aim-refactor-velocity
2021-11-08 00:32:40 +09:00
Bartłomiej Dach
cc73db09d3
Merge branch 'master' into relax-nan-fix
2021-11-07 16:31:59 +01:00
Dan Balasescu
c62b6ab492
Merge pull request #14846 from emu1337/aim-refactor-slider
...
osu! Difficulty Aim Overhaul: slider change
2021-11-08 00:31:37 +09:00
Xexxar
fed733202e
removed unneeded comment
2021-11-07 14:59:25 +00:00
Xexxar
4493ca4dda
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 14:56:50 +00:00
Xexxar
86b635cdd3
refactor comments to be on previous line for readability
2021-11-07 14:56:23 +00:00
Dean Herbert
ca933c53ab
Fix weird english in old comment
2021-11-07 23:52:32 +09:00
Xexxar
80248f436d
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-07 14:51:19 +00:00
Xexxar
e23b93bc4c
Merge branch 'aim-refactor-slider' of https://github.com/emu1337/osu into aim-refactor-slider
2021-11-07 14:50:29 +00:00
Xexxar
03476e018e
fixed comment
2021-11-07 14:49:26 +00:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename
2021-11-07 15:41:00 +01:00
smoogipoo
6aecd682af
Refactor a bit
2021-11-07 23:26:13 +09:00
Xexxar
771620cef1
refactored duplicate code for simplicity
2021-11-07 14:21:18 +00:00
Sebastian Krajewski
91e261e256
Start comments with upper case
2021-11-07 14:51:17 +01:00
Sebastian Krajewski
fedbbc0210
Add a comment why Math.Min is used
2021-11-07 14:50:00 +01:00
Sebastian Krajewski
b1f3fee239
Add sanity check in Relax effectiveMissCount calculation
2021-11-07 05:54:17 +01:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Xexxar
291ef1fe9c
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 01:50:59 +00:00
Xexxar
24ba515f09
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-07 01:50:47 +00:00
Xexxar
22b9d2e879
adjustment to decrease slider leniency
2021-11-07 01:50:17 +00:00
Xexxar
866c731b74
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 01:09:09 +00:00
Xexxar
26ff292337
revert velchangetest change
2021-11-07 01:08:51 +00:00
Xexxar
fc25f9501f
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 00:13:37 +00:00
Xexxar
adeebd954a
update to fix velocity change oversight
2021-11-07 00:13:13 +00:00
Xexxar
e0632c4b1f
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 22:28:13 +00:00
Xexxar
f135a98d69
updated for review, adding wide angle buff for velchanges
2021-11-06 22:27:58 +00:00
Xexxar
860f9f0860
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 21:56:02 +00:00
Xexxar
bd58d2873e
revert velocity multiplier to 0.75
2021-11-06 21:55:47 +00:00
Xexxar
0fdfa77185
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 21:12:03 +00:00
Xexxar
7af1a0bf12
buffed velocity constant
2021-11-06 21:11:37 +00:00
Xexxar
454e51a4c5
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 21:11:14 +00:00
Xexxar
14a3e3bb06
nerfed approx slider window
2021-11-06 21:10:21 +00:00
Xexxar
fc33c96c38
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 19:44:39 +00:00
Xexxar
e50c7fff2f
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 19:44:21 +00:00
Xexxar
7d2c31f4df
cleaned up code uglies
2021-11-06 19:42:54 +00:00
Xexxar
9b8b6846e9
restore original global multiplier so people dont mald
2021-11-06 19:22:30 +00:00
Xexxar
6f5cfe3268
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 19:22:08 +00:00
Xexxar
beea8e8ba6
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 19:18:50 +00:00
Xexxar
7e47432f93
merged latest
2021-11-06 19:18:25 +00:00
Xexxar
3e08772660
updated slider to use lazytraveldistance code location
2021-11-06 19:16:58 +00:00
Dean Herbert
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
smoogipoo
d76158cbad
Resolve inspection
2021-11-04 09:20:46 +09:00
smoogipoo
23dbf04764
Fix incorrect type
2021-11-04 09:17:51 +09:00
Xexxar
6c6a440f1b
applied constants to numbers
2021-11-03 18:09:44 +00:00
Xexxar
7eb0edf046
added stanrs requested changes
2021-11-03 17:59:09 +00:00
Xexxar
8e0d845f21
added small length component to ARbuffs
2021-11-03 16:39:05 +00:00
Xexxar
a92e588389
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-03 16:37:19 +00:00
Xexxar
45e0897530
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-03 16:37:02 +00:00
Xexxar
a32c97427d
set angleBonus to take max of acute and wide multipliers
2021-11-03 16:36:39 +00:00
Xexxar
93ed97d11e
increased global multiplier due to adjustment to sliders
2021-11-03 16:16:09 +00:00
Xexxar
a8d4d7ca2d
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-03 16:15:40 +00:00
Xexxar
d1ec245685
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-03 16:15:17 +00:00
Xexxar
7fc60a840e
added radial leniency to movementdistance
2021-11-03 16:14:45 +00:00
Xexxar
8fdffbf08f
adjusted global multiplier to better balance values against inflation
2021-11-03 16:02:23 +00:00
Xexxar
2d48301223
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-03 15:55:01 +00:00
Xexxar
d74e181531
renamed prev to last
2021-11-03 15:54:49 +00:00
Xexxar
b9fc355f74
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-03 15:53:41 +00:00
Xexxar
b3b44c0795
merged in aim-base
2021-11-03 15:52:48 +00:00
Xexxar
9afca5c5b6
rewrote slider algorithm to be based on leniency and stored current cursor positions
2021-11-03 15:38:23 +00:00
smoogipoo
133218ecbb
Document special MovementDistance for sliders, ensure always has a value
2021-11-03 01:04:07 +09:00
smoogipoo
c3a31a019b
Merge branch 'master' into aim-refactor-base
2021-11-03 00:32:51 +09:00
smoogipoo
b0d9c0eca3
Refactor variables for readability in angle calculations
2021-11-03 00:16:33 +09:00
smoogipoo
93c03b9d37
Refactor documentation around velocity calculations
2021-11-03 00:04:19 +09:00
smoogipoo
7e0629774b
Rename variables for readability
...
In particular, "last" vs "prev" can get confusing because they mean the
same thing.
2021-11-02 23:51:10 +09:00
smoogipoo
5454de7ae8
Refactor xmldocs
2021-11-02 23:47:20 +09:00
smoogipoo
be8a1f60c0
Apply styling changes
2021-11-02 23:33:51 +09:00
Dean Herbert
e0cdcdd7a4
Merge branch 'master' into spinner-judgement-fix
2021-10-29 12:13:42 +09:00
Xexxar
9f5a7526ed
merge in ppy/master
2021-10-28 14:47:28 +00:00
Xexxar
219880d719
add in stanrs review
2021-10-28 14:45:45 +00:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Xexxar
bc98e8c97c
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-27 18:10:11 +00:00
Xexxar
09d4ed149c
merged latest slider
2021-10-27 18:09:50 +00:00
Xexxar
7eb7d12589
updated sliders to handle increased tick rates better
2021-10-27 18:08:30 +00:00
Xexxar
626db1f274
updated sliders to handle increased tick rates better
2021-10-27 18:08:06 +00:00
Xexxar
ddf87316df
updated to add nerf for repeated acute angles
2021-10-27 16:30:17 +00:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
838481bf3a
Merge pull request #15252 from jaswon/no-scope-breaks
...
Show cursor during breaks and spinners in no scope mod
2021-10-27 12:55:02 +09:00
Dean Herbert
d80a73b63d
Use explicit primitive types
2021-10-27 12:53:02 +09:00
Bartłomiej Dach
670fcea68d
Rename some variables
2021-10-26 18:56:34 +02:00
smoogipoo
1147c6cbfc
Remove unnecessary default value
2021-10-26 19:56:54 +09:00
Roxie Wattz
8b85c78b0d
Add processing of Spinner approach circles
2021-10-25 20:16:45 -07:00
Dean Herbert
0757044b15
Refactor logic to work
2021-10-26 11:42:15 +09:00
Dean Herbert
e7b19cb724
Rename test and fix incorrect layout
2021-10-26 11:30:36 +09:00
Roxie Wattz
cf7fbf4b63
updated bdach's suggestion
2021-10-25 17:15:43 -07:00
Roxie Wattz
c9a2c6c031
Reworking the Ouendan 2 Hidden code AGAIN
...
Not finished. Will be finished in a later commit.
2021-10-25 14:09:22 -07:00
Roxie Wattz
7a92c7ab7e
Move condition to separate switch statement
...
No clue if this is how peppy wanted me to do it but it still works
2021-10-25 00:25:32 -07:00
Roxie Wattz
cb36a23cdc
Update osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
...
Suggested by peppy. Changes name and description of setting
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-10-24 22:52:10 -07:00
Roxie Wattz
d1b720af16
Add Ouendan 2 reference
2021-10-24 21:51:12 -07:00
Roxie Wattz
6b9e8dbd2e
Added the ouendan 2 style hidden
...
Added as an option for nostalgia nerds like me
2021-10-24 21:34:40 -07:00
Roxie is Flux3on
0c57453f4d
Reverted special case code changes
...
As requested by @frenzibyte
2021-10-24 18:16:14 -07:00
Roxie is Flux3on
a8e3d0bacc
Added an override for StackedEndPosition
...
This ensures the spinner's hit judgement will always be centre instead of in the top left corner.
2021-10-24 18:15:40 -07:00
Roxie is Flux3on
861cd4852a
Made StackedEndPosition virtual
...
Done to allow overriding in the other object classes.
2021-10-24 18:14:37 -07:00
Roxie is Flux3on
386910ca2e
Cut amount of code down for the spinner judgement fix
2021-10-24 15:29:47 -07:00
Roxie is Flux3on
b8308b9715
Corrected spinner judgement positions.
...
For some reason, spinner judgements would stack from the top left in an awkward fashion. This patch ensures that the judgement location will always be in the centre of the screen.
2021-10-24 15:28:38 -07:00
Dean Herbert
99d01f2162
Fix a couple of new layout inspections introduces in Rider 2021.3 EAP5
2021-10-24 23:51:49 +09:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
Jason Won
9fcb3d9dd1
NoScopeMod: show cursor during breaks + spinners
2021-10-22 18:14:32 -04:00
Xexxar
ceb2bdece9
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-22 17:22:00 +00:00
Xexxar
b6e7d898f1
constant didnt update during last merge
2021-10-22 17:21:34 +00:00
Xexxar
19fb848ed2
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-22 17:19:04 +00:00
Xexxar
b9748399c4
added velocity adjustment for sliders
2021-10-22 17:18:34 +00:00
Xexxar
06e7c3cd04
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-10-22 17:17:36 +00:00
Xexxar
62197fec3a
updated sliders for rebalance again
2021-10-22 17:17:19 +00:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
Xexxar
ce8899e7c8
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 21:38:37 +00:00
Xexxar
5ee2272d8a
added slider changes
2021-10-21 21:37:38 +00:00
Xexxar
85f28a843a
adjusted sliders further
2021-10-21 21:30:00 +00:00
Xexxar
ac22d31b34
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 19:58:55 +00:00
Xexxar
534d1e72ce
merged sliders
2021-10-21 19:58:41 +00:00
Xexxar
ec06e53212
further rebalancing of sliders
2021-10-21 19:58:02 +00:00
Xexxar
b51a8dead5
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 19:29:30 +00:00
Xexxar
be2f9603c9
merged slider updates
2021-10-21 19:29:06 +00:00
Xexxar
e3a0e4749e
removed excess acute anglebuff and buffed sliders to comp
2021-10-21 19:28:06 +00:00
Xexxar
55809c43ee
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 18:38:59 +00:00
Xexxar
692c7b4be1
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-10-21 18:38:32 +00:00
Xexxar
b1c18d1f36
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 18:37:22 +00:00
Xexxar
2f8972b529
reverted overwritten file
2021-10-21 18:37:06 +00:00
Xexxar
ca3259d4e9
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 17:22:33 +00:00
Xexxar
fd991296fa
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-10-21 17:22:09 +00:00
Xexxar
613a548583
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 17:21:52 +00:00
Xexxar
d6aa2fe6e4
identified case with spinner where / 0 could theoretically be possible
2021-10-21 17:21:34 +00:00
Xexxar
a23330c49b
removed comment
2021-10-21 17:21:03 +00:00
Xexxar
dba0ee0b1d
added ppcalc changes to build
2021-10-21 17:18:24 +00:00
Xexxar
81e817f881
updated to latest version of velchange
2021-10-21 17:07:56 +00:00
Xexxar
276b4afdb0
removed unnecessary test code
2021-10-21 16:14:31 +00:00
Xexxar
4fe007aa2e
new slider travel dist algorithm
2021-10-21 16:08:35 +00:00
Xexxar
bef6e100fa
Merge branch 'aim-refactor-base' into aim-refactor-slider
2021-10-21 16:01:38 +00:00
Xexxar
cb605f9156
removed ppCalc changes and sliderabuseChecks
2021-10-21 16:00:57 +00:00
Xexxar
750c5a0181
Merge remote-tracking branch 'ppy/master' into aim-refactor-base
2021-10-21 15:45:31 +00:00
Xexxar
c074304ec3
updated to latest version of base
2021-10-17 04:48:57 +00:00
Xexxar
14d405786e
resolved nans and added stacked slider fix
2021-10-17 03:56:53 +00:00
smoogipoo
30eb08d394
Merge branch 'master' into aim-refactor-base
2021-10-17 12:00:39 +09:00
smoogipoo
80827b741f
Merge branch 'master' into effective-miss-count
2021-10-16 21:43:34 +09:00
StanR
ccaac97794
Clamp comboBasedMissCount
2021-10-16 14:50:15 +03:00
StanR
c8d99e68a5
Remove calculation for scores with combo above threshold, avoid division by zero
2021-10-15 16:51:05 +03:00
smoogipoo
1a18d3598a
Merge branch 'master' into fix-invisible-sinners
2021-10-15 20:45:40 +09:00
Dean Herbert
30c3fcb4ea
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-15 19:45:04 +09:00
Dean Herbert
4cba1fce07
Merge pull request #15111 from jaswon/ghost-mod
...
Add "no scope" mod for osu
2021-10-15 15:44:05 +09:00
Dean Herbert
3a7eb7dd25
Make const private
2021-10-15 14:27:20 +09:00
Dean Herbert
6a80a417bd
Use Interpolation.Lerp
instead of transforms
...
Better handles cases where the combo may be changing faster than the
transition length.
2021-10-15 14:25:51 +09:00
Jason Won
538d980072
Rename Mod
2021-10-15 00:22:57 -04:00
Jason Won
2dfc42dd53
revert interpolation changes + fix cursor trail
2021-10-14 23:34:43 -04:00
Jason Won
23b50a054b
address comments
2021-10-14 20:50:47 -04:00
Jason Won
6b1534f5a6
Add "ghost" mod for osu
2021-10-14 18:30:55 -04:00
smoogipoo
901f107b2e
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-14 17:25:51 +09:00
StanR
205d95e8c6
Approximate amount of effective misses using combo
2021-10-13 20:04:34 +03:00
Xexxar
4edf559408
adjusted constant to 1.5 from 2.0 for acute
2021-10-13 16:45:58 +00:00
Xexxar
cde4b0b17c
forgot to add double delcaration, remember to test
2021-10-13 16:25:16 +00:00
Xexxar
0b794728ea
updated to latest version with slider calc
2021-10-13 16:17:49 +00:00
Xexxar
0292fe1c83
removed residual code leftover
2021-10-13 16:04:39 +00:00
Xexxar
200149c9d7
updated to newly refactored aim
2021-10-13 15:41:24 +00:00
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-13 20:17:57 +09:00
Xexxar
56daac73f2
merged ppy/master
2021-10-10 17:12:49 +00:00
Dean Herbert
b8fe744d2b
Merge pull request #15008 from stanriders/remove-int-casts
...
Remove int casts in difficulty calculation
2021-10-10 16:48:37 +09:00
smoogipoo
e7a3467655
Merge branch 'master' into skillsrework
2021-10-10 16:16:54 +09:00
StanR
abd32e30f1
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
...
Co-authored-by: Liam DeVoe <orionldevoe@gmail.com>
2021-10-09 21:11:24 +03:00
StanR
3b0b8707fe
Reduce nesting, check all objects for spinners
2021-10-09 20:28:42 +03:00
StanR
b72b071c25
Fix instant spinners giving insane amounts of strain
2021-10-09 12:35:17 +03:00
StanR
37632fe4dc
Remove int casts in difficulty calculation, fixup some comments
2021-10-09 12:08:57 +03:00
smoogipoo
f0affa9f5a
Don't refer to BeatmapInfo
2021-10-08 19:50:31 +09:00
smoogipoo
3a4807a032
Merge branch 'master' into blinds-pp
2021-10-08 19:45:59 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
smoogipoo
cefef81cdf
Merge branch 'master' into skillsrework
2021-10-08 18:21:51 +09:00
Dan Balasescu
5b89293fa3
Merge pull request #14942 from apollo-dw/relax-osu-pp
...
Implement Relax difficulty calculation in osu!
2021-10-08 16:47:43 +09:00
apollo-dw
57c069e0e1
Remove unused strings
2021-10-06 23:50:23 +01:00
apollo-dw
d6eab02d92
Return 0 for speed with relax
2021-10-06 16:53:33 +01:00
apollo-dw
34269d48e5
Use global multipliers instead of multiplying skill values
2021-10-06 12:25:19 +01:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
emu1337
d17beb9bbe
improved overall balance
2021-10-06 01:39:01 +02:00
emu1337
3cb816b6cd
fixed some nerfs not carrying to the next iteration
2021-10-05 21:19:00 +02:00
Dean Herbert
bd84a8b749
Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
2021-10-05 18:21:21 +09:00
Dean Herbert
1d99bc280f
Merge branch 'master' into new-interfaces
2021-10-04 20:42:40 +09:00
Dan Balasescu
aa1bfc16d2
Merge pull request #14929 from peppy/gameplay-state
...
Replace `GameplayBeatmap` with `GameplayState`
2021-10-04 15:56:44 +09:00
Xexxar
94f8692b00
removed acc changes to put in seperate PR
2021-10-03 17:42:49 +00:00
Xexxar
bc3ae4c4f8
changed function names to be consistent
2021-10-03 17:36:34 +00:00
Xexxar
6d134b2a83
resolved code cleanliness issues
2021-10-03 17:32:03 +00:00
Xexxar
ba2c44a2f4
reworked strain to fix issue with overlapping hitwindo
2021-10-03 17:31:56 +00:00
Bartłomiej Dach
5e5cdaab5e
Privatise setter
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-10-03 19:14:01 +02:00
Bartłomiej Dach
abe0ced48c
Proxy slider head circle number along with overlay
2021-10-03 15:53:49 +02:00
apollo-dw
03f0a36589
additional balancing
2021-10-03 11:53:14 +01:00
apollo-dw
bc1ff019da
Implement relax checks
2021-10-03 11:27:17 +01:00
apollo-dw
a5025dc8b8
Buff base multiplier
2021-10-01 22:23:16 +01:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
apollo-dw
310bf3e580
more code quality (oops)
2021-10-01 15:29:20 +01:00
apollo-dw
7d77c279e1
Merge branch 'blinds-pp' of https://github.com/mrowswares/osu into blinds-pp
2021-10-01 15:27:17 +01:00
apollo-dw
57b9a91cba
trim whitespace cuz code quality
2021-10-01 15:26:59 +01:00
apollo
d13e8c0354
Merge branch 'ppy:master' into blinds-pp
2021-10-01 15:24:13 +01:00
apollo-dw
7884dbbd11
adjust formulae
2021-10-01 15:04:44 +01:00
Dean Herbert
ac471a0ec1
Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2
2021-10-01 17:46:58 +09:00
Dean Herbert
05996cc2e9
Add changes that got forgotted in branch surgery
2021-10-01 17:04:53 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Xexxar
d14eed88fd
final clean up before PR
2021-09-29 19:14:54 +00:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Bartłomiej Dach
5bd09a4a30
Rename inner lambda parameter
2021-09-27 22:21:14 +02:00
Bartłomiej Dach
7a0499ad07
Fix repeat arrow texture not falling back to default legacy skin
2021-09-27 21:45:26 +02:00
Xexxar
7001578045
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-09-26 20:39:57 -05:00
Xexxar
e4fb5a01c9
readded missing aim nerf for low acc
2021-09-26 21:58:26 +00:00
Xexxar
c4430182dd
used new slider bonus alg to not overbuff slider jumps
2021-09-26 21:32:36 +00:00
Xexxar
81921bee11
updated rhythmbonus to be OD sensitive
2021-09-26 19:46:24 +00:00
apollo-dw
b6f494cbb7
accuracy and speed changes pt 1
2021-09-25 17:34:24 +01:00
Xexxar
b7444ee9eb
replaced original velocity alg
2021-09-25 04:20:35 +00:00
Xexxar
ffa0fac5eb
refactored to clean up issues with streams
2021-09-25 04:08:05 +00:00
Xexxar
2508171d41
nerfed rhythm further to attempt to balance
2021-09-25 03:52:05 +00:00
Xexxar
9802f4fc90
added wide angle buff to velchange
2021-09-25 03:37:19 +00:00
Xexxar
010078778e
velocity buff isolation + small refactor
2021-09-25 03:27:07 +00:00
Xexxar
8c6a035369
added slider calc bonus
2021-09-25 03:04:22 +00:00
Xexxar
587cf09d2a
base change of aim refactor, isolated
2021-09-25 03:02:33 +00:00
Xexxar
0129762104
merged in strainTime change and augmented rhythm calc
2021-09-25 02:52:10 +00:00
apollo-dw
70119d3a43
add drain rate term
2021-09-24 15:02:19 +01:00
apollo-dw
c62e429cea
buff miss factor
2021-09-22 19:02:25 +01:00