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Commit Graph

2471 Commits

Author SHA1 Message Date
Lucas A
a541f92682 Resolve ruleset dependencies on game core / framework assemblies by checking already loaded assemblies in AppDomain. 2020-04-20 13:56:15 +02:00
Dean Herbert
a842f17630 Merge branch 'master' into taiko-drumroll-skinning 2020-04-20 20:48:41 +09:00
Dean Herbert
8ebc2ae03d Never run subtree masking 2020-04-20 20:48:35 +09:00
Salman Ahmed
6f233917b1 Centralize updating HasCompleted bindable logic 2020-04-20 06:40:51 +03:00
Bartłomiej Dach
1dcb0f53a2 Fix whitespace formatting 2020-04-19 16:29:32 +02:00
Lucas A
ba1c465edf Add comment in regards to the attaching of event handler to the assembly lookup event before call to loadUserRulesets(). 2020-04-19 15:26:00 +02:00
Lucas A
a7179d1c87
Fix comment wording
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-19 15:15:04 +02:00
Salman Ahmed
fc6c245de5 Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
smoogipoo
ae210d567d Add temporary solution for tick hit/miss count 2020-04-16 18:16:08 +09:00
Dean Herbert
9dda7da489 Fix spinners being considered the "first object" for increased visibility in hidden 2020-04-16 14:11:38 +09:00
Dean Herbert
4eefe47ce3
Merge branch 'master' into fix-0-customsampleset 2020-04-16 11:20:31 +09:00
smoogipoo
44981431c5 Remove suffix hackery 2020-04-14 21:33:32 +09:00
smoogipoo
6935221463 Improve logic for CSB transfer 2020-04-14 21:05:07 +09:00
Bartłomiej Dach
06407a1081 Merge branch 'master' into fix-classic-scoring 2020-04-14 02:13:45 +02:00
Bartłomiej Dach
13c81db0cf Fix incorrect classic score formula
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:

	Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
	multiplier * Mod multiplier) / 25))

The code previously used:

	bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
	* scoreMultiplier) / 25);

which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.

The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
Dean Herbert
63de493c85
Merge branch 'master' into fix-red-point-placement 2020-04-13 20:56:50 +09:00
smoogipoo
58a7313091 Fix fallback for file hit samples 2020-04-13 20:09:17 +09:00
smoogipoo
cee4b005e6 Fix custom sample set 0 not falling back to default samples 2020-04-13 20:00:06 +09:00
smoogipoo
f38b64d201 Fix placement blueprints handling double clicks 2020-04-13 13:57:15 +09:00
Dean Herbert
c51bad0e35 Cache ManiaPlayfield instead 2020-04-13 13:42:21 +09:00
Dean Herbert
cdff6060d3 Remove recursive hierarchy traversal for mania sample balance 2020-04-13 13:01:27 +09:00
Dean Herbert
65b96079a0 Move dampening to base implementation and change range to 0..1 2020-04-13 13:01:02 +09:00
Fire937
22d89dbff7 Merge branch 'master' of https://github.com/ppy/osu into stereo-shifted-playback 2020-04-12 01:46:32 +02:00
Fire937
f274ec297c Add positional sound support for all rulesets
The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
Salman Ahmed
97340da2f2 Add null-conditional to acesses in dispose methods
Such a terrible mistake, the finalizer may be called while the dependencies have an instance but the local itself doesn't have a value yet.
2020-04-12 02:24:36 +03:00
Salman Ahmed
31b494b0b7
Merge branch 'master' into cache-ruleset-dependencies-for-tests 2020-04-11 22:56:47 +03:00
smoogipoo
a84fe2525b Fix nested hitobjects potentially indirectly masked away 2020-04-11 16:53:45 +09:00
Salman Ahmed
a314a6119a Fix CI issues 2020-04-11 05:13:04 +03:00
Salman Ahmed
2b4208bebf Cache ruleset dependencies if the scene tests ruleset-specific components 2020-04-11 04:23:31 +03:00
Salman Ahmed
235d3046c6 Move ruleset dependencies caching to its own container 2020-04-11 04:22:23 +03:00
Fire937
c17e470266 Fix PositionalSound calculation implementation
The position used to calculate the stereo balance is now the position of
the drawable (as opposed to the position specified in the beatmap file
previously).
2020-04-10 00:01:35 +02:00
Fire937
2201e9b4ae Add stereo shifted hitsound playback support
There is now a setting in the general settings called "Positional
hitsounds". If the setting is enabled, the hitsounds playback will be
shifted according to their position on the beatmap.
2020-04-09 18:12:15 +02:00
smoogipoo
ee6ea08cf8 Cleanup handling of hitobject updates 2020-04-09 20:16:44 +09:00
Lucas A
2087d8d09e Don't search for user rulesets if rulesetsStorage isn't set (Testing environnment) 2020-04-07 16:01:47 +02:00
Lucas A
08308e07e7 Apply review suggestions 2020-04-07 12:22:09 +02:00
Salman Ahmed
7fab07670e Remove no longer necessary usage of IsBreakTime 2020-04-05 21:35:09 +03:00
Salman Ahmed
e71a9668a5 Disallow draining in non-draining sections 2020-04-05 21:34:53 +03:00
Lucas A
0e45a4d54e Add back cached ruleset assembly lookup 2020-04-04 20:13:46 +02:00
Lucas A
8cdae790c3 Load user rulesets from the game data directory 2020-04-03 21:40:09 +02:00
Dean Herbert
7b2144a1a7 Fix merge mishap 2020-04-03 23:31:46 +09:00
Dean Herbert
3289fa7c66
Merge branch 'master' into better-mania-scrollspeed 2020-04-03 23:25:14 +09:00
Dean Herbert
eacbb20d87
Merge branch 'master' into fix-convert-scroll-speed 2020-04-03 22:47:53 +09:00
smoogipoo
d90db5649d Improve comment slightly 2020-04-03 18:32:07 +09:00
smoogipoo
1ff2cc31d1 Implement more familiar scroll speed options in mania 2020-04-03 18:25:01 +09:00
smoogipoo
b42d1104b7 Fix mania converts scrolling at incorrect speeds 2020-04-03 13:16:01 +09:00
smoogipoo
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
smoogipoo
66486b094c Remove unnecessary dependency, allow null mods 2020-04-01 13:31:17 +09:00
Dan Balasescu
03cd9aa060
Merge branch 'master' into spun-out 2020-03-30 12:31:53 +09:00
Dean Herbert
7db9bd798c Remove handle overrides 2020-03-30 11:59:51 +09:00
Dean Herbert
2abb8a37df
Merge branch 'master' into show-mod-settings-tooltip 2020-03-29 14:35:04 +09:00
Dean Herbert
a2b3fe180e Add the ability to disable user input on specific DrawableHitObjects 2020-03-29 14:30:45 +09:00
Dan Balasescu
005a818f32
Merge branch 'master' into fix-slider-end-sounds 2020-03-27 19:26:32 +09:00
Dean Herbert
f80efd10c2 Avoid using a miss judgement 2020-03-26 19:54:17 +09:00
Dean Herbert
07462120e4 Split break tracking into its own component 2020-03-26 15:30:23 +09:00
Dean Herbert
2b1245f63a Improve xmldoc in a couple of places 2020-03-26 12:50:00 +09:00
Dean Herbert
8a2aac5f83 Rename conversion methods for clarity 2020-03-25 20:21:34 +09:00
Dean Herbert
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset 2020-03-25 11:28:59 +09:00
Dean Herbert
448961b330 Rename incorrect variable 2020-03-24 15:39:01 +09:00
Dean Herbert
388cf5c83a Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00
Dean Herbert
022465f546 Add encoding and import support 2020-03-24 14:51:52 +09:00
Dean Herbert
546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
Liam DeVoe
2fa42ed644 use N2 for ModTimeRamp, add x text 2020-03-23 12:54:08 -04:00
Dean Herbert
617149fb27 Implement in player 2020-03-23 20:06:18 +09:00
Dean Herbert
14a85a84bf Add proper screen space - gamefield mapping 2020-03-23 20:06:18 +09:00
Dean Herbert
6d48068061 Move replay recorder to final location 2020-03-23 20:04:15 +09:00
Dean Herbert
232c255986 Basic test scene setup 2020-03-23 17:33:02 +09:00
Dean Herbert
2dbcf9e346
Merge branch 'master' into taiko-random-mod 2020-03-23 16:33:59 +09:00
Dean Herbert
205f4dcb54 Simplify string construction logic 2020-03-23 15:20:56 +09:00
Dean Herbert
a6b153673e Fix icons not updating tooltip text correctly 2020-03-23 14:58:02 +09:00
Dean Herbert
4f9ac7b81e Merge branch 'master' into show-mod-settings-tooltip 2020-03-23 14:57:54 +09:00
smoogipoo
e3a5be71cc Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Liam DeVoe
64fc116d67 use two decimal points for ModRateAdjust format 2020-03-22 23:08:00 -04:00
Liam DeVoe
5cc626d37b move SettingDescription override to ModRateAdjust 2020-03-22 22:57:46 -04:00
Liam DeVoe
1da590c63f use N1 format instead of 0.# 2020-03-22 22:54:21 -04:00
Liam DeVoe
889608a408 remove redundant ToString call 2020-03-22 22:51:29 -04:00
Liam DeVoe
98b8f82810 simplify SettingDescription default definition 2020-03-22 22:07:09 -04:00
Liam DeVoe
ea87afd577 use string.Empty in IconTooltip 2020-03-22 22:06:54 -04:00
Liam DeVoe
cb6e602556 enforce single signficiant digit precision for other mods 2020-03-22 22:06:35 -04:00
Liam DeVoe
67667b3d22 enforce precision for ModDifficultyAdjust and derived classes 2020-03-22 21:22:46 -04:00
Liam DeVoe
63e9b2a299 use string.Empty, use base SettingDescription for [Osu/Catch]ModDifficultyAdjust 2020-03-22 18:50:09 -04:00
Dean Herbert
d8041a0dcb Increase sample concurrency to better match stable 2020-03-22 02:16:28 +09:00
Dean Herbert
729e006c3a
Merge branch 'master' into video-offset 2020-03-21 20:03:46 +09:00
Liam DeVoe
4907fb8fd1 remove another ToString statement 2020-03-20 17:04:22 -04:00
Liam DeVoe
eab705a9b6 remove another ToString statement 2020-03-20 17:00:36 -04:00
Liam DeVoe
ac202ba7ea remove unused using directive 2020-03-20 16:57:37 -04:00
Liam DeVoe
55568ee6a5 remove extra parentheses 2020-03-20 16:44:38 -04:00
Liam DeVoe
6a63ba1bb8 use humanizer for ModEasy lives setting 2020-03-20 16:42:35 -04:00
Liam DeVoe
cda1efef0b move overridability to SettingDescription method 2020-03-20 16:34:36 -04:00
Liam DeVoe
7bdbdd25f8 Revert "use SettingSource to define IconTooltip format"
This reverts commit 5a6d8f1932.
2020-03-20 16:05:12 -04:00
Liam DeVoe
3d95592130
use var for list declaration
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-03-20 14:37:31 -04:00
Liam DeVoe
9e3bff3b97 oops, missed a newline 2020-03-20 13:36:16 -04:00
Liam DeVoe
9dc8146811 fix style issues 2020-03-20 13:21:44 -04:00
Liam DeVoe
5a6d8f1932 use SettingSource to define IconTooltip format 2020-03-20 12:47:17 -04:00
Liam DeVoe
18bf7c913b show mod settings in ModIcon tooltip 2020-03-18 23:43:26 -04:00
Liam DeVoe
e59d7fee26 fix comment grammar 2020-03-18 23:42:14 -04:00
smoogipoo
5f09c70f75 Move judgement colours to OsuColour 2020-03-18 17:21:36 +09:00
smoogipoo
758bb3711f Add more sane limit for maximum slider length 2020-03-11 18:07:11 +09:00
Dan Balasescu
1d556bfc5f
Merge branch 'master' into video-offset 2020-03-11 15:13:18 +09:00
voidedWarranties
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
Dean Herbert
5b8aaba4a6 Merge branch 'master' into fix-perfect-judgements 2020-03-06 00:18:05 +09:00
Dean Herbert
dc79c11b6a Merge branch 'master' into layout-rework 2020-03-02 16:36:48 +09:00
smoogipoo
6d051d9e42 Fix perfect mod failure cases 2020-03-02 13:25:56 +09:00
Dean Herbert
c06db5a54a Remove legacy DrawableHitObject state management 2020-02-27 11:28:29 +09:00
smoogipoo
da89798765 Merge remote-tracking branch 'origin/master' into layout-rework 2020-02-26 15:06:40 +09:00
smoogipoo
fab49fb1ba Slightly increase HP awarded for 100s 2020-02-26 12:18:46 +09:00
Dean Herbert
d564440fe7
Merge branch 'master' into fix-barline-lifetimes 2020-02-25 20:41:04 +09:00
Dean Herbert
36079236e6
Remove pointless comment
Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
2020-02-25 19:22:51 +09:00
Dean Herbert
a047456354 Revert changes to make HitObject abstract 2020-02-25 19:07:15 +09:00
smoogipoo
6c28fd21c7 osu-side changes 2020-02-24 20:52:15 +09:00
Dean Herbert
be08e69862 Merge branch 'fix-dho-lifetimes-via-judgements' into fix-barline-lifetimes 2020-02-23 14:30:23 +09:00
Dean Herbert
401bf1c928 Remove unnecessary checks on NotNull attributes 2020-02-23 14:30:08 +09:00
Dean Herbert
0e29d3c4a2 Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
5970c102b4 Change API to be easier to understand 2020-02-20 15:17:49 +09:00
Dean Herbert
5340d1de59 Move combo colour update logic to osu! ruleset 2020-02-19 16:07:00 +09:00
Dean Herbert
a1bfb18ce0 Fix accessing incorrect items list in event 2020-02-18 19:00:02 +09:00
Dean Herbert
b18f9e195e Merge branch 'master' into bindable-list-events 2020-02-18 18:47:06 +09:00
Andrei Zavatski
316c6b2a94 Simplify RulesetInfo string presentation 2020-02-18 01:17:12 +03:00
smoogipoo
958c891d15 Update with framework-side bindable list changes 2020-02-17 15:06:14 +09:00
recapitalverb
7c9569c9a3
Merge branch 'master' into remove-duplicated-load 2020-02-15 12:10:34 +07:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
Dean Herbert
61a7f04efb Add a sane key up delay to relax mod 2020-02-14 17:13:50 +09:00
Dean Herbert
5b3f0bbb0a
Merge branch 'master' into fix-editor-time-change-display 2020-02-13 23:55:52 +09:00
Dan Balasescu
5a90e6f9b5
Merge branch 'master' into fix-blueprint-outside-container 2020-02-13 17:32:49 +09:00
Dean Herbert
53b62816f8 Add index constants for cross-class safety 2020-02-13 14:07:37 +09:00
Dean Herbert
b65e839bd2 Simplify blueprints by removing visible state 2020-02-13 10:00:09 +09:00
Dean Herbert
0fe41fd50a Fix blueprint showing even when mouse outside of container 2020-02-13 09:03:48 +09:00
Dean Herbert
f7ee675102 Clear and revert to negative infinity, avoiding transforms getting left behind on StartTime change 2020-02-12 19:02:54 +09:00
Dean Herbert
c386589cc0 Reapply current state, not idle 2020-02-12 19:02:25 +09:00
voidedWarranties
3d1183eea0
Merge branch 'master' into difficultyadjust-order 2020-02-10 16:46:24 -08:00
voidedWarranties
ca237fd987 Simplify ordering by using only numbers, add xmldoc 2020-02-10 16:21:49 -08:00
Dan Balasescu
f3c47dc8c9 Merge branch 'master' into seek-to-endtime-on-placement 2020-02-10 14:53:11 +09:00
voidedWarranties
ea521b466f Switch numerical consts to an enum 2020-02-09 21:37:40 -08:00
voidedWarranties
137181017b Naming consistency with osu!web 2020-02-09 20:36:54 -08:00
voidedWarranties
88a56d00bf Allow specifying order to SettingSource 2020-02-09 20:11:37 -08:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline 2020-02-08 01:50:24 +09:00
Dean Herbert
51ae741fc7
Merge pull request #7755 from peppy/fix-spinner-placement
Fix spinner placement blueprint in multiple ways
2020-02-08 01:49:48 +09:00
Dean Herbert
678eb8ec31
Reduce accessibility to set
Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
2020-02-08 00:12:23 +09:00
Dan Balasescu
7c715937ca
Merge branch 'master' into skin-animation-frame-rate 2020-02-07 23:52:45 +09:00
Dean Herbert
2e50e56d7c Seek to previous object endtime after successful placement 2020-02-07 19:12:09 +09:00
Dean Herbert
a6531bf73e Don't show distance snap grid for spinners (for now) 2020-02-07 19:09:23 +09:00
Dean Herbert
e08437c5dc Track placement object in EditorBeatmap 2020-02-07 18:03:14 +09:00
Dean Herbert
e31d69c749 Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00
Dan Balasescu
a6a285bc09
Merge branch 'master' into fix-editor-snapping-inaccuracy 2020-02-07 17:20:42 +09:00
Dan Balasescu
e6060d5ecc
Merge pull request #7749 from peppy/fix-incorrect-distance-snap-grip
Fix incorrect distance snap grid being displayed when in selection mode
2020-02-07 17:20:28 +09:00
Dean Herbert
8990152315 Fix duration snapping still being incorrect 2020-02-07 16:43:50 +09:00
Dean Herbert
3aa18abd99
Fix typo in xmldoc
Co-Authored-By: Tree <thewildtree@outlook.com>
2020-02-07 16:22:59 +09:00
Dean Herbert
f63bf06373 Fix incorrect distance snap grid being displayed when in selection mode 2020-02-07 16:09:54 +09:00
Dean Herbert
7460018cd3 Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
Bartłomiej Dach
5fde4f2c0c Fix lifetime calculation in overlapping algorithm
Changes to lifetime calculation in scrolling rulesets introduced in
#7367, which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.

Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:

* The previous code used TimeAt() to calculate the time of travel from
  the hit object's edge to its origin. For other algorithms, that time
  can be accurately reconstructed, because they don't have periods of
  time where there are multiple hit objects scrolling at different
  velocities.

  That invariant does not hold for the overlapping algorithm, therefore
  it is possible for different values to be technically correct for
  TimeAt(). However, the only value that matters for the adjustment
  is the one that's indicated by the control point that applies to the
  hit object origin, which can be uniquely identified.

* Additionally, the offset returned (even if correct) was applied
  externally to the hit object's start time and passed to
  GetDisplayStartTime(). In the overlapping algorithm, the choice of
  control point used in GetDisplayStartTime() is important, since
  the value of the speed multiplier is read within.

  Externally rewinding the hit object's start time meant that in some
  cases the speed multiplier of the *previous* control point is applied,
  which led to hit objects appearing too late if the scrolling rate
  decreased.

Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:

* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
  calculate the absolute distance from time = 0 to the hit object start,
  apply the origin offset *to the absolute distance*, and then convert
  back to time, applying all control points in sequence. Due to this
  it was impossible for control points to get mixed up while
  calculating.

As for the overlapping algorithm, the high-level logic is as follows:

* The distance that the origin has to travel is the length of the scroll
  plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
  scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
  travel length multiplied by the time range gives the absolute travel
  time of the object origin.
* Finally, the control point multiplier applicable at origin time is
  applied to the whole travel time.

Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
Dean Herbert
daf5fa9da4 Throw NotSupportedException instead 2020-02-06 13:16:32 +09:00
Dean Herbert
cd6902a312 Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
Dean Herbert
63c595ed97 Make EditorBeatmap a component and move UpdateHitObject to it 2020-02-05 17:48:21 +09:00
Bartłomiej Dach
434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Berkan Diler
9596030e1d Make use of ElementAtOrDefault() when possible 2020-01-31 18:32:47 +01:00
Dean Herbert
9f0f09a844
Add a reverse setting for Winding mods (#7222)
Add a reverse setting for Winding mods
2020-01-29 20:29:32 +09:00
Dan Balasescu
77b1bf3ee2
Merge pull request #7648 from peppy/keyboard-composition-tools
Allow selecting composition tools using 1-4 keys
2020-01-29 17:29:11 +09:00
Dan Balasescu
37c7fe30fa
Merge branch 'master' into keyboard-composition-tools 2020-01-29 16:52:47 +09:00
Dan Balasescu
66b8d38d42
Merge branch 'master' into selection-composition-conformity 2020-01-29 16:52:45 +09:00
smoogipoo
ec015d750b Merge remote-tracking branch 'origin/master' into reverse-winding 2020-01-29 15:38:06 +09:00
smoogipoo
17294b1b09 Make wind down max value 200% 2020-01-29 15:34:36 +09:00
Dan Balasescu
65ac412ff8
Merge branch 'master' into fix-beat-snap 2020-01-29 15:32:27 +09:00
Dean Herbert
8e2159e4eb Ensure selection tool correctly matches selection state
- When a selection is made (via the timeline) the selection tool should become the select tool.
- When the selection tool is changed to anything *but* the select tool, the selection should be cleared.
2020-01-28 15:13:12 +09:00
Dean Herbert
7e0c45de6d Allow selecting composition tools using 1-4 keys 2020-01-28 15:09:03 +09:00
Dean Herbert
e81d3c51ed Move select tool to an actual tool implementation
Also tidies up radio button action firing so calling Select actually fires the associated action in all cases.
2020-01-28 15:05:29 +09:00
Dean Herbert
58654f28b6 Fix beat snap implementation being incorrect 2020-01-28 12:48:24 +09:00
unknown
d9e21a572f remove unecessary comment 2020-01-28 07:13:28 +08:00
unknown
a6124ae499 fix typo on ScoreProcessor xmldoc 2020-01-27 08:24:15 +08:00
unknown
7f538cfa74 allow setting initial rate instead of reversing 2020-01-27 07:56:18 +08:00
unknown
12b9e8146e Merge remote-tracking branch 'upstream/master' into reverse-winding 2020-01-26 16:19:57 +08:00
smoogipoo
027778acc1 Fix slider circles not being selected by default 2020-01-24 17:51:24 +09:00
Dean Herbert
ea2271c905 Merge branch 'master' into timeline-maybe 2020-01-24 13:39:51 +09:00
Dean Herbert
a6d97f8ee6
Merge pull request #7577 from ProTheory8/mod-autoopen
Make Difficulty Adjust mod customisation menu open automatically
2020-01-23 17:03:04 +09:00
Dean Herbert
143d47ec93
Merge pull request #7538 from peppy/decouple-blueprint-container
Decouple blueprint container to allow usage in timeline
2020-01-23 16:13:51 +09:00
Dan Balasescu
0df9703c46
Merge branch 'master' into mod-autoopen 2020-01-23 16:04:43 +09:00
Dean Herbert
02ae92418f Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container 2020-01-23 15:54:46 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dan Balasescu
e988976012
Merge branch 'master' into mod-autoopen 2020-01-23 15:34:19 +09:00
Dean Herbert
ccf911884b Remove passed in BaetDivisor 2020-01-23 15:31:56 +09:00
Dean Herbert
098d643955 Move beat snapping to its own interface 2020-01-23 14:39:56 +09:00
Dean Herbert
56c044c44a Move beat snapping to its own interface 2020-01-23 14:30:25 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
Dean Herbert
98aaf38649 Fix playfield movement regressing 2020-01-21 23:58:51 +09:00
Dean Herbert
24a466ab24 Avoid null by calling initial OnDeselected later 2020-01-21 17:36:21 +09:00
Dean Herbert
8f16c1cb04 Add non-hiding selection state 2020-01-21 14:21:00 +09:00
Dean Herbert
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
ProTheory8
02f26e4a4d
Update comment
Co-Authored-By: Salman Ahmed <email@iisalman.me>
2020-01-21 08:44:22 +05:00
ProTheory8
41295bc27c Difficulty Adjust mod customisation menu opens automatically now 2020-01-20 21:06:36 +05:00
Dean Herbert
25aff5d96e Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container 2020-01-20 17:08:59 +09:00
mcendu
e096688ac8
simplify some stuff 2020-01-16 17:58:47 +08:00
smoogipoo
5f178b7755 General refactorings 2020-01-16 11:54:03 +09:00
Dean Herbert
d57f55f053 Apply remaining changes required to restore previous functionality 2020-01-15 19:09:49 +09:00
mcendu
970653470c
format 2020-01-15 17:49:45 +08:00
mcendu
12cf304598
Update ModDaycore icon 2020-01-14 21:23:09 +08:00
mcendu
5d160376c0
nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
mcendu
abdebcfddc
switch to changing Mod property 2020-01-14 20:11:32 +08:00
mcendu
c08fc62e00
expose setter of Mod 2020-01-14 19:59:43 +08:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Albie Spriddell
23ed64c5fd Merge branch 'rpc' of https://github.com/aspriddell/osu into rpc 2020-01-03 13:08:06 +00:00
Albie Spriddell
71a3db7cd6 remove from rulesetinfo 2020-01-03 13:08:01 +00:00
Albie
b500ee44fb
Update osu.Game/Rulesets/Ruleset.cs
Co-Authored-By: Salman Ahmed <email@iisalman.me>
2020-01-03 13:00:57 +00:00
Albie Spriddell
5940851519 remove database dependency 2020-01-03 12:17:01 +00:00
Albie Spriddell
3a903339d6 add playingverb and database migrations 2020-01-03 11:39:15 +00:00
Dan Balasescu
c07cfce3b3
Merge branch 'master' into resource-assembly 2020-01-03 17:56:25 +09:00
Dean Herbert
ee332e0d42 Split out BlueprintContainer functionality further 2020-01-02 18:21:16 +09:00
smoogipoo
0f8a76afde Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Dean Herbert
f09f9eb07d Merge branch 'master' into general-editor-beatmap 2020-01-01 23:27:08 +09:00
Dean Herbert
ca90f708f1 Merge remote-tracking branch 'upstream/master' into remove-editor-beatmap-generics 2020-01-01 21:03:31 +09:00
smoogipoo
8c378dc625 Move EditorBeatmap construction/conversion to Editor 2019-12-30 14:51:14 +09:00
Huo Yaoyuan
1b33581667 Construct DllResourceStore with assemblies 2019-12-28 21:13:18 +08:00
Bartłomiej Dach
3621362a48 Merge branch 'master' into scrolling-container-origin-adjust 2019-12-27 16:52:21 +01:00
Dean Herbert
5efb7e8015 Always update default value 2019-12-27 23:01:52 +09:00
smoogipoo
6069d98ced Remove generic editor beatmap 2019-12-27 19:39:30 +09:00
Dean Herbert
2c8879f0fb Lock user adjusted difficulty settings when changing beatmap 2019-12-27 19:05:17 +09:00
Dan Balasescu
199c0bca02
Merge branch 'master' into fix-mod-read-setting 2019-12-27 17:45:24 +09:00
Dan Balasescu
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting 2019-12-27 17:29:13 +09:00
Dean Herbert
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
smoogipoo
c22744de2c Better define minimum health targets 2019-12-27 12:46:35 +09:00
smoogipoo
fbbd16b4f0 Remove healthIncreases nullability 2019-12-27 12:39:25 +09:00
Bartłomiej Dach
193e41f878 Add origin adjustment for hitobject lifetime
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.

This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
Dean Herbert
a4d4efc312
Fix missing comments 2019-12-26 19:33:59 +09:00
smoogipoo
35f64d9aae More comments 2019-12-26 17:54:31 +09:00
smoogipoo
f5dbd57d55 Refactor drain calculation for resiliency 2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812 Refactor gameplay-time drain limitation 2019-12-26 15:46:07 +09:00
smoogipoo
e0c1072ab2 Add xmldocs 2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
smoogipoo
3b07c3913d Add perfect and ok values, move to base Judgement 2019-12-26 15:00:59 +09:00
smoogipoo
0454c5022d Fix some maps potentially starting with 0 health 2019-12-26 15:00:59 +09:00
smoogipoo
90a0569660 Tweak drain values 2019-12-26 15:00:58 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07 Only drain health in non-break times 2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
smoogipoo
85c44b5a5a Disable list additions during gameplay 2019-12-26 14:59:49 +09:00
smoogipoo
bd74d086fb Remove adjustment factor 2019-12-26 14:59:49 +09:00
smoogipoo
70d2d8a2fa Add adjustable target percentage 2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18 Initial implementation of HP drain 2019-12-26 14:59:49 +09:00
smoogipoo
985277da79 Add time elapsation to judgement simulation 2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dean Herbert
f603dd82bc Fix difficulty adjust mod not correctly reading settings while leaderboard visible 2019-12-26 14:52:08 +09:00
Dean Herbert
a47e5aeead Fix sample lookup not working correctly for custom rulesets 2019-12-26 00:51:44 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
Dean Herbert
1b1c255394
Make the Easy mod's extra life count customizable (#7331)
Make the Easy mod's extra life count customizable
2019-12-25 20:19:08 +09:00
Dean Herbert
d84b319a3a Merge remote-tracking branch 'upstream/master' into adjustable-map-settings 2019-12-25 15:20:17 +09:00
Dean Herbert
911dc2d98d Fix code inspections 2019-12-25 15:20:10 +09:00
Dean Herbert
52ba0cd816 Rename method to be more appropriate
Also adds xmldoc.
2019-12-25 15:20:04 +09:00
Dean Herbert
e019ea408a
Merge branch 'master' into adjustable-map-settings 2019-12-25 13:16:47 +09:00
Lucas A
e3753ae29f Make the easy mod's extra life count customizable 2019-12-24 10:13:12 +01:00
smoogipoo
00546787c8 Remove unused method 2019-12-24 16:52:49 +09:00