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Add a reverse setting for Winding mods (#7222)

Add a reverse setting for Winding mods
This commit is contained in:
Dean Herbert 2020-01-29 20:29:32 +09:00 committed by GitHub
commit 9f0f09a844
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3 changed files with 24 additions and 1 deletions

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@ -20,6 +20,9 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
private const double final_rate_progress = 0.75f;
[SettingSource("Initial rate", "The starting speed of the track")]
public abstract BindableNumber<double> InitialRate { get; }
[SettingSource("Final rate", "The final speed to ramp to")]
public abstract BindableNumber<double> FinalRate { get; }
@ -69,6 +72,6 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount) =>
SpeedChange.Value = 1 + (FinalRate.Value - 1) * Math.Clamp(amount, 0, 1);
SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
}
}

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@ -17,6 +17,16 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
public override double ScoreMultiplier => 1.0;
[SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
{
MinValue = 1,
MaxValue = 2,
Default = 1,
Value = 1,
Precision = 0.01,
};
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{

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@ -17,6 +17,16 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
public override double ScoreMultiplier => 1.0;
[SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 1,
Default = 1,
Value = 1,
Precision = 0.01,
};
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{