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mirror of https://github.com/ppy/osu.git synced 2025-01-27 02:32:59 +08:00

allow setting initial rate instead of reversing

This commit is contained in:
unknown 2020-01-27 07:56:18 +08:00
parent 12b9e8146e
commit 7f538cfa74
3 changed files with 26 additions and 8 deletions

View File

@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
private const double final_rate_progress = 0.75f;
[SettingSource("Initial rate", "The starting speed of the track")]
public abstract BindableNumber<double> InitialRate { get; }
[SettingSource("Final rate", "The final speed to ramp to")]
public abstract BindableNumber<double> FinalRate { get; }
[SettingSource("Start wounded", "Start at 100% of the final rate")]
public BindableBool Reverse { get; } = new BindableBool();
private double finalRateTime;
private double beginRampTime;
@ -64,10 +64,7 @@ namespace osu.Game.Rulesets.Mods
public virtual void Update(Playfield playfield)
{
if (!Reverse.Value)
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
else
applyAdjustment(1 - ((track.CurrentTime - beginRampTime) / finalRateTime));
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
}
/// <summary>
@ -75,6 +72,7 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount) =>
SpeedChange.Value = 1 + (FinalRate.Value - 1) * Math.Clamp(amount, 0, 1);
// SpeedChange.Value = 1 + (FinalRate.Value - 1) * Math.Clamp(amount, 0, 1);
SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
}
}

View File

@ -17,6 +17,16 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
public override double ScoreMultiplier => 1.0;
[SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
{
MinValue = 1,
MaxValue = 1.5,
Default = 1,
Value = 1,
Precision = 0.01,
};
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{

View File

@ -17,6 +17,16 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
public override double ScoreMultiplier => 1.0;
[SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 1,
Default = 1,
Value = 1,
Precision = 0.01,
};
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{