1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00

Add adjustable target percentage

This commit is contained in:
smoogipoo 2019-12-25 13:32:58 +09:00
parent a4b1c79e18
commit 70d2d8a2fa
2 changed files with 11 additions and 5 deletions

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -34,8 +35,15 @@ namespace osu.Game.Rulesets.Scoring
public bool HasFailed { get; private set; }
private readonly List<(double time, double health)> healthIncreases = new List<(double time, double health)>();
private double targetMinimumHealth;
private double drainRate = 1;
public override void ApplyBeatmap(IBeatmap beatmap)
{
targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.95, 0.85, 0.65);
base.ApplyBeatmap(beatmap);
}
public override void ApplyElapsedTime(double elapsedTime) => Health.Value -= drainRate * elapsedTime;
protected override void ApplyResultInternal(JudgementResult result)
@ -85,8 +93,6 @@ namespace osu.Game.Rulesets.Scoring
if (storeResults)
{
const double percentage_target = 0.5;
int count = 1;
while (true)
@ -107,11 +113,11 @@ namespace osu.Game.Rulesets.Scoring
break;
}
if (Math.Abs(lowestHealth - percentage_target) <= 0.01)
if (Math.Abs(lowestHealth - targetMinimumHealth) <= 0.01)
break;
count *= 2;
drainRate += 1.0 / count * Math.Sign(lowestHealth - percentage_target);
drainRate += 1.0 / count * Math.Sign(lowestHealth - targetMinimumHealth);
}
}

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Scoring
/// Applies a <see cref="IBeatmap"/> to this <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
public void ApplyBeatmap(IBeatmap beatmap)
public virtual void ApplyBeatmap(IBeatmap beatmap)
{
Reset(false);
SimulateAutoplay(beatmap);