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Reapply current state, not idle
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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HitObject.DefaultsApplied += onDefaultsApplied;
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startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
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startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true));
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startTimeBindable.BindValueChanged(_ => updateState(State.Value, true));
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if (HitObject is IHasComboInformation combo)
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{
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