1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-14 04:02:59 +08:00

Reapply current state, not idle

This commit is contained in:
Dean Herbert 2020-02-12 19:02:25 +09:00
parent c080ebcc50
commit c386589cc0

View File

@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied += onDefaultsApplied;
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true));
startTimeBindable.BindValueChanged(_ => updateState(State.Value, true));
if (HitObject is IHasComboInformation combo)
{