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mirror of https://github.com/ppy/osu.git synced 2025-02-20 19:23:22 +08:00

Switch numerical consts to an enum

This commit is contained in:
voidedWarranties 2020-02-09 21:37:40 -08:00
parent 137181017b
commit ea521b466f
4 changed files with 23 additions and 17 deletions

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@ -5,12 +5,13 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using static osu.Game.Configuration.SettingSourceAttribute;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", SettingSourceAttribute.FIRST)]
[SettingSource("Circle Size", "Override a beatmap's set CS.", OrderMode.FIRST)]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Mods
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", SettingSourceAttribute.LAST)]
[SettingSource("Approach Rate", "Override a beatmap's set AR.", OrderMode.LAST)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,

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@ -5,12 +5,13 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using static osu.Game.Configuration.SettingSourceAttribute;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", SettingSourceAttribute.FIRST)]
[SettingSource("Circle Size", "Override a beatmap's set CS.", OrderMode.FIRST)]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", SettingSourceAttribute.LAST)]
[SettingSource("Approach Rate", "Override a beatmap's set AR.", OrderMode.LAST)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,

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@ -21,24 +21,27 @@ namespace osu.Game.Configuration
[AttributeUsage(AttributeTargets.Property)]
public class SettingSourceAttribute : Attribute
{
public const int FIRST = 0;
public const int ORDERED_RELATIVE = 1;
public const int UNORDERED = 2;
public const int LAST = 3;
public enum OrderMode
{
FIRST,
ORDERED_RELATIVE,
UNORDERED,
LAST
}
public string Label { get; }
public string Description { get; }
public int OrderMode { get; }
public OrderMode OrderingMode { get; }
public int OrderPosition { get; }
public SettingSourceAttribute(string label, string description = null, int order = UNORDERED, int orderPosition = 0)
public SettingSourceAttribute(string label, string description = null, OrderMode order = OrderMode.UNORDERED, int orderPosition = 0)
{
Label = label ?? string.Empty;
Description = description ?? string.Empty;
OrderMode = order;
OrderingMode = order;
OrderPosition = orderPosition;
}
}
@ -133,10 +136,10 @@ namespace osu.Game.Configuration
{
var original = obj.GetSettingsSourceProperties();
var first = original.Where(attr => attr.Item1.OrderMode == SettingSourceAttribute.FIRST);
var orderedRelative = original.Where(attr => attr.Item1.OrderMode == SettingSourceAttribute.ORDERED_RELATIVE).OrderBy(attr => attr.Item1.OrderPosition);
var unordered = original.Where(attr => attr.Item1.OrderMode == SettingSourceAttribute.UNORDERED);
var last = original.Where(attr => attr.Item1.OrderMode == SettingSourceAttribute.LAST);
var first = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.FIRST);
var orderedRelative = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.ORDERED_RELATIVE).OrderBy(attr => attr.Item1.OrderPosition);
var unordered = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.UNORDERED);
var last = original.Where(attr => attr.Item1.OrderingMode == SettingSourceAttribute.OrderMode.LAST);
return first.Concat(orderedRelative).Concat(unordered).Concat(last);
}

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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
using System;
using System.Collections.Generic;
using osu.Game.Configuration;
using static osu.Game.Configuration.SettingSourceAttribute;
namespace osu.Game.Rulesets.Mods
{
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("HP Drain", "Override a beatmap's set HP.", SettingSourceAttribute.ORDERED_RELATIVE, 1)]
[SettingSource("HP Drain", "Override a beatmap's set HP.", OrderMode.ORDERED_RELATIVE, 1)]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
Precision = 0.1f,
@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.Mods
Value = 5,
};
[SettingSource("Accuracy", "Override a beatmap's set OD.", SettingSourceAttribute.ORDERED_RELATIVE, 1)]
[SettingSource("Accuracy", "Override a beatmap's set OD.", OrderMode.ORDERED_RELATIVE, 1)]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
Precision = 0.1f,