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mirror of https://github.com/ppy/osu.git synced 2025-02-13 14:53:21 +08:00

Allow specifying order to SettingSource

This commit is contained in:
voidedWarranties 2020-02-09 20:11:37 -08:00
parent e6111a1888
commit 88a56d00bf
4 changed files with 32 additions and 8 deletions

View File

@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
[SettingSource("Fruit Size", "Override a beatmap's set CS.", SettingSourceAttribute.FIRST)]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Mods
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
[SettingSource("Approach Rate", "Override a beatmap's set AR.", SettingSourceAttribute.LAST)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,

View File

@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.")]
[SettingSource("Circle Size", "Override a beatmap's set CS.", SettingSourceAttribute.FIRST)]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
[SettingSource("Approach Rate", "Override a beatmap's set AR.", SettingSourceAttribute.LAST)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using JetBrains.Annotations;
using osu.Framework.Bindables;
@ -20,14 +21,25 @@ namespace osu.Game.Configuration
[AttributeUsage(AttributeTargets.Property)]
public class SettingSourceAttribute : Attribute
{
public const int FIRST = 0;
public const int ORDERED_RELATIVE = 1;
public const int UNORDERED = 2;
public const int LAST = 3;
public string Label { get; }
public string Description { get; }
public SettingSourceAttribute(string label, string description = null)
public int OrderMode { get; }
public int OrderPosition { get; }
public SettingSourceAttribute(string label, string description = null, int order = UNORDERED, int orderPosition = 0)
{
Label = label ?? string.Empty;
Description = description ?? string.Empty;
OrderMode = order;
OrderPosition = orderPosition;
}
}
@ -35,7 +47,7 @@ namespace osu.Game.Configuration
{
public static IEnumerable<Drawable> CreateSettingsControls(this object obj)
{
foreach (var (attr, property) in obj.GetSettingsSourceProperties())
foreach (var (attr, property) in obj.GetOrderedSettingsSourceProperties())
{
object value = property.GetValue(obj);
@ -116,5 +128,17 @@ namespace osu.Game.Configuration
yield return (attr, property);
}
}
public static IEnumerable<(SettingSourceAttribute, PropertyInfo)> GetOrderedSettingsSourceProperties(this object obj)
{
var original = obj.GetSettingsSourceProperties();
var first = original.Where(attr => attr.Item1.OrderMode == SettingSourceAttribute.FIRST);
var orderedRelative = original.Where(attr => attr.Item1.OrderMode == SettingSourceAttribute.ORDERED_RELATIVE).OrderBy(attr => attr.Item1.OrderPosition);
var unordered = original.Where(attr => attr.Item1.OrderMode == SettingSourceAttribute.UNORDERED);
var last = original.Where(attr => attr.Item1.OrderMode == SettingSourceAttribute.LAST);
return first.Concat(orderedRelative).Concat(unordered).Concat(last);
}
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
[SettingSource("Drain Rate", "Override a beatmap's set HP.", SettingSourceAttribute.ORDERED_RELATIVE, 1)]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
Precision = 0.1f,
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mods
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.", SettingSourceAttribute.ORDERED_RELATIVE, 1)]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
Precision = 0.1f,