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Remove recursive hierarchy traversal for mania sample balance
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@ -5,10 +5,10 @@ using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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@ -26,17 +26,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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[Resolved(canBeNull: true)]
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private Playfield playfield { get; set; }
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protected override float SamplePlaybackPosition
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{
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get
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{
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CompositeDrawable stage = this;
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while (!(stage is Stage))
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stage = stage.Parent;
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var columns = (playfield as ManiaPlayfield)?.TotalColumns;
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var columnCount = ((Stage)stage).Columns.Count;
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var columnIndex = HitObject.Column;
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return 0.8f * columnIndex / (columnCount - 1) - 0.4f;
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if (columns == null)
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return base.SamplePlaybackPosition;
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return (float)HitObject.Column / columns.Value;
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}
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}
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@ -15,6 +15,7 @@ using osuTK;
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namespace osu.Game.Rulesets.UI
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{
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[Cached]
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public abstract class Playfield : CompositeDrawable
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{
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/// <summary>
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