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Merge pull request #7749 from peppy/fix-incorrect-distance-snap-grip

Fix incorrect distance snap grid being displayed when in selection mode
This commit is contained in:
Dan Balasescu 2020-02-07 17:20:28 +09:00 committed by GitHub
commit e6060d5ecc
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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Edit
{
base.Update();
if (EditorClock.CurrentTime != lastGridUpdateTime && blueprintContainer.CurrentTool != null)
if (EditorClock.CurrentTime != lastGridUpdateTime && !(blueprintContainer.CurrentTool is SelectTool))
showGridFor(Enumerable.Empty<HitObject>());
}
@ -328,7 +328,7 @@ namespace osu.Game.Rulesets.Edit
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
/// </summary>
/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>.</returns>
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>. If empty, a grid is returned for the current point in time.</returns>
[CanBeNull]
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;