Dean Herbert
3f09ed396f
Fix legacy skin body piece dimming when it shouldn't
2023-10-16 15:11:33 +09:00
Dean Herbert
1a957364ae
Add empty hit windows on PefectBonusNote
2023-10-16 14:58:49 +09:00
Dean Herbert
43f619f92a
Add DisplayResult
flag and remove unnecessary AlwaysPresent
2023-10-16 14:57:58 +09:00
Dean Herbert
14fedffcc1
Fix MissForcefully
not considering the bonus object
2023-10-16 14:53:36 +09:00
Dean Herbert
e85c039722
Adjust method flow to hopefully be more legible
2023-10-16 13:31:14 +09:00
Dean Herbert
ddbda69751
Remove nullability of bonusNote
2023-10-16 13:14:58 +09:00
Dean Herbert
850950ba61
Add note about why SmallBonus
is not listed in GetValidHitResults
2023-10-13 17:36:30 +09:00
Dean Herbert
125f28219d
Fix hodl tail notes not correctly handling nested bonus judgement
2023-10-13 17:36:19 +09:00
Dean Herbert
94b64044e0
Add nested bonus judgement to DrawableNote
for perfect bonus score
2023-10-13 17:01:48 +09:00
Bartłomiej Dach
a42e75452e
Remove remaining usages of LargeTickHit
in mania
2023-10-12 11:16:51 +02:00
Bartłomiej Dach
063623b4e6
Merge branch 'master' into remove-hold-note-ticks
2023-10-11 19:47:51 +02:00
Bartłomiej Dach
3f29f27cd4
Assign empty hit windows to HoldNoteBody
...
It's not a timed object, so following precedent, it should have empty
hitwindows.
This is not actually just aesthetics; several components check whether a
hitobject has empty hitwindows to determine whether to include it on
various HUD displays and results screen components where timed objects
are explicitly involved.
2023-10-11 19:40:55 +02:00
Dean Herbert
8dc9453d8d
Apply some xmldoc and structural changes
2023-10-10 16:59:25 +09:00
Dean Herbert
1a60d6ade5
Use a DrawablePool
for mania's beat snap grid
...
I'm not sure what the cause of the issue is, but I'm also not sure why
it wasn't using `DrawablePool` (was it not around back then?).
Either way, switching to a proper pool fixes things just fine.
Resolves https://github.com/ppy/osu/issues/25009 .
2023-10-10 13:36:31 +09:00
Bartłomiej Dach
71c4b138fb
Merge branch 'master' into fix-legacy-score-multipliers-2
2023-10-09 10:53:14 +02:00
Dan Balasescu
e874ec81c9
Remove unused usings
2023-10-09 12:22:08 +09:00
Dan Balasescu
f0da7f016d
Actually use the judgement
2023-10-09 11:49:54 +09:00
Dan Balasescu
d988ef9b22
Revert functional change
2023-10-09 10:50:39 +09:00
Dan Balasescu
9415fe4446
Add mania hold note body + combo break judgement
2023-10-09 09:47:00 +09:00
Dan Balasescu
b2d9c95441
Remove HoldNoteTickJudgement
2023-10-09 09:31:45 +09:00
Dan Balasescu
5362902c87
Merge branch 'master' into remove-hold-note-ticks
2023-10-09 08:15:10 +09:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables
2023-10-06 16:51:24 +09:00
Dan Balasescu
da2a4681d9
Add method to retrieve legacy score multiplier
2023-10-02 16:52:01 +09:00
Dan Balasescu
b4b7a7ea5e
Add LegacyBeatmapConversionDifficultyInfo abstraction
2023-10-02 16:52:01 +09:00
NiceAesth
83bf1efc1c
Add color
search alias for colour
settings
2023-09-27 16:29:29 +03:00
Bartłomiej Dach
e1d52134ae
Merge pull request #24930 from peppy/adjust-mania-barlines
...
Adjust osu!mania "major" barlines to be less visually distracting
2023-09-26 19:39:22 +02:00
Dean Herbert
9949480ccd
Add minor edge smoothing to fix flickering of barlines
...
In most cases.
Closes https://github.com/ppy/osu/issues/15184 .
2023-09-26 17:06:52 +09:00
Dean Herbert
5150c5a643
Adjust osu!mania "major" barlines to be less visually distracting
...
Applies to both "triangles" and "argon" skins.
2023-09-26 17:06:27 +09:00
Dean Herbert
0dcf7a2fa9
Merge branch 'master' into split-legacy-scoring-attribs
2023-09-26 15:52:27 +09:00
Dean Herbert
cb0226f843
Implement new interface-based speed change visualisation support on mania/taiko
2023-09-20 15:28:13 +09:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
56cc2b62f0
Make not extension method
2023-09-15 18:13:04 +09:00
Dean Herbert
0031da76ff
Move to extension method and throw on non-legacy ruleset
2023-09-15 17:38:34 +09:00
Dean Herbert
4ecc4632aa
Make rounding error even less precise
...
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
2023-09-12 18:41:09 +09:00
Bartłomiej Dach
e71fef4b6a
Remove braces
2023-09-07 18:47:03 +02:00
Dan Balasescu
2334be1987
Split legacy scoring attributes into a separate object
2023-09-07 21:10:38 +09:00
Dean Herbert
b34a36f6ce
Remove all usage of LegacyDifficultyControlPoint
2023-09-07 17:41:57 +09:00
Bartłomiej Dach
17e791d984
Merge branch 'master' into skin-lookup-debug
2023-09-06 18:44:50 +02:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Dean Herbert
6c95b88589
Add debug output for skin configuration lookups
...
We've struggle with debugging these over the years so I think this was
worth a couple of hours of work.
Example of osu! lookups:
```log
[runtime] 2023-09-06 08:38:30 [verbose]: BeatmapSkinProvidingContainer.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacyBeatmapSkin{ Name: Vickeblanka - Lucky Ending (TV Size) (tears_) [Normal] } } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-RulesetSkinProvidingContainer.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-|-LegacySkin{ Name: Test Skin [test-skin] }.GetConfig(lookup: SpinnerFrequencyModulate) 🟢
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-|-DefaultLegacySkin{ Name: osu! "classic" (2013) }.GetConfig(lookup: SpinnerFrequencyModulate) 🟢
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: osu.Game.Skinning.ResourceStoreBackedSkin }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-osu.Game.Skinning.ResourceStoreBackedSkin.GetConfig(lookup: SpinnerFrequencyModulate) 🔴
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: TrianglesSkin{ Name: osu! "triangles" (2017) } }.GetConfig(lookup: SpinnerFrequencyModulate)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-TrianglesSkin{ Name: osu! "triangles" (2017) }.GetConfig(lookup: SpinnerFrequencyModulate) 🔴
[runtime] 2023-09-06 08:38:30 [verbose]:
[runtime] 2023-09-06 08:38:30 [verbose]: BeatmapSkinProvidingContainer.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacyBeatmapSkin{ Name: Vickeblanka - Lucky Ending (TV Size) (tears_) [Normal] } } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-RulesetSkinProvidingContainer.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-|-LegacySkin{ Name: Test Skin [test-skin] }.GetConfig(lookup: ScorePrefix) 🟢
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-|-DefaultLegacySkin{ Name: osu! "classic" (2013) }.GetConfig(lookup: ScorePrefix) 🟢
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: osu.Game.Skinning.ResourceStoreBackedSkin }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-osu.Game.Skinning.ResourceStoreBackedSkin.GetConfig(lookup: ScorePrefix) 🔴
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: TrianglesSkin{ Name: osu! "triangles" (2017) } }.GetConfig(lookup: ScorePrefix)
[runtime] 2023-09-06 08:38:30 [verbose]: |-|-|-TrianglesSkin{ Name: osu! "triangles" (2017) }.GetConfig(lookup: ScorePrefix) 🔴
```
Example of osu!mania lookups:
```log
[runtime] 2023-09-06 08:28:34 [verbose]: |-RulesetSkinProvidingContainer.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnWidth col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnWidth col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnWidth col:0 totalcols:4])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-|-LegacySkin{ Name: Test Skin [test-skin] }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnWidth col:0 totalcols:4]) 🔴
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnWidth col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnWidth col:0 totalcols:4])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-|-DefaultLegacySkin{ Name: osu! "classic" (2013) }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnWidth col:0 totalcols:4]) 🟢
[runtime] 2023-09-06 08:28:34 [verbose]:
[runtime] 2023-09-06 08:28:34 [verbose]: BeatmapSkinProvidingContainer.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacyBeatmapSkin{ Name: antiPLUR - Runengon (Raveille) [Easy] } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-RulesetSkinProvidingContainer.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-SkinTransformer{ Skin: LegacySkin{ Name: Test Skin [test-skin] } }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnSpacing col:0 totalcols:4])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-|-LegacySkin{ Name: Test Skin [test-skin] }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnSpacing col:0 totalcols:4]) 🔴
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-SkinProvidingContainer+DisableableSkinSource{ skin: SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } } }.GetConfig(lookup: [ManiaSkinConfigurationLookup lookup:ColumnSpacing col:0])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-SkinTransformer{ Skin: DefaultLegacySkin{ Name: osu! "classic" (2013) } }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnSpacing col:0 totalcols:4])
[runtime] 2023-09-06 08:28:34 [verbose]: |-|-|-|-DefaultLegacySkin{ Name: osu! "classic" (2013) }.GetConfig(lookup: [LegacyManiaSkinConfigurationLookup lookup:ColumnSpacing col:0 totalcols:4]) 🟢
[runtime] 2023-09-06 08:28:34 [verbose]:
```
2023-09-06 18:03:40 +09:00
Dean Herbert
37c2b330a2
Move toggle implementation to work on all scrolling rulesets automatically
2023-09-01 19:53:10 +09:00
Dean Herbert
6ce251fbb5
Expose base VisualisationMethod
so we don't need to new
it locally per ruleset
2023-09-01 19:17:53 +09:00
Dean Herbert
0f5eff1230
Merge branch 'master' into mania-edit-disable-sv
2023-09-01 19:08:48 +09:00
Dan Balasescu
c60f13dd92
Remove mania hold note ticks
2023-08-31 17:30:27 +09:00
Dan Balasescu
c8f42f73e8
Adjust mania hit windows with gameplay rate
2023-08-24 11:17:41 +09:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
Dan Balasescu
cb23f03d4b
Merge pull request #24109 from Hydria/LNFixHotfix
...
Adjust LN value scaling to bring overrated LN maps more in line
2023-08-17 09:30:19 +02:00
Dan Balasescu
7d8cef83e6
Merge branch 'master' into LNFixHotfix
2023-08-15 13:45:06 +02:00
Dan Balasescu
5678db4e70
Fix test + cleanup
2023-08-15 19:42:32 +09:00
Dan Balasescu
e34a9a0001
Disable hold end conversion for mania HoldOff mod
2023-08-15 19:30:40 +09:00
Dan Balasescu
ec9e7f14a8
Disable SVs from being visualised in mania editor
2023-08-15 18:51:24 +09:00
Dean Herbert
3526032c9a
Merge pull request #24544 from smoogipoo/pool-mania-barlines
...
Add pooling for mania barlines
2023-08-15 15:21:59 +09:00
Dan Balasescu
6a7b0786c9
Add barline pooling for mania
2023-08-15 13:33:49 +09:00
Bartłomiej Dach
3178865cd3
Fix playfield skinnable layer bounds being incorrectly calculated with multiple stages
...
Closes #24514 .
The original PR was _supposed_ to be handling this, and had code that
_looked_ like it would handle it, but was in fact subtly wrong, as the
union of `RectangleF.Empty` (initial value of `area`) and an arbitrary
other rectangle is _not_ the second rectangle, but rather a rectangle
that contains _both_ the second rectangle and the point (0,0),
thus leading to the bound calculation fail.
2023-08-12 21:55:20 +02:00
Dean Herbert
06fe5583cb
Expose a new SSDQ from playfield for skinnable area bounds
2023-07-28 15:47:57 +09:00
Hydria
1e19def153
2nd fix to cover all scenarios
2023-07-22 16:44:01 +01:00
Bartłomiej Dach
157aec5144
Fix mania key count slider still using circle size precision
2023-07-22 16:10:58 +02:00
Hydria
ef2134a92a
Fix issue with processing LN orders
...
Related Issue: https://github.com/ppy/osu/issues/22756
The trigger in question happens when
(1) in a chord: a longer LN, then a shorter LN is processed respectively.
(2) in a chord: a long LN, then a note is processed respectively.
however, given the opposite processing step, it will fail to trigger.
We observe that both situations have the same pattern, however has undeterministic results, which only depends on the order the mapper placed each note.
2023-07-22 10:45:48 +01:00
Dean Herbert
fd2bdc10c7
Fix "key count" setting showing as "circle size" in osu!mania editor
...
Closes https://github.com/ppy/osu/issues/12904 .
2023-07-21 18:52:29 +09:00
Dean Herbert
e58488d04a
Fix incorrect comparer implementation
2023-07-15 11:19:34 +09:00
Dean Herbert
d4fb0bef95
Fix osu!mania scores failing to convert to new standardised score due to cast failure
...
Regressed in https://github.com/ppy/osu/pull/23917 .
Closes #24217 .
2023-07-14 19:38:10 +09:00
Bartłomiej Dach
d5912165e9
Merge branch 'master' into results-screen-component-metrics
2023-07-13 19:53:52 +02:00
Dean Herbert
9ad63bae37
Add missing heading for statistics section in results screen
2023-07-13 18:50:52 +09:00
Dean Herbert
947b40149f
Adjust metrics of SimpleStatisticTable
2023-07-13 18:45:32 +09:00
Dan Balasescu
47a65f8890
Merge branch 'master' into fix-imperfect-simulation
2023-07-13 15:41:54 +09:00
Bartłomiej Dach
7be5e0e978
Implement back-and-forth conversion of ModScoreV2
and LegacyMods
2023-07-09 16:15:21 +02:00
Bartłomiej Dach
9dae806734
Use IsRewinding
in a few more places
2023-07-08 13:32:24 +02:00
Dean Herbert
e0fc97bb93
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
Dean Herbert
1629024111
ILegacyScoreProcessor
-> ILegacyScoreSimulator
2023-07-04 17:32:54 +09:00
Hydria
5d5e6a5ab7
Finalised LN Adjustment Values
...
Spent a couple days discussing this on the pp rework server about values that were the most acceptable, these seemed to be the best from the community standpoint of top players.
Note: This is more to fix issues with the current system, not to be a final solution.
Related Google Sheets Page: https://docs.google.com/spreadsheets/d/1P0AxfdKvMHwWBQder4ZkFGO1fC9eADSGCryA5-UGriU/edit?usp=sharing
2023-07-03 17:45:30 +01:00
Dan Balasescu
426f11b824
Apply a few other code reviews
2023-06-29 17:28:06 +09:00
Dan Balasescu
c6ad184d94
Move Ruleset method to ILegacyRuleset interface
2023-06-29 17:24:37 +09:00
Dan Balasescu
09bc8e45de
Refactoring
2023-06-28 16:14:32 +09:00
Dan Balasescu
a9c65d200a
Initial conversion of scores
2023-06-26 22:19:01 +09:00
Dan Balasescu
e1d723a2cc
Merge branch 'master' into diffcalc-total-scorev1
2023-06-26 14:32:14 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dan Balasescu
5fadadc3d0
Merge branch 'master' into diffcalc-total-scorev1
2023-06-24 02:46:15 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dan Balasescu
06565871d6
Add flag to disable computing legacy scoring values
2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
bfa449e47a
Adjust attribute data
2023-06-19 21:38:13 +09:00
Maksim Kan
f70342bd67
Fix Triangle skin colors with Dual Stage mod
2023-06-17 10:12:26 +03:00
Bartłomiej Dach
b36ded0ba9
Merge pull request #23936 from peppy/fix-mania-hold-note-rewind-visuals
...
Fix osu!mania hold notes sometimes looking incorrect after rewind
2023-06-16 20:45:40 +02:00
Dean Herbert
3b1f92d8b8
Fix fix logic causing further regression on release
2023-06-17 01:37:09 +09:00
Dean Herbert
b5de109cb3
Fix osu!mania hold notes sometimes looking incorrect after rewind
2023-06-16 14:54:19 +09:00
Dan Balasescu
145530035c
Optimise mania density calculation during beatmap conversion
2023-06-15 20:00:15 +09:00
Dan Balasescu
975e9baf43
Fix exception with no matching mods
2023-06-15 19:55:51 +09:00
Dan Balasescu
0844a21a51
Merge branch 'master' into diffcalc-total-scorev1
2023-06-15 19:33:29 +09:00
Bartłomiej Dach
0065334241
Fix mania autoplay simulation judging objects in different order to gameplay
2023-06-14 21:50:19 +02:00
Dan Balasescu
13d1f9c902
Add ScoreV1 calculation for ManiaRuleset
2023-06-13 23:28:45 +09:00
Dean Herbert
dbb7ddac52
Change osu!mania scoring ratio to 99% acc (to match previous lazer scoring)
2023-06-08 20:55:13 +09:00
Bartłomiej Dach
c8507837d1
Remove redundant initialisation of Children
to empty array
2023-06-07 21:51:46 +02:00
Bartłomiej Dach
8463f5c7dd
Spell out location of external proxy explicitly
2023-06-07 21:50:16 +02:00
Bartłomiej Dach
f069f982d4
Merge branch 'master' into mania-barlines-behind-notes
2023-06-07 21:43:39 +02:00
Bartłomiej Dach
7fa082cc1d
Merge pull request #23770 from peppy/add-catch-beat-snap-grid
...
Add beat snap grid for osu!catch editor
2023-06-07 18:35:14 +02:00
Bartłomiej Dach
c50a5498e9
Merge pull request #23769 from peppy/update-mania-colours
...
Update argon osu!mania column colours in line with latest proposal
2023-06-07 16:55:54 +02:00
Dean Herbert
d57c2ab7e4
Fix osu!mania barlines showing in front of notes
...
Closes #23412 .
2023-06-07 14:23:23 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
6d446d3e97
Fix incorrect colouring of beat snap grids (mania and catch)
2023-06-07 12:25:34 +09:00
Dean Herbert
cdd931633d
Change 3K middle key to "special" purple colour
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-07 12:10:30 +09:00
Bartłomiej Dach
92c2320689
Merge pull request #23776 from peppy/fix-scroll-time-decimal
...
Fix osu!mania scroll speed milliseconds having too much precision
2023-06-06 22:34:08 +02:00
Dean Herbert
6b18f2f2bb
Fix osu!mania scroll speed milliseconds having too much precision
...
Closes #23750 .
2023-06-06 21:43:56 +09:00
Dean Herbert
7a1766e378
Update argon osu!mania column colours in line with latest proposal
...
Matches https://github.com/ppy/osu/discussions/21996#discussioncomment-5516872 .
2023-06-06 16:42:20 +09:00
Dean Herbert
b8d9c9ff93
Move ApplyGameWideClock
to extension method
...
I don't see an issue with applying this workaround to more places, even
though it is a workaround, because it marks each usage very clearly. If
we design a better solution in the future it should be easy to replace
the usages.
2023-06-06 16:07:50 +09:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage
2023-06-03 19:45:23 +02:00
Dan Balasescu
e402c6d2b4
Write max combo attribute from base class
2023-06-02 21:53:25 +09:00
Bartłomiej Dach
4daf1fcb7d
Merge pull request #23721 from peppy/fix-mania-hold-not-early-hit
...
Fix osu!mania hold notes snapping to judgement area too early on early hits
2023-06-01 21:57:36 +02:00
Dean Herbert
00bf79d51f
Merge pull request #23691 from smoogipoo/mania-scroll-speed
...
Replace mania scroll "time" with scroll "speed"
2023-06-01 17:23:27 +09:00
Dean Herbert
98f35f7481
Fix osu!mania hold notes snapping to judgement area too early on early hits
...
Closes https://github.com/ppy/osu/issues/23515 .
2023-06-01 16:06:35 +09:00
Dean Herbert
985604fab5
Return StatisticItem
s rather than StatisticRow
s from ruleset
...
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.
Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dan Balasescu
b456c36f64
Migrate in InitialiseDefaults()
2023-05-30 17:27:48 +09:00
Dan Balasescu
1c199b83e3
Replace mania scroll "time" with scroll "speed"
2023-05-29 21:22:23 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Dan Balasescu
30a296bd09
Rename parameters
2023-05-19 17:27:02 +09:00
Dan Balasescu
d74bf2a096
Refactor for safety
2023-05-19 14:37:26 +09:00
Dan Balasescu
2ae34530f7
Avoid NaN values during ApplyBeatmap processing()
2023-05-19 14:14:34 +09:00
Dan Balasescu
7cbf48ffcf
Fix TestSceneScoring and incorrect combo calculations
2023-05-19 14:09:19 +09:00
Dan Balasescu
8b56a3f87d
Remove ClassicScoreMultiplier and DefaultScoreProcessor
2023-05-19 12:24:52 +09:00
Dean Herbert
f443cfb93e
Move blueprint validity conditions to allow more correct external usage of EndPlacement
...
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.
By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Dan Balasescu
a7b623f52a
Reimplement classic scoring mode
2023-05-09 20:21:38 +09:00
Dan Balasescu
3c3c812ed6
Initial implementation of ScoreV2
2023-05-09 19:33:33 +09:00
Bartłomiej Dach
efc4df95eb
Merge pull request #23429 from peppy/fix-incorrect-mania-description-keys
...
Fix incorrect special style description text
2023-05-09 07:04:57 +02:00
Bartłomiej Dach
0a47ffcbdd
Match generally used casing
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-05-09 07:03:13 +02:00
Bartłomiej Dach
1ff1730948
Remove no-longer-correct remark
2023-05-08 22:35:41 +02:00
Bartłomiej Dach
3f45948664
Merge branch 'master' into fix-mania-head-note-animation
2023-05-08 22:23:01 +02:00
Dean Herbert
27c10cbdb7
Remove clamping of sizingContainer
in DrawableHoldNote
to fix head note alignment
2023-05-08 18:14:07 +09:00
Dean Herbert
814f0b3fed
Add back early return in OnReleased
for safety
2023-05-08 15:43:11 +09:00
Dean Herbert
85d0c56cd2
Fix incorrect special style description text
...
Closes https://github.com/ppy/osu/issues/23428 .
2023-05-08 13:00:45 +09:00
Dean Herbert
6a59ded1ba
Move logic to Update
instead
2023-05-03 15:18:37 +09:00
Dean Herbert
4013cdcfa8
Merge branch 'master' into mania-fix-hold-note-rewind
2023-05-03 15:04:59 +09:00
OliBomby
e7a478ce9c
Update convert-samples-expected-conversion.json
2023-04-30 16:04:03 +02:00
OliBomby
d97daee96b
remove all non-test usage of SampleControlPoint
2023-04-26 13:55:39 +02:00
OliBomby
39d9f0c3f5
removing using
2023-04-26 13:22:13 +02:00
OliBomby
6c70948681
Remove IContext & add IHasGenerateTicks
2023-04-26 13:10:57 +02:00
OliBomby
e4b64bdc3e
clean up code stuff
2023-04-25 19:06:29 +02:00
OliBomby
ea1e6e9798
Add LegacyContext
2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2
made the SampleControlPoint and DifficultyControlPoint obsolete
2023-04-25 11:34:09 +02:00
Dan Balasescu
ad51f880e0
Remove overrides on DC/NC mods
2023-04-10 17:49:29 +09:00
Dan Balasescu
15f6bc155e
Add progressive score multiplier for HT
2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976
Add progressive score multiplier for DT
2023-04-10 13:31:48 +09:00
Bartłomiej Dach
2b525b626c
Revert to previous conditional style
2023-03-28 06:22:00 +02:00
Bartłomiej Dach
c54934cb45
Fix hit lighting misalignment on argon skin with upscroll
2023-03-27 18:15:01 +02:00
Bartłomiej Dach
b5e04791e9
Merge branch 'master' into mania-shadow-icon-changes
2023-03-20 19:33:52 +01:00
Bartłomiej Dach
fe91f85f6f
Reuse colour constants in fallback path
2023-03-20 18:16:33 +01:00
Dean Herbert
d87f0557ce
Update colours for 3k to not use double-purples
2023-03-15 17:18:45 +09:00
Dean Herbert
5aebbac6c5
Fix osu!mania hold note animations not correctly re-applying after rewind
...
There's early exit logic in `OnPressed`/`OnReleased` for the sake of
keeping order correct, but this doesn't account for the fact that
`DrawableHitObject` resets all animations when the hit state changes.
A bit of an ugly workaround, but seems to work as expected.
2023-03-14 18:15:19 +09:00
Dean Herbert
f40a4b591f
Adjust animation length and colouring of hitting layer
2023-03-14 18:14:29 +09:00
Dean Herbert
300d81c46b
Add hitting layer to fix hit lighting not being applied to tail piece
...
Taken from https://github.com/ppy/osu/pull/22820#issuecomment-1462626898 .
2023-03-14 17:29:19 +09:00
Bartłomiej Dach
6b2a70b112
Remove unused fields
2023-03-09 19:14:08 +01:00
Dean Herbert
08b88ed639
Adjust hold note head icon to be more centered
2023-03-09 20:46:24 +09:00
Dean Herbert
e12ab165b8
Adjust colours a bit to make hold note bodies more accented
2023-03-09 20:46:24 +09:00
Dean Herbert
2ad531f263
Adjust argon note shadows and body to be closer in line with new design proposal
2023-03-09 20:27:58 +09:00
Dean Herbert
526eeedec2
Adjust explosion and hit target to not include shadow portion in height calculation
2023-03-09 20:27:43 +09:00
Dean Herbert
ed3ff62e4f
Add note about why bodyPiece
sizing is done as it is
...
I think we're going to have to change this as it's quite limiting in
what you can do with osu!mania skin implementation, but for now I want
to leave a note as to why this is done, because each time I have to
trial and error check what breaks when adjusting it.
2023-03-09 20:26:49 +09:00
Dean Herbert
bfc0b946fb
Remove additive blending from argon body piece
2023-03-09 20:26:35 +09:00
Dean Herbert
030742c648
Use different icon style on hold note heads
2023-03-09 19:02:45 +09:00
Dean Herbert
e246784867
Fix dual stage column colours not being looked up correctly
2023-03-09 18:25:30 +09:00
Dean Herbert
b8e87e3a08
Update osu!mania argon colours to match new proposal
2023-03-08 20:03:06 +09:00
Dean Herbert
36058b3da2
Fix upwards scroll direction not working with recent hold note display changes
2023-03-03 18:03:06 +09:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
Dean Herbert
bd8c58dc62
Adjust applied body ratio to ROUGHLY match stable
2023-02-14 14:34:12 +09:00
Dean Herbert
b1d2a433f8
Apply second attempt at fixing long note bodies
2023-02-10 20:36:58 +09:00
Dean Herbert
5091c50003
Change scroll direction logic to not interfere with scale
2023-02-10 19:18:17 +09:00
Dean Herbert
61c968d7f8
Revert completely incorrect change
2023-02-10 19:18:00 +09:00
Dean Herbert
c691a0d3af
Merge branch 'master' into sheared_slider_implementation_clean_ii
2023-02-06 17:49:33 +09:00
mk56-spn
3f0ce75bf5
Rename NormalSliderBar.cs to RoundedSliderBar.cs
2023-02-02 17:24:45 +01:00
Dean Herbert
8a39afd293
Merge pull request #22402 from itsMapleLeaf/argon-mania-hold-tail-no-sprite
...
Improve argon osu!mania hold notes visuals and fix reverse scroll direction looking wrong
2023-02-02 14:39:23 +09:00
itsMapleLeaf
ccd68a6263
optimize imports
2023-02-01 19:22:28 -06:00
itsMapleLeaf
a8ce0a3278
now without the weird hacks
2023-02-01 18:50:38 -06:00
itsMapleLeaf
0d6e757baf
Merge branch 'argon-mania-hold-tail-no-sprite' of https://github.com/itsMapleLeaf/osu into argon-mania-hold-tail-no-sprite
2023-01-31 19:53:03 -06:00
itsMapleLeaf
fe175e72a9
make upscroll make sense
2023-01-31 19:52:58 -06:00
itsMapleLeaf
ff26effa29
rounded tail line
2023-01-31 19:36:49 -06:00
Dean Herbert
c428565e05
Merge branch 'master' into argon-mania-hold-tail-no-sprite
2023-01-31 19:05:52 +09:00
itsMapleLeaf
c81bac5f31
braces
2023-01-31 02:23:25 -06:00
itsMapleLeaf
e77b0b9fcc
use dark tail with shadow matching the hold head
2023-01-31 02:22:40 -06:00
itsMapleLeaf
9e7f9c86ca
flat hold tail
2023-01-30 11:14:29 -06:00
Dean Herbert
74ab036f3e
Refactor SkinnableSound.Samples
to be non-nullable
2023-01-27 19:32:30 +09:00
mk56-spn
3988131475
Rename OsuSliderBar.cs as NormalSliderBar.cs
2023-01-26 12:12:56 +01:00
Dan Balasescu
5f4dd19b49
Merge pull request #22389 from peppy/mania-long-note-wang
...
Add basic support for stupidly long hold note skin textures
2023-01-26 07:41:27 +09:00
Bartłomiej Dach
34aa8b872e
Mention stable weirdness next to constant
2023-01-25 19:02:38 +01:00
Dean Herbert
598c6fcbad
Add basic support for stupidly long hold note skin textures
2023-01-25 14:43:46 +09:00
itsMapleLeaf
132417b4e4
fix braces
2023-01-24 22:36:13 -06:00
itsMapleLeaf
5f037ac1e9
comment not useful
2023-01-24 22:24:21 -06:00
Dean Herbert
a966d6c330
Merge pull request #18402 from ggliv/mod-accuracy-challenge
...
Add accuracy challenge mod
2023-01-24 16:00:55 +09:00
itsMapleLeaf
9a053f114e
remove sprite
2023-01-23 01:50:50 -06:00
itsMapleLeaf
338a14ff69
new mania hold tail
2023-01-23 01:01:45 -06:00
ekrctb
11e1b22bf5
Move MaximumJudgementOffset to HitObject
...
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
Dean Herbert
88e6db1bea
Merge pull request #21725 from Mogiiii/mania-hidden-configuration
...
Add mania hidden & FadeIn mod configuration
2023-01-18 18:19:14 +09:00
Dean Herbert
70cb23bbc9
Merge branch 'master' into mod-accuracy-challenge
2023-01-17 16:46:54 +09:00
Dean Herbert
eb0f30c641
Use scroll speed localisation in one more usage
2023-01-16 13:28:45 +09:00
Dean Herbert
d19b35bd5f
Rename ambiguous translation keys
2023-01-16 13:18:49 +09:00
ansel
6f84641596
Localise osu!mania settings
2023-01-15 23:30:20 +03:00
Dylan Nantz
e23c565c84
code quality
2023-01-11 14:28:11 -05:00
Dylan Nantz
1f4e0303f7
add mania FadeIn mod configuration
2023-01-11 14:13:29 -05:00
Dan Balasescu
f03677f394
Remove HP drain from mania
2023-01-11 13:01:18 +09:00
Dean Herbert
efded323e4
Rename variables and avoid the need for a property
2023-01-09 16:49:38 +09:00
Dylan Nantz
28bd005c21
Merge branch 'master' of https://github.com/ppy/osu into mania-hidden-configuration
2023-01-06 11:39:50 -05:00
Dylan Nantz
b8fbd68e32
reduce mania hidden mod precision
2023-01-06 11:39:41 -05:00
Dean Herbert
98483d2a1b
Merge pull request #21638 from Mogiiii/touchscreen-control-disable-mouse
...
Disable touchscreen controls responding to mouse in scrolling gamemodes
2023-01-06 20:39:09 +08:00
Dean Herbert
5e9fb1063a
Move judgement text creation to base class and tidy things up
2022-12-24 12:22:36 +08:00
Dean Herbert
03603f8b54
Don't show great or higher judgements when using argon "pro" skin
2022-12-24 03:35:44 +08:00
Dean Herbert
727ac00f6d
Combine base class for JudgementPiece
2022-12-24 03:32:13 +08:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Bartłomiej Dach
0a49c8c5d6
Add missing unsubscriptions in multiple mania components
2022-12-21 20:22:40 +01:00
Dylan Nantz
4a1a023f9e
Code quality improvements
2022-12-20 13:33:33 -05:00
Dylan Nantz
42dbb0bfd0
fix formatting
2022-12-19 19:24:38 -05:00
Dylan Nantz
c200e77994
Add mania hidden mod configuration
2022-12-19 18:31:28 -05:00
Dean Herbert
d6cae991da
Update netstandard2.1
references to net6.0
2022-12-16 17:16:13 +09:00
Dylan Nantz
ee945c9b58
disable mouse input to touchscreen controls
2022-12-14 10:34:21 -05:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
57723107dd
Fix osu!mania hold notes occasionally getting in a visually incorrect hit state
...
To correctly end a mania hold note, `endHold()` needs to be called. This
was not happening in a very specific scenario:
- The hold note's head is not hit
- The user pressed the column's key within the hold note's tail's window,
but does so to hit the next object (a note in proximity to the hold note's tail).
- The hit policy forces a miss on the hold note, but `endHold()` is not called
- `CheckForResult` is not called after this point due to `Judged` being `true`.
Closes #21311 .
2022-11-22 16:15:34 +09:00
Dean Herbert
b404b87f68
Realign white line on argon hold note ends to match hit target
2022-11-21 18:26:53 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
a6165ea78a
Apply nullability to osu!mania skinning classes
2022-11-09 13:58:58 +09:00
Dan Balasescu
37407293aa
Adjust target and hold off mod multipliers
2022-11-01 17:57:20 +09:00
ekrctb
92ab39f5c2
Fix hold note disappear instantly
2022-10-25 19:16:23 +09:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Dean Herbert
b444f0fd0b
Merge pull request #20714 from frenzibyte/improve-flashlight-on-break
...
Improve flashlight display on break periods
2022-10-12 13:10:12 +09:00
Dean Herbert
a5948e7680
Merge pull request #20704 from ekrctb/scrolling-drag-box
...
Anchor editor drag box on time (catch, mania)
2022-10-12 11:48:05 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Dan Balasescu
ac2c986ff5
Merge pull request #20679 from peppy/remove-duplicated-colour
...
Remove duplicated colour in osu!mania argon skin column colouring
2022-10-11 17:44:34 +09:00
Dean Herbert
f41b79688f
Avoid casting by accepting all Playfield
s but throwing on a bad choice
2022-10-11 16:54:41 +09:00
Dean Herbert
f060e6a780
Implement hold "sliding" samples in osu!mania
2022-10-11 16:31:37 +09:00
ekrctb
6ab29a62d0
Anchor drag box on time (catch, mania)
...
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
Dan Balasescu
ed2b39a220
Remove whitespace
2022-10-11 13:53:18 +09:00
Natelytle
cc54fc5c1b
rename method to reflect being a method
2022-10-10 13:52:01 -04:00
Natelytle
430eb44446
slight formatting
2022-10-10 13:45:16 -04:00
Natelytle
32adc1ec14
Fix division by 0
2022-10-10 13:36:52 -04:00
Dean Herbert
0b5f8e1c93
Remove duplicated colour in osu!mania argon skin column colouring
...
There will probably be more change to colours, but let's just fix this
for now.
2022-10-10 13:12:30 +09:00
Dan Balasescu
15a7fb044d
Merge pull request #20600 from peppy/fix-mania-rewinding
...
Fix osu!mania key / stage lighting / explosions not working well with rewind
2022-10-07 21:42:39 +09:00
Dean Herbert
e1e12f41e9
Add more comprehensive inline comment
2022-10-07 21:00:11 +09:00
Dan Balasescu
d63f196626
Merge branch 'master' into fix-mania-rewinding
2022-10-07 20:45:56 +09:00
Dean Herbert
588713497d
Attempt to make hold notes more legible at low background dims
2022-10-07 20:43:26 +09:00
Dean Herbert
589b764b77
Final tweaks because I don't know when to stop
2022-10-07 20:30:38 +09:00
Dean Herbert
d5490523ea
Adjust hold notes further
2022-10-07 20:05:13 +09:00
Dean Herbert
8101eea50d
Fix first glow of key area elements not working due to missing type
2022-10-07 20:05:13 +09:00
Dean Herbert
c518fbf44a
Adjust argon hold bodies to better define away from the stage background
2022-10-07 20:05:13 +09:00
Dean Herbert
08c3f3ae6d
Adjust lighting and timing of key area in general
2022-10-07 20:05:13 +09:00
Dean Herbert
551b7f0d1c
Fix corner radius visible below hit target line
2022-10-07 20:05:13 +09:00
Dean Herbert
e4657a7a3d
Fix argon key area lighting being hidden by other columns in one direction
2022-10-07 20:05:13 +09:00
Dean Herbert
12e9686092
Increase column spacing
2022-10-07 20:05:13 +09:00
Dean Herbert
f9b4f491a6
Increase overall corner radius slightly
2022-10-07 20:05:13 +09:00
Dean Herbert
58eaa18725
Add transparency to column backgrounds
2022-10-07 20:05:13 +09:00
Dan Balasescu
b5746f5f20
Merge pull request #20602 from peppy/mania-fix-object-colouring
...
Fix osu!mania not colours not always updating when switching skins
2022-10-07 19:22:55 +09:00
Dean Herbert
52ad766f86
Remove manual binding of nested objects in DrawableManiaHitObject
...
This is now handled by `Column` itself. Leaving the logic here as well
will cause a circular bindable flow and stack overflow.
2022-10-07 18:25:55 +09:00
Dean Herbert
4b772643e9
Use bindable flow for transfer of accent colour from columns to hit objects
...
This fixes the case where changing a skin during gameplay runtime does
not correctly convey colour information to off-screen `DrawableHitObject`s.
2022-10-07 18:25:08 +09:00
Dean Herbert
42afc8e568
Merge branch 'master' into fix-mania-rewinding
2022-10-07 18:17:19 +09:00
Dan Balasescu
721189b23a
Merge branch 'master' into argon-mania-note
2022-10-07 17:34:11 +09:00