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Remove IContext & add IHasGenerateTicks

This commit is contained in:
OliBomby 2023-04-26 13:10:57 +02:00
parent e27c4dfa10
commit 6c70948681
9 changed files with 37 additions and 147 deletions

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@ -51,8 +51,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
double beatLength;
if (hitObject.HasContext<LegacyContext>())
beatLength = timingPoint.BeatLength * hitObject.GetContext<LegacyContext>().BpmMultiplier;
if (hitObject.LegacyBpmMultiplier.HasValue)
beatLength = timingPoint.BeatLength * hitObject.LegacyBpmMultiplier.Value;
else if (hitObject is IHasSliderVelocity hasSliderVelocity)
beatLength = timingPoint.BeatLength / hasSliderVelocity.SliderVelocity;
else

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@ -15,14 +15,13 @@ using osu.Framework.Caching;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class Slider : OsuHitObject, IHasPathWithRepeats, IHasSliderVelocity
public class Slider : OsuHitObject, IHasPathWithRepeats, IHasSliderVelocity, IHasGenerateTicks
{
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
@ -143,6 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects
set => SliderVelocityBindable.Value = value;
}
public bool GenerateTicks { get; set; }
[JsonIgnore]
public SliderHeadCircle HeadCircle { get; protected set; }
@ -162,10 +163,9 @@ namespace osu.Game.Rulesets.Osu.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * SliderVelocity;
bool generateTicks = !HasContext<LegacyContext>() || GetContext<LegacyContext>().GenerateTicks;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
TickDistance = GenerateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)

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@ -180,8 +180,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
double beatLength;
if (obj.HasContext<LegacyContext>())
beatLength = timingPoint.BeatLength * obj.GetContext<LegacyContext>().BpmMultiplier;
if (obj.LegacyBpmMultiplier.HasValue)
beatLength = timingPoint.BeatLength * obj.LegacyBpmMultiplier.Value;
else if (obj is IHasSliderVelocity hasSliderVelocity)
beatLength = timingPoint.BeatLength / hasSliderVelocity.SliderVelocity;
else

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@ -105,7 +105,11 @@ namespace osu.Game.Beatmaps.Formats
#pragma warning disable 618
if (difficultyControlPoint is LegacyDifficultyControlPoint legacyDifficultyControlPoint)
#pragma warning restore 618
hitObject.SetContext(new LegacyContext(legacyDifficultyControlPoint.BpmMultiplier, legacyDifficultyControlPoint.GenerateTicks));
{
hitObject.LegacyBpmMultiplier = legacyDifficultyControlPoint.BpmMultiplier;
if (hitObject is IHasGenerateTicks hasGenerateTicks)
hasGenerateTicks.GenerateTicks = legacyDifficultyControlPoint.GenerateTicks;
}
if (hitObject is IHasSliderVelocity hasSliderVelocity)
hasSliderVelocity.SliderVelocity = difficultyControlPoint.SliderVelocity;

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@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Context;
namespace osu.Game.Beatmaps.Legacy;
public class LegacyContext : IContext
{
public LegacyContext(double bpmMultiplier, bool generateTicks)
{
BpmMultiplier = bpmMultiplier;
GenerateTicks = generateTicks;
}
/// <summary>
/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
/// DO NOT USE THIS UNLESS 100% SURE.
/// </summary>
public double BpmMultiplier { get; }
/// <summary>
/// Whether or not slider ticks should be generated at this control point.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; }
public IContext Copy()
{
return new LegacyContext(BpmMultiplier, GenerateTicks);
}
}

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@ -1,91 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Context
{
public abstract class ContextContainer
{
/// <summary>
/// The contexts of this container.
/// The objects always have the type of their key.
/// </summary>
private readonly Dictionary<Type, IContext> contexts;
protected ContextContainer()
{
contexts = new Dictionary<Type, IContext>();
}
/// <summary>
/// Checks whether this object has the context with type T.
/// </summary>
/// <typeparam name="T">The type to check the context of.</typeparam>
/// <returns>Whether the context object with type T exists in this object.</returns>
public bool HasContext<T>() where T : IContext
{
return contexts.ContainsKey(typeof(T));
}
/// <summary>
/// Gets the context with type T.
/// </summary>
/// <typeparam name="T">The type to get the context of.</typeparam>
/// <exception cref="KeyNotFoundException">If the context does not exist in this hit object.</exception>
/// <returns>The context object with type T.</returns>
public T GetContext<T>() where T : IContext
{
return (T)contexts[typeof(T)];
}
/// <summary>
/// Tries to get the context with type T.
/// </summary>
/// <param name="context">The found context with type T.</param>
/// <typeparam name="T">The type to get the context of.</typeparam>
/// <returns>Whether the context exists in this object.</returns>
public bool TryGetContext<T>(out T context) where T : IContext
{
if (contexts.TryGetValue(typeof(T), out var context2))
{
context = (T)context2;
return true;
}
context = default!;
return false;
}
/// <summary>
/// Sets the context object of type T.
/// </summary>
/// <typeparam name="T">The context type to set.</typeparam>
/// <param name="context">The context object to store in this object.</param>
public void SetContext<T>(T context) where T : IContext
{
contexts[typeof(T)] = context;
}
/// <summary>
/// Removes the context of type T from this object.
/// </summary>
/// <typeparam name="T">The type to remove the context of.</typeparam>
/// <returns>Whether a context was removed.</returns>
public bool RemoveContext<T>() where T : IContext
{
return RemoveContext(typeof(T));
}
/// <summary>
/// Removes the context of type T from this object.
/// </summary>
/// <param name="t">The type to remove the context of.</param>
/// <returns>Whether a context was removed.</returns>
public bool RemoveContext(Type t)
{
return contexts.Remove(t);
}
}
}

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@ -1,13 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Context;
public interface IContext
{
/// <summary>
/// Makes a deep copy of this context.
/// </summary>
/// <returns>The deep copy of this context.</returns>
public IContext Copy();
}

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@ -16,7 +16,6 @@ using osu.Framework.Lists;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Context;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Objects
/// HitObjects may contain more properties for which you should be checking through the IHas* types.
/// </para>
/// </summary>
public class HitObject : ContextContainer
public class HitObject
{
/// <summary>
/// A small adjustment to the start time of control points to account for rounding/precision errors.
@ -80,6 +79,12 @@ namespace osu.Game.Rulesets.Objects
public SampleControlPoint SampleControlPoint = SampleControlPoint.DEFAULT;
public DifficultyControlPoint DifficultyControlPoint = DifficultyControlPoint.DEFAULT;
/// <summary>
/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
/// DO NOT USE THIS UNLESS 100% SURE.
/// </summary>
public double? LegacyBpmMultiplier { get; set; }
/// <summary>
/// Whether this <see cref="HitObject"/> is in Kiai time.
/// </summary>

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Objects.Types
{
/// <summary>
/// A type of <see cref="HitObject"/> which may or may not generate ticks.
/// </summary>
public interface IHasGenerateTicks
{
/// <summary>
/// Whether or not slider ticks should be generated at this control point.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; set; }
}
}