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Adjust lighting and timing of key area in general
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -65,7 +66,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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Name = "Key gradient",
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Alpha = 0,
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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},
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},
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@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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accentColour = column.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(colour =>
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{
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background.Colour = colour.NewValue.Darken(1f);
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background.Colour = colour.NewValue.Darken(0.2f);
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bottomIcon.Colour = colour.NewValue;
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},
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true);
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@ -180,18 +180,19 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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if (e.Action != column.Action.Value) return false;
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const double lighting_fade_in_duration = 50;
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Color4 lightingColour = accentColour.Value.Lighten(0.9f);
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const double lighting_fade_in_duration = 70;
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Color4 lightingColour = getLightingColour();
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background
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.FadeTo(1, 40).Then()
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.FadeTo(0.8f, 150, Easing.OutQuint);
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.FadeTo(1, lighting_fade_in_duration, Easing.OutQuint)
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.Then()
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.FadeTo(0.6f, 500, Easing.In);
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hitTargetLine.FadeColour(Color4.White, lighting_fade_in_duration, Easing.OutQuint);
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hitTargetLine.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour.Opacity(0.7f),
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Colour = lightingColour.Opacity(0.4f),
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Radius = 20,
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}, lighting_fade_in_duration, Easing.OutQuint);
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@ -210,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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circle.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = lightingColour.Opacity(0.3f),
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Colour = lightingColour.Opacity(0.2f),
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Radius = 60,
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}, lighting_fade_in_duration, Easing.OutQuint);
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}
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@ -222,10 +223,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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if (e.Action != column.Action.Value) return;
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const double lighting_fade_out_duration = 300;
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Color4 lightingColour = accentColour.Value.Lighten(0.9f).Opacity(0);
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const double lighting_fade_out_duration = 800;
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background.FadeTo(0, lighting_fade_out_duration, Easing.OutQuint);
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Color4 lightingColour = getLightingColour().Opacity(0);
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// background fades out faster than lighting elements to give better definition to the player.
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background.FadeTo(0.3f, 50, Easing.OutQuint)
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.Then()
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.FadeOut(lighting_fade_out_duration, Easing.OutQuint);
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topIcon.ScaleTo(1f, 200, Easing.OutQuint);
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topIcon.TransformTo(nameof(EdgeEffect), new EdgeEffectParameters
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@ -255,5 +260,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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}, lighting_fade_out_duration, Easing.OutQuint);
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}
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}
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private Color4 getLightingColour() => Interpolation.ValueAt(0.2f, accentColour.Value, Color4.White, 0, 1);
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}
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}
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