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Change scroll direction logic to not interfere with scale

This commit is contained in:
Dean Herbert 2023-02-10 19:18:17 +09:00
parent 61c968d7f8
commit 5091c50003

View File

@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (bodySprite != null)
{
bodySprite.Origin = Anchor.BottomCentre;
bodySprite.Scale = new Vector2(1, -1);
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y) * -1);
}
if (light != null)
@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (bodySprite != null)
{
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Scale = Vector2.One;
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y));
}
if (light != null)