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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -40,7 +40,11 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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public readonly ColumnHitObjectArea HitObjectArea;
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internal readonly Container BackgroundContainer = new Container { RelativeSizeAxes = Axes.Both };
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internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
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private DrawablePool<PoolableHitExplosion> hitExplosionPool;
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private readonly OrderedHitPolicy hitPolicy;
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public Container UnderlayElements => HitObjectArea.UnderlayElements;
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@ -77,30 +81,30 @@ namespace osu.Game.Rulesets.Mania.UI
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skin.SourceChanged += onSourceChanged;
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onSourceChanged();
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Drawable background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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{
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RelativeSizeAxes = Axes.Both,
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};
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InternalChildren = new[]
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InternalChildren = new Drawable[]
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{
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hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
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sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
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background.CreateProxy(),
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HitObjectArea,
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keyArea = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
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{
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RelativeSizeAxes = Axes.Both,
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},
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background,
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements externally.
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BackgroundContainer,
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TopLevelContainer,
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new ColumnTouchInputArea(this)
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};
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var background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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{
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RelativeSizeAxes = Axes.Both,
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};
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background.ApplyGameWideClock(host);
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keyArea.ApplyGameWideClock(host);
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BackgroundContainer.Add(background);
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TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
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RegisterPool<Note, DrawableNote>(10, 50);
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@ -60,6 +60,7 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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Container columnBackgrounds;
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Container topLevelContainer;
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InternalChildren = new Drawable[]
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@ -77,9 +78,13 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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RelativeSizeAxes = Axes.Both
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},
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columnFlow = new ColumnFlow<Column>(definition)
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columnBackgrounds = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Name = "Column backgrounds",
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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}
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},
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new Container
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{
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@ -98,6 +103,10 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Y,
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}
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},
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columnFlow = new ColumnFlow<Column>(definition)
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{
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RelativeSizeAxes = Axes.Y,
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},
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new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground), _ => null)
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{
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RelativeSizeAxes = Axes.Both
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@ -126,6 +135,7 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
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columnBackgrounds.Add(column.BackgroundContainer.CreateProxy());
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columnFlow.SetContentForColumn(i, column);
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AddNested(column);
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}
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