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Fix hit lighting misalignment on argon skin with upscroll
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@ -43,8 +43,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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largeFaint = new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
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Masking = true,
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@ -78,16 +76,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (direction.NewValue == ScrollingDirection.Up)
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{
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Anchor = Anchor.TopCentre;
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Y = ArgonNotePiece.NOTE_HEIGHT / 2;
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}
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else
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{
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Anchor = Anchor.BottomCentre;
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Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
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}
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Anchor = largeFaint.Anchor = largeFaint.Origin = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Y = direction.NewValue == ScrollingDirection.Up ? ArgonNotePiece.NOTE_HEIGHT / 2 : -ArgonNotePiece.NOTE_HEIGHT / 2;
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}
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public void Animate(JudgementResult result)
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