..
Beatmaps
Add LegacyBeatmapConversionDifficultyInfo abstraction
2023-10-02 16:52:01 +09:00
Configuration
Fix osu!mania scroll speed milliseconds having too much precision
2023-06-06 21:43:56 +09:00
Difficulty
Add method to retrieve legacy score multiplier
2023-10-02 16:52:01 +09:00
Edit
Use a DrawablePool
for mania's beat snap grid
2023-10-10 13:36:31 +09:00
Judgements
Automated pass
2023-06-24 01:00:03 +09:00
MathUtils
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Mods
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Objects
Add barline pooling for mania
2023-08-15 13:33:49 +09:00
Properties
Automated pass
2023-06-24 01:00:03 +09:00
Replays
Use AsNonNull()
instead.
2022-07-02 19:48:32 +08:00
Resources/Testing /Beatmaps
Update convert-samples-expected-conversion.json
2023-04-30 16:04:03 +02:00
Scoring
Adjust mania hit windows with gameplay rate
2023-08-24 11:17:41 +09:00
Skinning
Add minor edge smoothing to fix flickering of barlines
2023-09-26 17:06:52 +09:00
UI
Expose base VisualisationMethod
so we don't need to new
it locally per ruleset
2023-09-01 19:17:53 +09:00
DualStageVariantGenerator.cs
Automated pass
2023-06-24 01:00:03 +09:00
ManiaFilterCriteria.cs
Add LegacyBeatmapConversionDifficultyInfo abstraction
2023-10-02 16:52:01 +09:00
ManiaInputManager.cs
Automated pass
2023-06-24 01:00:03 +09:00
ManiaRuleset.cs
Split legacy scoring attributes into a separate object
2023-09-07 21:10:38 +09:00
ManiaSettingsSubsection.cs
Add color
search alias for colour
settings
2023-09-27 16:29:29 +03:00
ManiaSkinComponentLookup.cs
Add barline pooling for mania
2023-08-15 13:33:49 +09:00
osu.Game.Rulesets.Mania.csproj
Update netstandard2.1
references to net6.0
2022-12-16 17:16:13 +09:00
SingleStageVariantGenerator.cs
Automated pass
2023-06-24 01:00:03 +09:00
VariantMappingGenerator.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00