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make upscroll make sense
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ff26effa29
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@ -30,6 +30,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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container = new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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@ -44,14 +47,23 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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Colour = Colour4.Black,
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Alpha = 0.4f,
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},
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new Circle
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new Container
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{
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CornerRadius = ArgonNotePiece.CORNER_RADIUS,
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Height = 1 - ArgonNotePiece.NOTE_ACCENT_RATIO,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Colour = Colour4.Black,
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Alpha = 0.3f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.Black,
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Alpha = 0.3f,
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}
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}
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},
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},
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}
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@ -67,10 +79,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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container.Anchor = container.Origin =
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direction.NewValue == ScrollingDirection.Down
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? Anchor.BottomCentre
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: Anchor.TopCentre;
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Scale = new osuTK.Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
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}
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}
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}
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@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
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? Anchor.TopCentre
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: Anchor.BottomCentre;
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Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
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}
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private void onAccentChanged(ValueChangedEvent<Color4> accent)
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