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Remove HP drain from mania
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime, 0.5);
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
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@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
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public partial class ManiaHealthProcessor : DrainingHealthProcessor
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{
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/// <inheritdoc/>
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public ManiaHealthProcessor(double drainStartTime, double drainLenience = 0)
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: base(drainStartTime, drainLenience)
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public ManiaHealthProcessor(double drainStartTime)
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: base(drainStartTime, 1.0)
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{
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}
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