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Fix division by 0

This commit is contained in:
Natelytle 2022-10-10 13:36:52 -04:00
parent 9bb4c70393
commit 32adc1ec14

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
scoreAccuracy = customAccuracy;
scoreAccuracy = customAccuracy();
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.
@ -73,6 +73,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
/// <summary>
/// Accuracy used to weight judgements independently from the score's actual accuracy.
/// </summary>
private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
private double customAccuracy()
{
if (totalHits==0)
return 0;
return (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
}
}
}