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rename method to reflect being a method

This commit is contained in:
Natelytle 2022-10-10 13:52:01 -04:00
parent 430eb44446
commit cc54fc5c1b

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
scoreAccuracy = customAccuracy();
scoreAccuracy = calculateCustomAccuracy();
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
/// <summary>
/// Accuracy used to weight judgements independently from the score's actual accuracy.
/// </summary>
private double customAccuracy()
private double calculateCustomAccuracy()
{
if (totalHits == 0)
return 0;