mirror of
https://github.com/ppy/osu.git
synced 2025-03-22 11:27:19 +08:00
Merge branch 'master' into mania-shadow-icon-changes
This commit is contained in:
commit
b5e04791e9
@ -1,7 +1,7 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup Label="C#">
|
||||
<LangVersion>9.0</LangVersion>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.228.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.314.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
@ -139,7 +138,17 @@ namespace osu.Desktop
|
||||
|
||||
desktopWindow.CursorState |= CursorState.Hidden;
|
||||
desktopWindow.Title = Name;
|
||||
desktopWindow.DragDrop += f => fileDrop(new[] { f });
|
||||
desktopWindow.DragDrop += f =>
|
||||
{
|
||||
// on macOS, URL associations are handled via SDL_DROPFILE events.
|
||||
if (f.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal))
|
||||
{
|
||||
HandleLink(f);
|
||||
return;
|
||||
}
|
||||
|
||||
fileDrop(new[] { f });
|
||||
};
|
||||
}
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
|
||||
@ -151,10 +160,6 @@ namespace osu.Desktop
|
||||
{
|
||||
lock (importableFiles)
|
||||
{
|
||||
string firstExtension = Path.GetExtension(filePaths.First());
|
||||
|
||||
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
|
||||
|
||||
importableFiles.AddRange(filePaths);
|
||||
|
||||
Logger.Log($"Adding {filePaths.Length} files for import");
|
||||
|
@ -71,12 +71,23 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
return base.GetDrawableComponent(lookup);
|
||||
}
|
||||
|
||||
private static readonly Color4 colour_special_column = new Color4(169, 106, 255, 255);
|
||||
|
||||
private const int total_colours = 6;
|
||||
|
||||
private static readonly Color4 colour_yellow = new Color4(255, 197, 40, 255);
|
||||
private static readonly Color4 colour_orange = new Color4(252, 109, 1, 255);
|
||||
private static readonly Color4 colour_pink = new Color4(213, 35, 90, 255);
|
||||
private static readonly Color4 colour_purple = new Color4(203, 60, 236, 255);
|
||||
private static readonly Color4 colour_cyan = new Color4(72, 198, 255, 255);
|
||||
private static readonly Color4 colour_green = new Color4(100, 192, 92, 255);
|
||||
|
||||
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
int column = maniaLookup.ColumnIndex ?? 0;
|
||||
var stage = beatmap.GetStageForColumnIndex(column);
|
||||
int columnIndex = maniaLookup.ColumnIndex ?? 0;
|
||||
var stage = beatmap.GetStageForColumnIndex(columnIndex);
|
||||
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
@ -89,53 +100,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(
|
||||
stage.IsSpecialColumn(column) ? 120 : 60
|
||||
stage.IsSpecialColumn(columnIndex) ? 120 : 60
|
||||
));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
|
||||
Color4 colour;
|
||||
|
||||
const int total_colours = 7;
|
||||
|
||||
if (stage.IsSpecialColumn(column))
|
||||
colour = new Color4(159, 101, 255, 255);
|
||||
else
|
||||
{
|
||||
switch (column % total_colours)
|
||||
{
|
||||
case 0:
|
||||
colour = new Color4(240, 216, 0, 255);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
colour = new Color4(240, 101, 0, 255);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
colour = new Color4(240, 0, 130, 255);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
colour = new Color4(192, 0, 240, 255);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
colour = new Color4(0, 96, 240, 255);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
colour = new Color4(0, 226, 240, 255);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
colour = new Color4(0, 240, 96, 255);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
var colour = getColourForLayout(columnIndex, stage);
|
||||
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
|
||||
}
|
||||
@ -143,5 +113,203 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private Color4 getColourForLayout(int columnIndex, StageDefinition stage)
|
||||
{
|
||||
// Account for cases like dual-stage (assume that all stages have the same column count for now).
|
||||
columnIndex %= stage.Columns;
|
||||
|
||||
// For now, these are defined per column count as per https://user-images.githubusercontent.com/50823728/218038463-b450f46c-ef21-4551-b133-f866be59970c.png
|
||||
// See https://github.com/ppy/osu/discussions/21996 for discussion.
|
||||
switch (stage.Columns)
|
||||
{
|
||||
case 1:
|
||||
return colour_yellow;
|
||||
|
||||
case 2:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_green;
|
||||
|
||||
case 1: return colour_cyan;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 3:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_yellow;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 4:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_yellow;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_pink;
|
||||
|
||||
case 3: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 5:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_yellow;
|
||||
|
||||
case 3: return colour_green;
|
||||
|
||||
case 4: return colour_cyan;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 6:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_yellow;
|
||||
|
||||
case 3: return colour_cyan;
|
||||
|
||||
case 4: return colour_purple;
|
||||
|
||||
case 5: return colour_pink;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 7:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_cyan;
|
||||
|
||||
case 2: return colour_pink;
|
||||
|
||||
case 3: return colour_special_column;
|
||||
|
||||
case 4: return colour_green;
|
||||
|
||||
case 5: return colour_cyan;
|
||||
|
||||
case 6: return colour_green;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 8:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_purple;
|
||||
|
||||
case 1: return colour_pink;
|
||||
|
||||
case 2: return colour_orange;
|
||||
|
||||
case 3: return colour_yellow;
|
||||
|
||||
case 4: return colour_yellow;
|
||||
|
||||
case 5: return colour_orange;
|
||||
|
||||
case 6: return colour_pink;
|
||||
|
||||
case 7: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 9:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_purple;
|
||||
|
||||
case 1: return colour_pink;
|
||||
|
||||
case 2: return colour_orange;
|
||||
|
||||
case 3: return colour_yellow;
|
||||
|
||||
case 4: return colour_special_column;
|
||||
|
||||
case 5: return colour_yellow;
|
||||
|
||||
case 6: return colour_orange;
|
||||
|
||||
case 7: return colour_pink;
|
||||
|
||||
case 8: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 10:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_purple;
|
||||
|
||||
case 1: return colour_pink;
|
||||
|
||||
case 2: return colour_orange;
|
||||
|
||||
case 3: return colour_yellow;
|
||||
|
||||
case 4: return colour_cyan;
|
||||
|
||||
case 5: return colour_green;
|
||||
|
||||
case 6: return colour_yellow;
|
||||
|
||||
case 7: return colour_orange;
|
||||
|
||||
case 8: return colour_pink;
|
||||
|
||||
case 9: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
// fallback for unhandled scenarios
|
||||
|
||||
if (stage.IsSpecialColumn(columnIndex))
|
||||
return colour_special_column;
|
||||
|
||||
switch (columnIndex % total_colours)
|
||||
{
|
||||
case 0: return colour_yellow;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_pink;
|
||||
|
||||
case 3: return colour_purple;
|
||||
|
||||
case 4: return colour_cyan;
|
||||
|
||||
case 5: return colour_green;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
using osu.Framework.Graphics.Rendering.Vertices;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Shaders.Types;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -255,15 +256,23 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Source.parts.CopyTo(parts, 0);
|
||||
}
|
||||
|
||||
private IUniformBuffer<CursorTrailParameters> cursorTrailParameters;
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
{
|
||||
base.Draw(renderer);
|
||||
|
||||
vertexBatch ??= renderer.CreateQuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
||||
|
||||
cursorTrailParameters ??= renderer.CreateUniformBuffer<CursorTrailParameters>();
|
||||
cursorTrailParameters.Data = cursorTrailParameters.Data with
|
||||
{
|
||||
FadeClock = time,
|
||||
FadeExponent = fadeExponent
|
||||
};
|
||||
|
||||
shader.Bind();
|
||||
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
||||
shader.GetUniform<float>("g_FadeExponent").UpdateValue(ref fadeExponent);
|
||||
shader.BindUniformBlock("m_CursorTrailParameters", cursorTrailParameters);
|
||||
|
||||
texture.Bind();
|
||||
|
||||
@ -323,6 +332,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBatch?.Dispose();
|
||||
cursorTrailParameters?.Dispose();
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
private record struct CursorTrailParameters
|
||||
{
|
||||
public UniformFloat FadeClock;
|
||||
public UniformFloat FadeExponent;
|
||||
private readonly UniformPadding8 pad1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>click the circles. to the beat.</Description>
|
||||
<LangVersion>10</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Label="Nuget">
|
||||
|
@ -176,6 +176,7 @@ namespace osu.Game.Tests.Resources
|
||||
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
},
|
||||
BeatmapInfo = beatmap,
|
||||
BeatmapHash = beatmap.Hash,
|
||||
Ruleset = beatmap.Ruleset,
|
||||
Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
|
||||
TotalScore = 2845370,
|
||||
|
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore(parent.Get<GameHost>().Renderer));
|
||||
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
|
||||
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer));
|
||||
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer, parent.Get<ShaderManager>()));
|
||||
|
||||
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
|
||||
}
|
||||
@ -156,12 +156,15 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
private class TestShaderManager : ShaderManager
|
||||
{
|
||||
public TestShaderManager(IRenderer renderer)
|
||||
private readonly ShaderManager parentManager;
|
||||
|
||||
public TestShaderManager(IRenderer renderer, ShaderManager parentManager)
|
||||
: base(renderer, new ResourceStore<byte[]>())
|
||||
{
|
||||
this.parentManager = parentManager;
|
||||
}
|
||||
|
||||
public override byte[] LoadRaw(string name) => null;
|
||||
public override byte[] LoadRaw(string name) => parentManager.LoadRaw(name);
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
|
@ -133,6 +133,25 @@ namespace osu.Game.Tests.Skins.IO
|
||||
assertImportedOnce(import1, import2);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestImportExportedNonAsciiSkinFilename() => runSkinTest(async osu =>
|
||||
{
|
||||
MemoryStream exportStream = new MemoryStream();
|
||||
|
||||
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 『1』", "author 1"), "custom.osk"));
|
||||
assertCorrectMetadata(import1, "name 『1』 [custom]", "author 1", osu);
|
||||
|
||||
import1.PerformRead(s =>
|
||||
{
|
||||
new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
|
||||
});
|
||||
|
||||
string exportFilename = import1.GetDisplayString().GetValidFilename();
|
||||
|
||||
var import2 = await loadSkinIntoOsu(osu, new ImportTask(exportStream, $"{exportFilename}.osk"));
|
||||
assertCorrectMetadata(import2, "name 『1』 [custom]", "author 1", osu);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestSameMetadataNameSameFolderName([Values] bool batchImport) => runSkinTest(async osu =>
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
@ -97,15 +98,29 @@ namespace osu.Game.Tests.Visual.Background
|
||||
texelSize = Source.texelSize;
|
||||
}
|
||||
|
||||
private IUniformBuffer<TriangleBorderData>? borderDataBuffer;
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
{
|
||||
TextureShader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
||||
TextureShader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
||||
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
||||
borderDataBuffer.Data = borderDataBuffer.Data with
|
||||
{
|
||||
Thickness = thickness,
|
||||
TexelSize = texelSize
|
||||
};
|
||||
|
||||
TextureShader.BindUniformBlock("m_BorderData", borderDataBuffer);
|
||||
|
||||
base.Draw(renderer);
|
||||
}
|
||||
|
||||
protected override bool CanDrawOpaqueInterior => false;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
borderDataBuffer?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -84,16 +84,80 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
|
||||
clearScores();
|
||||
checkCount(0);
|
||||
checkDisplayedCount(0);
|
||||
|
||||
loadMoreScores(() => beatmapInfo);
|
||||
checkCount(10);
|
||||
importMoreScores(() => beatmapInfo);
|
||||
checkDisplayedCount(10);
|
||||
|
||||
loadMoreScores(() => beatmapInfo);
|
||||
checkCount(20);
|
||||
importMoreScores(() => beatmapInfo);
|
||||
checkDisplayedCount(20);
|
||||
|
||||
clearScores();
|
||||
checkCount(0);
|
||||
checkDisplayedCount(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLocalScoresDisplayOnBeatmapEdit()
|
||||
{
|
||||
BeatmapInfo beatmapInfo = null!;
|
||||
string originalHash = string.Empty;
|
||||
|
||||
AddStep(@"Set scope", () => leaderboard.Scope = BeatmapLeaderboardScope.Local);
|
||||
|
||||
AddStep(@"Import beatmap", () =>
|
||||
{
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
beatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
|
||||
|
||||
leaderboard.BeatmapInfo = beatmapInfo;
|
||||
});
|
||||
|
||||
clearScores();
|
||||
checkDisplayedCount(0);
|
||||
|
||||
AddStep(@"Perform initial save to guarantee stable hash", () =>
|
||||
{
|
||||
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(beatmapInfo).Beatmap;
|
||||
beatmapManager.Save(beatmapInfo, beatmap);
|
||||
|
||||
originalHash = beatmapInfo.Hash;
|
||||
});
|
||||
|
||||
importMoreScores(() => beatmapInfo);
|
||||
|
||||
checkDisplayedCount(10);
|
||||
checkStoredCount(10);
|
||||
|
||||
AddStep(@"Save with changes", () =>
|
||||
{
|
||||
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(beatmapInfo).Beatmap;
|
||||
beatmap.Difficulty.ApproachRate = 12;
|
||||
beatmapManager.Save(beatmapInfo, beatmap);
|
||||
});
|
||||
|
||||
AddAssert("Hash changed", () => beatmapInfo.Hash, () => Is.Not.EqualTo(originalHash));
|
||||
checkDisplayedCount(0);
|
||||
checkStoredCount(10);
|
||||
|
||||
importMoreScores(() => beatmapInfo);
|
||||
importMoreScores(() => beatmapInfo);
|
||||
checkDisplayedCount(20);
|
||||
checkStoredCount(30);
|
||||
|
||||
AddStep(@"Revert changes", () =>
|
||||
{
|
||||
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(beatmapInfo).Beatmap;
|
||||
beatmap.Difficulty.ApproachRate = 8;
|
||||
beatmapManager.Save(beatmapInfo, beatmap);
|
||||
});
|
||||
|
||||
AddAssert("Hash restored", () => beatmapInfo.Hash, () => Is.EqualTo(originalHash));
|
||||
checkDisplayedCount(10);
|
||||
checkStoredCount(30);
|
||||
|
||||
clearScores();
|
||||
checkDisplayedCount(0);
|
||||
checkStoredCount(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -162,9 +226,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
}
|
||||
|
||||
private void loadMoreScores(Func<BeatmapInfo> beatmapInfo)
|
||||
private void importMoreScores(Func<BeatmapInfo> beatmapInfo)
|
||||
{
|
||||
AddStep(@"Load new scores via manager", () =>
|
||||
AddStep(@"Import new scores", () =>
|
||||
{
|
||||
foreach (var score in generateSampleScores(beatmapInfo()))
|
||||
scoreManager.Import(score);
|
||||
@ -176,8 +240,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("Clear all scores", () => scoreManager.Delete());
|
||||
}
|
||||
|
||||
private void checkCount(int expected) =>
|
||||
AddUntilStep("Correct count displayed", () => leaderboard.ChildrenOfType<LeaderboardScore>().Count() == expected);
|
||||
private void checkDisplayedCount(int expected) =>
|
||||
AddUntilStep($"{expected} scores displayed", () => leaderboard.ChildrenOfType<LeaderboardScore>().Count(), () => Is.EqualTo(expected));
|
||||
|
||||
private void checkStoredCount(int expected) =>
|
||||
AddUntilStep($"Total scores stored is {expected}", () => Realm.Run(r => r.All<ScoreInfo>().Count(s => !s.DeletePending)), () => Is.EqualTo(expected));
|
||||
|
||||
private static ScoreInfo[] generateSampleScores(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
@ -210,6 +277,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
},
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
User = new APIUser
|
||||
{
|
||||
Id = 6602580,
|
||||
@ -226,6 +294,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddSeconds(-30),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
User = new APIUser
|
||||
{
|
||||
@ -243,6 +312,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddSeconds(-70),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -261,6 +331,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddMinutes(-40),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -279,6 +350,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddHours(-2),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -297,6 +369,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddHours(-25),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -315,6 +388,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddHours(-50),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -333,6 +407,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddHours(-72),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -351,6 +426,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddMonths(-3),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -369,6 +445,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddYears(-2),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
|
@ -94,6 +94,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
OnlineID = i,
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Accuracy = RNG.NextDouble(),
|
||||
TotalScore = RNG.Next(1, 1000000),
|
||||
MaxCombo = RNG.Next(1, 1000),
|
||||
|
@ -70,8 +70,9 @@ namespace osu.Game.Database
|
||||
/// 23 2022-08-01 Added LastLocalUpdate to BeatmapInfo.
|
||||
/// 24 2022-08-22 Added MaximumStatistics to ScoreInfo.
|
||||
/// 25 2022-09-18 Remove skins to add with new naming.
|
||||
/// 26 2023-02-05 Added BeatmapHash to ScoreInfo.
|
||||
/// </summary>
|
||||
private const int schema_version = 25;
|
||||
private const int schema_version = 26;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
@ -866,6 +867,15 @@ namespace osu.Game.Database
|
||||
// Remove the default skins so they can be added back by SkinManager with updated naming.
|
||||
migration.NewRealm.RemoveRange(migration.NewRealm.All<SkinInfo>().Where(s => s.Protected));
|
||||
break;
|
||||
|
||||
case 26:
|
||||
// Add ScoreInfo.BeatmapHash property to ensure scores correspond to the correct version of beatmap.
|
||||
var scores = migration.NewRealm.All<ScoreInfo>();
|
||||
|
||||
foreach (var score in scores)
|
||||
score.BeatmapHash = score.BeatmapInfo.Hash;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
16
osu.Game/Graphics/Backgrounds/TriangleBorderData.cs
Normal file
16
osu.Game/Graphics/Backgrounds/TriangleBorderData.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using osu.Framework.Graphics.Shaders.Types;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public record struct TriangleBorderData
|
||||
{
|
||||
public UniformFloat Thickness;
|
||||
public UniformFloat TexelSize;
|
||||
private readonly UniformPadding8 pad1;
|
||||
}
|
||||
}
|
@ -252,7 +252,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
|
||||
private class TrianglesDrawNode : DrawNode
|
||||
{
|
||||
private float fill = 1f;
|
||||
private const float fill = 1f;
|
||||
|
||||
protected new Triangles Source => (Triangles)base.Source;
|
||||
|
||||
@ -284,6 +284,8 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
parts.AddRange(Source.parts);
|
||||
}
|
||||
|
||||
private IUniformBuffer<TriangleBorderData> borderDataBuffer;
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
{
|
||||
base.Draw(renderer);
|
||||
@ -294,14 +296,17 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
||||
}
|
||||
|
||||
// Due to triangles having various sizes we would need to set a different "texelSize" value for each of them, which is insanely expensive, thus we should use one single value.
|
||||
// texelSize computed for an average triangle (size 100) will result in big triangles becoming blurry, so we may just use 0 for all of them.
|
||||
// But we still need to specify at least something, because otherwise other shader usages will override this value.
|
||||
float texelSize = 0f;
|
||||
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
||||
borderDataBuffer.Data = borderDataBuffer.Data with
|
||||
{
|
||||
Thickness = fill,
|
||||
// Due to triangles having various sizes we would need to set a different "TexelSize" value for each of them, which is insanely expensive, thus we should use one single value.
|
||||
// TexelSize computed for an average triangle (size 100) will result in big triangles becoming blurry, so we may just use 0 for all of them.
|
||||
TexelSize = 0
|
||||
};
|
||||
|
||||
shader.Bind();
|
||||
shader.GetUniform<float>("thickness").UpdateValue(ref fill);
|
||||
shader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
||||
shader.BindUniformBlock("m_BorderData", borderDataBuffer);
|
||||
|
||||
foreach (TriangleParticle particle in parts)
|
||||
{
|
||||
@ -352,6 +357,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBatch?.Dispose();
|
||||
borderDataBuffer?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -226,6 +226,8 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
parts.AddRange(Source.parts);
|
||||
}
|
||||
|
||||
private IUniformBuffer<TriangleBorderData>? borderDataBuffer;
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
{
|
||||
base.Draw(renderer);
|
||||
@ -239,9 +241,15 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
||||
}
|
||||
|
||||
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
||||
borderDataBuffer.Data = borderDataBuffer.Data with
|
||||
{
|
||||
Thickness = thickness,
|
||||
TexelSize = texelSize
|
||||
};
|
||||
|
||||
shader.Bind();
|
||||
shader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
||||
shader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
||||
shader.BindUniformBlock("m_BorderData", borderDataBuffer);
|
||||
|
||||
Vector2 relativeSize = Vector2.Divide(triangleSize, size);
|
||||
|
||||
@ -289,6 +297,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBatch?.Dispose();
|
||||
borderDataBuffer?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,11 +3,18 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
using osu.Framework.Graphics.Rendering.Vertices;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Shaders.Types;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Graphics.ES30;
|
||||
|
||||
namespace osu.Game.Graphics.Sprites
|
||||
{
|
||||
@ -16,7 +23,7 @@ namespace osu.Game.Graphics.Sprites
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders)
|
||||
{
|
||||
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
|
||||
TextureShader = shaders.Load(@"LogoAnimation", @"LogoAnimation");
|
||||
}
|
||||
|
||||
private float animationProgress;
|
||||
@ -41,11 +48,22 @@ namespace osu.Game.Graphics.Sprites
|
||||
{
|
||||
private LogoAnimation source => (LogoAnimation)Source;
|
||||
|
||||
private readonly Action<TexturedVertex2D> addVertexAction;
|
||||
|
||||
private float progress;
|
||||
|
||||
public LogoAnimationDrawNode(LogoAnimation source)
|
||||
: base(source)
|
||||
{
|
||||
addVertexAction = v =>
|
||||
{
|
||||
animationVertexBatch!.Add(new LogoAnimationVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
Colour = v.Colour,
|
||||
TexturePosition = v.TexturePosition,
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
@ -55,14 +73,62 @@ namespace osu.Game.Graphics.Sprites
|
||||
progress = source.animationProgress;
|
||||
}
|
||||
|
||||
private IUniformBuffer<AnimationData> animationDataBuffer;
|
||||
private IVertexBatch<LogoAnimationVertex> animationVertexBatch;
|
||||
|
||||
protected override void Blit(IRenderer renderer)
|
||||
{
|
||||
TextureShader.GetUniform<float>("progress").UpdateValue(ref progress);
|
||||
if (DrawRectangle.Width == 0 || DrawRectangle.Height == 0)
|
||||
return;
|
||||
|
||||
base.Blit(renderer);
|
||||
animationDataBuffer ??= renderer.CreateUniformBuffer<AnimationData>();
|
||||
animationVertexBatch ??= renderer.CreateQuadBatch<LogoAnimationVertex>(1, 2);
|
||||
|
||||
animationDataBuffer.Data = animationDataBuffer.Data with { Progress = progress };
|
||||
|
||||
TextureShader.BindUniformBlock("m_AnimationData", animationDataBuffer);
|
||||
|
||||
renderer.DrawQuad(
|
||||
Texture,
|
||||
ScreenSpaceDrawQuad,
|
||||
DrawColourInfo.Colour,
|
||||
inflationPercentage: new Vector2(InflationAmount.X / DrawRectangle.Width, InflationAmount.Y / DrawRectangle.Height),
|
||||
textureCoords: TextureCoords,
|
||||
vertexAction: addVertexAction);
|
||||
}
|
||||
|
||||
protected override bool CanDrawOpaqueInterior => false;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
animationDataBuffer?.Dispose();
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
private record struct AnimationData
|
||||
{
|
||||
public UniformFloat Progress;
|
||||
private readonly UniformPadding12 pad1;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct LogoAnimationVertex : IEquatable<LogoAnimationVertex>, IVertex
|
||||
{
|
||||
[VertexMember(2, VertexAttribPointerType.Float)]
|
||||
public Vector2 Position;
|
||||
|
||||
[VertexMember(4, VertexAttribPointerType.Float)]
|
||||
public Color4 Colour;
|
||||
|
||||
[VertexMember(2, VertexAttribPointerType.Float)]
|
||||
public Vector2 TexturePosition;
|
||||
|
||||
public readonly bool Equals(LogoAnimationVertex other) =>
|
||||
Position.Equals(other.Position)
|
||||
&& TexturePosition.Equals(other.TexturePosition)
|
||||
&& Colour.Equals(other.Colour);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
@ -39,7 +40,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = -3 }, // Compensate for scrollbar margin
|
||||
Child = new OsuScrollContainer
|
||||
Child = new SidebarScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
@ -74,5 +75,30 @@ namespace osu.Game.Overlays
|
||||
|
||||
[NotNull]
|
||||
protected virtual Drawable CreateContent() => Empty();
|
||||
|
||||
private partial class SidebarScrollContainer : OsuScrollContainer
|
||||
{
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (e.ScrollDelta.Y > 0 && IsScrolledToStart())
|
||||
return false;
|
||||
|
||||
if (e.ScrollDelta.Y < 0 && IsScrolledToEnd())
|
||||
return false;
|
||||
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (e.Delta.Y > 0 && IsScrolledToStart())
|
||||
return false;
|
||||
|
||||
if (e.Delta.Y < 0 && IsScrolledToEnd())
|
||||
return false;
|
||||
|
||||
return base.OnDragStart(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,15 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Framework.Localisation;
|
||||
@ -52,7 +49,6 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
{
|
||||
private readonly OsuSpriteText valueText;
|
||||
protected readonly LinkFlowContainer DescriptionText;
|
||||
private readonly Box lineBackground;
|
||||
|
||||
public new int Count
|
||||
{
|
||||
@ -63,25 +59,14 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding { Top = 10, Bottom = 20 };
|
||||
Padding = new MarginPadding { Bottom = 20 };
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 2,
|
||||
Child = lineBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = header,
|
||||
@ -91,7 +76,6 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
{
|
||||
Text = "0",
|
||||
Font = OsuFont.GetFont(size: 40, weight: FontWeight.Light),
|
||||
UseFullGlyphHeight = false,
|
||||
},
|
||||
DescriptionText = new LinkFlowContainer(t => t.Font = t.Font.With(size: 14))
|
||||
{
|
||||
@ -101,12 +85,6 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
lineBackground.Colour = colourProvider.Highlight1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Wiki.Markdown
|
||||
{
|
||||
@ -19,24 +20,30 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
||||
{
|
||||
private readonly bool isOutdated;
|
||||
private readonly bool needsCleanup;
|
||||
private readonly bool isStub;
|
||||
|
||||
public WikiNoticeContainer(YamlFrontMatterBlock yamlFrontMatterBlock)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(10);
|
||||
|
||||
foreach (object line in yamlFrontMatterBlock.Lines)
|
||||
{
|
||||
switch (line.ToString())
|
||||
{
|
||||
case "outdated: true":
|
||||
case @"outdated: true":
|
||||
isOutdated = true;
|
||||
break;
|
||||
|
||||
case "needs_cleanup: true":
|
||||
case @"needs_cleanup: true":
|
||||
needsCleanup = true;
|
||||
break;
|
||||
|
||||
case @"stub: true":
|
||||
isStub = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -60,6 +67,14 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
||||
Text = WikiStrings.ShowNeedsCleanupOrRewrite,
|
||||
});
|
||||
}
|
||||
|
||||
if (isStub)
|
||||
{
|
||||
Add(new NoticeBox
|
||||
{
|
||||
Text = WikiStrings.ShowStub,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private partial class NoticeBox : Container
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -9,6 +10,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
using osu.Framework.Graphics.Rendering.Vertices;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Shaders.Types;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
@ -245,6 +247,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
flashlightSmoothness = Source.flashlightSmoothness;
|
||||
}
|
||||
|
||||
private IUniformBuffer<FlashlightParameters>? flashlightParametersBuffer;
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
{
|
||||
base.Draw(renderer);
|
||||
@ -259,12 +263,17 @@ namespace osu.Game.Rulesets.Mods
|
||||
});
|
||||
}
|
||||
|
||||
shader.Bind();
|
||||
flashlightParametersBuffer ??= renderer.CreateUniformBuffer<FlashlightParameters>();
|
||||
flashlightParametersBuffer.Data = flashlightParametersBuffer.Data with
|
||||
{
|
||||
Position = flashlightPosition,
|
||||
Size = flashlightSize,
|
||||
Dim = flashlightDim,
|
||||
Smoothness = flashlightSmoothness
|
||||
};
|
||||
|
||||
shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref flashlightPosition);
|
||||
shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref flashlightSize);
|
||||
shader.GetUniform<float>("flashlightDim").UpdateValue(ref flashlightDim);
|
||||
shader.GetUniform<float>("flashlightSmoothness").UpdateValue(ref flashlightSmoothness);
|
||||
shader.Bind();
|
||||
shader.BindUniformBlock("m_FlashlightParameters", flashlightParametersBuffer);
|
||||
|
||||
renderer.DrawQuad(renderer.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction);
|
||||
|
||||
@ -275,6 +284,17 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
quadBatch?.Dispose();
|
||||
flashlightParametersBuffer?.Dispose();
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
private record struct FlashlightParameters
|
||||
{
|
||||
public UniformVector2 Position;
|
||||
public UniformVector2 Size;
|
||||
public UniformFloat Dim;
|
||||
public UniformFloat Smoothness;
|
||||
private readonly UniformPadding8 pad1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == recorder)
|
||||
return;
|
||||
|
||||
if (value != null && recorder != null)
|
||||
throw new InvalidOperationException("Cannot attach more than one recorder");
|
||||
|
||||
|
@ -123,6 +123,7 @@ namespace osu.Game.Scoring.Legacy
|
||||
// before returning for database import, we must restore the database-sourced BeatmapInfo.
|
||||
// if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception.
|
||||
score.ScoreInfo.BeatmapInfo = workingBeatmap.BeatmapInfo;
|
||||
score.ScoreInfo.BeatmapHash = workingBeatmap.BeatmapInfo.Hash;
|
||||
|
||||
return score;
|
||||
}
|
||||
|
@ -22,6 +22,9 @@ using Realms;
|
||||
|
||||
namespace osu.Game.Scoring
|
||||
{
|
||||
/// <summary>
|
||||
/// A realm model containing metadata for a single score.
|
||||
/// </summary>
|
||||
[ExcludeFromDynamicCompile]
|
||||
[MapTo("Score")]
|
||||
public class ScoreInfo : RealmObject, IHasGuidPrimaryKey, IHasRealmFiles, ISoftDelete, IEquatable<ScoreInfo>, IScoreInfo
|
||||
@ -29,8 +32,19 @@ namespace osu.Game.Scoring
|
||||
[PrimaryKey]
|
||||
public Guid ID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="BeatmapInfo"/> this score was made against.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// When setting this, make sure to also set <see cref="BeatmapHash"/> to allow relational consistency when a beatmap is potentially changed.
|
||||
/// </remarks>
|
||||
public BeatmapInfo BeatmapInfo { get; set; } = null!;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="osu.Game.Beatmaps.BeatmapInfo.Hash"/> at the point in time when the score was set.
|
||||
/// </summary>
|
||||
public string BeatmapHash { get; set; } = string.Empty;
|
||||
|
||||
public RulesetInfo Ruleset { get; set; } = null!;
|
||||
|
||||
public IList<RealmNamedFileUsage> Files { get; } = null!;
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Play
|
||||
Anchor = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
loading = new LoadingLayer(true)
|
||||
loading = new LoadingLayer(dimBackground: true, blockInput: false)
|
||||
}
|
||||
},
|
||||
versionFlow = new FillFlowContainer
|
||||
|
@ -242,7 +242,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
length = value;
|
||||
mask.Width = value * DrawWidth;
|
||||
fill.Width = value * DrawWidth;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -248,6 +248,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// ensure the score is in a consistent state with the current player.
|
||||
Score.ScoreInfo.BeatmapInfo = Beatmap.Value.BeatmapInfo;
|
||||
Score.ScoreInfo.BeatmapHash = Beatmap.Value.BeatmapInfo.Hash;
|
||||
Score.ScoreInfo.Ruleset = ruleset.RulesetInfo;
|
||||
Score.ScoreInfo.Mods = gameplayMods;
|
||||
|
||||
@ -276,7 +277,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
FailOverlay = new FailOverlay
|
||||
{
|
||||
SaveReplay = prepareAndImportScore,
|
||||
SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false),
|
||||
OnRetry = () => Restart(),
|
||||
OnQuit = () => PerformExit(true),
|
||||
},
|
||||
@ -613,6 +614,9 @@ namespace osu.Game.Screens.Play
|
||||
// if an exit has been requested, cancel any pending completion (the user has shown intention to exit).
|
||||
resultsDisplayDelegate?.Cancel();
|
||||
|
||||
// import current score if possible.
|
||||
prepareAndImportScoreAsync();
|
||||
|
||||
// The actual exit is performed if
|
||||
// - the pause / fail dialog was not requested
|
||||
// - the pause / fail dialog was requested but is already displayed (user showing intention to exit).
|
||||
@ -735,14 +739,9 @@ namespace osu.Game.Screens.Play
|
||||
// is no chance that a user could return to the (already completed) Player instance from a child screen.
|
||||
ValidForResume = false;
|
||||
|
||||
// Ensure we are not writing to the replay any more, as we are about to consume and store the score.
|
||||
DrawableRuleset.SetRecordTarget(null);
|
||||
|
||||
if (!Configuration.ShowResults)
|
||||
return;
|
||||
|
||||
prepareScoreForDisplayTask ??= Task.Run(prepareAndImportScore);
|
||||
|
||||
bool storyboardHasOutro = DimmableStoryboard.ContentDisplayed && !DimmableStoryboard.HasStoryboardEnded.Value;
|
||||
|
||||
if (storyboardHasOutro)
|
||||
@ -756,35 +755,6 @@ namespace osu.Game.Screens.Play
|
||||
progressToResults(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronously run score preparation operations (database import, online submission etc.).
|
||||
/// </summary>
|
||||
/// <returns>The final score.</returns>
|
||||
private async Task<ScoreInfo> prepareAndImportScore()
|
||||
{
|
||||
var scoreCopy = Score.DeepClone();
|
||||
|
||||
try
|
||||
{
|
||||
await PrepareScoreForResultsAsync(scoreCopy).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, @"Score preparation failed!");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await ImportScore(scoreCopy).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, @"Score import failed!");
|
||||
}
|
||||
|
||||
return scoreCopy.ScoreInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queue the results screen for display.
|
||||
/// </summary>
|
||||
@ -800,12 +770,25 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
resultsDisplayDelegate = new ScheduledDelegate(() =>
|
||||
{
|
||||
if (prepareScoreForDisplayTask?.IsCompleted != true)
|
||||
if (prepareScoreForDisplayTask == null)
|
||||
{
|
||||
// Try importing score since the task hasn't been invoked yet.
|
||||
prepareAndImportScoreAsync();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!prepareScoreForDisplayTask.IsCompleted)
|
||||
// If the asynchronous preparation has not completed, keep repeating this delegate.
|
||||
return;
|
||||
|
||||
resultsDisplayDelegate?.Cancel();
|
||||
|
||||
if (prepareScoreForDisplayTask.GetResultSafely() == null)
|
||||
{
|
||||
// If score import did not occur, we do not want to show the results screen.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.IsCurrentScreen())
|
||||
// This player instance may already be in the process of exiting.
|
||||
return;
|
||||
@ -816,6 +799,51 @@ namespace osu.Game.Screens.Play
|
||||
Scheduler.Add(resultsDisplayDelegate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asynchronously run score preparation operations (database import, online submission etc.).
|
||||
/// </summary>
|
||||
/// <param name="forceImport">Whether the score should be imported even if non-passing (or the current configuration doesn't allow for it).</param>
|
||||
/// <returns>The final score.</returns>
|
||||
[ItemCanBeNull]
|
||||
private Task<ScoreInfo> prepareAndImportScoreAsync(bool forceImport = false)
|
||||
{
|
||||
// Ensure we are not writing to the replay any more, as we are about to consume and store the score.
|
||||
DrawableRuleset.SetRecordTarget(null);
|
||||
|
||||
if (prepareScoreForDisplayTask != null)
|
||||
return prepareScoreForDisplayTask;
|
||||
|
||||
// We do not want to import the score in cases where we don't show results
|
||||
bool canShowResults = Configuration.ShowResults && ScoreProcessor.HasCompleted.Value && GameplayState.HasPassed;
|
||||
if (!canShowResults && !forceImport)
|
||||
return Task.FromResult<ScoreInfo>(null);
|
||||
|
||||
return prepareScoreForDisplayTask = Task.Run(async () =>
|
||||
{
|
||||
var scoreCopy = Score.DeepClone();
|
||||
|
||||
try
|
||||
{
|
||||
await PrepareScoreForResultsAsync(scoreCopy).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, @"Score preparation failed!");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await ImportScore(scoreCopy).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, @"Score import failed!");
|
||||
}
|
||||
|
||||
return scoreCopy.ScoreInfo;
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
// During pause, allow global volume adjust regardless of settings.
|
||||
|
@ -65,6 +65,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
r.All<ScoreInfo>()
|
||||
.Filter($"{nameof(ScoreInfo.User)}.{nameof(RealmUser.OnlineID)} == $0"
|
||||
+ $" && {nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.ID)} == $1"
|
||||
+ $" && {nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.Hash)} == {nameof(ScoreInfo.BeatmapHash)}"
|
||||
+ $" && {nameof(ScoreInfo.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $2"
|
||||
+ $" && {nameof(ScoreInfo.DeletePending)} == false", api.LocalUser.Value.Id, beatmapInfo.ID, ruleset.Value.ShortName),
|
||||
localScoresChanged);
|
||||
|
@ -191,6 +191,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
scoreSubscription = realm.RegisterForNotifications(r =>
|
||||
r.All<ScoreInfo>().Filter($"{nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.ID)} == $0"
|
||||
+ $" AND {nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.Hash)} == {nameof(ScoreInfo.BeatmapHash)}"
|
||||
+ $" AND {nameof(ScoreInfo.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $1"
|
||||
+ $" AND {nameof(ScoreInfo.DeletePending)} == false"
|
||||
, beatmapInfo.ID, ruleset.Value.ShortName), localScoresChanged);
|
||||
|
@ -101,7 +101,8 @@ namespace osu.Game.Skinning
|
||||
// In both of these cases, the expectation from the user is that the filename or folder name is displayed somewhere to identify the skin.
|
||||
if (archiveName != item.Name
|
||||
// lazer exports use this format
|
||||
&& archiveName != item.GetDisplayString())
|
||||
// GetValidFilename accounts for skins with non-ASCII characters in the name that have been exported by lazer.
|
||||
&& archiveName != item.GetDisplayString().GetValidFilename())
|
||||
item.Name = @$"{item.Name} [{archiveName}]";
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>10</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Nuget">
|
||||
<Title>osu!</Title>
|
||||
@ -35,8 +36,8 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.20.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.228.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.228.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.314.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.320.0" />
|
||||
<PackageReference Include="Sentry" Version="3.28.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
@ -16,6 +16,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.228.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.314.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
x
Reference in New Issue
Block a user