smoogipoo
|
ab8d9be095
|
Move out into a separate method
|
2020-08-25 15:16:41 +09:00 |
|
Bartłomiej Dach
|
7c9fae55ad
|
Hopefully fix off-by-one errors
|
2020-08-22 22:50:58 +02:00 |
|
Bartłomiej Dach
|
5afe9b73d2
|
Fix invalid cref
|
2020-08-22 21:27:08 +02:00 |
|
Bartłomiej Dach
|
a080774799
|
Add xmldoc to taiko difficulty calculation code
|
2020-08-22 19:44:58 +02:00 |
|
Bartłomiej Dach
|
8ace7df0fd
|
Reorder members for better readability
|
2020-08-22 19:34:49 +02:00 |
|
Bartłomiej Dach
|
7e2bef3b9f
|
Split conditional for readability
|
2020-08-22 19:34:49 +02:00 |
|
Bartłomiej Dach
|
bcf3cd5657
|
Remove unnecessary yield iteration
|
2020-08-22 19:34:49 +02:00 |
|
Bartłomiej Dach
|
cb3fef7616
|
Inline same parity penalty
|
2020-08-22 19:34:49 +02:00 |
|
Bartłomiej Dach
|
ec99fcd7ab
|
Avoid passing down rhythm list every time
|
2020-08-22 19:34:49 +02:00 |
|
smoogipoo
|
9fbc5f3aeb
|
Update taiko with legacy colour setters
|
2020-08-22 00:23:08 +09:00 |
|
Bartłomiej Dach
|
27f97973ee
|
Add more proper typing to skills
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
cb5ea6aa9a
|
Generalise p-norm function
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
51d41515ef
|
Simplify expression with ternary
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
c827e21506
|
Extract helper method to reset rhythm strain
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
80e4c15727
|
Use Math.Clamp
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
ce0e5cf9a1
|
Slightly optimise and de-branch rhythm pattern recognition
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
d7ff3d77eb
|
Slightly optimise and de-branch repetition pattern recognition
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
00ae456f08
|
Remove unnecessary null check
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
c6a640db55
|
Remove superfluous IsRepeat field
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
f22050c975
|
Remove unnecessary initialiser
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
ff44437706
|
Extract method for marking cheese
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
292d38362c
|
De-nest cheese detection logic
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
6c759f31f1
|
Add and use limited capacity queue
|
2020-08-18 20:19:58 +02:00 |
|
Bartłomiej Dach
|
9fb494d5d3
|
Eliminate unnecessary loop
|
2020-08-18 17:36:23 +02:00 |
|
Bartłomiej Dach
|
cd2280b5bf
|
Fix cheese indexing bug
|
2020-08-18 17:36:21 +02:00 |
|
smoogipoo
|
8ded5925ff
|
Xmldoc colour strain
|
2020-08-13 13:47:35 +09:00 |
|
smoogipoo
|
5010d2044a
|
Replace IsKat with HitType
|
2020-08-13 01:35:56 +09:00 |
|
smoogipoo
|
d2a03f1146
|
Refactor TaikoDifficultyHitObject
|
2020-08-13 00:59:22 +09:00 |
|
smoogipoo
|
4c00c11541
|
Remove unnecessary change
|
2020-07-29 20:53:14 +09:00 |
|
smoogipoo
|
e09a5ac835
|
Merge branch 'master' into morth-taiko-changes
|
2020-07-29 20:52:54 +09:00 |
|
Bartłomiej Dach
|
8e6a0493b4
|
Adjust InputDrum usage
|
2020-07-26 17:50:25 +02:00 |
|
Bartłomiej Dach
|
648f9204f5
|
Add sample lifetime constraints for taiko
|
2020-07-26 17:50:25 +02:00 |
|
Bartłomiej Dach
|
ea3ef37f9a
|
Add support for indexless mascot texture lookups
|
2020-07-25 12:03:54 +02:00 |
|
Dan Balasescu
|
2997fb3f4e
|
Merge pull request #9635 from peppy/perfect-mod-combo-objects-only
Make perfect mod ignore all non-combo-affecting hitobjects
|
2020-07-23 20:54:39 +09:00 |
|
Dean Herbert
|
2c62b23d85
|
Update naming
|
2020-07-22 19:53:45 +09:00 |
|
Dean Herbert
|
c1442568b9
|
Make perfect mod ignore all non-combo-affecting hitobjects
|
2020-07-21 17:04:45 +09:00 |
|
Dean Herbert
|
648e414c14
|
Update InputHandlers in line with framework changes
|
2020-07-19 11:39:11 +09:00 |
|
smoogipoo
|
fc0f3f9171
|
Fix taiko drumroll bodies behaving badly with edge alphas
|
2020-07-17 16:55:01 +09:00 |
|
smoogipoo
|
c44ac9104f
|
Fix post-merge error
|
2020-07-17 14:19:43 +09:00 |
|
smoogipoo
|
98accf2777
|
Merge branch 'master' into morth-taiko-changes
|
2020-07-17 14:19:32 +09:00 |
|
Dean Herbert
|
5049977395
|
Merge pull request #9578 from smoogipoo/accuracy-based-mania
|
2020-07-16 16:12:48 +09:00 |
|
smoogipoo
|
87713215dc
|
Remove redundant parens
|
2020-07-16 14:30:17 +09:00 |
|
smoogipoo
|
35d6501478
|
Also adjust taiko
|
2020-07-16 14:13:46 +09:00 |
|
smoogipoo
|
dcd345eed9
|
Add a few tests
|
2020-07-16 01:35:38 +09:00 |
|
smoogipoo
|
0ea13dea55
|
Introduce legacy timing point fp errors
|
2020-07-13 17:06:00 +09:00 |
|
smoogipoo
|
352f59942e
|
Fix incorrect time delta in taiko strain
|
2020-07-13 16:50:54 +09:00 |
|
Dean Herbert
|
bd5957bc0a
|
Add dynamic compilation exclusion rules for ruleset types
|
2020-07-10 14:49:44 +09:00 |
|
smoogipoo
|
5db103dc61
|
Improve quality of taiko hit target
|
2020-06-29 14:42:20 +09:00 |
|
Dean Herbert
|
9119f41604
|
Merge branch 'master' into results-screen-statistics-overlapping-transition
|
2020-06-24 18:22:51 +09:00 |
|
Dean Herbert
|
14ad3835ff
|
Update naming
|
2020-06-23 21:27:01 +09:00 |
|
smoogipoo
|
988baad16f
|
Expand statistics to fill more of the screen
|
2020-06-22 19:20:43 +09:00 |
|
smoogipoo
|
261adfc4e6
|
Create a local playable beatmap instead
|
2020-06-22 18:38:41 +09:00 |
|
smoogipoo
|
33fdd7466c
|
Merge branch 'master' into results-screen-statistics-overlapping-transition
|
2020-06-22 15:38:48 +09:00 |
|
Bartłomiej Dach
|
ad85c5f538
|
Add base legacy skin transformer
|
2020-06-21 23:06:55 +02:00 |
|
smoogipoo
|
486b899e8f
|
Rename method
|
2020-06-19 22:11:29 +09:00 |
|
smoogipoo
|
83e6c3efdb
|
Adjust API for returning statistics
|
2020-06-19 20:31:52 +09:00 |
|
smoogipoo
|
68027fcc2c
|
Update with latest changes
|
2020-06-08 16:30:26 +09:00 |
|
Dean Herbert
|
61f906d9c4
|
Fix span piece being incorrect in some drag scenarios
|
2020-06-02 21:02:09 +09:00 |
|
Dean Herbert
|
665530f1c3
|
Remove excess newline
|
2020-06-02 17:22:59 +09:00 |
|
Dean Herbert
|
816f721f3d
|
Move selection blueprint to correct namespace
|
2020-05-30 15:24:44 +09:00 |
|
Dean Herbert
|
b068992a15
|
Add missing licence headers
|
2020-05-29 18:58:34 +09:00 |
|
Dean Herbert
|
e0aae15c0a
|
Hard type incoming ruleset
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
da289c474e
|
Split files out
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
7f8f41715d
|
Remove stray whitespace
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
7b52faa76d
|
Update override
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
3e973c176f
|
Remove unnecessary overrides
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
b2fad91589
|
Add swell and drumroll blueprints
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
dd7dbfd548
|
Rename to IHasDuration
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
534dccc0c3
|
Move sett from EndTime to Duration
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
a953f9e422
|
Add drum roll composition support
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
280b0adb1d
|
Split out IHasPath from IHasCurve to better define hitobjects
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
a2eec5d963
|
Fix strong bindable changes for DrumRolls
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
910326623c
|
Place rim hits using right mosue for now
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
50fcd4149f
|
Support Strong bindable changes
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
4e9631b546
|
Support HitType bindable changes
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
3487c1fd1b
|
Add menus to mark as rim and strong
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
4b1a2b5bc2
|
Fix offsets
|
2020-05-29 16:45:47 +09:00 |
|
Dean Herbert
|
90acba8c36
|
Introduce initial placement blueprint logic
|
2020-05-29 16:45:39 +09:00 |
|
Dean Herbert
|
7d4e60f05e
|
Add basic setup for TaikoHitObjectComposer
|
2020-05-29 16:45:39 +09:00 |
|
smoogipoo
|
bc35bc5efb
|
Merge branch 'master' into applydefaults-cancellation
|
2020-05-25 16:45:30 +09:00 |
|
smoogipoo
|
5852a37eb7
|
Update with latest changes
|
2020-05-24 11:48:56 +09:00 |
|
smoogipoo
|
9461097b00
|
Update with latest changes
|
2020-05-22 20:50:21 +09:00 |
|
smoogipoo
|
d04da46522
|
Merge branch 'master' into morth-taiko-changes
|
2020-05-22 20:48:04 +09:00 |
|
Dean Herbert
|
c0e68f9854
|
Also support taiko drum
|
2020-05-21 11:08:06 +09:00 |
|
Dean Herbert
|
db4e3047dd
|
Add test for final sample output
|
2020-05-19 23:28:13 +09:00 |
|
Dean Herbert
|
e9710b6f83
|
Add taiko type conversion test coverage
|
2020-05-19 09:43:05 +09:00 |
|
Dean Herbert
|
013683c23b
|
Fix taiko rim markers incorrectly playing as whistle samples
|
2020-05-19 00:17:13 +09:00 |
|
smoogipoo
|
1865cd0762
|
Fix possible exceptions in performance calculators
|
2020-05-18 15:10:59 +09:00 |
|
smoogipoo
|
6534510999
|
Use cancellation token in taiko swell/drumroll
|
2020-05-15 19:25:14 +09:00 |
|
smoogipoo
|
98125102a7
|
Add cancellation token support to CreateNestedHitObjects()
|
2020-05-15 18:07:41 +09:00 |
|
Dan Balasescu
|
f761c5e119
|
Merge branch 'master' into reposition-taiko-playfield
|
2020-05-14 19:37:05 +09:00 |
|
smoogipoo
|
4bf5477252
|
Merge branch 'master' into fix-taiko-scroller-time-control
|
2020-05-14 17:04:09 +09:00 |
|
Dean Herbert
|
134a94e86d
|
Rename enum members (no idea what a TaikoDon is)
|
2020-05-14 10:02:47 +09:00 |
|
Dean Herbert
|
9ba1a8af88
|
Fix mascot getting stuck in clear state on rewind
|
2020-05-14 09:44:21 +09:00 |
|
Bartłomiej Dach
|
0933217389
|
Simplify mascot scaling
|
2020-05-13 18:53:47 +02:00 |
|
Dean Herbert
|
6f2cc23a43
|
Merge branch 'master' into taiko-don
|
2020-05-13 19:27:54 +09:00 |
|
Dean Herbert
|
00efeb7cc6
|
Fix spawning too many sprites due to not yet populated sizing
|
2020-05-13 19:19:58 +09:00 |
|
Bartłomiej Dach
|
942cc48e99
|
Improve mascot scaling
|
2020-05-12 20:26:11 +02:00 |
|
Dean Herbert
|
e28e89213f
|
Fix incorrect spawning when scale adjustments are applied to child sprites
|
2020-05-12 16:58:47 +09:00 |
|
Dean Herbert
|
c04f2b0840
|
Reposition taiko playfield to be closer to the top of the screen
|
2020-05-12 15:51:59 +09:00 |
|
Dean Herbert
|
c7d8793c1d
|
Remove unnecessary overlap
|
2020-05-12 15:44:14 +09:00 |
|
Dean Herbert
|
949e17cc0e
|
Rework scroller to support backwards playback
|
2020-05-12 15:23:47 +09:00 |
|
Dean Herbert
|
3b1680583e
|
Fix taiko scroller not following gameplay time
|
2020-05-12 11:31:08 +09:00 |
|
Bartłomiej Dach
|
e5821ff2b2
|
Integrate GameplayBeatmap changes
|
2020-05-11 22:53:05 +02:00 |
|
Dean Herbert
|
77041bdbb5
|
Move implementation to DrawableHit to avoid "breaking" legacy encoding
|
2020-05-11 16:29:50 +09:00 |
|
smoogipoo
|
b0ed39f32b
|
Do not use statics
|
2020-05-11 14:57:47 +09:00 |
|
smoogipoo
|
779af48802
|
Resolve errors + auto-format
|
2020-05-11 14:53:42 +09:00 |
|
smoogipoo
|
d613888803
|
Add initial changes
|
2020-05-11 14:50:02 +09:00 |
|
Craftplacer
|
43342c57b8
|
Fix switch case
... caused by a poor merge
|
2020-05-11 07:13:06 +02:00 |
|
Dan Balasescu
|
d697de29a6
|
Merge branch 'master' into taiko-don
|
2020-05-11 13:24:27 +09:00 |
|
Dean Herbert
|
b4d790c076
|
Fix taiko sample mapping for strong hits
|
2020-05-11 12:53:54 +09:00 |
|
Dean Herbert
|
8243dc239a
|
Merge branch 'master' into taiko-don
|
2020-05-10 22:34:47 +09:00 |
|
Dean Herbert
|
5902cd81a4
|
Move passing transforms to post-load for safety
|
2020-05-10 07:52:54 +09:00 |
|
Dean Herbert
|
3565fe1cb2
|
Fix incorrect passing logic
|
2020-05-10 07:51:39 +09:00 |
|
Dean Herbert
|
115cbf25ae
|
Fix new sprites not getting spawned with correct passing state
|
2020-05-08 19:15:19 +09:00 |
|
Dean Herbert
|
1a31e1f10f
|
Also check for AffectsCombo to avoid too many passing switches
|
2020-05-08 19:13:41 +09:00 |
|
Dean Herbert
|
cea6be5e52
|
Expose as JudgementResult instead of "passing" state
|
2020-05-03 23:55:44 +09:00 |
|
Dean Herbert
|
ff1d63060d
|
Add and consume passing state in GameplayBeatmap
|
2020-05-01 20:08:18 +09:00 |
|
Dean Herbert
|
3033ab80ce
|
Add passing/failing test
|
2020-05-01 19:49:30 +09:00 |
|
Dean Herbert
|
6ff31fb786
|
Fix sizing when gameplay scale is adjusted
|
2020-05-01 19:49:23 +09:00 |
|
Dean Herbert
|
510df8b282
|
Improve tiling logic
|
2020-05-01 19:49:01 +09:00 |
|
Dean Herbert
|
afcb45f28b
|
Move to playfield
|
2020-05-01 19:48:31 +09:00 |
|
Dean Herbert
|
8955b98cbb
|
Add basic taiko scroller implementation
|
2020-05-01 17:56:09 +09:00 |
|
Bartłomiej Dach
|
d021e213b2
|
Reword comment
|
2020-05-01 00:29:03 +02:00 |
|
Bartłomiej Dach
|
1e7b10320f
|
Adjust mascot positioning in playfield layout
|
2020-05-01 00:19:12 +02:00 |
|
Bartłomiej Dach
|
f5526890cc
|
Add comment about animation presence
|
2020-04-30 22:51:22 +02:00 |
|
Bartłomiej Dach
|
db4c8b2ba5
|
Fix transition out of clear state
|
2020-04-30 22:16:25 +02:00 |
|
Bartłomiej Dach
|
5cfc05e12a
|
Ensure correct initial state
|
2020-04-30 22:03:39 +02:00 |
|
Bartłomiej Dach
|
22fde8d2a0
|
Implement partial clear transition logic
|
2020-04-30 21:58:05 +02:00 |
|
Dan Balasescu
|
68efdd145d
|
Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
|
2020-04-30 21:00:41 +09:00 |
|
Dean Herbert
|
d0a8c0fa71
|
Add kiai support to osu!taiko skinned playfields
|
2020-04-30 16:43:00 +09:00 |
|
Dean Herbert
|
48af4d4eb4
|
Fix skinned taiko hit explosions not being removed on rewind
|
2020-04-30 16:18:15 +09:00 |
|
Dean Herbert
|
49a98fde73
|
Move to non-legacy class
|
2020-04-30 09:57:14 +09:00 |
|
Dean Herbert
|
783dc58ef0
|
Move taiko additive blending locally to avoid applying to legacy skins
|
2020-04-30 09:41:56 +09:00 |
|
Bartłomiej Dach
|
b0e97793b6
|
Implement transitions into and from clear state
|
2020-04-30 00:14:27 +02:00 |
|
Bartłomiej Dach
|
0d917ca339
|
Ensure correct behaviour for clear animation
|
2020-04-29 21:52:09 +02:00 |
|
Bartłomiej Dach
|
9d6720e7e6
|
Scope up parameter
|
2020-04-29 21:30:13 +02:00 |
|
Bartłomiej Dach
|
e81d33dcec
|
Refactor mascot animations to split logic paths
|
2020-04-29 21:27:02 +02:00 |
|
Bartłomiej Dach
|
6e2ed0c4f3
|
Refactor mascot to only contain state transitions
|
2020-04-29 20:28:46 +02:00 |
|
Dean Herbert
|
48733a7e2f
|
Change taiko hit explosion animation to match stable for skins
|
2020-04-29 17:53:37 +09:00 |
|
Bartłomiej Dach
|
5f0a4103c2
|
Merge branch 'master' into taiko-don
|
2020-04-28 23:46:42 +02:00 |
|
Dan Balasescu
|
79e1b16119
|
Merge branch 'master' into taiko-explosion-skinning
|
2020-04-28 12:17:09 +09:00 |
|
Dean Herbert
|
84641765c5
|
Adjust exceptions and fix capitalisation
|
2020-04-28 11:08:19 +09:00 |
|
Craftplacer
|
6de6f068fd
|
Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don
|
2020-04-27 23:19:22 +02:00 |
|
Craftplacer
|
74d36cad78
|
Change state variables
|
2020-04-27 23:19:18 +02:00 |
|
Craftplacer
|
96660b2cca
|
Flip frame count check
|
2020-04-27 23:18:40 +02:00 |
|
Craftplacer
|
834eeb6d98
|
Reduce duplicate texture retrieval code
|
2020-04-27 23:18:26 +02:00 |
|
Craftplacer
|
9b3c1e4126
|
Remove unused bindables
|
2020-04-27 23:17:52 +02:00 |
|
Craftplacer
|
5caa4dedc2
|
Update osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2020-04-27 22:27:03 +02:00 |
|
Craftplacer
|
c049302650
|
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2020-04-27 22:23:04 +02:00 |
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Dean Herbert
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be59ee945a
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Add taiko hit explosion skinning support
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2020-04-27 22:36:27 +09:00 |
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Craftplacer
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e8a0b77729
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Merge remote-tracking branch 'upstream/master' into taiko-don
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2020-04-27 12:43:51 +02:00 |
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Dean Herbert
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ca055581af
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Fix taiko hit target alpha on legacy skins
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2020-04-27 18:18:11 +09:00 |
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Dean Herbert
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52cf1e1859
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Fix hit type not being provided and hit time offset not being considered
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2020-04-27 16:48:27 +09:00 |
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Dean Herbert
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b9f28c8373
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Combine hit types and remove old drumroll hits using a more efficient method
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2020-04-27 16:13:28 +09:00 |
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Dean Herbert
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ff736a22dd
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Fix typos in comment
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2020-04-27 14:41:19 +09:00 |
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Dean Herbert
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1cd4fd2ac4
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Merge branch 'master' into taiko-drumroll-party
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2020-04-27 13:27:10 +09:00 |
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smoogipoo
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20ae973e4a
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Use max result instead of GOOD
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2020-04-27 12:29:11 +09:00 |
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smoogipoo
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2630fc1405
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Break instead of return for consistency
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2020-04-27 12:27:43 +09:00 |
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smoogipoo
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7dc090cc24
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Add support for hit explosions
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2020-04-27 12:23:53 +09:00 |
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smoogipoo
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dd36b839b9
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Refactor
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2020-04-27 12:01:31 +09:00 |
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Craftplacer
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e830c7d833
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Merge remote-tracking branch 'upstream/master' into taiko-don
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2020-04-27 02:13:09 +02:00 |
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Craftplacer
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d46643ec52
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Rework special case for strong hits
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2020-04-27 02:10:12 +02:00 |
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Craftplacer
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dc6acf6ec9
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Various code changes, fixes
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2020-04-27 01:40:57 +02:00 |
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Dean Herbert
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4ca7ce7715
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Merge branch 'master' into taiko-barline-skinning
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2020-04-25 18:58:44 +09:00 |
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Tim Oliver
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c1c930c472
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Fixed linting warnings
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2020-04-25 13:47:20 +08:00 |
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Tim Oliver
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2a197db481
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-25 13:31:50 +08:00 |
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Tim Oliver
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3cc0b21eae
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Added more smart checking to removing rewound drumroll hits
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2020-04-25 13:18:02 +08:00 |
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Craftplacer
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364f5bf788
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Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2020-04-24 22:57:23 +02:00 |
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Tim Oliver
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477fe72fcf
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Changed note playback to happen on new result
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2020-04-25 00:15:59 +08:00 |
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Tim Oliver
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2be3a8184d
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Removed modifications to drum roll object
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2020-04-25 00:15:37 +08:00 |
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Dan Balasescu
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b3175f9dfa
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Merge branch 'master' into taiko-playfield-background-skinning
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2020-04-24 19:27:38 +09:00 |
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Dean Herbert
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05b3db0147
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Remove masking
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2020-04-24 16:56:18 +09:00 |
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Craftplacer
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8ae119ab62
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Fix last formatting error
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2020-04-24 08:05:57 +02:00 |
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Craftplacer
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84aa37d7c3
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Fix all local tests
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2020-04-24 07:57:16 +02:00 |
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Craftplacer
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ac44185f09
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Fix formatting
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2020-04-24 07:09:20 +02:00 |
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Craftplacer
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dbf39be607
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Decide on the name "Mascot", add testing, bug fixed, etc.
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2020-04-24 06:59:05 +02:00 |
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Craftplacer
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6de08db653
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Add removed skin component back
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2020-04-24 02:50:47 +02:00 |
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Craftplacer
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bbe831698c
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Remove unused code
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2020-04-24 02:50:33 +02:00 |
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Craftplacer
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608596c3b3
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Rename DefaultTaikoDonTextureAnimation to TaikoDonTextureAnimation
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2020-04-24 02:50:10 +02:00 |
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Tim Oliver
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029d15f2a2
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Fixed syntax warning for playfield children
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2020-04-23 20:14:39 +08:00 |
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Tim Oliver
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1fa3764a1d
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Cleaned up Update method in Taiko Playfield
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2020-04-23 18:26:53 +08:00 |
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Tim Oliver
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c059588a09
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Removed un-needed unproxy method
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2020-04-23 18:26:40 +08:00 |
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Tim Oliver
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dded4f8176
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Fixed syntax warnings in Taiko playfield
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2020-04-23 18:17:31 +08:00 |
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Tim Oliver
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f1ae8af581
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Removed un-needed using directives
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2020-04-23 18:16:05 +08:00 |
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Tim Oliver
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a9897ba627
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Moved proxy behaviour to drumroll container
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2020-04-23 18:15:12 +08:00 |
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Tim Oliver
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b471a240cc
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Fixed merge typo in playfield members
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2020-04-23 16:59:56 +08:00 |
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Dean Herbert
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12f156dcec
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Add taiko barline skinning support
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2020-04-23 14:32:48 +09:00 |
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Dean Herbert
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b4e1ad81d0
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Fix alignment of right half of legacy input drum
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2020-04-23 13:48:08 +09:00 |
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Dean Herbert
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f804be25d1
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Remove incorrect area sizing (now using fillmode / relative instead)
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2020-04-23 13:39:44 +09:00 |
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Dean Herbert
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559487b205
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Move playfield background implementation to its own file
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2020-04-23 13:23:49 +09:00 |
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Dean Herbert
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4032d66959
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Apply same legacy scale adjust logic to TaikoLegacyHitTarget
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2020-04-23 13:17:46 +09:00 |
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Dean Herbert
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61d2580e1c
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Fix gap to left of InputDrum on legacy skins
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2020-04-23 13:07:38 +09:00 |
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Dean Herbert
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2e022fbcb5
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Add comment about padding update computation
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2020-04-23 12:49:53 +09:00 |
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Dean Herbert
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49568a3d56
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Adjust input drum to work with new playfield changes
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2020-04-23 12:49:53 +09:00 |
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Dean Herbert
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37f7e0a734
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Restructure TaikoPlayfield for better skin support
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2020-04-23 12:49:53 +09:00 |
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Dean Herbert
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58bf288595
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Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
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2020-04-23 12:17:52 +09:00 |
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Dean Herbert
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ca56e6c0d2
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Rename taiko HitTarget classes to avoid conflict with mania
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2020-04-23 12:11:30 +09:00 |
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Tim Oliver
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81c51f0661
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-22 23:15:48 +08:00 |
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Tim Oliver
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2600518b1b
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Moved drumroll container and removed rewound notes
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2020-04-22 22:50:00 +08:00 |
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