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mirror of https://github.com/ppy/osu.git synced 2026-05-17 02:22:35 +08:00

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423 Commits

164 changed files with 3591 additions and 1611 deletions
+1 -1
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@@ -12,7 +12,7 @@ install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
- cmd: choco install nvika -y
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.3/CodeFileSanity.exe
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.4/CodeFileSanity.exe
before_build:
- cmd: CodeFileSanity.exe
- cmd: nuget restore -verbosity quiet
+1 -1
View File
@@ -136,7 +136,7 @@
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
+1 -1
View File
@@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.13" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
if (CheckPosition == null) return;
if (timeOffset > 0)
if (timeOffset >= 0)
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
}
@@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
AddNested(getVisualRepresentation?.Invoke(o));
}
protected override bool ProvidesJudgement => false;
protected override void AddNested(DrawableHitObject h)
{
var catchObject = (DrawableCatchHitObject)h;
@@ -24,17 +24,13 @@ namespace osu.Game.Rulesets.Catch.Scoring
switch (obj)
{
case JuiceStream stream:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
foreach (var _ in stream.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
case BananaShower shower:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
case Fruit _:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
@@ -12,7 +12,6 @@ using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
{
public override IReadOnlyList<Type> RequiredTypes => new[]
@@ -6,7 +6,6 @@ using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchPlayer() : base(new CatchRuleset())
@@ -8,7 +8,6 @@ using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchStacker()
@@ -13,7 +13,6 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseCatcherArea : OsuTestCase
{
private RulesetInfo catchRuleset;
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
@@ -16,7 +15,6 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
[Ignore("getting CI working")]
public class TestCaseFruitObjects : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
@@ -8,7 +8,6 @@ using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
@@ -1,11 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[Ignore("getting CI working")]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
+5 -5
View File
@@ -35,10 +35,6 @@ namespace osu.Game.Rulesets.Catch.UI
ScaledContent.AddRange(new Drawable[]
{
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
@@ -49,7 +45,11 @@ namespace osu.Game.Rulesets.Catch.UI
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
}
},
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
});
}
+2 -2
View File
@@ -84,9 +84,9 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
protected override void Update()
protected override void UpdateAfterChildren()
{
base.Update();
base.UpdateAfterChildren();
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
@@ -32,14 +32,30 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_green, Version=1.0.0.0, Culture=neutral, PublicKeyToken=a84b7dcfb1391f7f, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_v2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=8226ea5df37bcae9, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_v2.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1488e028ca7ab535, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.core.1.1.8\lib\net45\SQLitePCLRaw.core.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.provider.e_sqlite3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=9c301db686d0bd12, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.1.8\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections" />
<Reference Include="System.Core" />
@@ -113,11 +129,15 @@
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets'))" />
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>
+8 -1
View File
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.13" targetFramework="net461" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.core" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.linux" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.osx" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.v110_xp" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.provider.e_sqlite3.net45" version="1.1.8" targetFramework="net461" />
</packages>
@@ -1,200 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HitWindows
{
#region Constants
/// <summary>
/// PERFECT hit window at OD = 10.
/// </summary>
private const double perfect_min = 27.8;
/// <summary>
/// PERFECT hit window at OD = 5.
/// </summary>
private const double perfect_mid = 38.8;
/// <summary>
/// PERFECT hit window at OD = 0.
/// </summary>
private const double perfect_max = 44.8;
/// <summary>
/// GREAT hit window at OD = 10.
/// </summary>
private const double great_min = 68;
/// <summary>
/// GREAT hit window at OD = 5.
/// </summary>
private const double great_mid = 98;
/// <summary>
/// GREAT hit window at OD = 0.
/// </summary>
private const double great_max = 128;
/// <summary>
/// GOOD hit window at OD = 10.
/// </summary>
private const double good_min = 134;
/// <summary>
/// GOOD hit window at OD = 5.
/// </summary>
private const double good_mid = 164;
/// <summary>
/// GOOD hit window at OD = 0.
/// </summary>
private const double good_max = 194;
/// <summary>
/// OK hit window at OD = 10.
/// </summary>
private const double ok_min = 194;
/// <summary>
/// OK hit window at OD = 5.
/// </summary>
private const double ok_mid = 224;
/// <summary>
/// OK hit window at OD = 0.
/// </summary>
private const double ok_max = 254;
/// <summary>
/// BAD hit window at OD = 10.
/// </summary>
private const double bad_min = 242;
/// <summary>
/// BAD hit window at OD = 5.
/// </summary>
private const double bad_mid = 272;
/// <summary>
/// BAD hit window at OD = 0.
/// </summary>
private const double bad_max = 302;
/// <summary>
/// MISS hit window at OD = 10.
/// </summary>
private const double miss_min = 316;
/// <summary>
/// MISS hit window at OD = 5.
/// </summary>
private const double miss_mid = 346;
/// <summary>
/// MISS hit window at OD = 0.
/// </summary>
private const double miss_max = 376;
#endregion
/// <summary>
/// Hit window for a PERFECT hit.
/// </summary>
public double Perfect = perfect_mid;
/// <summary>
/// Hit window for a GREAT hit.
/// </summary>
public double Great = great_mid;
/// <summary>
/// Hit window for a GOOD hit.
/// </summary>
public double Good = good_mid;
/// <summary>
/// Hit window for an OK hit.
/// </summary>
public double Ok = ok_mid;
/// <summary>
/// Hit window for a BAD hit.
/// </summary>
public double Bad = bad_mid;
/// <summary>
/// Hit window for a MISS hit.
/// </summary>
public double Miss = miss_mid;
/// <summary>
/// Constructs default hit windows.
/// </summary>
public HitWindows()
{
}
/// <summary>
/// Constructs hit windows by fitting a parameter to a 2-part piecewise linear function for each hit window.
/// </summary>
/// <param name="difficulty">The parameter.</param>
public HitWindows(double difficulty)
{
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, perfect_max, perfect_mid, perfect_min);
Great = BeatmapDifficulty.DifficultyRange(difficulty, great_max, great_mid, great_min);
Good = BeatmapDifficulty.DifficultyRange(difficulty, good_max, good_mid, good_min);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, ok_max, ok_mid, ok_min);
Bad = BeatmapDifficulty.DifficultyRange(difficulty, bad_max, bad_mid, bad_min);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
}
/// <summary>
/// Retrieves the hit result for a time offset.
/// </summary>
/// <param name="hitOffset">The time offset.</param>
/// <returns>The hit result, or null if the time offset results in a miss.</returns>
public HitResult? ResultFor(double hitOffset)
{
if (hitOffset <= Perfect / 2)
return HitResult.Perfect;
if (hitOffset <= Great / 2)
return HitResult.Great;
if (hitOffset <= Good / 2)
return HitResult.Good;
if (hitOffset <= Ok / 2)
return HitResult.Ok;
if (hitOffset <= Bad / 2)
return HitResult.Meh;
return null;
}
/// <summary>
/// Constructs new hit windows which have been multiplied by a value.
/// </summary>
/// <param name="windows">The original hit windows.</param>
/// <param name="value">The value to multiply each hit window by.</param>
public static HitWindows operator *(HitWindows windows, double value)
{
return new HitWindows
{
Perfect = windows.Perfect * value,
Great = windows.Great * value,
Good = windows.Good * value,
Ok = windows.Ok * value,
Bad = windows.Bad * value,
Miss = windows.Miss * value
};
}
/// <summary>
/// Constructs new hit windows which have been divided by a value.
/// </summary>
/// <param name="windows">The original hit windows.</param>
/// <param name="value">The value to divide each hit window by.</param>
public static HitWindows operator /(HitWindows windows, double value)
{
return new HitWindows
{
Perfect = windows.Perfect / value,
Great = windows.Great / value,
Good = windows.Good / value,
Ok = windows.Ok / value,
Bad = windows.Bad / value,
Miss = windows.Miss / value
};
}
}
}
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
@@ -212,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindows.Bad / 2)
if (!HitObject.HitWindows.CanBeHit(timeOffset))
{
AddJudgement(new HoldNoteTailJudgement
{
@@ -224,14 +223,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return;
}
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
AddJudgement(new HoldNoteTailJudgement
{
Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss,
Result = result,
HasBroken = holdNote.hasBroken
});
}
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
@@ -63,17 +62,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindows.Bad / 2)
if (!HitObject.HitWindows.CanBeHit(timeOffset))
AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
return;
}
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss });
AddJudgement(new ManiaJudgement { Result = result });
}
protected override void UpdateState(ArmedState state)
@@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Objects;
@@ -9,5 +11,13 @@ namespace osu.Game.Rulesets.Mania.Objects
public abstract class ManiaHitObject : HitObject, IHasColumn
{
public virtual int Column { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
HitWindows.AllowsPerfect = true;
HitWindows.AllowsOk = true;
}
}
}
-17
View File
@@ -1,11 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Judgements;
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
@@ -13,17 +8,5 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public class Note : ManiaHitObject
{
/// <summary>
/// The key-press hit window for this note.
/// </summary>
[JsonIgnore]
public HitWindows HitWindows { get; protected set; } = new HitWindows();
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
HitWindows = new HitWindows(difficulty.OverallDifficulty);
}
}
}
@@ -9,7 +9,6 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[Ignore("getting CI working")]
public class TestCaseAutoGeneration : OsuTestCase
{
[Test]
@@ -13,7 +13,6 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseManiaHitObjects : OsuTestCase
{
public TestCaseManiaHitObjects()
@@ -8,7 +8,9 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -19,7 +21,6 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseManiaPlayfield : OsuTestCase
{
private const double start_time = 500;
@@ -92,10 +93,17 @@ namespace osu.Game.Rulesets.Mania.Tests
});
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
private void load(RulesetStore rulesets, SettingsStore settings)
{
maniaRuleset = rulesets.GetRuleset(3);
dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
}
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
@@ -1,11 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[Ignore("getting CI working")]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
@@ -32,14 +32,30 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_green, Version=1.0.0.0, Culture=neutral, PublicKeyToken=a84b7dcfb1391f7f, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_v2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=8226ea5df37bcae9, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_v2.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1488e028ca7ab535, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.core.1.1.8\lib\net45\SQLitePCLRaw.core.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.provider.e_sqlite3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=9c301db686d0bd12, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.1.8\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
@@ -60,7 +76,6 @@
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
<Compile Include="Configuration\ManiaConfigManager.cs" />
<Compile Include="MathUtils\FastRandom.cs" />
<Compile Include="Judgements\HitWindows.cs" />
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" />
@@ -145,11 +160,15 @@
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets'))" />
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>
+8 -1
View File
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.13" targetFramework="net461" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.core" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.linux" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.osx" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.v110_xp" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.provider.e_sqlite3.net45" version="1.1.8" targetFramework="net461" />
</packages>
@@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuSliderTailJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}
+9 -6
View File
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
@@ -47,16 +48,20 @@ namespace osu.Game.Rulesets.Osu.Mods
// fade out immediately after fade in.
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
{
circle.FadeOut(fadeOutDuration);
}
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
{
slider.Body.FadeOut(longFadeDuration, Easing.Out);
}
break;
case DrawableSliderTick sliderTick:
// slider ticks fade out over up to one second
var tickFadeOutDuration = Math.Min(sliderTick.HitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
using (sliderTick.BeginAbsoluteSequence(sliderTick.HitObject.StartTime - tickFadeOutDuration, true))
sliderTick.FadeOut(tickFadeOutDuration);
break;
case DrawableSpinner spinner:
@@ -66,9 +71,7 @@ namespace osu.Game.Rulesets.Osu.Mods
spinner.Background.Hide();
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
{
spinner.FadeOut(fadeOutDuration);
}
break;
}
@@ -72,14 +72,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindowFor(HitResult.Meh))
if (!HitObject.HitWindows.CanBeHit(timeOffset))
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
return;
}
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
AddJudgement(new OsuJudgement
{
Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)),
Result = result,
PositionOffset = Vector2.Zero //todo: set to correct value
});
}
@@ -104,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Expire(true);
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
@@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.repeatPoint = repeatPoint;
this.drawableSlider = drawableSlider;
Size = new Vector2(32 * repeatPoint.Scale);
Size = new Vector2(45 * repeatPoint.Scale);
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
@@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.fa_eercast
Icon = FontAwesome.fa_chevron_right
}
};
}
@@ -49,9 +50,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
this.FadeIn(animDuration).ScaleTo(1.2f, animDuration / 2)
.Then()
.ScaleTo(1, animDuration / 2, Easing.Out);
this.Animate(
d => d.FadeIn(animDuration),
d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 4, Easing.OutElasticHalf)
);
}
protected override void UpdateCurrentState(ArmedState state)
@@ -66,11 +68,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
break;
case ArmedState.Hit:
this.FadeOut(animDuration, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, animDuration, Easing.OutQuint);
.ScaleTo(Scale * 1.5f, animDuration, Easing.Out);
break;
}
}
public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 0 ? end : start;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
List<Vector2> curve = drawableSlider.Body.CurrentCurve;
Position = isRepeatAtEnd ? end : start;
if (curve.Count < 2)
return;
int searchStart = isRepeatAtEnd ? curve.Count - 1 : 0;
int direction = isRepeatAtEnd ? -1 : 1;
// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
{
if (curve[i] == Position)
continue;
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
break;
}
}
}
}
@@ -18,14 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
private readonly Slider slider;
public readonly DrawableHitCircle InitialCircle;
private readonly List<Drawable> components = new List<Drawable>();
private readonly Container<DrawableSliderTick> ticks;
private readonly Container<DrawableRepeatPoint> repeatPoints;
public readonly DrawableHitCircle HeadCircle;
public readonly SliderBody Body;
public readonly SliderBall Ball;
@@ -34,6 +29,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
slider = s;
DrawableSliderTail tail;
Container<DrawableSliderTick> ticks;
Container<DrawableRepeatPoint> repeatPoints;
Children = new Drawable[]
{
Body = new SliderBody(s)
@@ -51,42 +50,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true,
Alpha = 0
},
InitialCircle = new DrawableHitCircle(new HitCircle
{
StartTime = s.StartTime,
Position = s.StackedPosition,
IndexInCurrentCombo = s.IndexInCurrentCombo,
Scale = s.Scale,
ComboColour = s.ComboColour,
Samples = s.Samples,
SampleControlPoint = s.SampleControlPoint,
TimePreempt = s.TimePreempt,
TimeFadein = s.TimeFadein,
HitWindow300 = s.HitWindow300,
HitWindow100 = s.HitWindow100,
HitWindow50 = s.HitWindow50
})
HeadCircle = new DrawableHitCircle(s.HeadCircle),
tail = new DrawableSliderTail(s.TailCircle)
};
components.Add(Body);
components.Add(Ball);
AddNested(InitialCircle);
AddNested(HeadCircle);
AddNested(tail);
components.Add(tail);
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{
var spanStartTime = s.StartTime + tick.SpanIndex * s.SpanDuration;
var fadeInTime = spanStartTime + (tick.StartTime - spanStartTime) / 2 - (tick.SpanIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
var fadeOutTime = spanStartTime + s.SpanDuration;
var drawableTick = new DrawableSliderTick(tick)
{
FadeInTime = fadeInTime,
FadeOutTime = fadeOutTime,
Position = tick.Position,
Position = tick.Position
};
ticks.Add(drawableTick);
components.Add(drawableTick);
AddNested(drawableTick);
}
@@ -121,27 +105,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
currentSpan = span;
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!InitialCircle.Judgements.Any(j => j.IsHit))
InitialCircle.Position = slider.Curve.PositionAt(progress);
if (!HeadCircle.IsHit)
HeadCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, span);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (InitialCircle.Judgements.Any(j => j.IsHit))
judgementsHit++;
var judgementsCount = NestedHitObjects.Count;
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount;
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
if (hitFraction == 1 && HeadCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
else if (hitFraction >= 0.5 && HeadCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0)
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
@@ -173,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
public override Quad SelectionQuad => Body.PathDrawQuad;
@@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
{
/// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
/// </summary>
public override bool DisplayJudgement => false;
public bool Tracking { get; set; }
public DrawableSliderTail(HitCircle hitCircle)
: base(hitCircle)
{
AlwaysPresent = true;
RelativeSizeAxes = Axes.Both;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
AddJudgement(new OsuSliderTailJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
}
}
}
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
@@ -12,21 +11,16 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTick : DrawableOsuHitObject
public class DrawableSliderTick : DrawableOsuHitObject, IRequireTracking
{
private readonly SliderTick sliderTick;
public const double ANIM_DURATION = 150;
public double FadeInTime;
public double FadeOutTime;
public bool Tracking;
public bool Tracking { get; set; }
public override bool DisplayJudgement => false;
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
{
this.sliderTick = sliderTick;
Size = new Vector2(16) * sliderTick.Scale;
Masking = true;
@@ -56,13 +50,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
this.Animate(
d => d.FadeIn(animIn),
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
).Then(
d => d.ScaleTo(1, 150, Easing.Out)
d => d.FadeIn(ANIM_DURATION),
d => d.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf)
);
}
@@ -71,15 +61,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
this.Delay(FadeOutTime - sliderTick.StartTime).FadeOut();
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(160)
.FadeColour(Color4.Red, 80);
this.FadeOut(ANIM_DURATION)
.FadeColour(Color4.Red, ANIM_DURATION / 2);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
this.FadeOut(ANIM_DURATION, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
break;
}
}
@@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public interface IRequireTracking
{
/// <summary>
/// Whether the <see cref="DrawableSlider"/> is currently being tracked by the user.
/// </summary>
bool Tracking { get; set; }
}
}
@@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// We want the container to have the same size as the slider,
// and to be positioned such that the slider head is at (0,0).
container.Size = path.Size;
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - CurrentCurve[0]);
container.ForceRedraw();
}
@@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
path.Texture = texture;
}
private readonly List<Vector2> currentCurve = new List<Vector2>();
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
private bool updateSnaking(double p0, double p1)
{
if (SnakedStart == p0 && SnakedEnd == p1) return false;
@@ -156,11 +156,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SnakedStart = p0;
SnakedEnd = p1;
slider.Curve.GetPathToProgress(currentCurve, p0, p1);
slider.Curve.GetPathToProgress(CurrentCurve, p0, p1);
path.ClearVertices();
foreach (Vector2 p in currentCurve)
path.AddVertex(p - currentCurve[0]);
foreach (Vector2 p in CurrentCurve)
path.AddVertex(p - CurrentCurve[0]);
return true;
}
@@ -7,7 +7,6 @@ using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -15,11 +14,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public const double OBJECT_RADIUS = 64;
private const double hittable_range = 300;
public double HitWindow50 = 150;
public double HitWindow100 = 80;
public double HitWindow300 = 30;
public double TimePreempt = 600;
public double TimeFadein = 400;
@@ -45,32 +39,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; }
public double HitWindowFor(HitResult result)
{
switch (result)
{
default:
return hittable_range;
case HitResult.Meh:
return HitWindow50;
case HitResult.Good:
return HitWindow100;
case HitResult.Great:
return HitWindow300;
}
}
public HitResult ScoreResultForOffset(double offset)
{
if (offset < HitWindowFor(HitResult.Great))
return HitResult.Great;
if (offset < HitWindowFor(HitResult.Good))
return HitResult.Good;
if (offset < HitWindowFor(HitResult.Meh))
return HitResult.Meh;
return HitResult.Miss;
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@@ -78,10 +46,6 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 200, 150, 100);
HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 140, 100, 60);
HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 80, 50, 20);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
}
+30
View File
@@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
public double Duration => EndTime - StartTime;
public Vector2 StackedPositionAt(double t) => this.PositionAt(t) + StackOffset;
public override Vector2 EndPosition => this.PositionAt(1);
public SliderCurve Curve { get; } = new SliderCurve();
@@ -80,6 +81,9 @@ namespace osu.Game.Rulesets.Osu.Objects
public double Velocity;
public double TickDistance;
public HitCircle HeadCircle;
public HitCircle TailCircle;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@@ -97,10 +101,35 @@ namespace osu.Game.Rulesets.Osu.Objects
{
base.CreateNestedHitObjects();
createSliderEnds();
createTicks();
createRepeatPoints();
}
private void createSliderEnds()
{
HeadCircle = new HitCircle
{
StartTime = StartTime,
Position = StackedPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour,
Samples = Samples,
SampleControlPoint = SampleControlPoint
};
TailCircle = new HitCircle
{
StartTime = EndTime,
Position = StackedEndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour
};
AddNested(HeadCircle);
AddNested(TailCircle);
}
private void createTicks()
{
if (TickDistance == 0) return;
@@ -137,6 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects
AddNested(new SliderTick
{
SpanIndex = span,
SpanStartTime = spanStartTime,
StartTime = spanStartTime + timeProgress * SpanDuration,
Position = Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
@@ -1,10 +1,30 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderTick : OsuHitObject
{
public int SpanIndex { get; set; }
public double SpanStartTime { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
double offset;
if (SpanIndex > 0)
// Adding 200 to include the offset stable used.
// This is so on repeats ticks don't appear too late to be visually processed by the player.
offset = 200;
else
offset = TimeFadein * 0.66f;
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}
}
}
@@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
protected override void PreprocessHitObjects()
{
foreach (OsuHitObject h in Beatmap.HitObjects)
(h as Slider)?.Curve?.Calculate();
new OsuBeatmapProcessor().PostProcess(Beatmap);
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
@@ -3,7 +3,6 @@
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Game.Rulesets.Osu.Objects;
@@ -95,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
var computeVertex = new Action<double>(t =>
{
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value;
float dist = diff.Length;
if (dist > approxFollowCircleRadius)
@@ -89,20 +89,20 @@ namespace osu.Game.Rulesets.Osu.Replays
double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime;
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
if (h.StartTime - h.HitWindowFor(HitResult.Miss) > endTime + h.HitWindowFor(HitResult.Meh) + 50)
if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
else if (h.StartTime - h.HitWindowFor(HitResult.Meh) > endTime + h.HitWindowFor(HitResult.Meh) + 50)
else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
else if (h.StartTime - h.HitWindowFor(HitResult.Good) > endTime + h.HitWindowFor(HitResult.Good) + 50)
else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Good), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Good), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
}
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
@@ -21,7 +20,6 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseHitCircle : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
@@ -4,12 +4,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseHitCircleHidden : TestCaseHitCircle
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
@@ -1,11 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
+175 -12
View File
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
@@ -16,18 +15,23 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSlider : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SliderBall),
typeof(SliderBody),
typeof(SliderTick),
typeof(DrawableSlider),
typeof(DrawableSliderTick),
typeof(DrawableRepeatPoint),
typeof(DrawableOsuHitObject)
};
@@ -65,8 +69,25 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
AddStep("Perfect Curve", testCurve);
// TODO more curve types?
AddStep("Perfect Curve", () => testPerfect());
AddStep("Perfect Curve 1 Repeat", () => testPerfect(1));
AddStep("Perfect Curve 2 Repeats", () => testPerfect(2));
AddStep("Linear Slider", () => testLinear());
AddStep("Linear Slider 1 Repeat", () => testLinear(1));
AddStep("Linear Slider 2 Repeats", () => testLinear(2));
AddStep("Bezier Slider", () => testBezier());
AddStep("Bezier Slider 1 Repeat", () => testBezier(1));
AddStep("Bezier Slider 2 Repeats", () => testBezier(2));
AddStep("Linear Overlapping", () => testLinearOverlapping());
AddStep("Linear Overlapping 1 Repeat", () => testLinearOverlapping(1));
AddStep("Linear Overlapping 2 Repeats", () => testLinearOverlapping(2));
AddStep("Catmull Slider", () => testCatmull());
AddStep("Catmull Slider 1 Repeat", () => testCatmull(1));
AddStep("Catmull Slider 2 Repeats", () => testCatmull(2));
}
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
@@ -85,10 +106,6 @@ namespace osu.Game.Rulesets.Osu.Tests
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
{
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{
StartTime = Time.Current + 1000,
@@ -101,13 +118,13 @@ namespace osu.Game.Rulesets.Osu.Tests
},
Distance = distance,
RepeatCount = repeats,
RepeatSamples = repeatSamples
RepeatSamples = createEmptySamples(repeats)
};
addSlider(slider, circleSize, speedMultiplier);
}
private void testCurve()
private void testPerfect(int repeats = 0)
{
var slider = new Slider
{
@@ -120,18 +137,137 @@ namespace osu.Game.Rulesets.Osu.Tests
new Vector2(0, 200),
new Vector2(200, 0)
},
Distance = 600
Distance = 600,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
}
private void testLinear(int repeats = 0) => createLinear(repeats);
private void createLinear(int repeats)
{
var slider = new Slider
{
CurveType = CurveType.Linear,
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(-50, 75),
new Vector2(0, 100),
new Vector2(100, -200),
new Vector2(200, 0),
new Vector2(230, 0)
},
Distance = 793.4417,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
}
private void testBezier(int repeats = 0) => createBezier(repeats);
private void createBezier(int repeats)
{
var slider = new Slider
{
CurveType = CurveType.Bezier,
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(-50, 75),
new Vector2(0, 100),
new Vector2(100, -200),
new Vector2(230, 0)
},
Distance = 480,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
}
private void testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
private void createOverlapping(int repeats)
{
var slider = new Slider
{
CurveType = CurveType.Linear,
StartTime = Time.Current + 1000,
Position = new Vector2(0, 0),
ComboColour = Color4.LightSeaGreen,
ControlPoints = new List<Vector2>
{
new Vector2(0, 0),
new Vector2(-200, 0),
new Vector2(0, 0),
new Vector2(0, -200),
new Vector2(-200, -200),
new Vector2(0, -200)
},
Distance = 1000,
RepeatCount = repeats,
RepeatSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
}
private void testCatmull(int repeats = 0) => createCatmull(repeats);
private void createCatmull(int repeats = 0)
{
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-100, 0),
ComboColour = Color4.LightSeaGreen,
CurveType = CurveType.Catmull,
ControlPoints = new List<Vector2>
{
new Vector2(-100, 0),
new Vector2(-50, -50),
new Vector2(50, 50),
new Vector2(100, 0)
},
Distance = 300,
RepeatCount = repeats,
RepeatSamples = repeatSamples
};
addSlider(slider, 3, 1);
}
private List<List<SampleInfo>> createEmptySamples(int repeats)
{
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
return repeatSamples;
}
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
var drawable = new DrawableSlider(slider)
{
@@ -142,7 +278,34 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnJudgement += onJudgement;
Add(drawable);
}
private float judgementOffsetDirection = 1;
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var osuObject = judgedObject as DrawableOsuHitObject;
if (osuObject == null)
return;
OsuSpriteText text;
Add(text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = judgement.IsHit ? "Hit!" : "Miss!",
Colour = judgement.IsHit ? Color4.Green : Color4.Red,
TextSize = 30,
Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
});
text.Delay(150)
.Then().FadeOut(200)
.Then().Expire();
judgementOffsetDirection *= -1;
}
}
}
@@ -4,12 +4,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSliderHidden : TestCaseSlider
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
@@ -17,7 +16,6 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSpinner : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
@@ -4,12 +4,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSpinnerHidden : TestCaseSpinner
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
@@ -33,14 +33,30 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_green, Version=1.0.0.0, Culture=neutral, PublicKeyToken=a84b7dcfb1391f7f, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_v2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=8226ea5df37bcae9, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_v2.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1488e028ca7ab535, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.core.1.1.8\lib\net45\SQLitePCLRaw.core.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.provider.e_sqlite3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=9c301db686d0bd12, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.1.8\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
@@ -51,6 +67,7 @@
<Compile Include="Edit\OsuEditPlayfield.cs" />
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
<Compile Include="Edit\OsuHitObjectComposer.cs" />
<Compile Include="Judgements\OsuSliderTailJudgement.cs" />
<Compile Include="Mods\OsuModAutopilot.cs" />
<Compile Include="Mods\OsuModAutoplay.cs" />
<Compile Include="Mods\OsuModDaycore.cs" />
@@ -71,6 +88,8 @@
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
<Compile Include="Judgements\OsuJudgement.cs" />
<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
<Compile Include="Objects\Drawables\DrawableSliderTail.cs" />
<Compile Include="Objects\Drawables\IRequireTracking.cs" />
<Compile Include="Objects\Drawables\ITrackSnaking.cs" />
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
@@ -149,11 +168,15 @@
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets'))" />
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>
+8 -1
View File
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.13" targetFramework="net461" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.core" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.linux" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.osx" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.v110_xp" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.provider.e_sqlite3.net45" version="1.1.8" targetFramework="net461" />
</packages>
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
@@ -38,30 +37,27 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindowGood)
if (!HitObject.HitWindows.CanBeHit(timeOffset))
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
return;
}
double hitOffset = Math.Abs(timeOffset);
if (hitOffset > HitObject.HitWindowMiss)
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
if (!validKeyPressed)
if (!validKeyPressed || result == HitResult.Miss)
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
else if (hitOffset < HitObject.HitWindowGood)
else
{
AddJudgement(new TaikoJudgement
{
Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good,
Result = result,
Final = !HitObject.IsStrong
});
SecondHitAllowed = true;
}
else
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
}
public override bool OnPressed(TaikoAction action)
@@ -90,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State.Value)
{
case ArmedState.Idle:
this.Delay(HitObject.HitWindowMiss).Expire();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss:
this.FadeOut(100)
-26
View File
@@ -1,35 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class Hit : TaikoHitObject
{
/// <summary>
/// The hit window that results in a "GREAT" hit.
/// </summary>
public double HitWindowGreat = 35;
/// <summary>
/// The hit window that results in a "GOOD" hit.
/// </summary>
public double HitWindowGood = 80;
/// <summary>
/// The hit window that results in a "MISS".
/// </summary>
public double HitWindowMiss = 95;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70);
}
}
}
@@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
bool hitButton = true;
Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
Frames.Add(new ReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, null, null, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(-100000, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, ReplayButtonState.None));
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{
@@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
break;
}
Frames.Add(new ReplayFrame(j, null, null, button));
Frames.Add(new TaikoReplayFrame(j, button));
d = (d + 1) % 4;
if (++count == req)
break;
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
hitButton = !hitButton;
}
}
@@ -107,18 +107,18 @@ namespace osu.Game.Rulesets.Taiko.Replays
button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
}
Frames.Add(new ReplayFrame(h.StartTime, null, null, button));
Frames.Add(new TaikoReplayFrame(h.StartTime, button));
}
else
throw new InvalidOperationException("Unknown hit object type.");
Frames.Add(new ReplayFrame(endTime + KEY_UP_DELAY, null, null, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY, ReplayButtonState.None));
if (i < Beatmap.HitObjects.Count - 1)
{
double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
if (waitTime > endTime)
Frames.Add(new ReplayFrame(waitTime, null, null, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(waitTime, ReplayButtonState.None));
}
hitButton = !hitButton;
@@ -0,0 +1,17 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Taiko.Replays
{
public class TaikoReplayFrame : ReplayFrame
{
public override bool IsImportant => MouseLeft || MouseRight;
public TaikoReplayFrame(double time, ReplayButtonState buttons)
: base(time, null, null, buttons)
{
}
}
}
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
/// <summary>
/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
/// </summary>
protected override bool DefaultFailCondition => Hits == MaxHits && Health.Value <= 0.5;
protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
private double hpIncreaseTick;
private double hpIncreaseGreat;
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -15,7 +14,6 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[Ignore("getting CI working")]
public class TestCaseInputDrum : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
@@ -1,11 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Taiko.Tests
{
[Ignore("getting CI working")]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
@@ -25,7 +25,6 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseTaikoPlayfield : OsuTestCase
{
private const double default_duration = 1000;
@@ -32,14 +32,30 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_green, Version=1.0.0.0, Culture=neutral, PublicKeyToken=a84b7dcfb1391f7f, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_v2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=8226ea5df37bcae9, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_v2.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1488e028ca7ab535, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.core.1.1.8\lib\net45\SQLitePCLRaw.core.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.provider.e_sqlite3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=9c301db686d0bd12, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.1.8\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
@@ -91,6 +107,7 @@
<Compile Include="Replays\TaikoAutoGenerator.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
<Compile Include="Replays\TaikoReplayFrame.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
@@ -129,11 +146,15 @@
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets'))" />
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>
+8 -1
View File
@@ -1,5 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.13" targetFramework="net461" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.core" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.linux" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.osx" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.v110_xp" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.provider.e_sqlite3.net45" version="1.1.8" targetFramework="net461" />
</packages>
+181 -52
View File
@@ -24,19 +24,126 @@ namespace osu.Game.Tests.Beatmaps.IO
public void TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenClosed"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
{
var osu = loadOsu(host);
try
{
loadOszIntoOsu(loadOsu(host));
}
finally
{
host.Exit();
}
}
}
var temp = prepareTempCopy(osz_path);
[Test]
public void TestImportThenDelete()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
{
try
{
var osu = loadOsu(host);
Assert.IsTrue(File.Exists(temp));
var imported = loadOszIntoOsu(osu);
osu.Dependencies.Get<BeatmapManager>().Import(temp);
deleteBeatmapSet(imported, osu);
}
finally
{
host.Exit();
}
}
}
ensureLoaded(osu);
[Test]
public void TestImportThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
{
try
{
var osu = loadOsu(host);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
var imported = loadOszIntoOsu(osu);
var importedSecondTime = loadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
var manager = osu.Dependencies.Get<BeatmapManager>();
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestImportThenImportDifferentHash()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = loadOszIntoOsu(osu);
//var change = manager.QueryBeatmapSets(_ => true).First();
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = loadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestImportThenDeleteThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
{
try
{
var osu = loadOsu(host);
var imported = loadOszIntoOsu(osu);
deleteBeatmapSet(imported, osu);
var importedSecondTime = loadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
}
finally
{
host.Exit();
}
}
}
@@ -45,50 +152,82 @@ namespace osu.Game.Tests.Beatmaps.IO
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
public void TestImportOverIPC()
{
using (HeadlessGameHost host = new HeadlessGameHost("host", true))
using (HeadlessGameHost client = new HeadlessGameHost("client", true))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("host", true))
using (HeadlessGameHost client = new CleanRunHeadlessGameHost("client", true))
{
Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsFalse(client.IsPrimaryInstance);
try
{
Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsFalse(client.IsPrimaryInstance);
var osu = loadOsu(host);
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
Assert.IsTrue(File.Exists(temp));
var importer = new BeatmapIPCChannel(client);
if (!importer.ImportAsync(temp).Wait(10000))
Assert.Fail(@"IPC took too long to send");
var importer = new BeatmapIPCChannel(client);
if (!importer.ImportAsync(temp).Wait(10000))
Assert.Fail(@"IPC took too long to send");
ensureLoaded(osu);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestImportWhenFileOpen()
{
using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
{
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
File.Delete(temp);
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
try
{
var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
File.Delete(temp);
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
}
finally
{
host.Exit();
}
}
}
private BeatmapSetInfo loadOszIntoOsu(OsuGameBase osu)
{
var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
var imported = osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return imported.FirstOrDefault();
}
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
{
var manager = osu.Dependencies.Get<BeatmapManager>();
manager.Delete(imported);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 0);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).ToList().Count == 1);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
}
private string prepareTempCopy(string path)
{
var temp = Path.GetTempFileName();
@@ -99,65 +238,55 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private void ensureLoaded(OsuGameBase osu, int timeout = 60000)
{
IEnumerable<BeatmapSetInfo> resultSets = null;
var store = osu.Dependencies.Get<BeatmapManager>();
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
@"BeatmapSet did not import to the database in allocated time.", timeout);
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitForOrAssert(() => queryBeatmaps().Count() == 12,
@"Beatmaps did not import to the database in allocated time", timeout);
waitForOrAssert(() => queryBeatmapSets().Count() == 1,
@"BeatmapSet did not import to the database in allocated time", timeout);
int countBeatmapSetBeatmaps = 0;
int countBeatmaps = 0;
waitForOrAssert(() =>
(countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
(countBeatmaps = queryBeatmaps().Count()),
(countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
(countBeatmaps = queryBeatmaps().Count()),
$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout);
var set = queryBeatmapSets().First();
foreach (BeatmapInfo b in set.Beatmaps)
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Action waitAction = () => { while (!result()) Thread.Sleep(200); };
Action waitAction = () =>
{
while (!result()) Thread.Sleep(200);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
}
}
@@ -0,0 +1,247 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Online.Chat;
namespace osu.Game.Tests.Chat
{
[TestFixture]
public class MessageFormatterTests
{
[Test]
public void TestBareLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a http://www.basic-link.com/?test=test." });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("http://www.basic-link.com/?test=test", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(36, result.Links[0].Length);
}
[Test]
public void TestMultipleComplexLinks()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a http://test.io/link#fragment. (see https://twitter.com). Also, This string should not be altered. http://example.com/" });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(3, result.Links.Count);
Assert.AreEqual("http://test.io/link#fragment", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(28, result.Links[0].Length);
Assert.AreEqual("https://twitter.com", result.Links[1].Url);
Assert.AreEqual(45, result.Links[1].Index);
Assert.AreEqual(19, result.Links[1].Length);
Assert.AreEqual("http://example.com/", result.Links[2].Url);
Assert.AreEqual(108, result.Links[2].Index);
Assert.AreEqual(19, result.Links[2].Length);
}
[Test]
public void TestAjaxLinks()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "https://twitter.com/#!/hashbanglinks" });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(result.Content, result.Links[0].Url);
Assert.AreEqual(0, result.Links[0].Index);
Assert.AreEqual(36, result.Links[0].Length);
}
[Test]
public void TestUnixHomeLinks()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "http://www.chiark.greenend.org.uk/~sgtatham/putty/" });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(result.Content, result.Links[0].Url);
Assert.AreEqual(0, result.Links[0].Index);
Assert.AreEqual(50, result.Links[0].Length);
}
[Test]
public void TestCaseInsensitiveLinks()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "look: http://puu.sh/7Ggh8xcC6/asf0asd9876.NEF" });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(6, result.Links[0].Index);
Assert.AreEqual(39, result.Links[0].Length);
}
[Test]
public void TestWikiLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [[Wiki Link]]." });
Assert.AreEqual("This is a Wiki Link.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh/wiki/Wiki Link", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(9, result.Links[0].Length);
}
[Test]
public void TestMultiWikiLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [[Wiki Link]] [[Wiki:Link]][[Wiki.Link]]." });
Assert.AreEqual("This is a Wiki Link Wiki:LinkWiki.Link.", result.DisplayContent);
Assert.AreEqual(3, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh/wiki/Wiki Link", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(9, result.Links[0].Length);
Assert.AreEqual("https://osu.ppy.sh/wiki/Wiki:Link", result.Links[1].Url);
Assert.AreEqual(20, result.Links[1].Index);
Assert.AreEqual(9, result.Links[1].Length);
Assert.AreEqual("https://osu.ppy.sh/wiki/Wiki.Link", result.Links[2].Url);
Assert.AreEqual(29, result.Links[2].Index);
Assert.AreEqual(9, result.Links[2].Length);
}
[Test]
public void TestOldFormatLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a (simple test)[https://osu.ppy.sh] of links." });
Assert.AreEqual("This is a simple test of links.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(11, result.Links[0].Length);
}
[Test]
public void TestNewFormatLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh simple test]." });
Assert.AreEqual("This is a simple test.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(11, result.Links[0].Length);
}
[Test]
public void TestMarkdownFormatLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [simple test](https://osu.ppy.sh)." });
Assert.AreEqual("This is a simple test.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(11, result.Links[0].Length);
}
[Test]
public void TestChannelLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is an #english and #japanese." });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(2, result.Links.Count);
Assert.AreEqual("osu://chan/#english", result.Links[0].Url);
Assert.AreEqual("osu://chan/#japanese", result.Links[1].Url);
}
[Test]
public void TestOsuProtocol()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a custom protocol osu://chan/#english." });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("osu://chan/#english", result.Links[0].Url);
Assert.AreEqual(26, result.Links[0].Index);
Assert.AreEqual(19, result.Links[0].Length);
result = MessageFormatter.FormatMessage(new Message { Content = "This is a [custom protocol](osu://chan/#english)." });
Assert.AreEqual("This is a custom protocol.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("osu://chan/#english", result.Links[0].Url);
Assert.AreEqual("#english", result.Links[0].Argument);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(15, result.Links[0].Length);
}
[Test]
public void TestOsuMpProtocol()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "Join my multiplayer game osump://12346." });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("osump://12346", result.Links[0].Url);
Assert.AreEqual(25, result.Links[0].Index);
Assert.AreEqual(13, result.Links[0].Length);
}
[Test]
public void TestRecursiveBreaking()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh [[simple test]]]." });
Assert.AreEqual("This is a [[simple test]].", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(15, result.Links[0].Length);
}
[Test]
public void TestLinkComplex()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [http://www.simple-test.com simple test] with some [traps] and [[wiki links]]. Don't forget to visit https://osu.ppy.sh (now!)[http://google.com]\uD83D\uDE12" });
Assert.AreEqual("This is a simple test with some [traps] and wiki links. Don't forget to visit https://osu.ppy.sh now!\0\0\0", result.DisplayContent);
Assert.AreEqual(5, result.Links.Count);
Link f = result.Links.Find(l => l.Url == "https://osu.ppy.sh/wiki/wiki links");
Assert.AreEqual(44, f.Index);
Assert.AreEqual(10, f.Length);
f = result.Links.Find(l => l.Url == "http://www.simple-test.com");
Assert.AreEqual(10, f.Index);
Assert.AreEqual(11, f.Length);
f = result.Links.Find(l => l.Url == "http://google.com");
Assert.AreEqual(97, f.Index);
Assert.AreEqual(4, f.Length);
f = result.Links.Find(l => l.Url == "https://osu.ppy.sh");
Assert.AreEqual(78, f.Index);
Assert.AreEqual(18, f.Length);
f = result.Links.Find(l => l.Url == "\uD83D\uDE12");
Assert.AreEqual(101, f.Index);
Assert.AreEqual(3, f.Length);
}
[Test]
public void TestEmoji()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "Hello world\uD83D\uDE12<--This is an emoji,There are more:\uD83D\uDE10\uD83D\uDE00,\uD83D\uDE20" });
Assert.AreEqual("Hello world\0\0\0<--This is an emoji,There are more:\0\0\0\0\0\0,\0\0\0", result.DisplayContent);
Assert.AreEqual(result.Links.Count, 4);
Assert.AreEqual(result.Links[0].Index, 11);
Assert.AreEqual(result.Links[1].Index, 49);
Assert.AreEqual(result.Links[2].Index, 52);
Assert.AreEqual(result.Links[3].Index, 56);
Assert.AreEqual(result.Links[0].Url, "\uD83D\uDE12");
Assert.AreEqual(result.Links[1].Url, "\uD83D\uDE10");
Assert.AreEqual(result.Links[2].Url, "\uD83D\uDE00");
Assert.AreEqual(result.Links[3].Url, "\uD83D\uDE20");
}
}
}
+67 -2
View File
@@ -1,21 +1,86 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
[Description("Testing chat api and overlay")]
public class TestCaseChatDisplay : OsuTestCase
{
public TestCaseChatDisplay()
private DummyChatOverlay chat;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load()
{
Add(new ChatOverlay
DummyAPIAccess api;
dependencies.CacheAs<IAPIProvider>(api = new DummyAPIAccess());
Add(chat = new DummyChatOverlay
{
State = Visibility.Visible
});
AddStep("Set Username DummyUser", () => api.LocalUser.Value.Username = "DummyUser");
AddStep("Type \"Hello\"", () => chat.PostMessage("Hello"));
AddStep("Set Long Username", () => api.LocalUser.Value.Username = "Over15LengthUserName");
AddStep("Type \"Over15LengthUserName\"", () => chat.PostMessage("Over15LengthUserName"));
AddStep("Set Wide Username", () => api.LocalUser.Value.Username = "WWWWWWWWWWWWWWW");
AddStep("Type \"Wide!\"", () => chat.PostMessage("Wide!"));
var channel = new Channel
{
Name = "#Dummy",
Topic = "Test Chat",
Type = "Test",
Id = 0
};
channel.AddNewMessages(
new DummyMessage("This message for test from offline."),
new DummyMessage("TestMessage"),
new DummyMessage("TestMessage"),
new DummyMessage("TestMessage")
);
chat.OpenChannel(channel);
}
private class DummyChatOverlay : ChatOverlay
{
public new void PostMessage(string postText) => base.PostMessage(postText);
}
private class DummyMessage : Message
{
private static long messageCounter;
public DummyMessage(string text, string username = null, bool isAction = false, bool isImportant = false, int number = 0)
: base(messageCounter++)
{
Content = text;
IsAction = isAction;
Timestamp = DateTimeOffset.Now;
Sender = new User
{
Username = username ?? $"User {number}",
Id = number,
Colour = isImportant ? "#250cc9" : null,
};
}
}
}
}
+217
View File
@@ -0,0 +1,217 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
using osu.Game.Users;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
{
public class TestCaseChatLink : OsuTestCase
{
private readonly TestChatLineContainer textContainer;
private Color4 linkColour;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ChatLine),
typeof(Message),
typeof(LinkFlowContainer),
typeof(DummyEchoMessage),
typeof(LocalEchoMessage),
typeof(MessageFormatter)
};
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
public TestCaseChatLink()
{
Add(textContainer = new TestChatLineContainer
{
Padding = new MarginPadding { Left = 20, Right = 20 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
linkColour = colours.Blue;
dependencies.Cache(new ChatOverlay
{
AvailableChannels =
{
new Channel { Name = "#english" },
new Channel { Name = "#japanese" }
}
});
testLinksGeneral();
testEcho();
}
private void clear() => AddStep("clear messages", textContainer.Clear);
private void addMessageWithChecks(string text, int linkAmount = 0, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions)
{
int index = textContainer.Count + 1;
var newLine = new ChatLine(new DummyMessage(text, isAction, isImportant, index));
textContainer.Add(newLine);
AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
AddAssert($"msg #{index} has the right action", hasExpectedActions);
AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks);
bool hasExpectedActions()
{
var expectedActionsList = expectedActions.ToList();
if (expectedActionsList.Count != newLine.Message.Links.Count)
return false;
for (int i = 0; i < newLine.Message.Links.Count; i++)
{
var action = newLine.Message.Links[i].Action;
if (action != expectedActions[i]) return false;
}
return true;
}
bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font == "Exo2.0-MediumItalic");
bool isShowingLinks()
{
bool hasBackground = !string.IsNullOrEmpty(newLine.Message.Sender.Colour);
Color4 textColour = isAction && hasBackground ? OsuColour.FromHex(newLine.Message.Sender.Colour) : Color4.White;
var linkCompilers = newLine.ContentFlow.Where(d => d is DrawableLinkCompiler).ToList();
var linkSprites = linkCompilers.SelectMany(comp => ((DrawableLinkCompiler)comp).Parts);
return linkSprites.All(d => d.Colour == linkColour)
&& newLine.ContentFlow.Except(linkSprites.Concat(linkCompilers)).All(d => d.Colour == textColour);
}
}
private void testLinksGeneral()
{
addMessageWithChecks("test!");
addMessageWithChecks("osu.ppy.sh!");
addMessageWithChecks("https://osu.ppy.sh!", 1, expectedActions: LinkAction.External);
addMessageWithChecks("00:12:345 (1,2) - Test?", 1, expectedActions: LinkAction.OpenEditorTimestamp);
addMessageWithChecks("Wiki link for tasty [[Performance Points]]", 1, expectedActions: LinkAction.External);
addMessageWithChecks("(osu forums)[https://osu.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[https://osu.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[osu forums](https://osu.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[https://osu.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External);
addMessageWithChecks("is now listening to [https://osu.ppy.sh/s/93523 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmapSet);
addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3,
expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
// note that there's 0 links here (they get removed if a channel is not found)
addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
addMessageWithChecks("I am important!", 0, false, true);
addMessageWithChecks("feels important", 0, true, true);
addMessageWithChecks("likes to post this [https://osu.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
addMessageWithChecks("Join my multiplayer game osump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [#english](osu://chan/#english).", 1, expectedActions: LinkAction.OpenChannel);
addMessageWithChecks("Join my osu://chan/#english.", 1, expectedActions: LinkAction.OpenChannel);
addMessageWithChecks("Join my #english or #japanese channels.", 2, expectedActions: new[] { LinkAction.OpenChannel, LinkAction.OpenChannel });
addMessageWithChecks("Join my #english or #nonexistent #hashtag channels.", 1, expectedActions: LinkAction.OpenChannel);
}
private void testEcho()
{
int echoCounter = 0;
addEchoWithWait("sent!", "received!");
addEchoWithWait("https://osu.ppy.sh/home", null, 500);
addEchoWithWait("[https://osu.ppy.sh/forum let's try multiple words too!]");
addEchoWithWait("(long loading times! clickable while loading?)[https://osu.ppy.sh/home]", null, 5000);
void addEchoWithWait(string text, string completeText = null, double delay = 250)
{
var newLine = new ChatLine(new DummyEchoMessage(text));
AddStep($"send msg #{++echoCounter} after {delay}ms", () =>
{
textContainer.Add(newLine);
Scheduler.AddDelayed(() => newLine.Message = new DummyMessage(completeText ?? text), delay);
});
AddUntilStep(() => textContainer.All(line => line.Message is DummyMessage), $"wait for msg #{echoCounter}");
}
}
private class DummyEchoMessage : LocalEchoMessage
{
public DummyEchoMessage(string text)
{
Content = text;
Timestamp = DateTimeOffset.Now;
Sender = DummyMessage.TEST_SENDER;
}
}
private class DummyMessage : Message
{
private static long messageCounter;
internal static readonly User TEST_SENDER_BACKGROUND = new User
{
Username = @"i-am-important",
Id = 42,
Colour = "#250cc9",
};
internal static readonly User TEST_SENDER = new User
{
Username = @"Somebody",
Id = 1,
};
public new DateTimeOffset Timestamp = DateTimeOffset.Now;
public DummyMessage(string text, bool isAction = false, bool isImportant = false, int number = 0)
: base(messageCounter++)
{
Content = text;
IsAction = isAction;
Sender = new User
{
Username = $"User {number}",
Id = number,
Colour = isImportant ? "#250cc9" : null,
};
}
}
private class TestChatLineContainer : FillFlowContainer<ChatLine>
{
protected override int Compare(Drawable x, Drawable y)
{
var xC = (ChatLine)x;
var yC = (ChatLine)y;
return xC.Message.CompareTo(yC.Message);
}
}
}
}
@@ -63,8 +63,8 @@ namespace osu.Game.Tests.Visual
{
Value = new[]
{
new User { GlobalRank = 1355 },
new User { GlobalRank = 8756 },
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 1355 } } },
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 8756 } } },
},
},
}),
@@ -99,10 +99,10 @@ namespace osu.Game.Tests.Visual
},
Participants =
{
Value = new[]
Value = new[]
{
new User { GlobalRank = 578975 },
new User { GlobalRank = 24554 },
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 578975 } } },
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24554 } } },
},
},
}),
@@ -116,8 +116,8 @@ namespace osu.Game.Tests.Visual
AddStep(@"change beatmap", () => first.Room.Beatmap.Value = null);
AddStep(@"change participants", () => first.Room.Participants.Value = new[]
{
new User { GlobalRank = 1254 },
new User { GlobalRank = 123189 },
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 1254 } } },
new User { Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 123189 } } },
});
}
@@ -8,6 +8,8 @@ using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
@@ -35,9 +37,9 @@ namespace osu.Game.Tests.Visual
new SelectionLayer(playfield)
};
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }));
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }));
playfield.Add(new DrawableSlider(new Slider
var hitCircle1 = new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f };
var hitCircle2 = new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f };
var slider = new Slider
{
ControlPoints = new List<Vector2>
{
@@ -48,8 +50,16 @@ namespace osu.Game.Tests.Visual
Position = new Vector2(128, 256),
Velocity = 1,
TickDistance = 100,
Scale = 0.5f
}));
Scale = 0.5f,
};
hitCircle1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
hitCircle2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
playfield.Add(new DrawableHitCircle(hitCircle1));
playfield.Add(new DrawableHitCircle(hitCircle2));
playfield.Add(new DrawableSlider(slider));
}
}
}
@@ -63,12 +63,10 @@ namespace osu.Game.Tests.Visual
var storage = new TestStorage(@"TestCasePlaySongSelect");
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext();
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
OsuDbContext contextFactory() => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
dependencies.Cache(rulesets = new RulesetStore(factory));
dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null)
{
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
});
+4 -4
View File
@@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual
{
Statistics = new UserStatistics
{
Rank = 123456,
Ranks = new UserStatistics.UserRanks { Global = 123456 },
PP = 12345,
}
};
@@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
{
Statistics = new UserStatistics
{
Rank = 89000,
Ranks = new UserStatistics.UserRanks { Global = 89000 },
PP = 12345,
},
RankHistory = new User.RankHistoryData
@@ -93,7 +93,7 @@ namespace osu.Game.Tests.Visual
{
Statistics = new UserStatistics
{
Rank = 89000,
Ranks = new UserStatistics.UserRanks { Global = 89000 },
PP = 12345,
},
RankHistory = new User.RankHistoryData
@@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual
{
Statistics = new UserStatistics
{
Rank = 12000,
Ranks = new UserStatistics.UserRanks { Global = 12000 },
PP = 12345,
},
RankHistory = new User.RankHistoryData
@@ -4,7 +4,7 @@
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.ReplaySettings;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Tests.Visual
{
@@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual
{
ExampleContainer container;
Add(new ReplaySettingsOverlay
Add(new PlayerSettingsOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
@@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
Text = @"Button",
}));
AddStep(@"Add checkbox", () => container.Add(new ReplayCheckbox
AddStep(@"Add checkbox", () => container.Add(new PlayerCheckbox
{
LabelText = "Checkbox",
}));
@@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual
}));
}
private class ExampleContainer : ReplayGroup
private class ExampleContainer : PlayerSettingsGroup
{
protected override string Title => @"example";
}
+11 -11
View File
@@ -54,12 +54,12 @@ namespace osu.Game.Tests.Visual
{
Value = new[]
{
new User { Username = @"flyte", Id = 3103765, GlobalRank = 1425 },
new User { Username = @"Cookiezi", Id = 124493, GlobalRank = 5466 },
new User { Username = @"Angelsim", Id = 1777162, GlobalRank = 2873 },
new User { Username = @"Rafis", Id = 2558286, GlobalRank = 4687 },
new User { Username = @"hvick225", Id = 50265, GlobalRank = 3258 },
new User { Username = @"peppy", Id = 2, GlobalRank = 6251 }
new User { Username = @"flyte", Id = 3103765, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 142 } } },
new User { Username = @"Cookiezi", Id = 124493, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 546 } } },
new User { Username = @"Angelsim", Id = 1777162, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 287 } } },
new User { Username = @"Rafis", Id = 2558286, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 468 } } },
new User { Username = @"hvick225", Id = 50265, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 325 } } },
new User { Username = @"peppy", Id = 2, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 625 } } },
}
}
};
@@ -80,8 +80,8 @@ namespace osu.Game.Tests.Visual
AddStep(@"change max participants", () => room.MaxParticipants.Value = null);
AddStep(@"change participants", () => room.Participants.Value = new[]
{
new User { Username = @"filsdelama", Id = 2831793, GlobalRank = 8542 },
new User { Username = @"_index", Id = 652457, GlobalRank = 15024 }
new User { Username = @"filsdelama", Id = 2831793, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 854 } } },
new User { Username = @"_index", Id = 652457, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 150 } } }
});
AddStep(@"change room", () =>
@@ -121,9 +121,9 @@ namespace osu.Game.Tests.Visual
{
Value = new[]
{
new User { Username = @"Angelsim", Id = 1777162, GlobalRank = 4 },
new User { Username = @"HappyStick", Id = 256802, GlobalRank = 752 },
new User { Username = @"-Konpaku-", Id = 2258797, GlobalRank = 571 }
new User { Username = @"Angelsim", Id = 1777162, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 4 } } },
new User { Username = @"HappyStick", Id = 256802, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 752 } } },
new User { Username = @"-Konpaku-", Id = 2258797, Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 571 } } }
}
}
};
+2 -3
View File
@@ -42,11 +42,10 @@ namespace osu.Game.Tests.Visual
LastVisit = DateTimeOffset.Now,
Age = 1,
ProfileOrder = new[] { "me" },
CountryRank = 1,
Statistics = new UserStatistics
{
Rank = 2148,
PP = 4567.89m
Ranks = new UserStatistics.UserRanks { Global = 2148, Country = 1 },
PP = 4567.89m,
},
RankHistory = new User.RankHistoryData
{
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
@@ -16,7 +15,6 @@ using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual
{
[Ignore("CI regularly hangs on this TestCase...")]
public class TestCaseWaveform : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
+30 -1
View File
@@ -33,14 +33,30 @@
<Reference Include="DeepEqual, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(SolutionDir)\packages\DeepEqual.1.6.0.0\lib\net40\DeepEqual.dll</HintPath>
</Reference>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.13\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_green, Version=1.0.0.0, Culture=neutral, PublicKeyToken=a84b7dcfb1391f7f, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_green.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.batteries_v2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=8226ea5df37bcae9, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.bundle_green.1.1.8\lib\net45\SQLitePCLRaw.batteries_v2.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1488e028ca7ab535, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.core.1.1.8\lib\net45\SQLitePCLRaw.core.dll</HintPath>
</Reference>
<Reference Include="SQLitePCLRaw.provider.e_sqlite3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=9c301db686d0bd12, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SQLitePCLRaw.provider.e_sqlite3.net45.1.1.8\lib\net45\SQLitePCLRaw.provider.e_sqlite3.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.ValueTuple, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
<HintPath>$(SolutionDir)\packages\System.ValueTuple.4.4.0\lib\net461\System.ValueTuple.dll</HintPath>
@@ -90,6 +106,7 @@
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoderTest.cs" />
<Compile Include="Beatmaps\IO\OszArchiveReaderTest.cs" />
<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
<Compile Include="Chat\MessageFormatterTests.cs" />
<Compile Include="Resources\Resource.cs" />
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoderTest.cs" />
<Compile Include="Visual\TestCaseBeatmapCarousel.cs" />
@@ -133,6 +150,7 @@
<Compile Include="Visual\TestCaseOnScreenDisplay.cs" />
<Compile Include="Visual\TestCaseAllPlayers.cs" />
<Compile Include="Visual\TestCaseOsuGame.cs" />
<Compile Include="Visual\TestCaseChatLink.cs" />
<Compile Include="Visual\TestCasePlaybackControl.cs" />
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
<Compile Include="Visual\TestCasePopupDialog.cs" />
@@ -165,4 +183,15 @@
<EmbeddedResource Include="Resources\Kozato snow - Rengetsu Ouka %28_Kiva%29 [Yuki YukI].osu" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets'))" />
<Error Condition="!Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets'))" />
</Target>
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>
+17 -10
View File
@@ -1,11 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.13" targetFramework="net461" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.core" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.linux" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.osx" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.lib.e_sqlite3.v110_xp" version="1.1.8" targetFramework="net461" />
<package id="SQLitePCLRaw.provider.e_sqlite3.net45" version="1.1.8" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages>
+21 -1
View File
@@ -20,7 +20,15 @@ namespace osu.Game.Beatmaps
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
public float ApproachRate { get; set; } = DEFAULT_DIFFICULTY;
private float? approachRate;
public float ApproachRate
{
get => approachRate ?? OverallDifficulty;
set => approachRate = value;
}
public float SliderMultiplier { get; set; } = 1;
public float SliderTickRate { get; set; } = 1;
@@ -40,5 +48,17 @@ namespace osu.Game.Beatmaps
return mid - (mid - min) * (5 - difficulty) / 5;
return mid;
}
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>
/// <param name="difficulty">The difficulty value to be mapped.</param>
/// <param name="range">The values that define the two linear ranges.</param>
/// <param name="range.od0">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
/// <param name="range.od5">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
/// <param name="range.od10">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
}
}
+200 -336
View File
@@ -9,31 +9,26 @@ using System.Linq.Expressions;
using System.Threading.Tasks;
using Ionic.Zip;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Textures;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
public class BeatmapManager
public partial class BeatmapManager
{
/// <summary>
/// Fired when a new <see cref="BeatmapSetInfo"/> becomes available in the database.
@@ -65,19 +60,7 @@ namespace osu.Game.Beatmaps
/// </summary>
public WorkingBeatmap DefaultBeatmap { private get; set; }
private readonly Storage storage;
private BeatmapStore createBeatmapStore(Func<OsuDbContext> context)
{
var store = new BeatmapStore(context);
store.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
store.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
store.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
store.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
return store;
}
private readonly Func<OsuDbContext> createContext;
private readonly IDatabaseContextFactory contextFactory;
private readonly FileStore files;
@@ -102,31 +85,19 @@ namespace osu.Game.Beatmaps
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
private void refreshImportContext()
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
{
lock (importContextLock)
{
importContext?.Value?.Dispose();
this.contextFactory = contextFactory;
importContext = new Lazy<OsuDbContext>(() =>
{
var c = createContext();
c.Database.AutoTransactionsEnabled = false;
return c;
});
}
}
beatmaps = new BeatmapStore(contextFactory);
public BeatmapManager(Storage storage, Func<OsuDbContext> context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
{
createContext = context;
beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
refreshImportContext();
files = new FileStore(contextFactory, storage);
beatmaps = createBeatmapStore(context);
files = new FileStore(context, storage);
this.storage = files.Storage;
this.rulesets = rulesets;
this.api = api;
@@ -138,10 +109,10 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Import one or more <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>.
/// This will post a notification tracking import progress.
/// This will post notifications tracking progress.
/// </summary>
/// <param name="paths">One or more beatmap locations on disk.</param>
public void Import(params string[] paths)
public List<BeatmapSetInfo> Import(params string[] paths)
{
var notification = new ProgressNotification
{
@@ -153,18 +124,20 @@ namespace osu.Game.Beatmaps
PostNotification?.Invoke(notification);
List<BeatmapSetInfo> imported = new List<BeatmapSetInfo>();
int i = 0;
foreach (string path in paths)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
return imported;
try
{
notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
using (ArchiveReader reader = getReaderFrom(path))
Import(reader);
imported.Add(Import(reader));
notification.Progress = (float)++i / paths.Length;
@@ -186,62 +159,66 @@ namespace osu.Game.Beatmaps
{
e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
refreshImportContext();
}
}
notification.State = ProgressNotificationState.Completed;
return imported;
}
private readonly object importContextLock = new object();
private Lazy<OsuDbContext> importContext;
/// <summary>
/// Import a beatmap from an <see cref="ArchiveReader"/>.
/// </summary>
/// <param name="archiveReader">The beatmap to be imported.</param>
public BeatmapSetInfo Import(ArchiveReader archiveReader)
/// <param name="archive">The beatmap to be imported.</param>
public BeatmapSetInfo Import(ArchiveReader archive)
{
// let's only allow one concurrent import at a time for now.
lock (importContextLock)
using (contextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
{
var context = importContext.Value;
// create a new set info (don't yet add to database)
var beatmapSet = createBeatmapSetInfo(archive);
using (var transaction = context.BeginTransaction())
// check if this beatmap has already been imported and exit early if so
var existingHashMatch = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == beatmapSet.Hash);
if (existingHashMatch != null)
{
// create local stores so we can isolate and thread safely, and share a context/transaction.
var iFiles = new FileStore(() => context, storage);
var iBeatmaps = createBeatmapStore(() => context);
BeatmapSetInfo set = importToStorage(iFiles, iBeatmaps, archiveReader);
if (set.ID == 0)
{
iBeatmaps.Add(set);
context.SaveChanges();
}
context.SaveChanges(transaction);
return set;
Undelete(existingHashMatch);
return existingHashMatch;
}
// check if a set already exists with the same online id
if (beatmapSet.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.Cleanup(s => s.ID == existingOnlineId.ID);
}
}
beatmapSet.Files = createFileInfos(archive, files);
beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
// remove metadata from difficulties where it matches the set
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
if (beatmapSet.Metadata.Equals(b.Metadata))
b.Metadata = null;
// import to beatmap store
Import(beatmapSet);
return beatmapSet;
}
}
/// <summary>
/// Import a beatmap from a <see cref="BeatmapSetInfo"/>.
/// </summary>
/// <param name="beatmapSetInfo">The beatmap to be imported.</param>
public void Import(BeatmapSetInfo beatmapSetInfo)
{
// If we have an ID then we already exist in the database.
if (beatmapSetInfo.ID != 0) return;
createBeatmapStore(createContext).Add(beatmapSetInfo);
}
/// <param name="beatmapSet">The beatmap to be imported.</param>
public void Import(BeatmapSetInfo beatmapSet) => beatmaps.Add(beatmapSet);
/// <summary>
/// Downloads a beatmap.
/// This will post notifications tracking progress.
/// </summary>
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
@@ -323,6 +300,12 @@ namespace osu.Game.Beatmaps
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
/// <summary>
/// Update a BeatmapSetInfo with all changes. TODO: This only supports very basic updates currently.
/// </summary>
/// <param name="beatmapSet">The beatmap set to update.</param>
public void Update(BeatmapSetInfo beatmap) => beatmaps.Update(beatmap);
/// <summary>
/// Delete a beatmap from the manager.
/// Is a no-op for already deleted beatmaps.
@@ -330,33 +313,29 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap set to delete.</param>
public void Delete(BeatmapSetInfo beatmapSet)
{
lock (importContextLock)
using (var usage = contextFactory.GetForWrite())
{
var context = importContext.Value;
var context = usage.Context;
using (var transaction = context.BeginTransaction())
context.ChangeTracker.AutoDetectChangesEnabled = false;
// re-fetch the beatmap set on the import context.
beatmapSet = context.BeatmapSetInfo.Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == beatmapSet.ID);
if (beatmaps.Delete(beatmapSet))
{
context.ChangeTracker.AutoDetectChangesEnabled = false;
// re-fetch the beatmap set on the import context.
beatmapSet = context.BeatmapSetInfo.Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == beatmapSet.ID);
// create local stores so we can isolate and thread safely, and share a context/transaction.
var iFiles = new FileStore(() => context, storage);
var iBeatmaps = createBeatmapStore(() => context);
if (iBeatmaps.Delete(beatmapSet))
{
if (!beatmapSet.Protected)
iFiles.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
}
context.ChangeTracker.AutoDetectChangesEnabled = true;
context.SaveChanges(transaction);
if (!beatmapSet.Protected)
files.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
}
context.ChangeTracker.AutoDetectChangesEnabled = true;
}
}
/// <summary>
/// Restore all beatmaps that were previously deleted.
/// This will post notifications tracking progress.
/// </summary>
public void UndeleteAll()
{
var deleteMaps = QueryBeatmapSets(bs => bs.DeletePending).ToList();
@@ -388,27 +367,25 @@ namespace osu.Game.Beatmaps
notification.State = ProgressNotificationState.Completed;
}
/// <summary>
/// Restore a beatmap that was previously deleted. Is a no-op if the beatmap is not in a deleted state, or has its protected flag set.
/// </summary>
/// <param name="beatmapSet">The beatmap to restore</param>
public void Undelete(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Protected)
return;
lock (importContextLock)
using (var usage = contextFactory.GetForWrite())
{
var context = importContext.Value;
usage.Context.ChangeTracker.AutoDetectChangesEnabled = false;
using (var transaction = context.BeginTransaction())
{
context.ChangeTracker.AutoDetectChangesEnabled = false;
if (!beatmaps.Undelete(beatmapSet)) return;
var iFiles = new FileStore(() => context, storage);
var iBeatmaps = createBeatmapStore(() => context);
if (!beatmapSet.Protected)
files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
undelete(iBeatmaps, iFiles, beatmapSet);
context.ChangeTracker.AutoDetectChangesEnabled = true;
context.SaveChanges(transaction);
}
usage.Context.ChangeTracker.AutoDetectChangesEnabled = true;
}
}
@@ -424,21 +401,6 @@ namespace osu.Game.Beatmaps
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
/// <summary>
/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
/// Is a no-op for already usable beatmaps.
/// </summary>
/// <param name="beatmaps">The store to restore beatmaps from.</param>
/// <param name="files">The store to restore beatmap files from.</param>
/// <param name="beatmapSet">The beatmap to restore.</param>
private void undelete(BeatmapStore beatmaps, FileStore files, BeatmapSetInfo beatmapSet)
{
if (!beatmaps.Undelete(beatmapSet)) return;
if (!beatmapSet.Protected)
files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
}
/// <summary>
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
/// </summary>
@@ -474,6 +436,12 @@ namespace osu.Game.Beatmaps
/// <returns>A fresh instance.</returns>
public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.ID == beatmapSet.ID);
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => beatmaps.BeatmapSets.Where(s => !s.DeletePending).ToList();
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
/// </summary>
@@ -496,220 +464,8 @@ namespace osu.Game.Beatmaps
public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
/// Denotes whether an osu-stable installation is present to perform automated imports from.
/// </summary>
/// <param name="path">A file or folder path resolving the beatmap content.</param>
/// <returns>A reader giving access to the beatmap's content.</returns>
private ArchiveReader getReaderFrom(string path)
{
if (ZipFile.IsZipFile(path))
// ReSharper disable once InconsistentlySynchronizedField
return new OszArchiveReader(storage.GetStream(path));
return new LegacyFilesystemReader(path);
}
/// <summary>
/// Import a beamap into our local <see cref="FileStore"/> storage.
/// If the beatmap is already imported, the existing instance will be returned.
/// </summary>
/// <param name="files">The store to import beatmap files to.</param>
/// <param name="beatmaps">The store to import beatmaps to.</param>
/// <param name="reader">The beatmap archive to be read.</param>
/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
private BeatmapSetInfo importToStorage(FileStore files, BeatmapStore beatmaps, ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName))
throw new InvalidOperationException("No beatmap files found in the map folder.");
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
using (Stream s = reader.GetStream(file))
s.CopyTo(hashable);
var hash = hashable.ComputeSHA2Hash();
// check if this beatmap has already been imported and exit early if so.
var beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.Hash == hash);
if (beatmapSet != null)
{
undelete(beatmaps, files, beatmapSet);
// ensure all files are present and accessible
foreach (var f in beatmapSet.Files)
{
if (!storage.Exists(f.FileInfo.StoragePath))
using (Stream s = reader.GetStream(f.Filename))
files.Add(s, false);
}
// todo: delete any files which shouldn't exist any more.
return beatmapSet;
}
List<BeatmapSetFileInfo> fileInfos = new List<BeatmapSetFileInfo>();
// import files to manager
foreach (string file in reader.Filenames)
using (Stream s = reader.GetStream(file))
fileInfos.Add(new BeatmapSetFileInfo
{
Filename = file,
FileInfo = files.Add(s)
});
BeatmapMetadata metadata;
using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
// check if a set already exists with the same online id.
if (metadata.OnlineBeatmapSetID != null)
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID);
if (beatmapSet == null)
beatmapSet = new BeatmapSetInfo
{
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Hash = hash,
Files = fileInfos,
Metadata = metadata
};
var mapNames = reader.Filenames.Where(f => f.EndsWith(".osu"));
foreach (var name in mapNames)
{
using (var raw = reader.GetStream(name))
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
using (var sr = new StreamReader(ms))
{
raw.CopyTo(ms);
ms.Position = 0;
var decoder = Decoder.GetDecoder(sr);
Beatmap beatmap = decoder.DecodeBeatmap(sr);
beatmap.BeatmapInfo.Path = name;
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
var existing = beatmaps.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.BeatmapInfo.Hash || beatmap.BeatmapInfo.OnlineBeatmapID != null && b.OnlineBeatmapID == beatmap.BeatmapInfo.OnlineBeatmapID);
if (existing == null)
{
// Exclude beatmap-metadata if it's equal to beatmapset-metadata
if (metadata.Equals(beatmap.Metadata))
beatmap.BeatmapInfo.Metadata = null;
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.Ruleset = ruleset;
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
}
}
}
return beatmapSet;
}
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets()
{
return beatmaps.BeatmapSets.Where(s => !s.DeletePending).ToList();
}
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore<byte[]> store;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo)
: base(beatmapInfo)
{
this.store = store;
}
protected override Beatmap GetBeatmap()
{
try
{
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
Decoder decoder = Decoder.GetDecoder(stream);
return decoder.DecodeBeatmap(stream);
}
}
catch
{
return null;
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
protected override Texture GetBackground()
{
if (Metadata?.BackgroundFile == null)
return null;
try
{
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
return null;
}
}
protected override Track GetTrack()
{
try
{
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new TrackBass(trackData);
}
catch
{
return new TrackVirtual();
}
}
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
protected override Storyboard GetStoryboard()
{
try
{
using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
Decoder decoder = Decoder.GetDecoder(beatmap);
if (BeatmapSetInfo?.StoryboardFile == null)
return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
using (var storyboard = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, storyboard);
}
}
catch
{
return new Storyboard();
}
}
}
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
@@ -728,6 +484,10 @@ namespace osu.Game.Beatmaps
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
}
/// <summary>
/// Delete all beatmaps.
/// This will post notifications tracking progress.
/// </summary>
public void DeleteAll()
{
var maps = GetAllUsableBeatmapSets();
@@ -758,5 +518,109 @@ namespace osu.Game.Beatmaps
notification.State = ProgressNotificationState.Completed;
}
/// <summary>
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
/// </summary>
/// <param name="path">A file or folder path resolving the beatmap content.</param>
/// <returns>A reader giving access to the beatmap's content.</returns>
private ArchiveReader getReaderFrom(string path)
{
if (ZipFile.IsZipFile(path))
// ReSharper disable once InconsistentlySynchronizedField
return new OszArchiveReader(files.Storage.GetStream(path));
return new LegacyFilesystemReader(path);
}
/// <summary>
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
/// </summary>
private string computeBeatmapSetHash(ArchiveReader reader)
{
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
using (Stream s = reader.GetStream(file))
s.CopyTo(hashable);
return hashable.ComputeSHA2Hash();
}
/// <summary>
/// Create a <see cref="BeatmapSetInfo"/> from a provided archive.
/// </summary>
private BeatmapSetInfo createBeatmapSetInfo(ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in the map folder.");
BeatmapMetadata metadata;
using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
return new BeatmapSetInfo
{
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Hash = computeBeatmapSetHash(reader),
Metadata = metadata
};
}
/// <summary>
/// Create all required <see cref="FileInfo"/>s for the provided archive, adding them to the global file store.
/// </summary>
private List<BeatmapSetFileInfo> createFileInfos(ArchiveReader reader, FileStore files)
{
List<BeatmapSetFileInfo> fileInfos = new List<BeatmapSetFileInfo>();
// import files to manager
foreach (string file in reader.Filenames)
using (Stream s = reader.GetStream(file))
fileInfos.Add(new BeatmapSetFileInfo
{
Filename = file,
FileInfo = files.Add(s)
});
return fileInfos;
}
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
{
var beatmapInfos = new List<BeatmapInfo>();
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
{
using (var raw = reader.GetStream(name))
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
using (var sr = new StreamReader(ms))
{
raw.CopyTo(ms);
ms.Position = 0;
var decoder = Decoder.GetDecoder(sr);
Beatmap beatmap = decoder.DecodeBeatmap(sr);
beatmap.BeatmapInfo.Path = name;
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.Ruleset = ruleset;
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
beatmapInfos.Add(beatmap.BeatmapInfo);
}
}
return beatmapInfos;
}
}
}
@@ -0,0 +1,98 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps.Formats;
using osu.Game.Graphics.Textures;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore<byte[]> store;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo)
: base(beatmapInfo)
{
this.store = store;
}
protected override Beatmap GetBeatmap()
{
try
{
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
Decoder decoder = Decoder.GetDecoder(stream);
return decoder.DecodeBeatmap(stream);
}
}
catch
{
return null;
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
protected override Texture GetBackground()
{
if (Metadata?.BackgroundFile == null)
return null;
try
{
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
return null;
}
}
protected override Track GetTrack()
{
try
{
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new TrackBass(trackData);
}
catch
{
return new TrackVirtual();
}
}
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
protected override Storyboard GetStoryboard()
{
try
{
using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
Decoder decoder = Decoder.GetDecoder(beatmap);
if (BeatmapSetInfo?.StoryboardFile == null)
return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
using (var storyboard = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, storyboard);
}
}
catch
{
return new Storyboard();
}
}
}
}
}
+81 -52
View File
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Linq.Expressions;
using Microsoft.EntityFrameworkCore;
using osu.Game.Database;
@@ -19,7 +20,7 @@ namespace osu.Game.Beatmaps
public event Action<BeatmapInfo> BeatmapHidden;
public event Action<BeatmapInfo> BeatmapRestored;
public BeatmapStore(Func<OsuDbContext> factory)
public BeatmapStore(IDatabaseContextFactory factory)
: base(factory)
{
}
@@ -30,22 +31,38 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap to add.</param>
public void Add(BeatmapSetInfo beatmapSet)
{
var context = GetContext();
foreach (var beatmap in beatmapSet.Beatmaps.Where(b => b.Metadata != null))
using (var usage = ContextFactory.GetForWrite())
{
// If we detect a new metadata object it'll be attached to the current context so it can be reused
// to prevent duplicate entries when persisting. To accomplish this we look in the cache (.Local)
// of the corresponding table (.Set<BeatmapMetadata>()) for matching entries to our criteria.
var contextMetadata = context.Set<BeatmapMetadata>().Local.SingleOrDefault(e => e.Equals(beatmap.Metadata));
if (contextMetadata != null)
beatmap.Metadata = contextMetadata;
else
context.BeatmapMetadata.Attach(beatmap.Metadata);
}
var context = usage.Context;
context.BeatmapSetInfo.Attach(beatmapSet);
context.SaveChanges();
foreach (var beatmap in beatmapSet.Beatmaps.Where(b => b.Metadata != null))
{
// If we detect a new metadata object it'll be attached to the current context so it can be reused
// to prevent duplicate entries when persisting. To accomplish this we look in the cache (.Local)
// of the corresponding table (.Set<BeatmapMetadata>()) for matching entries to our criteria.
var contextMetadata = context.Set<BeatmapMetadata>().Local.SingleOrDefault(e => e.Equals(beatmap.Metadata));
if (contextMetadata != null)
beatmap.Metadata = contextMetadata;
else
context.BeatmapMetadata.Attach(beatmap.Metadata);
}
context.BeatmapSetInfo.Attach(beatmapSet);
BeatmapSetAdded?.Invoke(beatmapSet);
}
}
/// <summary>
/// Update a <see cref="BeatmapSetInfo"/> in the database. TODO: This only supports very basic updates currently.
/// </summary>
/// <param name="beatmapSet">The beatmap to update.</param>
public void Update(BeatmapSetInfo beatmapSet)
{
BeatmapSetRemoved?.Invoke(beatmapSet);
using (var usage = ContextFactory.GetForWrite())
usage.Context.BeatmapSetInfo.Update(beatmapSet);
BeatmapSetAdded?.Invoke(beatmapSet);
}
@@ -57,13 +74,14 @@ namespace osu.Game.Beatmaps
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
public bool Delete(BeatmapSetInfo beatmapSet)
{
var context = GetContext();
using (ContextFactory.GetForWrite())
{
Refresh(ref beatmapSet, BeatmapSets);
Refresh(ref beatmapSet, BeatmapSets);
if (beatmapSet.DeletePending) return false;
if (beatmapSet.DeletePending) return false;
beatmapSet.DeletePending = true;
context.SaveChanges();
beatmapSet.DeletePending = true;
}
BeatmapSetRemoved?.Invoke(beatmapSet);
return true;
@@ -76,13 +94,14 @@ namespace osu.Game.Beatmaps
/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
public bool Undelete(BeatmapSetInfo beatmapSet)
{
var context = GetContext();
using (ContextFactory.GetForWrite())
{
Refresh(ref beatmapSet, BeatmapSets);
Refresh(ref beatmapSet, BeatmapSets);
if (!beatmapSet.DeletePending) return false;
if (!beatmapSet.DeletePending) return false;
beatmapSet.DeletePending = false;
context.SaveChanges();
beatmapSet.DeletePending = false;
}
BeatmapSetAdded?.Invoke(beatmapSet);
return true;
@@ -95,15 +114,17 @@ namespace osu.Game.Beatmaps
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Hide(BeatmapInfo beatmap)
{
var context = GetContext();
using (ContextFactory.GetForWrite())
{
Refresh(ref beatmap, Beatmaps);
Refresh(ref beatmap, Beatmaps);
if (beatmap.Hidden) return false;
if (beatmap.Hidden) return false;
beatmap.Hidden = true;
context.SaveChanges();
beatmap.Hidden = true;
BeatmapHidden?.Invoke(beatmap);
}
BeatmapHidden?.Invoke(beatmap);
return true;
}
@@ -114,47 +135,55 @@ namespace osu.Game.Beatmaps
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
public bool Restore(BeatmapInfo beatmap)
{
var context = GetContext();
using (ContextFactory.GetForWrite())
{
Refresh(ref beatmap, Beatmaps);
Refresh(ref beatmap, Beatmaps);
if (!beatmap.Hidden) return false;
if (!beatmap.Hidden) return false;
beatmap.Hidden = false;
context.SaveChanges();
beatmap.Hidden = false;
}
BeatmapRestored?.Invoke(beatmap);
return true;
}
public override void Cleanup()
public override void Cleanup() => Cleanup(_ => true);
public void Cleanup(Expression<Func<BeatmapSetInfo, bool>> query)
{
var context = GetContext();
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
var purgeable = context.BeatmapSetInfo.Where(s => s.DeletePending && !s.Protected)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Metadata);
var purgeable = context.BeatmapSetInfo.Where(s => s.DeletePending && !s.Protected)
.Where(query)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Metadata).ToList();
// metadata is M-N so we can't rely on cascades
context.BeatmapMetadata.RemoveRange(purgeable.Select(s => s.Metadata));
context.BeatmapMetadata.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
if (!purgeable.Any()) return;
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
context.BeatmapDifficulty.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
// metadata is M-N so we can't rely on cascades
context.BeatmapMetadata.RemoveRange(purgeable.Select(s => s.Metadata));
context.BeatmapMetadata.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
// cascades down to beatmaps.
context.BeatmapSetInfo.RemoveRange(purgeable);
context.SaveChanges();
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
context.BeatmapDifficulty.RemoveRange(purgeable.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
// cascades down to beatmaps.
context.BeatmapSetInfo.RemoveRange(purgeable);
}
}
public IQueryable<BeatmapSetInfo> BeatmapSets => GetContext().BeatmapSetInfo
public IQueryable<BeatmapSetInfo> BeatmapSets => ContextFactory.Get().BeatmapSetInfo
.Include(s => s.Metadata)
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Files).ThenInclude(f => f.FileInfo);
public IQueryable<BeatmapInfo> Beatmaps => GetContext().BeatmapInfo
public IQueryable<BeatmapInfo> Beatmaps => ContextFactory.Get().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(b => b.Metadata)
@@ -39,6 +39,8 @@ namespace osu.Game.Configuration
};
// Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true);
@@ -101,6 +103,7 @@ namespace osu.Game.Configuration
MouseDisableButtons,
MouseDisableWheel,
AudioOffset,
VolumeInactive,
MenuMusic,
MenuVoice,
CursorRotation,
+9 -12
View File
@@ -12,8 +12,8 @@ namespace osu.Game.Configuration
{
public event Action SettingChanged;
public SettingsStore(Func<OsuDbContext> createContext)
: base(createContext)
public SettingsStore(DatabaseContextFactory contextFactory)
: base(contextFactory)
{
}
@@ -24,19 +24,16 @@ namespace osu.Game.Configuration
/// <param name="variant">An optional variant.</param>
/// <returns></returns>
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
GetContext().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public void Update(DatabasedSetting setting)
{
var context = GetContext();
var newValue = setting.Value;
Refresh(ref setting);
setting.Value = newValue;
context.SaveChanges();
using (ContextFactory.GetForWrite())
{
var newValue = setting.Value;
Refresh(ref setting);
setting.Value = newValue;
}
SettingChanged?.Invoke();
}
+14 -27
View File
@@ -1,10 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Platform;
@@ -17,9 +15,7 @@ namespace osu.Game.Database
/// <summary>
/// Create a new <see cref="OsuDbContext"/> instance (separate from the shared context via <see cref="GetContext"/> for performing isolated operations.
/// </summary>
protected readonly Func<OsuDbContext> CreateContext;
private readonly ThreadLocal<OsuDbContext> queryContext;
protected readonly IDatabaseContextFactory ContextFactory;
/// <summary>
/// Refresh an instance potentially from a different thread with a local context-tracked instance.
@@ -29,33 +25,24 @@ namespace osu.Game.Database
/// <typeparam name="T">A valid EF-stored type.</typeparam>
protected virtual void Refresh<T>(ref T obj, IEnumerable<T> lookupSource = null) where T : class, IHasPrimaryKey
{
var context = GetContext();
if (context.Entry(obj).State != EntityState.Detached) return;
var id = obj.ID;
var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
if (foundObject != null)
using (var usage = ContextFactory.GetForWrite())
{
obj = foundObject;
context.Entry(obj).Reload();
var context = usage.Context;
if (context.Entry(obj).State != EntityState.Detached) return;
var id = obj.ID;
var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
if (foundObject != null)
obj = foundObject;
else
context.Add(obj);
}
else
context.Add(obj);
}
/// <summary>
/// Retrieve a shared context for performing lookups (or write operations on the update thread, for now).
/// </summary>
protected OsuDbContext GetContext() => queryContext.Value;
protected DatabaseBackedStore(Func<OsuDbContext> createContext, Storage storage = null)
protected DatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
{
CreateContext = createContext;
// todo: while this seems to work quite well, we need to consider that contexts could enter a state where they are never cleaned up.
queryContext = new ThreadLocal<OsuDbContext>(CreateContext);
ContextFactory = contextFactory;
Storage = storage;
}
+70 -4
View File
@@ -1,27 +1,93 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading;
using osu.Framework.Platform;
namespace osu.Game.Database
{
public class DatabaseContextFactory
public class DatabaseContextFactory : IDatabaseContextFactory
{
private readonly GameHost host;
private const string database_name = @"client";
private ThreadLocal<OsuDbContext> threadContexts;
private readonly object writeLock = new object();
private bool currentWriteDidWrite;
private volatile int currentWriteUsages;
public DatabaseContextFactory(GameHost host)
{
this.host = host;
recycleThreadContexts();
}
public OsuDbContext GetContext() => new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name));
/// <summary>
/// Get a context for read-only usage.
/// </summary>
public OsuDbContext Get() => threadContexts.Value;
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <returns>A usage containing a usable context.</returns>
public DatabaseWriteUsage GetForWrite()
{
Monitor.Enter(writeLock);
Interlocked.Increment(ref currentWriteUsages);
return new DatabaseWriteUsage(threadContexts.Value, usageCompleted);
}
private void usageCompleted(DatabaseWriteUsage usage)
{
int usages = Interlocked.Decrement(ref currentWriteUsages);
try
{
currentWriteDidWrite |= usage.PerformedWrite;
if (usages > 0) return;
if (currentWriteDidWrite)
{
// explicitly dispose to ensure any outstanding flushes happen as soon as possible (and underlying resources are purged).
usage.Context.Dispose();
currentWriteDidWrite = false;
// once all writes are complete, we want to refresh thread-specific contexts to make sure they don't have stale local caches.
recycleThreadContexts();
}
}
finally
{
Monitor.Exit(writeLock);
}
}
private void recycleThreadContexts() => threadContexts = new ThreadLocal<OsuDbContext>(CreateContext);
protected virtual OsuDbContext CreateContext()
{
var ctx = new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name));
ctx.Database.AutoTransactionsEnabled = false;
return ctx;
}
public void ResetDatabase()
{
// todo: we probably want to make sure there are no active contexts before performing this operation.
host.Storage.DeleteDatabase(database_name);
lock (writeLock)
{
recycleThreadContexts();
host.Storage.DeleteDatabase(database_name);
}
}
}
}
+46
View File
@@ -0,0 +1,46 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Microsoft.EntityFrameworkCore.Storage;
namespace osu.Game.Database
{
public class DatabaseWriteUsage : IDisposable
{
public readonly OsuDbContext Context;
private readonly IDbContextTransaction transaction;
private readonly Action<DatabaseWriteUsage> usageCompleted;
public DatabaseWriteUsage(OsuDbContext context, Action<DatabaseWriteUsage> onCompleted)
{
Context = context;
transaction = Context.BeginTransaction();
usageCompleted = onCompleted;
}
public bool PerformedWrite { get; private set; }
private bool isDisposed;
protected void Dispose(bool disposing)
{
if (isDisposed) return;
isDisposed = true;
PerformedWrite |= Context.SaveChanges(transaction) > 0;
usageCompleted?.Invoke(this);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~DatabaseWriteUsage()
{
Dispose(false);
}
}
}
@@ -0,0 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public interface IDatabaseContextFactory
{
/// <summary>
/// Get a context for read-only usage.
/// </summary>
OsuDbContext Get();
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <returns>A usage containing a usable context.</returns>
DatabaseWriteUsage GetForWrite();
}
}
+1 -83
View File
@@ -111,7 +111,7 @@ namespace osu.Game.Database
public int SaveChanges(IDbContextTransaction transaction = null)
{
var ret = base.SaveChanges();
transaction?.Commit();
if (ret > 0) transaction?.Commit();
return ret;
}
@@ -186,8 +186,6 @@ namespace osu.Game.Database
public void Migrate()
{
migrateFromSqliteNet();
try
{
Database.Migrate();
@@ -197,86 +195,6 @@ namespace osu.Game.Database
throw new MigrationFailedException(e);
}
}
private void migrateFromSqliteNet()
{
try
{
// will fail if the database isn't in a sane EF-migrated state.
Database.ExecuteSqlCommand("SELECT MetadataID FROM BeatmapSetInfo LIMIT 1");
}
catch
{
try
{
Database.ExecuteSqlCommand("DROP TABLE IF EXISTS __EFMigrationsHistory");
// will fail (intentionally) if we don't have sqlite-net data present.
Database.ExecuteSqlCommand("SELECT OnlineBeatmapSetId FROM BeatmapMetadata LIMIT 1");
try
{
Logger.Log("Performing migration from sqlite-net to EF...", LoggingTarget.Database, Framework.Logging.LogLevel.Important);
// we are good to perform messy migration of data!.
Database.ExecuteSqlCommand("ALTER TABLE BeatmapDifficulty RENAME TO BeatmapDifficulty_Old");
Database.ExecuteSqlCommand("ALTER TABLE BeatmapMetadata RENAME TO BeatmapMetadata_Old");
Database.ExecuteSqlCommand("ALTER TABLE FileInfo RENAME TO FileInfo_Old");
Database.ExecuteSqlCommand("ALTER TABLE KeyBinding RENAME TO KeyBinding_Old");
Database.ExecuteSqlCommand("ALTER TABLE BeatmapSetInfo RENAME TO BeatmapSetInfo_Old");
Database.ExecuteSqlCommand("ALTER TABLE BeatmapInfo RENAME TO BeatmapInfo_Old");
Database.ExecuteSqlCommand("ALTER TABLE BeatmapSetFileInfo RENAME TO BeatmapSetFileInfo_Old");
Database.ExecuteSqlCommand("ALTER TABLE RulesetInfo RENAME TO RulesetInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE StoreVersion");
// perform EF migrations to create sane table structure.
Database.Migrate();
// copy data table by table to new structure, dropping old tables as we go.
Database.ExecuteSqlCommand("INSERT INTO FileInfo SELECT * FROM FileInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE FileInfo_Old");
Database.ExecuteSqlCommand("INSERT INTO KeyBinding SELECT ID, [Action], Keys, RulesetID, Variant FROM KeyBinding_Old");
Database.ExecuteSqlCommand("DROP TABLE KeyBinding_Old");
Database.ExecuteSqlCommand(
"INSERT INTO BeatmapMetadata SELECT ID, Artist, ArtistUnicode, AudioFile, Author, BackgroundFile, PreviewTime, Source, Tags, Title, TitleUnicode FROM BeatmapMetadata_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapMetadata_Old");
Database.ExecuteSqlCommand(
"INSERT INTO BeatmapDifficulty SELECT `ID`, `ApproachRate`, `CircleSize`, `DrainRate`, `OverallDifficulty`, `SliderMultiplier`, `SliderTickRate` FROM BeatmapDifficulty_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapDifficulty_Old");
Database.ExecuteSqlCommand("INSERT INTO BeatmapSetInfo SELECT ID, DeletePending, Hash, BeatmapMetadataID, OnlineBeatmapSetID, Protected FROM BeatmapSetInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapSetInfo_Old");
Database.ExecuteSqlCommand("INSERT INTO BeatmapSetFileInfo SELECT ID, BeatmapSetInfoID, FileInfoID, Filename FROM BeatmapSetFileInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapSetFileInfo_Old");
Database.ExecuteSqlCommand("INSERT INTO RulesetInfo SELECT ID, Available, InstantiationInfo, Name FROM RulesetInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE RulesetInfo_Old");
Database.ExecuteSqlCommand(
"INSERT INTO BeatmapInfo SELECT ID, AudioLeadIn, BaseDifficultyID, BeatDivisor, BeatmapSetInfoID, Countdown, DistanceSpacing, GridSize, Hash, IFNULL(Hidden, 0), LetterboxInBreaks, MD5Hash, NULLIF(BeatmapMetadataID, 0), NULLIF(OnlineBeatmapID, 0), Path, RulesetID, SpecialStyle, StackLeniency, StarDifficulty, StoredBookmarks, TimelineZoom, Version, WidescreenStoryboard FROM BeatmapInfo_Old");
Database.ExecuteSqlCommand("DROP TABLE BeatmapInfo_Old");
Logger.Log("Migration complete!", LoggingTarget.Database, Framework.Logging.LogLevel.Important);
}
catch (Exception e)
{
throw new MigrationFailedException(e);
}
}
catch (MigrationFailedException)
{
throw;
}
catch
{
}
}
}
}
public class MigrationFailedException : Exception
@@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public class SingletonContextFactory : IDatabaseContextFactory
{
private readonly OsuDbContext context;
public SingletonContextFactory(OsuDbContext context)
{
this.context = context;
}
public OsuDbContext Get() => context;
public DatabaseWriteUsage GetForWrite() => new DatabaseWriteUsage(context, null);
}
}
@@ -0,0 +1,100 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Online.Chat;
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Graphics.Containers
{
public class LinkFlowContainer : OsuTextFlowContainer
{
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
: base(defaultCreationParameters)
{
}
public override bool HandleMouseInput => true;
private OsuGame game;
private Action showNotImplementedError;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications)
{
// will be null in tests
this.game = game;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
Text = @"This link type is not yet supported!",
Icon = FontAwesome.fa_life_saver,
});
}
public void AddLinks(string text, List<Link> links)
{
if (string.IsNullOrEmpty(text) || links == null)
return;
if (links.Count == 0)
{
AddText(text);
return;
}
int previousLinkEnd = 0;
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
previousLinkEnd = link.Index + link.Length;
}
AddText(text.Substring(previousLinkEnd));
}
public void AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
{
AddInternal(new DrawableLinkCompiler(AddText(text).ToList())
{
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
Action = () =>
{
switch (linkType)
{
case LinkAction.OpenBeatmap:
// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
if (int.TryParse(linkArgument, out int beatmapId))
Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(linkArgument, out int setId))
game?.ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
game?.OpenChannel(linkArgument);
break;
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:
case LinkAction.Spectate:
showNotImplementedError?.Invoke();
break;
case LinkAction.External:
Process.Start(url);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
}
},
});
}
}
}
@@ -16,6 +16,8 @@ namespace osu.Game.Graphics.Containers
protected override Container<Drawable> Content => content;
protected virtual HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Normal)
{
this.sampleSet = sampleSet;
@@ -33,7 +35,7 @@ namespace osu.Game.Graphics.Containers
InternalChildren = new Drawable[]
{
content,
new HoverClickSounds(sampleSet)
CreateHoverClickSounds(sampleSet)
};
}
}
@@ -1,8 +1,10 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
@@ -10,24 +12,34 @@ namespace osu.Game.Graphics.Containers
{
public class OsuHoverContainer : OsuClickableContainer
{
private Color4 hoverColour;
protected Color4 HoverColour;
protected Color4 IdleColour = Color4.White;
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
protected override bool OnHover(InputState state)
{
this.FadeColour(hoverColour, 500, Easing.OutQuint);
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
this.FadeColour(Color4.White, 500, Easing.OutQuint);
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
base.OnHoverLost(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.Yellow;
HoverColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
EffectTargets.ForEach(d => d.FadeColour(IdleColour));
}
}
}
@@ -18,6 +18,8 @@ namespace osu.Game.Graphics.UserInterface
public Action Exit;
public override bool HandleLeftRightArrows => false;
private bool focus;
public bool HoldFocus
{
@@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
{
public class IconButton : OsuClickableContainer
{
private const float button_size = 30;
public const float BUTTON_SIZE = 30;
private Color4? flashColour;
/// <summary>
@@ -106,7 +106,7 @@ namespace osu.Game.Graphics.UserInterface
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(button_size),
Size = new Vector2(BUTTON_SIZE),
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffectParameters
+10 -5
View File
@@ -76,6 +76,16 @@ namespace osu.Game.Graphics.UserInterface
Nub.Current.BindTo(Current);
Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.ValueChanged += newValue =>
{
if (newValue)
@@ -83,11 +93,6 @@ namespace osu.Game.Graphics.UserInterface
else
sampleUnchecked?.Play();
};
Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
}
protected override bool OnHover(InputState state)
@@ -20,6 +20,11 @@ namespace osu.Game.Graphics.UserInterface
public class OsuSliderBar<T> : SliderBar<T>, IHasTooltip, IHasAccentColour
where T : struct, IEquatable<T>, IComparable, IConvertible
{
/// <summary>
/// Maximum number of decimal digits to be displayed in the tooltip.
/// </summary>
private const int max_decimal_digits = 5;
private SampleChannel sample;
private double lastSampleTime;
private T lastSampleValue;
@@ -35,6 +40,7 @@ namespace osu.Game.Graphics.UserInterface
var bindableDouble = CurrentNumber as BindableNumber<double>;
var bindableFloat = CurrentNumber as BindableNumber<float>;
var floatValue = bindableDouble?.Value ?? bindableFloat?.Value;
var floatPrecision = bindableDouble?.Precision ?? bindableFloat?.Precision;
if (floatValue != null)
{
@@ -44,7 +50,12 @@ namespace osu.Game.Graphics.UserInterface
if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1))
return floatValue.Value.ToString("P0");
return floatValue.Value.ToString("N1");
var decimalPrecision = normalise((decimal)floatPrecision, max_decimal_digits);
// Find the number of significant digits (we could have less than 5 after normalize())
var significantDigits = findPrecision(decimalPrecision);
return floatValue.Value.ToString($"N{significantDigits}");
}
var bindableInt = CurrentNumber as BindableNumber<int>;
@@ -177,5 +188,31 @@ namespace osu.Game.Graphics.UserInterface
{
Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint);
}
/// <summary>
/// Removes all non-significant digits, keeping at most a requested number of decimal digits.
/// </summary>
/// <param name="d">The decimal to normalize.</param>
/// <param name="sd">The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value.</param>
/// <returns>The normalised decimal.</returns>
private decimal normalise(decimal d, int sd)
=> decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
/// <summary>
/// Finds the number of digits after the decimal.
/// </summary>
/// <param name="d">The value to find the number of decimal digits for.</param>
/// <returns>The number decimal digits.</returns>
private int findPrecision(decimal d)
{
int precision = 0;
while (d != Math.Round(d))
{
d *= 10;
precision++;
}
return precision;
}
}
}
@@ -7,6 +7,7 @@ using osu.Framework.Threading;
using OpenTK;
using osu.Framework.Audio;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume
@@ -14,6 +15,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
public class VolumeControl : OverlayContainer
{
private readonly VolumeMeter volumeMeterMaster;
private readonly IconButton muteIcon;
protected override bool BlockPassThroughMouse => false;
@@ -34,6 +36,17 @@ namespace osu.Game.Graphics.UserInterface.Volume
Spacing = new Vector2(15, 0),
Children = new Drawable[]
{
new Container
{
Size = new Vector2(IconButton.BUTTON_SIZE),
Child = muteIcon = new IconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_volume_up,
Action = () => Adjust(GlobalAction.ToggleMute),
}
},
volumeMeterMaster = new VolumeMeter("Master"),
volumeMeterEffect = new VolumeMeter("Effects"),
volumeMeterMusic = new VolumeMeter("Music")
@@ -46,18 +59,10 @@ namespace osu.Game.Graphics.UserInterface.Volume
{
base.LoadComplete();
volumeMeterMaster.Bindable.ValueChanged += volumeChanged;
volumeMeterEffect.Bindable.ValueChanged += volumeChanged;
volumeMeterMusic.Bindable.ValueChanged += volumeChanged;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
muted.ValueChanged += _ => settingChanged();
}
public bool Adjust(GlobalAction action)
@@ -76,23 +81,45 @@ namespace osu.Game.Graphics.UserInterface.Volume
else
volumeMeterMaster.Increase();
return true;
case GlobalAction.ToggleMute:
Show();
muted.Toggle();
return true;
}
return false;
}
private void volumeChanged(double newVolume)
private void settingChanged()
{
Show();
schedulePopOut();
}
private readonly BindableDouble muteAdjustment = new BindableDouble();
private readonly BindableBool muted = new BindableBool();
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
volumeMeterMaster.Bindable.BindTo(audio.Volume);
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
muted.ValueChanged += mute =>
{
if (mute)
{
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
muteIcon.Icon = FontAwesome.fa_volume_off;
}
else
{
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
muteIcon.Icon = FontAwesome.fa_volume_up;
}
};
}
private ScheduledDelegate popOutDelegate;
@@ -70,11 +70,8 @@ namespace osu.Game.Graphics.UserInterface.Volume
public double Volume
{
get { return Bindable.Value; }
private set
{
Bindable.Value = value;
}
get => Bindable.Value;
private set => Bindable.Value = value;
}
public void Increase()
+62 -54
View File
@@ -21,86 +21,94 @@ namespace osu.Game.IO
public new Storage Storage => base.Storage;
public FileStore(Func<OsuDbContext> createContext, Storage storage) : base(createContext, storage.GetStorageForDirectory(@"files"))
public FileStore(IDatabaseContextFactory contextFactory, Storage storage) : base(contextFactory, storage.GetStorageForDirectory(@"files"))
{
Store = new StorageBackedResourceStore(Storage);
}
public FileInfo Add(Stream data, bool reference = true)
{
var context = GetContext();
string hash = data.ComputeSHA2Hash();
var existing = context.FileInfo.FirstOrDefault(f => f.Hash == hash);
var info = existing ?? new FileInfo { Hash = hash };
string path = info.StoragePath;
// we may be re-adding a file to fix missing store entries.
if (!Storage.Exists(path))
using (var usage = ContextFactory.GetForWrite())
{
data.Seek(0, SeekOrigin.Begin);
string hash = data.ComputeSHA2Hash();
using (var output = Storage.GetStream(path, FileAccess.Write))
data.CopyTo(output);
var existing = usage.Context.FileInfo.FirstOrDefault(f => f.Hash == hash);
data.Seek(0, SeekOrigin.Begin);
var info = existing ?? new FileInfo { Hash = hash };
string path = info.StoragePath;
// we may be re-adding a file to fix missing store entries.
if (!Storage.Exists(path))
{
data.Seek(0, SeekOrigin.Begin);
using (var output = Storage.GetStream(path, FileAccess.Write))
data.CopyTo(output);
data.Seek(0, SeekOrigin.Begin);
}
if (reference || existing == null)
Reference(info);
return info;
}
if (reference || existing == null)
Reference(info);
return info;
}
public void Reference(params FileInfo[] files) => reference(GetContext(), files);
private void reference(OsuDbContext context, FileInfo[] files)
public void Reference(params FileInfo[] files)
{
foreach (var f in files.GroupBy(f => f.ID))
{
var refetch = context.Find<FileInfo>(f.First().ID) ?? f.First();
refetch.ReferenceCount += f.Count();
context.FileInfo.Update(refetch);
}
if (files.Length == 0) return;
context.SaveChanges();
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
foreach (var f in files.GroupBy(f => f.ID))
{
var refetch = context.Find<FileInfo>(f.First().ID) ?? f.First();
refetch.ReferenceCount += f.Count();
context.FileInfo.Update(refetch);
}
}
}
public void Dereference(params FileInfo[] files) => dereference(GetContext(), files);
private void dereference(OsuDbContext context, FileInfo[] files)
public void Dereference(params FileInfo[] files)
{
foreach (var f in files.GroupBy(f => f.ID))
{
var refetch = context.FileInfo.Find(f.Key);
refetch.ReferenceCount -= f.Count();
context.FileInfo.Update(refetch);
}
if (files.Length == 0) return;
context.SaveChanges();
using (var usage = ContextFactory.GetForWrite())
{
var context = usage.Context;
foreach (var f in files.GroupBy(f => f.ID))
{
var refetch = context.FileInfo.Find(f.Key);
refetch.ReferenceCount -= f.Count();
context.FileInfo.Update(refetch);
}
}
}
public override void Cleanup()
{
var context = GetContext();
foreach (var f in context.FileInfo.Where(f => f.ReferenceCount < 1))
using (var usage = ContextFactory.GetForWrite())
{
try
var context = usage.Context;
foreach (var f in context.FileInfo.Where(f => f.ReferenceCount < 1))
{
Storage.Delete(f.StoragePath);
context.FileInfo.Remove(f);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete beatmap {f}");
try
{
Storage.Delete(f.StoragePath);
context.FileInfo.Remove(f);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete beatmap {f}");
}
}
}
context.SaveChanges();
}
}
}

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