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mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:52:55 +08:00

Fix a few code styling issues

These are present in the netstandard branch (the rules aren't working there - probably using the wrong configuration).
This commit is contained in:
smoogipoo 2018-02-08 23:47:03 +09:00
parent a636d1207a
commit 4699b5ad7c
3 changed files with 7 additions and 4 deletions

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects
public double Good { get; protected set; }
/// <summary>
/// Hit window for an <see cref="HitResult.OK"/> result.
/// Hit window for an <see cref="HitResult.Ok"/> result.
/// The user can only achieve this result if <see cref="AllowsOk"/> is true.
/// </summary>
public double Ok { get; protected set; }
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
/// This happens if <paramref name="timeOffset"/> &le; <see cref="Meh"/>.
/// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="Meh"/> result.
/// </summary>
/// <param name="timeOffset">The time offset.</param>
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>

View File

@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// Ranges from [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
/// </para>
/// </summary>
/// <param name="obj">The curve.</param>
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
public static Vector2 PositionAt(this IHasCurve obj, double progress)
=> obj.Curve.PositionAt(obj.ProgressAt(progress));
@ -42,6 +43,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// Finds the progress along the curve, accounting for repeat logic.
/// </summary>
/// <param name="obj">The curve.</param>
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
/// <returns>[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</returns>
public static double ProgressAt(this IHasCurve obj, double progress)
@ -55,6 +57,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary>
/// Determines which span of the curve the progress point is on.
/// </summary>
/// <param name="obj">The curve.</param>
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
/// <returns>[0, SpanCount) where 0 is the first run.</returns>
public static int SpanAt(this IHasCurve obj, double progress)

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
/// The container that contains the <see cref="DrawableHitObject"/>s.
/// </summary>
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield"/>.
/// </summary>
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null)
: base(customWidth)