diff --git a/osu.Game/Rulesets/Objects/HitWindows.cs b/osu.Game/Rulesets/Objects/HitWindows.cs index 0ec8389b4f..ddd9f9b5dc 100644 --- a/osu.Game/Rulesets/Objects/HitWindows.cs +++ b/osu.Game/Rulesets/Objects/HitWindows.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects public double Good { get; protected set; } /// - /// Hit window for an result. + /// Hit window for an result. /// The user can only achieve this result if is true. /// public double Ok { get; protected set; } @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Objects /// /// Given a time offset, whether the can ever be hit in the future with a non- result. - /// This happens if . + /// This happens if is less than what is required for a result. /// /// The time offset. /// Whether the can be hit at any point in the future from this time offset. diff --git a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs index 0254a829f4..7f03854ea9 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs @@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Objects.Types /// Ranges from [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve. /// /// + /// The curve. /// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve. public static Vector2 PositionAt(this IHasCurve obj, double progress) => obj.Curve.PositionAt(obj.ProgressAt(progress)); @@ -42,6 +43,7 @@ namespace osu.Game.Rulesets.Objects.Types /// /// Finds the progress along the curve, accounting for repeat logic. /// + /// The curve. /// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve. /// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve. public static double ProgressAt(this IHasCurve obj, double progress) @@ -55,6 +57,7 @@ namespace osu.Game.Rulesets.Objects.Types /// /// Determines which span of the curve the progress point is on. /// + /// The curve. /// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve. /// [0, SpanCount) where 0 is the first run. public static int SpanAt(this IHasCurve obj, double progress) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs index 287e917c7b..e168f6daec 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs @@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.UI.Scrolling protected virtual bool UserScrollSpeedAdjustment => true; /// - /// The container that contains the s and s. + /// The container that contains the s. /// public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects; @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI.Scrolling /// /// Creates a new . /// - /// The axes on which s in this container should scroll. + /// The direction in which s in this container should scroll. /// Whether we want our internal coordinate system to be scaled to a specified width protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null) : base(customWidth)