diff --git a/osu.Game/Rulesets/Objects/HitWindows.cs b/osu.Game/Rulesets/Objects/HitWindows.cs
index 0ec8389b4f..ddd9f9b5dc 100644
--- a/osu.Game/Rulesets/Objects/HitWindows.cs
+++ b/osu.Game/Rulesets/Objects/HitWindows.cs
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects
public double Good { get; protected set; }
///
- /// Hit window for an result.
+ /// Hit window for an result.
/// The user can only achieve this result if is true.
///
public double Ok { get; protected set; }
@@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Objects
///
/// Given a time offset, whether the can ever be hit in the future with a non- result.
- /// This happens if ≤ .
+ /// This happens if is less than what is required for a result.
///
/// The time offset.
/// Whether the can be hit at any point in the future from this time offset.
diff --git a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs
index 0254a829f4..7f03854ea9 100644
--- a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs
+++ b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs
@@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// Ranges from [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
///
///
+ /// The curve.
/// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
public static Vector2 PositionAt(this IHasCurve obj, double progress)
=> obj.Curve.PositionAt(obj.ProgressAt(progress));
@@ -42,6 +43,7 @@ namespace osu.Game.Rulesets.Objects.Types
///
/// Finds the progress along the curve, accounting for repeat logic.
///
+ /// The curve.
/// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
/// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
public static double ProgressAt(this IHasCurve obj, double progress)
@@ -55,6 +57,7 @@ namespace osu.Game.Rulesets.Objects.Types
///
/// Determines which span of the curve the progress point is on.
///
+ /// The curve.
/// [0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.
/// [0, SpanCount) where 0 is the first run.
public static int SpanAt(this IHasCurve obj, double progress)
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
index 287e917c7b..e168f6daec 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected virtual bool UserScrollSpeedAdjustment => true;
///
- /// The container that contains the s and s.
+ /// The container that contains the s.
///
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
///
/// Creates a new .
///
- /// The axes on which s in this container should scroll.
+ /// The direction in which s in this container should scroll.
/// Whether we want our internal coordinate system to be scaled to a specified width
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null)
: base(customWidth)