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BAD -> MEH

This commit is contained in:
smoogipoo 2018-02-02 18:56:44 +09:00
parent 9bc4bf33a6
commit d371425c87

View File

@ -64,17 +64,17 @@ namespace osu.Game.Rulesets.Objects
private const double ok_max = 254;
/// <summary>
/// BAD hit window at OD = 10.
/// MEH hit window at OD = 10.
/// </summary>
private const double bad_min = 242;
private const double meh_min = 242;
/// <summary>
/// BAD hit window at OD = 5.
/// MEH hit window at OD = 5.
/// </summary>
private const double bad_mid = 272;
private const double meh_mid = 272;
/// <summary>
/// BAD hit window at OD = 0.
/// MEH hit window at OD = 0.
/// </summary>
private const double bad_max = 302;
private const double meh_max = 302;
/// <summary>
/// MISS hit window at OD = 10.
@ -112,9 +112,9 @@ namespace osu.Game.Rulesets.Objects
public double Ok = ok_mid;
/// <summary>
/// Hit window for a BAD hit.
/// Hit window for a MEH hit.
/// </summary>
public double Bad = bad_mid;
public double Meh = meh_mid;
/// <summary>
/// Hit window for a MISS hit.
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Objects
Great = BeatmapDifficulty.DifficultyRange(difficulty, great_max, great_mid, great_min);
Good = BeatmapDifficulty.DifficultyRange(difficulty, good_max, good_mid, good_min);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, ok_max, ok_mid, ok_min);
Bad = BeatmapDifficulty.DifficultyRange(difficulty, bad_max, bad_mid, bad_min);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, meh_max, meh_mid, meh_min);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
}
@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Objects
return HitResult.Good;
if (timeOffset <= Ok / 2)
return HitResult.Ok;
if (timeOffset <= Bad / 2)
if (timeOffset <= Meh / 2)
return HitResult.Meh;
if (timeOffset <= Miss / 2)
return HitResult.Miss;
@ -169,11 +169,11 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future.
/// This happens if <paramref name="timeOffset"/> > <see cref="Bad"/>.
/// This happens if <paramref name="timeOffset"/> > <see cref="Meh"/>.
/// </summary>
/// <param name="timeOffset">The time offset.</param>
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
public bool CanBeHit(double timeOffset) => timeOffset <= Bad / 2;
public bool CanBeHit(double timeOffset) => timeOffset <= Meh / 2;
/// <summary>
/// Multiplies all hit windows by a value.
@ -186,7 +186,7 @@ namespace osu.Game.Rulesets.Objects
windows.Great *= value;
windows.Good *= value;
windows.Ok *= value;
windows.Bad *= value;
windows.Meh *= value;
windows.Miss *= value;
return windows;
@ -203,7 +203,7 @@ namespace osu.Game.Rulesets.Objects
windows.Great /= value;
windows.Good /= value;
windows.Ok /= value;
windows.Bad /= value;
windows.Meh /= value;
windows.Miss /= value;
return windows;