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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00

Merge remote-tracking branch 'upstream/master' into repeat-points

This commit is contained in:
Dean Herbert 2018-02-01 13:23:34 +09:00
commit b8f6dcffaf
11 changed files with 163 additions and 46 deletions

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuSliderTailJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly DrawableSlider drawableSlider;
/// <summary>
/// Are we located in the last ControlPoint of our <see cref="DrawableSlider.CurrentCurve"/>
/// Whether currently in the last ControlPoint of the slider body's curve.
/// </summary>
private bool isRepeatAtEnd => repeatPoint.RepeatIndex % 2 == 0;
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
Position = isRepeatAtEnd ? end : start;
var curve = drawableSlider.CurrentCurve;
var curve = drawableSlider.Body.CurrentCurve;
if (curve.Count < 3 || curve.All(p => p == Position))
return;
var referencePoint = curve[isRepeatAtEnd ? curve.IndexOf(Position, curve.Count - 2) - 1 : curve[0] == curve[1] ? 2 : 1];

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@ -18,16 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
private readonly Slider slider;
public readonly DrawableHitCircle InitialCircle;
private readonly List<Drawable> components = new List<Drawable>();
private readonly Container<DrawableSliderTick> ticks;
private readonly Container<DrawableRepeatPoint> repeatPoints;
public List<Vector2> CurrentCurve => Body.CurrentCurve;
public readonly DrawableHitCircle HeadCircle;
public readonly SliderBody Body;
public readonly SliderBall Ball;
@ -36,6 +29,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
slider = s;
DrawableSliderTail tail;
Container<DrawableSliderTick> ticks;
Container<DrawableRepeatPoint> repeatPoints;
Children = new Drawable[]
{
Body = new SliderBody(s)
@ -53,27 +50,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true,
Alpha = 0
},
InitialCircle = new DrawableHitCircle(new HitCircle
{
StartTime = s.StartTime,
Position = s.StackedPosition,
IndexInCurrentCombo = s.IndexInCurrentCombo,
Scale = s.Scale,
ComboColour = s.ComboColour,
Samples = s.Samples,
SampleControlPoint = s.SampleControlPoint,
TimePreempt = s.TimePreempt,
TimeFadein = s.TimeFadein,
HitWindow300 = s.HitWindow300,
HitWindow100 = s.HitWindow100,
HitWindow50 = s.HitWindow50
})
HeadCircle = new DrawableHitCircle(s.HeadCircle),
tail = new DrawableSliderTail(s.TailCircle)
};
components.Add(Body);
components.Add(Ball);
AddNested(InitialCircle);
AddNested(HeadCircle);
AddNested(tail);
components.Add(tail);
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{
@ -89,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
ticks.Add(drawableTick);
components.Add(drawableTick);
AddNested(drawableTick);
}
@ -123,27 +111,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
currentSpan = span;
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!InitialCircle.Judgements.Any(j => j.IsHit))
InitialCircle.Position = slider.Curve.PositionAt(progress);
if (!HeadCircle.IsHit)
HeadCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, span);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (InitialCircle.Judgements.Any(j => j.IsHit))
judgementsHit++;
var judgementsCount = NestedHitObjects.Count;
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount;
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
if (hitFraction == 1 && HeadCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
else if (hitFraction >= 0.5 && HeadCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0)
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
@ -175,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
public override Quad SelectionQuad => Body.PathDrawQuad;

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
{
/// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
/// </summary>
public override bool DisplayJudgement => false;
public bool Tracking { get; set; }
public DrawableSliderTail(HitCircle hitCircle)
: base(hitCircle)
{
AlwaysPresent = true;
RelativeSizeAxes = Axes.Both;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
AddJudgement(new OsuSliderTailJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
}
}
}

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@ -12,14 +12,14 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTick : DrawableOsuHitObject
public class DrawableSliderTick : DrawableOsuHitObject, IRequireTracking
{
private readonly SliderTick sliderTick;
public double FadeInTime;
public double FadeOutTime;
public bool Tracking;
public bool Tracking { get; set; }
public override bool DisplayJudgement => false;

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public interface IRequireTracking
{
/// <summary>
/// Whether the <see cref="DrawableSlider"/> is currently being tracked by the user.
/// </summary>
bool Tracking { get; set; }
}
}

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@ -80,6 +80,9 @@ namespace osu.Game.Rulesets.Osu.Objects
public double Velocity;
public double TickDistance;
public HitCircle HeadCircle;
public HitCircle TailCircle;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@ -97,10 +100,37 @@ namespace osu.Game.Rulesets.Osu.Objects
{
base.CreateNestedHitObjects();
createSliderEnds();
createTicks();
createRepeatPoints();
}
private void createSliderEnds()
{
HeadCircle = new HitCircle
{
StartTime = StartTime,
Position = StackedPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour,
Samples = Samples,
SampleControlPoint = SampleControlPoint
};
TailCircle = new HitCircle
{
StartTime = EndTime,
Position = StackedEndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour,
Samples = Samples,
SampleControlPoint = SampleControlPoint
};
AddNested(HeadCircle);
AddNested(TailCircle);
}
private void createTicks()
{
if (TickDistance == 0) return;

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@ -16,6 +16,9 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
@ -236,7 +239,34 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnJudgement += onJudgement;
Add(drawable);
}
private float judgementOffsetDirection = 1;
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var osuObject = judgedObject as DrawableOsuHitObject;
if (osuObject == null)
return;
OsuSpriteText text;
Add(text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = judgement.IsHit ? "Hit!" : "Miss!",
Colour = judgement.IsHit ? Color4.Green : Color4.Red,
TextSize = 30,
Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
});
text.Delay(150)
.Then().FadeOut(200)
.Then().Expire();
judgementOffsetDirection *= -1;
}
}
}

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@ -55,6 +55,7 @@
<Compile Include="Edit\OsuEditPlayfield.cs" />
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
<Compile Include="Edit\OsuHitObjectComposer.cs" />
<Compile Include="Judgements\OsuSliderTailJudgement.cs" />
<Compile Include="Mods\OsuModAutopilot.cs" />
<Compile Include="Mods\OsuModAutoplay.cs" />
<Compile Include="Mods\OsuModDaycore.cs" />
@ -75,6 +76,8 @@
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
<Compile Include="Judgements\OsuJudgement.cs" />
<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
<Compile Include="Objects\Drawables\DrawableSliderTail.cs" />
<Compile Include="Objects\Drawables\IRequireTracking.cs" />
<Compile Include="Objects\Drawables\ITrackSnaking.cs" />
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />

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@ -8,6 +8,8 @@ using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
@ -35,9 +37,9 @@ namespace osu.Game.Tests.Visual
new SelectionLayer(playfield)
};
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }));
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }));
playfield.Add(new DrawableSlider(new Slider
var hitCircle1 = new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f };
var hitCircle2 = new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f };
var slider = new Slider
{
ControlPoints = new List<Vector2>
{
@ -48,8 +50,16 @@ namespace osu.Game.Tests.Visual
Position = new Vector2(128, 256),
Velocity = 1,
TickDistance = 100,
Scale = 0.5f
}));
Scale = 0.5f,
};
hitCircle1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
hitCircle2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
playfield.Add(new DrawableHitCircle(hitCircle1));
playfield.Add(new DrawableHitCircle(hitCircle2));
playfield.Add(new DrawableSlider(slider));
}
}
}

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@ -240,13 +240,13 @@ namespace osu.Game.Rulesets.UI
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
// Post-process the beatmap
processor.PostProcess(Beatmap);
// Apply defaults
foreach (var h in Beatmap.HitObjects)
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
// Post-process the beatmap
processor.PostProcess(Beatmap);
KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;