mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 08:52:55 +08:00
Merge remote-tracking branch 'upstream/master' into repeat-points
This commit is contained in:
commit
b8f6dcffaf
13
osu.Game.Rulesets.Osu/Judgements/OsuSliderTailJudgement.cs
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13
osu.Game.Rulesets.Osu/Judgements/OsuSliderTailJudgement.cs
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@ -0,0 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Judgements
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{
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public class OsuSliderTailJudgement : OsuJudgement
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{
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public override bool AffectsCombo => false;
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protected override int NumericResultFor(HitResult result) => 0;
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}
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly DrawableSlider drawableSlider;
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/// <summary>
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/// Are we located in the last ControlPoint of our <see cref="DrawableSlider.CurrentCurve"/>
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/// Whether currently in the last ControlPoint of the slider body's curve.
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/// </summary>
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private bool isRepeatAtEnd => repeatPoint.RepeatIndex % 2 == 0;
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public void UpdateSnakingPosition(Vector2 start, Vector2 end)
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{
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Position = isRepeatAtEnd ? end : start;
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var curve = drawableSlider.CurrentCurve;
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var curve = drawableSlider.Body.CurrentCurve;
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if (curve.Count < 3 || curve.All(p => p == Position))
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return;
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var referencePoint = curve[isRepeatAtEnd ? curve.IndexOf(Position, curve.Count - 2) - 1 : curve[0] == curve[1] ? 2 : 1];
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@ -18,16 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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private readonly Slider slider;
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public readonly DrawableHitCircle InitialCircle;
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private readonly List<Drawable> components = new List<Drawable>();
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private readonly Container<DrawableSliderTick> ticks;
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private readonly Container<DrawableRepeatPoint> repeatPoints;
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public List<Vector2> CurrentCurve => Body.CurrentCurve;
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public readonly DrawableHitCircle HeadCircle;
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public readonly SliderBody Body;
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public readonly SliderBall Ball;
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@ -36,6 +29,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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slider = s;
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DrawableSliderTail tail;
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Container<DrawableSliderTick> ticks;
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Container<DrawableRepeatPoint> repeatPoints;
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Children = new Drawable[]
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{
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Body = new SliderBody(s)
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@ -53,27 +50,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true,
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Alpha = 0
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},
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InitialCircle = new DrawableHitCircle(new HitCircle
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{
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StartTime = s.StartTime,
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Position = s.StackedPosition,
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IndexInCurrentCombo = s.IndexInCurrentCombo,
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Scale = s.Scale,
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ComboColour = s.ComboColour,
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Samples = s.Samples,
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SampleControlPoint = s.SampleControlPoint,
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TimePreempt = s.TimePreempt,
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TimeFadein = s.TimeFadein,
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HitWindow300 = s.HitWindow300,
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HitWindow100 = s.HitWindow100,
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HitWindow50 = s.HitWindow50
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})
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HeadCircle = new DrawableHitCircle(s.HeadCircle),
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tail = new DrawableSliderTail(s.TailCircle)
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};
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components.Add(Body);
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components.Add(Ball);
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AddNested(InitialCircle);
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AddNested(HeadCircle);
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AddNested(tail);
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components.Add(tail);
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foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
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{
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@ -89,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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ticks.Add(drawableTick);
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components.Add(drawableTick);
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AddNested(drawableTick);
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}
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@ -123,27 +111,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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currentSpan = span;
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (!InitialCircle.Judgements.Any(j => j.IsHit))
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InitialCircle.Position = slider.Curve.PositionAt(progress);
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if (!HeadCircle.IsHit)
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HeadCircle.Position = slider.Curve.PositionAt(progress);
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, span);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
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foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
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foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered && Time.Current >= slider.EndTime)
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{
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var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
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var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
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if (InitialCircle.Judgements.Any(j => j.IsHit))
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judgementsHit++;
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var judgementsCount = NestedHitObjects.Count;
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var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
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var hitFraction = (double)judgementsHit / judgementsCount;
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if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
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if (hitFraction == 1 && HeadCircle.Judgements.Any(j => j.Result == HitResult.Great))
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
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else if (hitFraction >= 0.5 && HeadCircle.Judgements.Any(j => j.Result >= HitResult.Good))
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AddJudgement(new OsuJudgement { Result = HitResult.Good });
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else if (hitFraction > 0)
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AddJudgement(new OsuJudgement { Result = HitResult.Meh });
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@ -175,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
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public override Quad SelectionQuad => Body.PathDrawQuad;
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@ -0,0 +1,32 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
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{
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/// <summary>
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/// The judgement text is provided by the <see cref="DrawableSlider"/>.
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/// </summary>
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public override bool DisplayJudgement => false;
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public bool Tracking { get; set; }
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public DrawableSliderTail(HitCircle hitCircle)
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: base(hitCircle)
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{
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AlwaysPresent = true;
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RelativeSizeAxes = Axes.Both;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered && timeOffset >= 0)
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AddJudgement(new OsuSliderTailJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
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}
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}
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}
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@ -12,14 +12,14 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSliderTick : DrawableOsuHitObject
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public class DrawableSliderTick : DrawableOsuHitObject, IRequireTracking
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{
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private readonly SliderTick sliderTick;
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public double FadeInTime;
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public double FadeOutTime;
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public bool Tracking;
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public bool Tracking { get; set; }
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public override bool DisplayJudgement => false;
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13
osu.Game.Rulesets.Osu/Objects/Drawables/IRequireTracking.cs
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13
osu.Game.Rulesets.Osu/Objects/Drawables/IRequireTracking.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public interface IRequireTracking
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{
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/// <summary>
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/// Whether the <see cref="DrawableSlider"/> is currently being tracked by the user.
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/// </summary>
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bool Tracking { get; set; }
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}
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}
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@ -80,6 +80,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double Velocity;
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public double TickDistance;
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public HitCircle HeadCircle;
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public HitCircle TailCircle;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -97,10 +100,37 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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base.CreateNestedHitObjects();
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createSliderEnds();
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createTicks();
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createRepeatPoints();
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}
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private void createSliderEnds()
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{
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HeadCircle = new HitCircle
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{
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StartTime = StartTime,
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Position = StackedPosition,
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IndexInCurrentCombo = IndexInCurrentCombo,
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ComboColour = ComboColour,
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Samples = Samples,
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SampleControlPoint = SampleControlPoint
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};
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TailCircle = new HitCircle
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{
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StartTime = EndTime,
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Position = StackedEndPosition,
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IndexInCurrentCombo = IndexInCurrentCombo,
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ComboColour = ComboColour,
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Samples = Samples,
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SampleControlPoint = SampleControlPoint
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};
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AddNested(HeadCircle);
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AddNested(TailCircle);
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}
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private void createTicks()
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{
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if (TickDistance == 0) return;
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@ -16,6 +16,9 @@ using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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@ -236,7 +239,34 @@ namespace osu.Game.Rulesets.Osu.Tests
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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drawable.OnJudgement += onJudgement;
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Add(drawable);
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}
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private float judgementOffsetDirection = 1;
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private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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var osuObject = judgedObject as DrawableOsuHitObject;
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if (osuObject == null)
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return;
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OsuSpriteText text;
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Add(text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = judgement.IsHit ? "Hit!" : "Miss!",
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Colour = judgement.IsHit ? Color4.Green : Color4.Red,
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TextSize = 30,
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Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
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});
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text.Delay(150)
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.Then().FadeOut(200)
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.Then().Expire();
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judgementOffsetDirection *= -1;
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}
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}
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}
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@ -55,6 +55,7 @@
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<Compile Include="Edit\OsuEditPlayfield.cs" />
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<Compile Include="Edit\OsuEditRulesetContainer.cs" />
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<Compile Include="Edit\OsuHitObjectComposer.cs" />
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<Compile Include="Judgements\OsuSliderTailJudgement.cs" />
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<Compile Include="Mods\OsuModAutopilot.cs" />
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<Compile Include="Mods\OsuModAutoplay.cs" />
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<Compile Include="Mods\OsuModDaycore.cs" />
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@ -75,6 +76,8 @@
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Judgements\OsuJudgement.cs" />
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<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
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<Compile Include="Objects\Drawables\DrawableSliderTail.cs" />
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<Compile Include="Objects\Drawables\IRequireTracking.cs" />
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<Compile Include="Objects\Drawables\ITrackSnaking.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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@ -8,6 +8,8 @@ using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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@ -35,9 +37,9 @@ namespace osu.Game.Tests.Visual
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new SelectionLayer(playfield)
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};
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playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }));
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playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }));
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playfield.Add(new DrawableSlider(new Slider
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var hitCircle1 = new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f };
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var hitCircle2 = new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f };
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var slider = new Slider
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{
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ControlPoints = new List<Vector2>
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{
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@ -48,8 +50,16 @@ namespace osu.Game.Tests.Visual
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Position = new Vector2(128, 256),
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Velocity = 1,
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TickDistance = 100,
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Scale = 0.5f
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}));
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Scale = 0.5f,
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};
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hitCircle1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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hitCircle2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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playfield.Add(new DrawableHitCircle(hitCircle1));
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playfield.Add(new DrawableHitCircle(hitCircle2));
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playfield.Add(new DrawableSlider(slider));
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}
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}
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}
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@ -240,13 +240,13 @@ namespace osu.Game.Rulesets.UI
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foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
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// Post-process the beatmap
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processor.PostProcess(Beatmap);
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// Apply defaults
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foreach (var h in Beatmap.HitObjects)
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h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
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// Post-process the beatmap
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processor.PostProcess(Beatmap);
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KeyBindingInputManager = CreateInputManager();
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KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
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|
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|
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Block a user