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Make HitWindows settable by derived HitObjects

This commit is contained in:
smoogipoo
2018-02-02 18:53:05 +09:00
Unverified
parent acf20c079c
commit 70462ebee3
+5 -1
View File
@@ -56,7 +56,11 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// The keypress hit windows for this <see cref="HitObject"/>.
/// </summary>
public HitWindows HitWindows => hitWindows ?? (hitWindows = new HitWindows(overallDifficulty));
public HitWindows HitWindows
{
get => hitWindows ?? (hitWindows = new HitWindows(overallDifficulty));
protected set => hitWindows = value;
}
private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));