mirror of
https://github.com/ppy/osu.git
synced 2026-05-17 17:33:02 +08:00
Compare commits
529 Commits
2025.316.0
...
2025.424.0
@@ -82,8 +82,18 @@ jobs:
|
||||
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
|
||||
|
||||
- name: Test
|
||||
run: dotnet test $pwd/**/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx" -- NUnit.ConsoleOut=0
|
||||
shell: pwsh
|
||||
run: >
|
||||
dotnet test
|
||||
osu.Game.Tests/bin/Debug/**/osu.Game.Tests.dll
|
||||
osu.Game.Rulesets.Osu.Tests/bin/Debug/**/osu.Game.Rulesets.Osu.Tests.dll
|
||||
osu.Game.Rulesets.Taiko.Tests/bin/Debug/**/osu.Game.Rulesets.Taiko.Tests.dll
|
||||
osu.Game.Rulesets.Catch.Tests/bin/Debug/**/osu.Game.Rulesets.Catch.Tests.dll
|
||||
osu.Game.Rulesets.Mania.Tests/bin/Debug/**/osu.Game.Rulesets.Mania.Tests.dll
|
||||
osu.Game.Tournament.Tests/bin/Debug/**/osu.Game.Tournament.Tests.dll
|
||||
Templates/**/*.Tests/bin/Debug/**/*.Tests.dll
|
||||
--logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
|
||||
--
|
||||
NUnit.ConsoleOut=0
|
||||
|
||||
# Attempt to upload results even if test fails.
|
||||
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
|
||||
@@ -136,4 +146,4 @@ jobs:
|
||||
run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c Debug osu.iOS
|
||||
run: dotnet build -c Debug osu.iOS.slnf
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.313.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.419.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -16,26 +17,30 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
int fruits = HitObjects.Count(s => s is Fruit);
|
||||
int juiceStreams = HitObjects.Count(s => s is JuiceStream);
|
||||
int bananaShowers = HitObjects.Count(s => s is BananaShower);
|
||||
int sum = Math.Max(1, fruits + juiceStreams);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Fruit Count",
|
||||
Name = @"Fruits",
|
||||
Content = fruits.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
BarDisplayLength = fruits / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Juice Stream Count",
|
||||
Name = @"Juice Streams",
|
||||
Content = juiceStreams.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
BarDisplayLength = juiceStreams / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Banana Shower Count",
|
||||
Name = @"Banana Showers",
|
||||
Content = bananaShowers.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
|
||||
BarDisplayLength = Math.Min(bananaShowers / 10f, 1),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
|
||||
TickDistanceMultiplier = beatmap.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
|
||||
}.Yield();
|
||||
|
||||
|
||||
@@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
KeyboardStep = 0.1f,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
@@ -89,6 +90,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
KeyboardStep = 1,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
@@ -35,21 +36,21 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
|
||||
public BindableBool HardRockOffsets { get; } = new BindableBool();
|
||||
|
||||
public override string SettingDescription
|
||||
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
|
||||
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
|
||||
string spicyPatterns = HardRockOffsets.IsDefault ? string.Empty : "Spicy patterns";
|
||||
if (!CircleSize.IsDefault)
|
||||
yield return ("Circle size", $"{CircleSize.Value:N1}");
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
circleSize,
|
||||
base.SettingDescription,
|
||||
approachRate,
|
||||
spicyPatterns,
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
foreach (var setting in base.SettingDescription)
|
||||
yield return setting;
|
||||
|
||||
if (!ApproachRate.IsDefault)
|
||||
yield return ("Approach rate", $"{ApproachRate.Value:N1}");
|
||||
|
||||
if (!HardRockOffsets.IsDefault)
|
||||
yield return ("Spicy patterns", "On");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
|
||||
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and extra lives!";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaFilterCriteriaTest
|
||||
{
|
||||
[TestCase]
|
||||
public void TestKeysEqualSingleValue()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.Equal, "1");
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey1()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestKeysEqualMultipleValues()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.Equal, "1,3,5,7");
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey1()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestKeysNotEqualSingleValue()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "1");
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey1()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestKeysNotEqualMultipleValues()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "1,3,5,7");
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey1()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestKeysGreaterOrEqualThan()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.GreaterOrEqual, "4");
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 1 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 2 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 5 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new RulesetInfo { OnlineID = 0 }, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria
|
||||
{
|
||||
Mods = [new ManiaModKey7()]
|
||||
}));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestFilterIntersection()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.Greater, "4");
|
||||
criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "7");
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 3 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 4 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 5 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.False(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 7 }),
|
||||
new FilterCriteria()));
|
||||
|
||||
Assert.True(criteria.Matches(
|
||||
new BeatmapInfo(new ManiaRuleset().RulesetInfo, new BeatmapDifficulty { CircleSize = 9 }),
|
||||
new FilterCriteria()));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestInvalidFilters()
|
||||
{
|
||||
var criteria = new ManiaFilterCriteria();
|
||||
|
||||
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.Equal, "some text"));
|
||||
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.NotEqual, "4,some text"));
|
||||
Assert.False(criteria.TryParseCustomKeywordCriteria("keys", Operator.GreaterOrEqual, "4,5,6"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,470 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
|
||||
protected override string? ExportLocation => null;
|
||||
|
||||
private static readonly object[][] score_v2_test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// Note that mania hitwindows are heavily idiosyncratic,
|
||||
// and if you *think* a number here is wrong, probably double check.
|
||||
|
||||
// Known issues / complexities:
|
||||
// - There is a disparate set of hitwindow ranges for: score V1 non-converts, score V1 converts, and score V2 (regardless of convert)
|
||||
// - It is NEVER POSSIBLE to get a MEH result when late; exceeding the OK hit windows will result in a MISS.
|
||||
// Additionally, the OK hit window when late is EXCLUSIVE / OPEN rather than INCLUSIVE / CLOSED.
|
||||
// Relevant stable source: https://github.com/peppy/osu-stable-reference/blob/996648fba06baf4e7d2e0b248959399444017895/osu!/GameplayElements/HitObjectManagerMania.cs#L737-L751
|
||||
// - There is also a seemingly mania-specific issue wherein key inputs registered before time instant 0 get truncated to time 0,
|
||||
// which is why the beatmaps used below make sure not to cross that boundary (the note starts at t=300ms).
|
||||
// This is not an issue in osu! or taiko.
|
||||
// The source of this behaviour has not been investigated in detail.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// PERFECT hit window is [ -19ms, 19ms]
|
||||
// GREAT hit window is [ -49ms, 49ms]
|
||||
// GOOD hit window is [ -82ms, 82ms]
|
||||
// OK hit window is [-112ms, 112ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-136ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -18d, HitResult.Perfect },
|
||||
new object[] { 5f, -19d, HitResult.Perfect },
|
||||
new object[] { 5f, -20d, HitResult.Great },
|
||||
new object[] { 5f, -21d, HitResult.Great },
|
||||
new object[] { 5f, -48d, HitResult.Great },
|
||||
new object[] { 5f, -49d, HitResult.Great },
|
||||
new object[] { 5f, -50d, HitResult.Good },
|
||||
new object[] { 5f, -51d, HitResult.Good },
|
||||
new object[] { 5f, -81d, HitResult.Good },
|
||||
new object[] { 5f, -82d, HitResult.Good },
|
||||
new object[] { 5f, -83d, HitResult.Ok },
|
||||
new object[] { 5f, -84d, HitResult.Ok },
|
||||
new object[] { 5f, -111d, HitResult.Ok },
|
||||
new object[] { 5f, -112d, HitResult.Ok },
|
||||
new object[] { 5f, -113d, HitResult.Meh },
|
||||
new object[] { 5f, -114d, HitResult.Meh },
|
||||
new object[] { 5f, -135d, HitResult.Meh },
|
||||
new object[] { 5f, -136d, HitResult.Meh },
|
||||
new object[] { 5f, -137d, HitResult.Miss },
|
||||
new object[] { 5f, -138d, HitResult.Miss },
|
||||
new object[] { 5f, 111d, HitResult.Ok },
|
||||
new object[] { 5f, 112d, HitResult.Miss },
|
||||
new object[] { 5f, 113d, HitResult.Miss },
|
||||
new object[] { 5f, 114d, HitResult.Miss },
|
||||
new object[] { 5f, 135d, HitResult.Miss },
|
||||
new object[] { 5f, 136d, HitResult.Miss },
|
||||
new object[] { 5f, 137d, HitResult.Miss },
|
||||
new object[] { 5f, 138d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// PERFECT hit window is [ -14ms, 14ms]
|
||||
// GREAT hit window is [ -36ms, 36ms]
|
||||
// GOOD hit window is [ -69ms, 69ms]
|
||||
// OK hit window is [ -99ms, 99ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-123ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 9.3f, 13d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 14d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 15d, HitResult.Great },
|
||||
new object[] { 9.3f, 16d, HitResult.Great },
|
||||
new object[] { 9.3f, 35d, HitResult.Great },
|
||||
new object[] { 9.3f, 36d, HitResult.Great },
|
||||
new object[] { 9.3f, 37d, HitResult.Good },
|
||||
new object[] { 9.3f, 38d, HitResult.Good },
|
||||
new object[] { 9.3f, 68d, HitResult.Good },
|
||||
new object[] { 9.3f, 69d, HitResult.Good },
|
||||
new object[] { 9.3f, 70d, HitResult.Ok },
|
||||
new object[] { 9.3f, 71d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99d, HitResult.Miss },
|
||||
new object[] { 9.3f, 100d, HitResult.Miss },
|
||||
new object[] { 9.3f, 101d, HitResult.Miss },
|
||||
new object[] { 9.3f, 122d, HitResult.Miss },
|
||||
new object[] { 9.3f, 123d, HitResult.Miss },
|
||||
new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
new object[] { 9.3f, 125d, HitResult.Miss },
|
||||
new object[] { 9.3f, -98d, HitResult.Ok },
|
||||
new object[] { 9.3f, -99d, HitResult.Ok },
|
||||
new object[] { 9.3f, -100d, HitResult.Meh },
|
||||
new object[] { 9.3f, -101d, HitResult.Meh },
|
||||
new object[] { 9.3f, -122d, HitResult.Meh },
|
||||
new object[] { 9.3f, -123d, HitResult.Meh },
|
||||
new object[] { 9.3f, -124d, HitResult.Miss },
|
||||
new object[] { 9.3f, -125d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_non_convert_test_cases =
|
||||
{
|
||||
// OD = 5 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -49ms, 49ms]
|
||||
// GOOD hit window is [ -82ms, 82ms]
|
||||
// OK hit window is [-112ms, 112ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-136ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -15d, HitResult.Perfect },
|
||||
new object[] { 5f, -16d, HitResult.Perfect },
|
||||
new object[] { 5f, -17d, HitResult.Great },
|
||||
new object[] { 5f, -18d, HitResult.Great },
|
||||
new object[] { 5f, -48d, HitResult.Great },
|
||||
new object[] { 5f, -49d, HitResult.Great },
|
||||
new object[] { 5f, -50d, HitResult.Good },
|
||||
new object[] { 5f, -51d, HitResult.Good },
|
||||
new object[] { 5f, -81d, HitResult.Good },
|
||||
new object[] { 5f, -82d, HitResult.Good },
|
||||
new object[] { 5f, -83d, HitResult.Ok },
|
||||
new object[] { 5f, -84d, HitResult.Ok },
|
||||
new object[] { 5f, -111d, HitResult.Ok },
|
||||
new object[] { 5f, -112d, HitResult.Ok },
|
||||
new object[] { 5f, -113d, HitResult.Meh },
|
||||
new object[] { 5f, -114d, HitResult.Meh },
|
||||
new object[] { 5f, -135d, HitResult.Meh },
|
||||
new object[] { 5f, -136d, HitResult.Meh },
|
||||
new object[] { 5f, -137d, HitResult.Miss },
|
||||
new object[] { 5f, -138d, HitResult.Miss },
|
||||
new object[] { 5f, 111d, HitResult.Ok },
|
||||
new object[] { 5f, 112d, HitResult.Miss },
|
||||
new object[] { 5f, 113d, HitResult.Miss },
|
||||
new object[] { 5f, 114d, HitResult.Miss },
|
||||
new object[] { 5f, 135d, HitResult.Miss },
|
||||
new object[] { 5f, 136d, HitResult.Miss },
|
||||
new object[] { 5f, 137d, HitResult.Miss },
|
||||
new object[] { 5f, 138d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -36ms, 36ms]
|
||||
// GOOD hit window is [ -69ms, 69ms]
|
||||
// OK hit window is [ -99ms, 99ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-123ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 9.3f, 15d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 16d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 17d, HitResult.Great },
|
||||
new object[] { 9.3f, 18d, HitResult.Great },
|
||||
new object[] { 9.3f, 35d, HitResult.Great },
|
||||
new object[] { 9.3f, 36d, HitResult.Great },
|
||||
new object[] { 9.3f, 37d, HitResult.Good },
|
||||
new object[] { 9.3f, 38d, HitResult.Good },
|
||||
new object[] { 9.3f, 68d, HitResult.Good },
|
||||
new object[] { 9.3f, 69d, HitResult.Good },
|
||||
new object[] { 9.3f, 70d, HitResult.Ok },
|
||||
new object[] { 9.3f, 71d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99d, HitResult.Miss },
|
||||
new object[] { 9.3f, 100d, HitResult.Miss },
|
||||
new object[] { 9.3f, 101d, HitResult.Miss },
|
||||
new object[] { 9.3f, 122d, HitResult.Miss },
|
||||
new object[] { 9.3f, 123d, HitResult.Miss },
|
||||
new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
new object[] { 9.3f, 125d, HitResult.Miss },
|
||||
new object[] { 9.3f, -98d, HitResult.Ok },
|
||||
new object[] { 9.3f, -99d, HitResult.Ok },
|
||||
new object[] { 9.3f, -100d, HitResult.Meh },
|
||||
new object[] { 9.3f, -101d, HitResult.Meh },
|
||||
new object[] { 9.3f, -122d, HitResult.Meh },
|
||||
new object[] { 9.3f, -123d, HitResult.Meh },
|
||||
new object[] { 9.3f, -124d, HitResult.Miss },
|
||||
new object[] { 9.3f, -125d, HitResult.Miss },
|
||||
|
||||
// OD = 3.1 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -54ms, 54ms]
|
||||
// GOOD hit window is [ -87ms, 87ms]
|
||||
// OK hit window is [-117ms, 117ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-141ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 3.1f, 15d, HitResult.Perfect },
|
||||
new object[] { 3.1f, 16d, HitResult.Perfect },
|
||||
new object[] { 3.1f, 17d, HitResult.Great },
|
||||
new object[] { 3.1f, 18d, HitResult.Great },
|
||||
new object[] { 3.1f, 53d, HitResult.Great },
|
||||
new object[] { 3.1f, 54d, HitResult.Great },
|
||||
new object[] { 3.1f, 55d, HitResult.Good },
|
||||
new object[] { 3.1f, 56d, HitResult.Good },
|
||||
new object[] { 3.1f, 86d, HitResult.Good },
|
||||
new object[] { 3.1f, 87d, HitResult.Good },
|
||||
new object[] { 3.1f, 88d, HitResult.Ok },
|
||||
new object[] { 3.1f, 89d, HitResult.Ok },
|
||||
new object[] { 3.1f, 116d, HitResult.Ok },
|
||||
new object[] { 3.1f, 117d, HitResult.Miss },
|
||||
new object[] { 3.1f, 118d, HitResult.Miss },
|
||||
new object[] { 3.1f, 119d, HitResult.Miss },
|
||||
new object[] { 3.1f, 140d, HitResult.Miss },
|
||||
new object[] { 3.1f, 141d, HitResult.Miss },
|
||||
new object[] { 3.1f, 142d, HitResult.Miss },
|
||||
new object[] { 3.1f, 143d, HitResult.Miss },
|
||||
new object[] { 3.1f, -116d, HitResult.Ok },
|
||||
new object[] { 3.1f, -117d, HitResult.Ok },
|
||||
new object[] { 3.1f, -118d, HitResult.Meh },
|
||||
new object[] { 3.1f, -119d, HitResult.Meh },
|
||||
new object[] { 3.1f, -140d, HitResult.Meh },
|
||||
new object[] { 3.1f, -141d, HitResult.Meh },
|
||||
new object[] { 3.1f, -142d, HitResult.Miss },
|
||||
new object[] { 3.1f, -143d, HitResult.Miss },
|
||||
};
|
||||
|
||||
private static readonly object[][] score_v1_convert_test_cases =
|
||||
{
|
||||
// OD = 5 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -34ms, 34ms]
|
||||
// GOOD hit window is [ -67ms, 67ms]
|
||||
// OK hit window is [ -97ms, 97ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-121ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 5f, -15d, HitResult.Perfect },
|
||||
new object[] { 5f, -16d, HitResult.Perfect },
|
||||
new object[] { 5f, -17d, HitResult.Great },
|
||||
new object[] { 5f, -18d, HitResult.Great },
|
||||
new object[] { 5f, -33d, HitResult.Great },
|
||||
new object[] { 5f, -34d, HitResult.Great },
|
||||
new object[] { 5f, -35d, HitResult.Good },
|
||||
new object[] { 5f, -36d, HitResult.Good },
|
||||
new object[] { 5f, -66d, HitResult.Good },
|
||||
new object[] { 5f, -67d, HitResult.Good },
|
||||
new object[] { 5f, -68d, HitResult.Ok },
|
||||
new object[] { 5f, -69d, HitResult.Ok },
|
||||
new object[] { 5f, -96d, HitResult.Ok },
|
||||
new object[] { 5f, -97d, HitResult.Ok },
|
||||
new object[] { 5f, -98d, HitResult.Meh },
|
||||
new object[] { 5f, -99d, HitResult.Meh },
|
||||
new object[] { 5f, -120d, HitResult.Meh },
|
||||
new object[] { 5f, -121d, HitResult.Meh },
|
||||
new object[] { 5f, -122d, HitResult.Miss },
|
||||
new object[] { 5f, -123d, HitResult.Miss },
|
||||
new object[] { 5f, 96d, HitResult.Ok },
|
||||
new object[] { 5f, 97d, HitResult.Miss },
|
||||
new object[] { 5f, 98d, HitResult.Miss },
|
||||
new object[] { 5f, 99d, HitResult.Miss },
|
||||
new object[] { 5f, 120d, HitResult.Miss },
|
||||
new object[] { 5f, 121d, HitResult.Miss },
|
||||
new object[] { 5f, 122d, HitResult.Miss },
|
||||
new object[] { 5f, 123d, HitResult.Miss },
|
||||
|
||||
// OD = 3.1 test cases.
|
||||
// PERFECT hit window is [ -16ms, 16ms]
|
||||
// GREAT hit window is [ -47ms, 47ms]
|
||||
// GOOD hit window is [ -77ms, 77ms]
|
||||
// OK hit window is [ -97ms, 97ms) <- not a typo, this side of the interval is OPEN!
|
||||
// MEH hit window is [-121ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
|
||||
new object[] { 3.1f, 15d, HitResult.Perfect },
|
||||
new object[] { 3.1f, 16d, HitResult.Perfect },
|
||||
new object[] { 3.1f, 17d, HitResult.Great },
|
||||
new object[] { 3.1f, 18d, HitResult.Great },
|
||||
new object[] { 3.1f, 46d, HitResult.Great },
|
||||
new object[] { 3.1f, 47d, HitResult.Great },
|
||||
new object[] { 3.1f, 48d, HitResult.Good },
|
||||
new object[] { 3.1f, 49d, HitResult.Good },
|
||||
new object[] { 3.1f, 76d, HitResult.Good },
|
||||
new object[] { 3.1f, 77d, HitResult.Good },
|
||||
new object[] { 3.1f, 78d, HitResult.Ok },
|
||||
new object[] { 3.1f, 79d, HitResult.Ok },
|
||||
new object[] { 3.1f, 96d, HitResult.Ok },
|
||||
new object[] { 3.1f, 97d, HitResult.Miss },
|
||||
new object[] { 3.1f, 98d, HitResult.Miss },
|
||||
new object[] { 3.1f, 99d, HitResult.Miss },
|
||||
new object[] { 3.1f, 120d, HitResult.Miss },
|
||||
new object[] { 3.1f, 121d, HitResult.Miss },
|
||||
new object[] { 3.1f, 122d, HitResult.Miss },
|
||||
new object[] { 3.1f, 123d, HitResult.Miss },
|
||||
new object[] { 3.1f, -96d, HitResult.Ok },
|
||||
new object[] { 3.1f, -97d, HitResult.Ok },
|
||||
new object[] { 3.1f, -98d, HitResult.Meh },
|
||||
new object[] { 3.1f, -99d, HitResult.Meh },
|
||||
new object[] { 3.1f, -120d, HitResult.Meh },
|
||||
new object[] { 3.1f, -121d, HitResult.Meh },
|
||||
new object[] { 3.1f, -122d, HitResult.Miss },
|
||||
new object[] { 3.1f, -123d, HitResult.Miss },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(score_v2_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV2(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double note_time = 300;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1))
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Note
|
||||
{
|
||||
StartTime = note_time,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = overallDifficulty,
|
||||
CircleSize = 1,
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
ControlPointInfo = cpi,
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new ModScoreV2()]
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV2 single note @ OD{overallDifficulty}", beatmap, $@"SV2 {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(score_v1_non_convert_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV1NonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double note_time = 300;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1))
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Note
|
||||
{
|
||||
StartTime = note_time,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = overallDifficulty,
|
||||
CircleSize = 1,
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
ControlPointInfo = cpi,
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV1 single note @ OD{overallDifficulty}", beatmap, $@"SV1 {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(score_v1_convert_test_cases))]
|
||||
public void TestHitWindowTreatmentWithScoreV1Convert(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double note_time = 300;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new FakeCircle
|
||||
{
|
||||
StartTime = note_time,
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = overallDifficulty,
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new RulesetInfo { OnlineID = 0 }
|
||||
},
|
||||
ControlPointInfo = cpi,
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
Mods = [new ManiaModKey1()],
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"SV1 convert single note @ OD{overallDifficulty}", beatmap, $@"SV1 convert {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
|
||||
private class FakeCircle : HitObject, IHasPosition
|
||||
{
|
||||
public float X
|
||||
{
|
||||
get => Position.X;
|
||||
set => Position = new Vector2(value, Position.Y);
|
||||
}
|
||||
|
||||
public float Y
|
||||
{
|
||||
get => Position.Y;
|
||||
set => Position = new Vector2(Position.X, value);
|
||||
}
|
||||
|
||||
public Vector2 Position { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneReplayStability : ReplayStabilityTestScene
|
||||
{
|
||||
private static readonly object[][] test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// PERFECT hit window is [ -19.4ms, 19.4ms]
|
||||
// GREAT hit window is [ -49.0ms, 49.0ms]
|
||||
// GOOD hit window is [ -82.0ms, 82.0ms]
|
||||
// OK hit window is [-112.0ms, 112.0ms]
|
||||
// MEH hit window is [-136.0ms, 136.0ms]
|
||||
// MISS hit window is [-173.0ms, 173.0ms]
|
||||
new object[] { 5f, -19d, HitResult.Perfect },
|
||||
new object[] { 5f, -19.2d, HitResult.Perfect },
|
||||
new object[] { 5f, -19.38d, HitResult.Perfect },
|
||||
// new object[] { 5f, -19.4d, HitResult.Perfect }, <- in theory this should work, in practice it does not (fails even before encode & rounding due to floating point precision issues)
|
||||
new object[] { 5f, -19.44d, HitResult.Great },
|
||||
new object[] { 5f, -19.7d, HitResult.Great },
|
||||
new object[] { 5f, -20d, HitResult.Great },
|
||||
new object[] { 5f, -48d, HitResult.Great },
|
||||
new object[] { 5f, -48.4d, HitResult.Great },
|
||||
new object[] { 5f, -48.7d, HitResult.Great },
|
||||
new object[] { 5f, -49d, HitResult.Great },
|
||||
new object[] { 5f, -49.2d, HitResult.Good },
|
||||
new object[] { 5f, -49.7d, HitResult.Good },
|
||||
new object[] { 5f, -50d, HitResult.Good },
|
||||
new object[] { 5f, -81d, HitResult.Good },
|
||||
new object[] { 5f, -81.2d, HitResult.Good },
|
||||
new object[] { 5f, -81.7d, HitResult.Good },
|
||||
new object[] { 5f, -82d, HitResult.Good },
|
||||
new object[] { 5f, -82.2d, HitResult.Ok },
|
||||
new object[] { 5f, -82.7d, HitResult.Ok },
|
||||
new object[] { 5f, -83d, HitResult.Ok },
|
||||
new object[] { 5f, -111d, HitResult.Ok },
|
||||
new object[] { 5f, -111.2d, HitResult.Ok },
|
||||
new object[] { 5f, -111.7d, HitResult.Ok },
|
||||
new object[] { 5f, -112d, HitResult.Ok },
|
||||
new object[] { 5f, -112.2d, HitResult.Meh },
|
||||
new object[] { 5f, -112.7d, HitResult.Meh },
|
||||
new object[] { 5f, -113d, HitResult.Meh },
|
||||
new object[] { 5f, -135d, HitResult.Meh },
|
||||
new object[] { 5f, -135.2d, HitResult.Meh },
|
||||
new object[] { 5f, -135.8d, HitResult.Meh },
|
||||
new object[] { 5f, -136d, HitResult.Meh },
|
||||
new object[] { 5f, -136.2d, HitResult.Miss },
|
||||
new object[] { 5f, -136.7d, HitResult.Miss },
|
||||
new object[] { 5f, -137d, HitResult.Miss },
|
||||
|
||||
// OD = 9.3 test cases.
|
||||
// PERFECT hit window is [ -14.67ms, 14.67ms]
|
||||
// GREAT hit window is [ -36.10ms, 36.10ms]
|
||||
// GOOD hit window is [ -69.10ms, 69.10ms]
|
||||
// OK hit window is [ -99.10ms, 99.10ms]
|
||||
// MEH hit window is [-123.10ms, 123.10ms]
|
||||
// MISS hit window is [-160.10ms, 160.10ms]
|
||||
new object[] { 9.3f, 14d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 14.2d, HitResult.Perfect },
|
||||
new object[] { 9.3f, 14.6d, HitResult.Perfect },
|
||||
// new object[] { 9.3f, 14.67d, HitResult.Perfect }, <- in theory this should work, in practice it does not (fails even before encode & rounding due to floating point precision issues)
|
||||
new object[] { 9.3f, 14.7d, HitResult.Great },
|
||||
new object[] { 9.3f, 15d, HitResult.Great },
|
||||
new object[] { 9.3f, 35d, HitResult.Great },
|
||||
new object[] { 9.3f, 35.3d, HitResult.Great },
|
||||
new object[] { 9.3f, 35.8d, HitResult.Great },
|
||||
new object[] { 9.3f, 36.05d, HitResult.Great },
|
||||
new object[] { 9.3f, 36.3d, HitResult.Good },
|
||||
new object[] { 9.3f, 36.7d, HitResult.Good },
|
||||
new object[] { 9.3f, 37d, HitResult.Good },
|
||||
new object[] { 9.3f, 68d, HitResult.Good },
|
||||
new object[] { 9.3f, 68.4d, HitResult.Good },
|
||||
new object[] { 9.3f, 68.9d, HitResult.Good },
|
||||
new object[] { 9.3f, 69.07d, HitResult.Good },
|
||||
new object[] { 9.3f, 69.25d, HitResult.Ok },
|
||||
new object[] { 9.3f, 69.85d, HitResult.Ok },
|
||||
new object[] { 9.3f, 70d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98.3d, HitResult.Ok },
|
||||
new object[] { 9.3f, 98.6d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99d, HitResult.Ok },
|
||||
new object[] { 9.3f, 99.3d, HitResult.Meh },
|
||||
new object[] { 9.3f, 99.7d, HitResult.Meh },
|
||||
new object[] { 9.3f, 100d, HitResult.Meh },
|
||||
new object[] { 9.3f, 122d, HitResult.Meh },
|
||||
new object[] { 9.3f, 122.34d, HitResult.Meh },
|
||||
new object[] { 9.3f, 122.57d, HitResult.Meh },
|
||||
new object[] { 9.3f, 123.04d, HitResult.Meh },
|
||||
new object[] { 9.3f, 123.45d, HitResult.Miss },
|
||||
new object[] { 9.3f, 123.95d, HitResult.Miss },
|
||||
new object[] { 9.3f, 124d, HitResult.Miss },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double note_time = 100;
|
||||
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition(1))
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Note
|
||||
{
|
||||
StartTime = note_time,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = overallDifficulty,
|
||||
CircleSize = 1,
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new ManiaReplayFrame(0),
|
||||
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(note_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
RunTest(beatmap, replay, [expectedResult]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,20 +36,23 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
int notes = HitObjects.Count(s => s is Note);
|
||||
int holdNotes = HitObjects.Count(s => s is HoldNote);
|
||||
int sum = Math.Max(1, notes + holdNotes);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Note Count",
|
||||
Name = @"Notes",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
Content = notes.ToString(),
|
||||
BarDisplayLength = notes / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hold Note Count",
|
||||
Name = @"Hold Notes",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
Content = holdNotes.ToString(),
|
||||
BarDisplayLength = holdNotes / (float)sum,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation;
|
||||
@@ -25,17 +24,6 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
|
||||
SetDefault(ManiaRulesetSetting.MobileLayout, ManiaMobileLayout.Portrait);
|
||||
|
||||
#pragma warning disable CS0618
|
||||
// Although obsolete, this is still required to populate the bindable from the database in case migration is required.
|
||||
SetDefault<double?>(ManiaRulesetSetting.ScrollTime, null);
|
||||
|
||||
if (Get<double?>(ManiaRulesetSetting.ScrollTime) is double scrollTime)
|
||||
{
|
||||
SetValue(ManiaRulesetSetting.ScrollSpeed, Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
|
||||
SetValue<double?>(ManiaRulesetSetting.ScrollTime, null);
|
||||
}
|
||||
#pragma warning restore CS0618
|
||||
}
|
||||
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
@@ -52,8 +40,6 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
|
||||
public enum ManiaRulesetSetting
|
||||
{
|
||||
[Obsolete("Use ScrollSpeed instead.")] // Can be removed 2023-11-30
|
||||
ScrollTime,
|
||||
ScrollSpeed,
|
||||
ScrollDirection,
|
||||
TimingBasedNoteColouring,
|
||||
|
||||
@@ -89,6 +89,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
KeyboardStep = 0.1f,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
@@ -103,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
KeyboardStep = 1,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets.Filter;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
@@ -17,20 +18,72 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaFilterCriteria : IRulesetFilterCriteria
|
||||
{
|
||||
private FilterCriteria.OptionalRange<float> keys;
|
||||
private readonly HashSet<int> includedKeyCounts = Enumerable.Range(1, LegacyBeatmapDecoder.MAX_MANIA_KEY_COUNT).ToHashSet();
|
||||
|
||||
public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria)
|
||||
{
|
||||
return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), criteria.Mods));
|
||||
int keyCount = ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), criteria.Mods);
|
||||
|
||||
return includedKeyCounts.Contains(keyCount);
|
||||
}
|
||||
|
||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
|
||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string strValues)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case "key":
|
||||
case "keys":
|
||||
return FilterQueryParser.TryUpdateCriteriaRange(ref keys, op, value);
|
||||
{
|
||||
var keyCounts = new HashSet<int>();
|
||||
|
||||
foreach (string strValue in strValues.Split(','))
|
||||
{
|
||||
if (!int.TryParse(strValue, out int keyCount))
|
||||
return false;
|
||||
|
||||
keyCounts.Add(keyCount);
|
||||
}
|
||||
|
||||
int? singleKeyCount = keyCounts.Count == 1 ? keyCounts.Single() : null;
|
||||
|
||||
switch (op)
|
||||
{
|
||||
case Operator.Equal:
|
||||
includedKeyCounts.IntersectWith(keyCounts);
|
||||
return true;
|
||||
|
||||
case Operator.NotEqual:
|
||||
includedKeyCounts.ExceptWith(keyCounts);
|
||||
return true;
|
||||
|
||||
case Operator.Less:
|
||||
if (singleKeyCount == null) return false;
|
||||
|
||||
includedKeyCounts.RemoveWhere(k => k >= singleKeyCount.Value);
|
||||
return true;
|
||||
|
||||
case Operator.LessOrEqual:
|
||||
if (singleKeyCount == null) return false;
|
||||
|
||||
includedKeyCounts.RemoveWhere(k => k > singleKeyCount.Value);
|
||||
return true;
|
||||
|
||||
case Operator.Greater:
|
||||
if (singleKeyCount == null) return false;
|
||||
|
||||
includedKeyCounts.RemoveWhere(k => k <= singleKeyCount.Value);
|
||||
return true;
|
||||
|
||||
case Operator.GreaterOrEqual:
|
||||
if (singleKeyCount == null) return false;
|
||||
|
||||
includedKeyCounts.RemoveWhere(k => k < singleKeyCount.Value);
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -38,7 +91,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public bool FilterMayChangeFromMods(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||
{
|
||||
if (keys.HasFilter)
|
||||
if (includedKeyCounts.Count != LegacyBeatmapDecoder.MAX_MANIA_KEY_COUNT)
|
||||
{
|
||||
// Interpreting as the Mod type is required for equality comparison.
|
||||
HashSet<Mod> oldSet = mods.OldValue.OfType<ManiaKeyMod>().AsEnumerable<Mod>().ToHashSet();
|
||||
|
||||
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and three lives!";
|
||||
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and extra lives!";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,8 +60,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private readonly BindableDouble configScrollSpeed = new BindableDouble();
|
||||
private readonly Bindable<ManiaMobileLayout> mobileLayout = new Bindable<ManiaMobileLayout>();
|
||||
|
||||
public double TargetTimeRange { get; protected set; }
|
||||
|
||||
private double currentTimeRange;
|
||||
protected double TargetTimeRange;
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
@@ -109,7 +110,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
|
||||
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
|
||||
configScrollSpeed.BindValueChanged(speed =>
|
||||
{
|
||||
if (!AllowScrollSpeedAdjustment)
|
||||
return;
|
||||
|
||||
TargetTimeRange = ComputeScrollTime(speed.NewValue);
|
||||
});
|
||||
|
||||
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
|
||||
|
||||
@@ -759,9 +759,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
BeatmapVersion = LegacyBeatmapEncoder.FIRST_LAZER_VERSION // for correct offset treatment by score encoder
|
||||
},
|
||||
ControlPointInfo = cpi
|
||||
ControlPointInfo = cpi,
|
||||
BeatmapVersion = LegacyBeatmapEncoder.FIRST_LAZER_VERSION // for correct offset treatment by score encoder
|
||||
});
|
||||
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
|
||||
});
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
|
||||
protected override string? ExportLocation => null;
|
||||
|
||||
private static readonly object[][] test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
// Additionally, note that offsets provided in double will be rounded to the nearest integer.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// GREAT hit window is ( -50ms, 50ms)
|
||||
// OK hit window is (-100ms, 100ms)
|
||||
// MEH hit window is (-150ms, 150ms)
|
||||
new object[] { 5f, 48d, HitResult.Great },
|
||||
new object[] { 5f, 49d, HitResult.Great },
|
||||
new object[] { 5f, 50d, HitResult.Ok },
|
||||
new object[] { 5f, 51d, HitResult.Ok },
|
||||
new object[] { 5f, 98d, HitResult.Ok },
|
||||
new object[] { 5f, 99d, HitResult.Ok },
|
||||
new object[] { 5f, 100d, HitResult.Meh },
|
||||
new object[] { 5f, 101d, HitResult.Meh },
|
||||
new object[] { 5f, 148d, HitResult.Meh },
|
||||
new object[] { 5f, 149d, HitResult.Meh },
|
||||
new object[] { 5f, 150d, HitResult.Miss },
|
||||
new object[] { 5f, 151d, HitResult.Miss },
|
||||
|
||||
// OD = 5.7 test cases.
|
||||
// GREAT hit window is ( -45ms, 45ms)
|
||||
// OK hit window is ( -94ms, 94ms)
|
||||
// MEH hit window is (-143ms, 143ms)
|
||||
new object[] { 5.7f, 43d, HitResult.Great },
|
||||
new object[] { 5.7f, 44d, HitResult.Great },
|
||||
new object[] { 5.7f, 45d, HitResult.Ok },
|
||||
new object[] { 5.7f, 46d, HitResult.Ok },
|
||||
new object[] { 5.7f, 92d, HitResult.Ok },
|
||||
new object[] { 5.7f, 93d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94d, HitResult.Meh },
|
||||
new object[] { 5.7f, 95d, HitResult.Meh },
|
||||
new object[] { 5.7f, 141d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142d, HitResult.Meh },
|
||||
new object[] { 5.7f, 143d, HitResult.Miss },
|
||||
new object[] { 5.7f, 144d, HitResult.Miss },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double hit_circle_time = 100;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
var beatmap = new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = hit_circle_time,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
ControlPointInfo = cpi,
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
// required for correct playback in stable
|
||||
new OsuReplayFrame(0, new Vector2(256, -500)),
|
||||
new OsuReplayFrame(0, new Vector2(256, -500)),
|
||||
new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"single circle @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneReplayStability : ReplayStabilityTestScene
|
||||
{
|
||||
private static readonly object[][] test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// GREAT hit window is [ -50ms, 50ms]
|
||||
// OK hit window is [-100ms, 100ms]
|
||||
// MEH hit window is [-150ms, 150ms]
|
||||
// MISS hit window is [-400ms, 400ms]
|
||||
new object[] { 5f, 49d, HitResult.Great },
|
||||
new object[] { 5f, 49.2d, HitResult.Great },
|
||||
new object[] { 5f, 49.7d, HitResult.Great },
|
||||
new object[] { 5f, 50d, HitResult.Great },
|
||||
new object[] { 5f, 50.4d, HitResult.Ok },
|
||||
new object[] { 5f, 50.9d, HitResult.Ok },
|
||||
new object[] { 5f, 51d, HitResult.Ok },
|
||||
new object[] { 5f, 99d, HitResult.Ok },
|
||||
new object[] { 5f, 99.2d, HitResult.Ok },
|
||||
new object[] { 5f, 99.7d, HitResult.Ok },
|
||||
new object[] { 5f, 100d, HitResult.Ok },
|
||||
new object[] { 5f, 100.4d, HitResult.Meh },
|
||||
new object[] { 5f, 100.9d, HitResult.Meh },
|
||||
new object[] { 5f, 101d, HitResult.Meh },
|
||||
new object[] { 5f, 149d, HitResult.Meh },
|
||||
new object[] { 5f, 149.2d, HitResult.Meh },
|
||||
new object[] { 5f, 149.7d, HitResult.Meh },
|
||||
new object[] { 5f, 150d, HitResult.Meh },
|
||||
new object[] { 5f, 150.4d, HitResult.Miss },
|
||||
new object[] { 5f, 150.9d, HitResult.Miss },
|
||||
new object[] { 5f, 151d, HitResult.Miss },
|
||||
|
||||
// OD = 5.7 test cases.
|
||||
// GREAT hit window is [ -45.8ms, 45.8ms]
|
||||
// OK hit window is [ -94.4ms, 94.4ms]
|
||||
// MEH hit window is [-143.0ms, 143.0ms]
|
||||
// MISS hit window is [-400.0ms, 400.0ms]
|
||||
new object[] { 5.7f, 45d, HitResult.Great },
|
||||
new object[] { 5.7f, 45.2d, HitResult.Great },
|
||||
new object[] { 5.7f, 45.8d, HitResult.Great },
|
||||
new object[] { 5.7f, 45.9d, HitResult.Ok },
|
||||
new object[] { 5.7f, 46d, HitResult.Ok },
|
||||
new object[] { 5.7f, 46.4d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.2d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.4d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.48d, HitResult.Ok },
|
||||
new object[] { 5.7f, 94.9d, HitResult.Meh },
|
||||
new object[] { 5.7f, 95d, HitResult.Meh },
|
||||
new object[] { 5.7f, 95.4d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142d, HitResult.Meh },
|
||||
new object[] { 5.7f, 142.7d, HitResult.Meh },
|
||||
new object[] { 5.7f, 143d, HitResult.Meh },
|
||||
new object[] { 5.7f, 143.4d, HitResult.Miss },
|
||||
new object[] { 5.7f, 143.9d, HitResult.Miss },
|
||||
new object[] { 5.7f, 144d, HitResult.Miss },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double hit_circle_time = 100;
|
||||
|
||||
var beatmap = new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = hit_circle_time,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
|
||||
new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
|
||||
}
|
||||
};
|
||||
|
||||
RunTest(beatmap, replay, [expectedResult]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -86,9 +86,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestSpinningSamplePitchShift()
|
||||
{
|
||||
PausableSkinnableSound spinSample = null;
|
||||
|
||||
AddStep("Add spinner", () => SetContents(_ => testSingle(5, true, 4000)));
|
||||
AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8);
|
||||
AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8);
|
||||
AddUntilStep("wait for spin sample", () => (spinSample = getSpinningSample()) != null);
|
||||
AddUntilStep("Pitch starts low", () => spinSample.Frequency.Value < 0.8);
|
||||
AddUntilStep("Pitch increases", () => spinSample.Frequency.Value > 0.8);
|
||||
|
||||
PausableSkinnableSound getSpinningSample() =>
|
||||
drawableSpinner.ChildrenOfType<PausableSkinnableSound>().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin"))));
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
@@ -16,26 +16,30 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
int circles = HitObjects.Count(c => c is HitCircle);
|
||||
int sliders = HitObjects.Count(s => s is Slider);
|
||||
int spinners = HitObjects.Count(s => s is Spinner);
|
||||
int sum = Math.Max(1, circles + sliders);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = BeatmapsetsStrings.ShowStatsCountCircles,
|
||||
Name = "Circles",
|
||||
Content = circles.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
BarDisplayLength = circles / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = BeatmapsetsStrings.ShowStatsCountSliders,
|
||||
Name = "Sliders",
|
||||
Content = sliders.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
BarDisplayLength = sliders / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Spinner Count",
|
||||
Name = @"Spinners",
|
||||
Content = spinners.ToString(),
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
|
||||
BarDisplayLength = Math.Min(spinners / 10f, 1),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
|
||||
TickDistanceMultiplier = beatmap.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,
|
||||
GenerateTicks = generateTicksData?.GenerateTicks ?? true,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1,
|
||||
}.Yield();
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
foreach (var h in hitObjects)
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
if (beatmap.BeatmapVersion >= 6)
|
||||
applyStacking(beatmap, hitObjects, 0, hitObjects.Count - 1);
|
||||
else
|
||||
applyStackingOld(beatmap, hitObjects);
|
||||
|
||||
@@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
Current = new BindableNumber<int>(3)
|
||||
{
|
||||
MinValue = 3,
|
||||
MaxValue = 10,
|
||||
MaxValue = 32,
|
||||
Precision = 1,
|
||||
},
|
||||
Instantaneous = true
|
||||
|
||||
@@ -91,6 +91,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
KeyboardStep = 0.1f,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
@@ -105,6 +106,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
KeyboardStep = 1,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
@@ -119,6 +121,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
Caption = "Stack Leniency",
|
||||
HintText = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
KeyboardStep = 0.1f,
|
||||
Current = new BindableFloat(Beatmap.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -36,19 +36,18 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
|
||||
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
|
||||
if (!CircleSize.IsDefault)
|
||||
yield return ("Circle size", $"{CircleSize.Value:N1}");
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
circleSize,
|
||||
base.SettingDescription,
|
||||
approachRate
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
foreach (var setting in base.SettingDescription)
|
||||
yield return setting;
|
||||
|
||||
if (!ApproachRate.IsDefault)
|
||||
yield return ("Approach rate", $"{ApproachRate.Value:N1}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModEasy : ModEasyWithExtraLives
|
||||
{
|
||||
public override LocalisableString Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
|
||||
public override LocalisableString Description => @"Larger circles, more forgiving HP drain, less accuracy required, and extra lives!";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
var spinner = (DrawableSpinner)drawable;
|
||||
|
||||
spinner.RotationTracker.Tracking = true;
|
||||
spinner.RotationTracker.Tracking = spinner.RotationTracker.IsSpinnableTime;
|
||||
|
||||
// early-return if we were paused to avoid division-by-zero in the subsequent calculations.
|
||||
if (Precision.AlmostEquals(spinner.Clock.Rate, 0))
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@@ -149,5 +150,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected float CalculateDrawableRelativePosition(Drawable drawable) => (drawable.ScreenSpaceDrawQuad.Centre.X - parentScreenSpaceRectangle.X) / parentScreenSpaceRectangle.Width;
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||
|
||||
protected void ApplyRepeatFadeIn(Drawable target, double fadeTime)
|
||||
{
|
||||
DrawableSlider slider = (DrawableSlider)ParentHitObject;
|
||||
int repeatIndex = ((SliderEndCircle)HitObject).RepeatIndex;
|
||||
|
||||
Debug.Assert(slider != null);
|
||||
|
||||
// When snaking in is enabled, the first end circle needs to be delayed until the snaking completes.
|
||||
bool delayFadeIn = slider.SliderBody?.SnakingIn.Value == true && repeatIndex == 0;
|
||||
|
||||
if (repeatIndex > 0)
|
||||
fadeTime = Math.Min(slider.HitObject.SpanDuration, fadeTime);
|
||||
|
||||
target
|
||||
.FadeOut()
|
||||
.Delay(delayFadeIn ? (slider.HitObject.TimePreempt) / 3 : 0)
|
||||
.FadeIn(fadeTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
|
||||
|
||||
private double animDuration;
|
||||
|
||||
public SkinnableDrawable CirclePiece { get; private set; }
|
||||
|
||||
public SkinnableDrawable Arrow { get; private set; }
|
||||
@@ -87,21 +85,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
// When snaking in is enabled, the first end circle needs to be delayed until the snaking completes.
|
||||
bool delayFadeIn = DrawableSlider.SliderBody?.SnakingIn.Value == true && HitObject.RepeatIndex == 0;
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
animDuration = Math.Min(300, HitObject.SpanDuration);
|
||||
|
||||
this
|
||||
.FadeOut()
|
||||
.Delay(delayFadeIn ? (Slider?.TimePreempt ?? 0) / 3 : 0)
|
||||
.FadeIn(HitObject.RepeatIndex == 0 ? HitObject.TimeFadeIn : animDuration);
|
||||
ApplyRepeatFadeIn(CirclePiece, HitObject.TimeFadeIn);
|
||||
ApplyRepeatFadeIn(Arrow, 150);
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateHitStateTransforms(state);
|
||||
|
||||
double animDuration = Math.Min(300, HitObject.SpanDuration);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
@@ -181,10 +176,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
|
||||
AccentColour.Value = Color4.White;
|
||||
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
|
||||
Arrow.Alpha = 0;
|
||||
}
|
||||
|
||||
Arrow.Alpha = hit ? 0 : 1;
|
||||
|
||||
LifetimeEnd = HitStateUpdateTime + 700;
|
||||
}
|
||||
|
||||
|
||||
@@ -86,13 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
// When snaking in is enabled, the first end circle needs to be delayed until the snaking completes.
|
||||
bool delayFadeIn = DrawableSlider.SliderBody?.SnakingIn.Value == true && HitObject.RepeatIndex == 0;
|
||||
|
||||
CirclePiece
|
||||
.FadeOut()
|
||||
.Delay(delayFadeIn ? (Slider?.TimePreempt ?? 0) / 3 : 0)
|
||||
.FadeIn(HitObject.TimeFadeIn);
|
||||
ApplyRepeatFadeIn(CirclePiece, HitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
|
||||
@@ -277,13 +277,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.Update();
|
||||
|
||||
if (HandleUserInput)
|
||||
{
|
||||
bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime;
|
||||
|
||||
RotationTracker.Tracking = !Result.HasResult
|
||||
&& correctButtonPressed()
|
||||
&& isValidSpinningTime;
|
||||
}
|
||||
RotationTracker.Tracking = RotationTracker.IsSpinnableTime && !Result.HasResult && correctButtonPressed();
|
||||
|
||||
if (spinningSample != null && spinnerFrequencyModulate)
|
||||
spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
|
||||
|
||||
@@ -85,9 +85,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
|
||||
Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.5f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
|
||||
|
||||
// When hit, don't animate further. This avoids a scale being applied on a scale and looking very weird.
|
||||
return;
|
||||
}
|
||||
else
|
||||
Scale = Vector2.One;
|
||||
|
||||
Scale = Vector2.One;
|
||||
|
||||
const float move_distance = -12;
|
||||
const float scale_amount = 1.3f;
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
/// <summary>
|
||||
/// Whether currently in the correct time range to allow spinning.
|
||||
/// </summary>
|
||||
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
|
||||
public bool IsSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
@@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
lastAngle = thisAngle;
|
||||
}
|
||||
|
||||
IsSpinning.Value = isSpinnableTime && Math.Abs(currentRotation - Rotation) > 10f;
|
||||
IsSpinning.Value = IsSpinnableTime && Math.Abs(currentRotation - Rotation) > 10f;
|
||||
Rotation = (float)Interpolation.Damp(Rotation, currentRotation, 0.99, Math.Abs(Time.Elapsed));
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
/// <param name="delta">The delta angle.</param>
|
||||
public void AddRotation(float delta)
|
||||
{
|
||||
if (!isSpinnableTime)
|
||||
if (!IsSpinnableTime)
|
||||
return;
|
||||
|
||||
if (!rotationTransferred)
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
|
||||
{
|
||||
protected override string? ExportLocation => null;
|
||||
|
||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||
|
||||
private static readonly object[][] test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// GREAT hit window is (-35ms, 35ms)
|
||||
// OK hit window is (-80ms, 80ms)
|
||||
new object[] { 5f, -33d, HitResult.Great },
|
||||
new object[] { 5f, -34d, HitResult.Great },
|
||||
new object[] { 5f, -35d, HitResult.Ok },
|
||||
new object[] { 5f, -36d, HitResult.Ok },
|
||||
new object[] { 5f, -78d, HitResult.Ok },
|
||||
new object[] { 5f, -79d, HitResult.Ok },
|
||||
new object[] { 5f, -80d, HitResult.Miss },
|
||||
new object[] { 5f, -81d, HitResult.Miss },
|
||||
|
||||
// OD = 7.8 test cases.
|
||||
// GREAT hit window is (-26ms, 26ms)
|
||||
// OK hit window is (-63ms, 63ms)
|
||||
new object[] { 7.8f, -24d, HitResult.Great },
|
||||
new object[] { 7.8f, -25d, HitResult.Great },
|
||||
new object[] { 7.8f, -26d, HitResult.Ok },
|
||||
new object[] { 7.8f, -27d, HitResult.Ok },
|
||||
new object[] { 7.8f, -61d, HitResult.Ok },
|
||||
new object[] { 7.8f, -62d, HitResult.Ok },
|
||||
new object[] { 7.8f, -63d, HitResult.Miss },
|
||||
new object[] { 7.8f, -64d, HitResult.Miss },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double hit_time = 100;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
var beatmap = new TaikoBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Type = HitType.Centre,
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new TaikoRuleset().RulesetInfo,
|
||||
},
|
||||
ControlPointInfo = cpi,
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
|
||||
new TaikoReplayFrame(hit_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = new ScoreInfo
|
||||
{
|
||||
Ruleset = CreateRuleset().RulesetInfo,
|
||||
}
|
||||
};
|
||||
|
||||
RunTest($@"single hit @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
|
||||
public partial class TestSceneReplayStability : ReplayStabilityTestScene
|
||||
{
|
||||
private static readonly object[][] test_cases =
|
||||
{
|
||||
// With respect to notation,
|
||||
// square brackets `[]` represent *closed* or *inclusive* bounds,
|
||||
// while round brackets `()` represent *open* or *exclusive* bounds.
|
||||
|
||||
// OD = 5 test cases.
|
||||
// GREAT hit window is [-35ms, 35ms]
|
||||
// OK hit window is [-80ms, 80ms]
|
||||
// MISS hit window is [-95ms, 95ms]
|
||||
new object[] { 5f, -34d, HitResult.Great },
|
||||
new object[] { 5f, -34.2d, HitResult.Great },
|
||||
new object[] { 5f, -34.7d, HitResult.Great },
|
||||
new object[] { 5f, -35d, HitResult.Great },
|
||||
new object[] { 5f, -35.2d, HitResult.Ok },
|
||||
new object[] { 5f, -35.8d, HitResult.Ok },
|
||||
new object[] { 5f, -36d, HitResult.Ok },
|
||||
new object[] { 5f, -79d, HitResult.Ok },
|
||||
new object[] { 5f, -79.3d, HitResult.Ok },
|
||||
new object[] { 5f, -79.7d, HitResult.Ok },
|
||||
new object[] { 5f, -80d, HitResult.Ok },
|
||||
new object[] { 5f, -80.2d, HitResult.Miss },
|
||||
new object[] { 5f, -80.8d, HitResult.Miss },
|
||||
new object[] { 5f, -81d, HitResult.Miss },
|
||||
|
||||
// OD = 7.8 test cases.
|
||||
// GREAT hit window is [-26.6ms, 26.6ms]
|
||||
// OK hit window is [-63.2ms, 63.2ms]
|
||||
// MISS hit window is [-81.0ms, 81.0ms]
|
||||
new object[] { 7.8f, -26d, HitResult.Great },
|
||||
new object[] { 7.8f, -26.4d, HitResult.Great },
|
||||
new object[] { 7.8f, -26.59d, HitResult.Great },
|
||||
new object[] { 7.8f, -26.8d, HitResult.Ok },
|
||||
new object[] { 7.8f, -27d, HitResult.Ok },
|
||||
new object[] { 7.8f, -27.1d, HitResult.Ok },
|
||||
new object[] { 7.8f, -63d, HitResult.Ok },
|
||||
new object[] { 7.8f, -63.18d, HitResult.Ok },
|
||||
new object[] { 7.8f, -63.4d, HitResult.Ok },
|
||||
new object[] { 7.8f, -63.7d, HitResult.Miss },
|
||||
new object[] { 7.8f, -64d, HitResult.Miss },
|
||||
new object[] { 7.8f, -64.2d, HitResult.Miss },
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
|
||||
{
|
||||
const double hit_time = 100;
|
||||
|
||||
var beatmap = new TaikoBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
StartTime = hit_time,
|
||||
Type = HitType.Centre,
|
||||
}
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new TaikoRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
var replay = new Replay
|
||||
{
|
||||
Frames =
|
||||
{
|
||||
new TaikoReplayFrame(0),
|
||||
new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
|
||||
new TaikoReplayFrame(hit_time + hitOffset + 20),
|
||||
}
|
||||
};
|
||||
|
||||
RunTest(beatmap, replay, [expectedResult]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -15,26 +16,30 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
int hits = HitObjects.Count(s => s is Hit);
|
||||
int drumRolls = HitObjects.Count(s => s is DrumRoll);
|
||||
int swells = HitObjects.Count(s => s is Swell);
|
||||
int sum = Math.Max(1, hits + drumRolls);
|
||||
|
||||
return new[]
|
||||
{
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hit Count",
|
||||
Name = @"Hits",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
Content = hits.ToString(),
|
||||
BarDisplayLength = hits / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Drumroll Count",
|
||||
Name = @"Drumrolls",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
Content = drumRolls.ToString(),
|
||||
BarDisplayLength = drumRolls / (float)sum,
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Swell Count",
|
||||
Name = @"Swells",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
|
||||
Content = swells.ToString(),
|
||||
BarDisplayLength = Math.Min(swells / 10f, 1),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double osuVelocity = taikoVelocity * (1000f / beatLength);
|
||||
|
||||
// osu-stable always uses the speed-adjusted beatlength to determine the osu! velocity, but only uses it for conversion if beatmap version < 8
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
||||
if (beatmap.BeatmapVersion >= 8)
|
||||
beatLength = timingPoint.BeatLength;
|
||||
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
|
||||
@@ -60,6 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
KeyboardStep = 0.1f,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
@@ -74,6 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Setup
|
||||
{
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
KeyboardStep = 1,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -19,17 +20,15 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
ReadCurrentFromDifficulty = _ => 1,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N2}";
|
||||
foreach (var setting in base.SettingDescription)
|
||||
yield return setting;
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
base.SettingDescription,
|
||||
scrollSpeed
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
if (!ScrollSpeed.IsDefault)
|
||||
yield return ("Scroll speed", $"x{ScrollSpeed.Value:N2}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@@ -112,5 +113,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
|
||||
.FadeOut(timingPoint.BeatLength * 0.75, Easing.OutSine);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableHitObject.IsNotNull())
|
||||
drawableHitObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
@@ -202,5 +203,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
.Then()
|
||||
.FadeEdgeEffectTo(edge_alpha_kiai, duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableHitObject.IsNotNull())
|
||||
drawableHitObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,11 +60,17 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
const double animation_time = 120;
|
||||
|
||||
(sprite as IFramedAnimation)?.GotoFrame(0);
|
||||
var animation = sprite as IFramedAnimation;
|
||||
|
||||
animation?.GotoFrame(0);
|
||||
(strongSprite as IFramedAnimation)?.GotoFrame(0);
|
||||
|
||||
this.FadeInFromZero(animation_time).Then().FadeOut(animation_time * 1.5);
|
||||
|
||||
// legacy judgements don't play any transforms if they are an animation.
|
||||
if (animation?.FrameCount > 1)
|
||||
return;
|
||||
|
||||
this.ScaleTo(0.6f)
|
||||
.Then().ScaleTo(1.1f, animation_time * 0.8)
|
||||
.Then().ScaleTo(0.9f, animation_time * 0.4)
|
||||
|
||||
@@ -17,12 +17,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
internal partial class LegacyKiaiGlow : BeatSyncedContainer
|
||||
{
|
||||
private bool isKiaiActive;
|
||||
[Resolved]
|
||||
private HealthProcessor? healthProcessor { get; set; }
|
||||
|
||||
private bool isKiaiActive;
|
||||
private Sprite sprite = null!;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ISkinSource skin, HealthProcessor? healthProcessor)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
Child = sprite = new Sprite
|
||||
{
|
||||
@@ -33,6 +35,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
Scale = new Vector2(TaikoLegacyHitTarget.SCALE),
|
||||
Colour = new Colour4(255, 228, 0, 255),
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (healthProcessor != null)
|
||||
healthProcessor.NewJudgement += onNewJudgement;
|
||||
@@ -61,5 +68,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
sprite.ScaleTo(TaikoLegacyHitTarget.SCALE + 0.15f).Then()
|
||||
.ScaleTo(TaikoLegacyHitTarget.SCALE, 80, Easing.OutQuad);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (healthProcessor != null)
|
||||
healthProcessor.NewJudgement -= onNewJudgement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Bogus" Version="35.6.2" />
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.17.2" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.iOS.props" />
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0-ios</TargetFramework>
|
||||
@@ -6,11 +7,19 @@
|
||||
<RootNamespace>osu.Game.Tests</RootNamespace>
|
||||
<AssemblyName>osu.Game.Tests.iOS</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<Import Project="..\osu.iOS.props" />
|
||||
<PropertyGroup>
|
||||
<NoWarn>$(NoWarn);CA2007</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\osu.Game.Tests\**\*.cs" Exclude="**\obj\**">
|
||||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
</Compile>
|
||||
<!-- TargetPath is relative to RootNamespace,
|
||||
and DllResourceStore is relative to AssemblyName. -->
|
||||
<EmbeddedResource Include="..\osu.Game.Tests\**\Resources\**\*">
|
||||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
<TargetPath>iOS\%(RecursiveDir)%(Filename)%(Extension)</TargetPath>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||
@@ -20,6 +29,7 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Bogus" Version="35.6.2" />
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.17.2" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -42,9 +42,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(stream);
|
||||
var working = new TestWorkingBeatmap(decoder.Decode(stream));
|
||||
|
||||
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()).BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(6, working.Beatmap.BeatmapVersion);
|
||||
Assert.That(working.Beatmap.BeatmapInfo.Ruleset.Name, Is.Not.EqualTo("null placeholder ruleset"));
|
||||
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()).BeatmapVersion);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,9 +59,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
((LegacyBeatmapDecoder)decoder).ApplyOffsets = applyOffsets;
|
||||
var working = new TestWorkingBeatmap(decoder.Decode(stream));
|
||||
|
||||
Assert.AreEqual(4, working.BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(4, working.Beatmap.BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(4, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()).BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(4, working.Beatmap.BeatmapVersion);
|
||||
Assert.AreEqual(4, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()).BeatmapVersion);
|
||||
|
||||
Assert.AreEqual(-1, working.BeatmapInfo.Metadata.PreviewTime);
|
||||
}
|
||||
|
||||
@@ -155,10 +155,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
|
||||
var beatmap = new TestBeatmap(ruleset)
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapVersion = beatmapVersion
|
||||
}
|
||||
BeatmapVersion = beatmapVersion
|
||||
};
|
||||
|
||||
var score = new Score
|
||||
@@ -633,14 +630,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
MD5Hash = md5Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
Difficulty = new BeatmapDifficulty(),
|
||||
BeatmapVersion = beatmapVersion,
|
||||
},
|
||||
// needs to have at least one objects so that `StandardisedScoreMigrationTools` doesn't die
|
||||
// needs to have at least one object so that `StandardisedScoreMigrationTools` doesn't die
|
||||
// when trying to recompute total score.
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle()
|
||||
}
|
||||
},
|
||||
BeatmapVersion = beatmapVersion,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,6 +135,24 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoopFadeTransformIsIgnoredForLifetime()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("noop-fade-transform-is-ignored-for-lifetime.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||
Assert.AreEqual(2, background.Elements.Count);
|
||||
|
||||
Assert.AreEqual(1500, background.Elements[0].StartTime);
|
||||
Assert.AreEqual(1500, background.Elements[1].StartTime);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOutOfOrderStartTimes()
|
||||
{
|
||||
@@ -288,6 +306,29 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVideoWithCustomFadeIn()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using var resStream = TestResources.OpenResource("video-custom-alpha-transform.osb");
|
||||
using var stream = new LineBufferedReader(resStream);
|
||||
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(storyboard.GetLayer(@"Video").Elements, Has.Count.EqualTo(1));
|
||||
Assert.That(storyboard.GetLayer(@"Video").Elements.Single(), Is.InstanceOf<StoryboardVideo>());
|
||||
Assert.That(storyboard.GetLayer(@"Video").Elements.Single().StartTime, Is.EqualTo(-5678));
|
||||
Assert.That(((StoryboardVideo)storyboard.GetLayer(@"Video").Elements.Single()).Commands.Alpha.Single().StartTime, Is.EqualTo(1500));
|
||||
Assert.That(((StoryboardVideo)storyboard.GetLayer(@"Video").Elements.Single()).Commands.Alpha.Single().EndTime, Is.EqualTo(1600));
|
||||
|
||||
Assert.That(storyboard.EarliestEventTime, Is.Null);
|
||||
Assert.That(storyboard.LatestEventTime, Is.Null);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVideoAndBackgroundEventsDoNotAffectStoryboardBounds()
|
||||
{
|
||||
|
||||
@@ -62,12 +62,11 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Run background processor", () =>
|
||||
{
|
||||
Add(new TestBackgroundDataStoreProcessor());
|
||||
});
|
||||
TestBackgroundDataStoreProcessor processor = null!;
|
||||
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
|
||||
AddUntilStep("Wait for completion", () => processor.Completed);
|
||||
|
||||
AddUntilStep("wait for difficulties repopulated", () =>
|
||||
AddAssert("Difficulties repopulated", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
@@ -101,13 +100,10 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Run background processor", () =>
|
||||
{
|
||||
Add(new TestBackgroundDataStoreProcessor());
|
||||
});
|
||||
TestBackgroundDataStoreProcessor processor = null!;
|
||||
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
|
||||
|
||||
AddWaitStep("wait some", 500);
|
||||
|
||||
AddAssert("Difficulty still not populated", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
@@ -118,8 +114,9 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
|
||||
AddStep("Set not playing", () => isPlaying.Value = LocalUserPlayingState.NotPlaying);
|
||||
AddUntilStep("Wait for completion", () => processor.Completed);
|
||||
|
||||
AddUntilStep("wait for difficulties repopulated", () =>
|
||||
AddAssert("Difficulties repopulated", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
@@ -151,9 +148,11 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor()));
|
||||
TestBackgroundDataStoreProcessor processor = null!;
|
||||
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
|
||||
AddUntilStep("Wait for completion", () => processor.Completed);
|
||||
|
||||
AddUntilStep("Score version upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(LegacyScoreEncoder.LATEST_VERSION));
|
||||
AddAssert("Score version upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(LegacyScoreEncoder.LATEST_VERSION));
|
||||
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
|
||||
}
|
||||
|
||||
@@ -183,7 +182,7 @@ namespace osu.Game.Tests.Database
|
||||
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
|
||||
AddUntilStep("Wait for completion", () => processor.Completed);
|
||||
|
||||
AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.True);
|
||||
AddAssert("Score marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.True);
|
||||
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(scoreVersion));
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Extensions;
|
||||
|
||||
namespace osu.Game.Tests.Extensions
|
||||
{
|
||||
[TestFixture]
|
||||
public class NumberFormattingExtensionsTest
|
||||
{
|
||||
[TestCase(-1, false, 0, ExpectedResult = "-1")]
|
||||
[TestCase(0, false, 0, ExpectedResult = "0")]
|
||||
[TestCase(1, false, 0, ExpectedResult = "1")]
|
||||
[TestCase(500, false, 10, ExpectedResult = "500")]
|
||||
[TestCase(-1, true, 0, ExpectedResult = "-1%")]
|
||||
[TestCase(0, true, 0, ExpectedResult = "0%")]
|
||||
[TestCase(1, true, 0, ExpectedResult = "1%")]
|
||||
[TestCase(50, true, 0, ExpectedResult = "50%")]
|
||||
public string TestInteger(int input, bool percent, int decimalDigits)
|
||||
{
|
||||
return input.ToStandardFormattedString(decimalDigits, percent);
|
||||
}
|
||||
|
||||
[TestCase(-1, false, 0, ExpectedResult = "-1")]
|
||||
[TestCase(-1e-6, false, 0, ExpectedResult = "0")]
|
||||
[TestCase(-1e-6, false, 6, ExpectedResult = "-0.000001")]
|
||||
[TestCase(0, false, 10, ExpectedResult = "0")]
|
||||
[TestCase(0, false, 0, ExpectedResult = "0")]
|
||||
[TestCase(double.NegativeZero, false, 0, ExpectedResult = "0")]
|
||||
[TestCase(1e-6, false, 0, ExpectedResult = "0")]
|
||||
[TestCase(1e-6, false, 6, ExpectedResult = "0.000001")]
|
||||
[TestCase(1, false, 0, ExpectedResult = "1")]
|
||||
[TestCase(1.528, false, 2, ExpectedResult = "1.53")]
|
||||
[TestCase(500, false, 10, ExpectedResult = "500")]
|
||||
[TestCase(-0.1, true, 0, ExpectedResult = "-10%")]
|
||||
[TestCase(0, true, 0, ExpectedResult = "0%")]
|
||||
[TestCase(0.4, true, 0, ExpectedResult = "40%")]
|
||||
[TestCase(0.48333, true, 2, ExpectedResult = "48%")]
|
||||
[TestCase(0.48333, true, 4, ExpectedResult = "48.33%")]
|
||||
[TestCase(1, true, 0, ExpectedResult = "100%")]
|
||||
public string TestDouble(double input, bool percent, int decimalDigits)
|
||||
{
|
||||
return input.ToStandardFormattedString(decimalDigits, percent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[SetCulture("fr-FR")]
|
||||
public void TestCultureInsensitivity()
|
||||
{
|
||||
Assert.That(0.4.ToStandardFormattedString(maxDecimalDigits: 2, asPercentage: true), Is.EqualTo("40%"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Tests.Online
|
||||
{
|
||||
[HeadlessTest]
|
||||
public partial class TestSceneMultiplayerBeatmapAvailabilityTracker : MultiplayerTestScene
|
||||
{
|
||||
private BeatmapManager beatmapManager = null!;
|
||||
private BeatmapInfo availableBeatmap = null!;
|
||||
private BeatmapInfo unavailableBeatmap = null!;
|
||||
|
||||
private MultiplayerBeatmapAvailabilityTracker tracker = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.Cache(Realm);
|
||||
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
|
||||
var importedSet = beatmapManager.GetAllUsableBeatmapSets().First();
|
||||
availableBeatmap = importedSet.Beatmaps[0];
|
||||
unavailableBeatmap = importedSet.Beatmaps[1];
|
||||
|
||||
Realm.Write(r => r.Remove(r.Find<BeatmapInfo>(unavailableBeatmap.ID)!));
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("setup tracker", () =>
|
||||
{
|
||||
DummyAPIAccess api = (DummyAPIAccess)API;
|
||||
Func<APIRequest, bool>? defaultRequestHandler = api.HandleRequest;
|
||||
|
||||
api.HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case GetBeatmapsRequest beatmapsReq:
|
||||
var availableApiBeatmap = CreateAPIBeatmap();
|
||||
availableApiBeatmap.OnlineID = availableBeatmap.OnlineID;
|
||||
availableApiBeatmap.OnlineBeatmapSetID = availableBeatmap.BeatmapSet!.OnlineID;
|
||||
availableApiBeatmap.Checksum = availableBeatmap.MD5Hash;
|
||||
availableApiBeatmap.BeatmapSet!.OnlineID = availableBeatmap.BeatmapSet!.OnlineID;
|
||||
|
||||
var unavailableApiBeatmap = CreateAPIBeatmap();
|
||||
unavailableApiBeatmap.OnlineID = unavailableBeatmap.OnlineID;
|
||||
unavailableApiBeatmap.OnlineBeatmapSetID = unavailableBeatmap.BeatmapSet!.OnlineID;
|
||||
unavailableApiBeatmap.Checksum = unavailableBeatmap.MD5Hash;
|
||||
unavailableApiBeatmap.BeatmapSet!.OnlineID = unavailableBeatmap.BeatmapSet!.OnlineID;
|
||||
|
||||
beatmapsReq.TriggerSuccess(new GetBeatmapsResponse
|
||||
{
|
||||
Beatmaps = new List<APIBeatmap>
|
||||
{
|
||||
availableApiBeatmap,
|
||||
unavailableApiBeatmap
|
||||
}
|
||||
});
|
||||
return true;
|
||||
|
||||
default:
|
||||
return defaultRequestHandler?.Invoke(req) ?? false;
|
||||
}
|
||||
};
|
||||
|
||||
Child = tracker = new MultiplayerBeatmapAvailabilityTracker();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEnterRoomWithNotDownloadedBeatmap()
|
||||
{
|
||||
AddStep("join room", () =>
|
||||
{
|
||||
var room = CreateDefaultRoom();
|
||||
room.Playlist = [new PlaylistItem(unavailableBeatmap)];
|
||||
JoinRoom(room);
|
||||
});
|
||||
|
||||
WaitForJoined();
|
||||
|
||||
AddUntilStep("beatmap is not available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.NotDownloaded));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEnterRoomWithLocallyAvailableBeatmap()
|
||||
{
|
||||
AddStep("join room", () =>
|
||||
{
|
||||
var room = CreateDefaultRoom();
|
||||
room.Playlist = [new PlaylistItem(availableBeatmap)];
|
||||
JoinRoom(room);
|
||||
});
|
||||
|
||||
WaitForJoined();
|
||||
|
||||
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAvailabilityUpdatesOnItemEdit()
|
||||
{
|
||||
AddStep("join room", () =>
|
||||
{
|
||||
var room = CreateDefaultRoom();
|
||||
room.Playlist = [new PlaylistItem(availableBeatmap)];
|
||||
JoinRoom(room);
|
||||
});
|
||||
|
||||
WaitForJoined();
|
||||
|
||||
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
|
||||
|
||||
AddStep("change item to not downloaded beatmap", () =>
|
||||
{
|
||||
PlaylistItem newItem = new PlaylistItem(MultiplayerClient.ClientRoom!.CurrentPlaylistItem).With(beatmap: new Optional<IBeatmapInfo>(unavailableBeatmap));
|
||||
MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(newItem)).WaitSafely();
|
||||
});
|
||||
|
||||
AddUntilStep("beatmap is not available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.NotDownloaded));
|
||||
|
||||
AddStep("change item to downloaded beatmap", () =>
|
||||
{
|
||||
PlaylistItem newItem = new PlaylistItem(MultiplayerClient.ClientRoom!.CurrentPlaylistItem).With(beatmap: new Optional<IBeatmapInfo>(availableBeatmap));
|
||||
MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(newItem)).WaitSafely();
|
||||
});
|
||||
|
||||
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAvailabilityUpdatesOnSettingsChange()
|
||||
{
|
||||
AddStep("join room", () =>
|
||||
{
|
||||
var room = CreateDefaultRoom();
|
||||
room.Playlist = [new PlaylistItem(availableBeatmap), new PlaylistItem(unavailableBeatmap)];
|
||||
JoinRoom(room);
|
||||
});
|
||||
|
||||
WaitForJoined();
|
||||
|
||||
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
|
||||
|
||||
AddStep("change settings to not downloaded beatmap", () => MultiplayerClient.ChangeServerRoomSettings(new MultiplayerRoomSettings(MultiplayerClient.ClientAPIRoom!)
|
||||
{
|
||||
PlaylistItemId = MultiplayerClient.ServerRoom!.Playlist[1].ID
|
||||
}).WaitSafely());
|
||||
|
||||
AddUntilStep("beatmap is not available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.NotDownloaded));
|
||||
|
||||
AddStep("change settings to downloaded beatmap", () => MultiplayerClient.ChangeServerRoomSettings(new MultiplayerRoomSettings(MultiplayerClient.ClientAPIRoom!)
|
||||
{
|
||||
PlaylistItemId = MultiplayerClient.ServerRoom!.Playlist[0].ID
|
||||
}).WaitSafely());
|
||||
|
||||
AddUntilStep("beatmap is available", () => tracker.Availability.Value.State, () => Is.EqualTo(DownloadState.LocallyAvailable));
|
||||
}
|
||||
}
|
||||
}
|
||||
+27
-31
@@ -1,18 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.IO.Stores;
|
||||
@@ -27,31 +23,29 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Playlists;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Online
|
||||
{
|
||||
[HeadlessTest]
|
||||
public partial class TestSceneOnlinePlayBeatmapAvailabilityTracker : OsuTestScene
|
||||
public partial class TestScenePlaylistsBeatmapAvailabilityTracker : OsuTestScene
|
||||
{
|
||||
private RulesetStore rulesets;
|
||||
private TestBeatmapManager beatmaps;
|
||||
private TestBeatmapModelDownloader beatmapDownloader;
|
||||
private TestBeatmapManager beatmaps = null!;
|
||||
private TestBeatmapModelDownloader beatmapDownloader = null!;
|
||||
|
||||
private string testBeatmapFile;
|
||||
private BeatmapInfo testBeatmapInfo;
|
||||
private BeatmapSetInfo testBeatmapSet;
|
||||
private string testBeatmapFile = null!;
|
||||
private BeatmapInfo testBeatmapInfo = null!;
|
||||
private BeatmapSetInfo testBeatmapSet = null!;
|
||||
|
||||
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
|
||||
private OnlinePlayBeatmapAvailabilityTracker availabilityTracker;
|
||||
private OnlinePlayBeatmapAvailabilityTracker availabilityTracker = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, GameHost host)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
|
||||
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, Realm, rulesets, API, audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.CacheAs<BeatmapModelDownloader>(beatmapDownloader = new TestBeatmapModelDownloader(beatmaps, API));
|
||||
}
|
||||
|
||||
@@ -82,16 +76,11 @@ namespace osu.Game.Tests.Online
|
||||
testBeatmapFile = TestResources.GetQuickTestBeatmapForImport();
|
||||
|
||||
testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile);
|
||||
testBeatmapSet = testBeatmapInfo.BeatmapSet;
|
||||
testBeatmapSet = testBeatmapInfo.BeatmapSet!;
|
||||
|
||||
Realm.Write(r => r.RemoveAll<BeatmapSetInfo>());
|
||||
Realm.Write(r => r.RemoveAll<BeatmapInfo>());
|
||||
|
||||
selectedItem.Value = new PlaylistItem(testBeatmapInfo)
|
||||
{
|
||||
RulesetID = testBeatmapInfo.Ruleset.OnlineID,
|
||||
};
|
||||
|
||||
recreateChildren();
|
||||
});
|
||||
|
||||
@@ -108,9 +97,15 @@ namespace osu.Game.Tests.Online
|
||||
Children = new Drawable[]
|
||||
{
|
||||
beatmapLookupCache,
|
||||
availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
|
||||
availabilityTracker = new PlaylistsBeatmapAvailabilityTracker
|
||||
{
|
||||
SelectedItem = { BindTarget = selectedItem, }
|
||||
PlaylistItem =
|
||||
{
|
||||
Value = new PlaylistItem(testBeatmapInfo)
|
||||
{
|
||||
RulesetID = testBeatmapInfo.Ruleset.OnlineID,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -125,10 +120,10 @@ namespace osu.Game.Tests.Online
|
||||
AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet));
|
||||
addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));
|
||||
|
||||
AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.SetProgress(0.4f));
|
||||
AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)!).SetProgress(0.4f));
|
||||
addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));
|
||||
|
||||
AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile));
|
||||
AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)!).TriggerSuccess(testBeatmapFile));
|
||||
addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
|
||||
|
||||
AddStep("allow importing", () => beatmaps.AllowImport.Set());
|
||||
@@ -203,10 +198,10 @@ namespace osu.Game.Tests.Online
|
||||
{
|
||||
public readonly ManualResetEventSlim AllowImport = new ManualResetEventSlim();
|
||||
|
||||
public Live<BeatmapSetInfo> CurrentImport { get; private set; }
|
||||
public Live<BeatmapSetInfo>? CurrentImport { get; private set; }
|
||||
|
||||
public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources,
|
||||
GameHost host = null, WorkingBeatmap defaultBeatmap = null)
|
||||
public TestBeatmapManager(Storage storage, RealmAccess realm, IAPIProvider api, AudioManager audioManager, IResourceStore<byte[]> resources,
|
||||
GameHost? host = null, WorkingBeatmap? defaultBeatmap = null)
|
||||
: base(storage, realm, api, audioManager, resources, host, defaultBeatmap)
|
||||
{
|
||||
}
|
||||
@@ -226,12 +221,13 @@ namespace osu.Game.Tests.Online
|
||||
this.testBeatmapManager = testBeatmapManager;
|
||||
}
|
||||
|
||||
public override Live<BeatmapSetInfo> ImportModel(BeatmapSetInfo item, ArchiveReader archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default)
|
||||
public override Live<BeatmapSetInfo>? ImportModel(BeatmapSetInfo item, ArchiveReader? archive = null, ImportParameters parameters = default,
|
||||
CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (!testBeatmapManager.AllowImport.Wait(TimeSpan.FromSeconds(10), cancellationToken))
|
||||
throw new TimeoutException("Timeout waiting for import to be allowed.");
|
||||
|
||||
return (testBeatmapManager.CurrentImport = base.ImportModel(item, archive, parameters, cancellationToken));
|
||||
return testBeatmapManager.CurrentImport = base.ImportModel(item, archive, parameters, cancellationToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Bogus;
|
||||
using MessagePack;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
namespace osu.Game.Tests.OnlinePlay
|
||||
{
|
||||
[TestFixture]
|
||||
public class MultiplayerPlaylistItemTest
|
||||
{
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
Randomizer.Seed = new Random(1337);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCloneMultiplayerPlaylistItem()
|
||||
{
|
||||
var faker = new Faker<MultiplayerPlaylistItem>()
|
||||
.StrictMode(true)
|
||||
.RuleFor(o => o.ID, f => f.Random.Long())
|
||||
.RuleFor(o => o.OwnerID, f => f.Random.Int())
|
||||
.RuleFor(o => o.BeatmapID, f => f.Random.Int())
|
||||
.RuleFor(o => o.BeatmapChecksum, f => f.Random.Hash())
|
||||
.RuleFor(o => o.RulesetID, f => f.Random.Int())
|
||||
.RuleFor(o => o.RequiredMods, f => f.Make(5, _ => new APIMod { Acronym = f.Random.String2(3) }))
|
||||
.RuleFor(o => o.AllowedMods, f => f.Make(5, _ => new APIMod { Acronym = f.Random.String2(3) }))
|
||||
.RuleFor(o => o.Expired, f => f.Random.Bool())
|
||||
.RuleFor(o => o.PlaylistOrder, f => f.Random.UShort())
|
||||
.RuleFor(o => o.PlayedAt, f => f.Date.RecentOffset())
|
||||
.RuleFor(o => o.StarRating, f => f.Random.Double())
|
||||
.RuleFor(o => o.Freestyle, f => f.Random.Bool());
|
||||
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
MultiplayerPlaylistItem item = faker.Generate();
|
||||
Assert.That(MessagePackSerializer.SerializeToJson(item.Clone()), Is.EqualTo(MessagePackSerializer.SerializeToJson(item)));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConstructFromAPIModel()
|
||||
{
|
||||
var faker = new Faker<MultiplayerPlaylistItem>()
|
||||
.StrictMode(true)
|
||||
.RuleFor(o => o.ID, f => f.Random.Long())
|
||||
.RuleFor(o => o.OwnerID, f => f.Random.Int())
|
||||
.RuleFor(o => o.BeatmapID, f => f.Random.Int())
|
||||
.RuleFor(o => o.BeatmapChecksum, f => f.Random.Hash())
|
||||
.RuleFor(o => o.RulesetID, f => f.Random.Int())
|
||||
.RuleFor(o => o.RequiredMods, f => f.Make(5, _ => new APIMod { Acronym = f.Random.String2(3) }))
|
||||
.RuleFor(o => o.AllowedMods, f => f.Make(5, _ => new APIMod { Acronym = f.Random.String2(3) }))
|
||||
.RuleFor(o => o.Expired, f => f.Random.Bool())
|
||||
.RuleFor(o => o.PlaylistOrder, f => f.Random.UShort())
|
||||
.RuleFor(o => o.PlayedAt, f => f.Date.RecentOffset())
|
||||
.RuleFor(o => o.StarRating, f => f.Random.Double())
|
||||
.RuleFor(o => o.Freestyle, f => f.Random.Bool());
|
||||
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
MultiplayerPlaylistItem initialItem = faker.Generate();
|
||||
MultiplayerPlaylistItem copiedItem = new MultiplayerPlaylistItem(new PlaylistItem(initialItem));
|
||||
Assert.That(MessagePackSerializer.SerializeToJson(copiedItem), Is.EqualTo(MessagePackSerializer.SerializeToJson(initialItem)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
[Events]
|
||||
//Storyboard Layer 0 (Background)
|
||||
Sprite,Background,TopCentre,"img.jpg",320,240
|
||||
F,0,1000,1000,0,0 // should be ignored
|
||||
F,0,1500,1600,0,1
|
||||
Sprite,Background,TopCentre,"img.jpg",320,240
|
||||
F,0,1000,1000,0,0 // should be ignored
|
||||
F,0,1500,1600,1,1
|
||||
@@ -0,0 +1,5 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
Video,-5678,"Video.avi",0,0
|
||||
F,0,1500,1600,0,1
|
||||
@@ -215,6 +215,35 @@ namespace osu.Game.Tests.Scores.IO
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScoreWithInvalidModCombinationsWillNotImport()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely();
|
||||
|
||||
var toImport = new ScoreInfo
|
||||
{
|
||||
User = new APIUser { Username = "Test user" },
|
||||
BeatmapInfo = beatmap.Beatmaps.First(),
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
ClientVersion = "12345",
|
||||
Mods = new Mod[] { new OsuModHalfTime(), new OsuModDoubleTime() },
|
||||
};
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => LoadScoreIntoOsu(osu, toImport));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportStatistics()
|
||||
{
|
||||
|
||||
@@ -91,6 +91,6 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
}
|
||||
|
||||
private void assertCorrectIcon(bool favourited) => AddAssert("icon correct",
|
||||
() => this.ChildrenOfType<SpriteIcon>().Single().Icon.Equals(favourited ? FontAwesome.Solid.Heart : FontAwesome.Regular.Heart));
|
||||
() => this.ChildrenOfType<SpriteIcon>().First().Icon.Equals(favourited ? FontAwesome.Solid.Heart : FontAwesome.Regular.Heart));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,8 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
{
|
||||
public partial class TestSceneBeatmapSetOnlineStatusPill : ThemeComparisonTestScene
|
||||
{
|
||||
private bool showUnknownStatus;
|
||||
|
||||
protected override Drawable CreateContent() => new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@@ -26,12 +28,20 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapOnlineStatus)).Cast<BeatmapOnlineStatus>().Select(status => new BeatmapSetOnlineStatusPill
|
||||
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapOnlineStatus)).Cast<BeatmapOnlineStatus>().Select(status => new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Status = status
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
ShowUnknownStatus = showUnknownStatus,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Status = status
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
@@ -48,6 +58,12 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
pill.Width = 90;
|
||||
}));
|
||||
|
||||
AddStep("toggle show unknown", () =>
|
||||
{
|
||||
showUnknownStatus = !showUnknownStatus;
|
||||
CreateThemedContent(OverlayColourScheme.Red);
|
||||
});
|
||||
|
||||
AddStep("unset fixed width", () => statusPills.ForEach(pill => pill.AutoSizeAxes = Axes.Both));
|
||||
}
|
||||
|
||||
@@ -65,11 +81,6 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
pill.Status = BeatmapOnlineStatus.LocallyModified;
|
||||
break;
|
||||
|
||||
// skip none
|
||||
case BeatmapOnlineStatus.LocallyModified:
|
||||
pill.Status = BeatmapOnlineStatus.Graveyard;
|
||||
break;
|
||||
|
||||
default:
|
||||
pill.Status = (pill.Status + 1);
|
||||
break;
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osuTK;
|
||||
@@ -15,16 +13,18 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
{
|
||||
public partial class TestSceneDifficultySpectrumDisplay : OsuTestScene
|
||||
{
|
||||
private DifficultySpectrumDisplay display;
|
||||
private DifficultySpectrumDisplay display = null!;
|
||||
|
||||
private static APIBeatmapSet createBeatmapSetWith(params (int rulesetId, double stars)[] difficulties) => new APIBeatmapSet
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
Beatmaps = difficulties.Select(difficulty => new APIBeatmap
|
||||
AddStep("create spectrum display", () => Child = display = new DifficultySpectrumDisplay
|
||||
{
|
||||
RulesetID = difficulty.rulesetId,
|
||||
StarRating = difficulty.stars
|
||||
}).ToArray()
|
||||
};
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(3)
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleRuleset()
|
||||
@@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
(rulesetId: 0, stars: 3.2),
|
||||
(rulesetId: 0, stars: 5.6));
|
||||
|
||||
createDisplay(beatmapSet);
|
||||
AddStep("set beatmap to display", () => display.BeatmapSet = beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
(rulesetId: 1, stars: 4.3),
|
||||
(rulesetId: 0, stars: 5.6));
|
||||
|
||||
createDisplay(beatmapSet);
|
||||
AddStep("set beatmap to display", () => display.BeatmapSet = beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -61,52 +61,30 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
(rulesetId: 0, stars: 5.6),
|
||||
(rulesetId: 15, stars: 7.8));
|
||||
|
||||
createDisplay(beatmapSet);
|
||||
AddStep("set beatmap to display", () => display.BeatmapSet = beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMaximumUncollapsed()
|
||||
{
|
||||
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 12).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
|
||||
createDisplay(beatmapSet);
|
||||
AddStep("set beatmap to display", () => display.BeatmapSet = beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMinimumCollapsed()
|
||||
{
|
||||
var beatmapSet = createBeatmapSetWith(Enumerable.Range(0, 13).Select(i => (rulesetId: i % 4, stars: 2.5 + i * 0.25)).ToArray());
|
||||
createDisplay(beatmapSet);
|
||||
AddStep("set beatmap to display", () => display.BeatmapSet = beatmapSet);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAdjustableDotSize()
|
||||
private static APIBeatmapSet createBeatmapSetWith(params (int rulesetId, double stars)[] difficulties) => new APIBeatmapSet
|
||||
{
|
||||
var beatmapSet = createBeatmapSetWith(
|
||||
(rulesetId: 0, stars: 2.0),
|
||||
(rulesetId: 3, stars: 2.3),
|
||||
(rulesetId: 0, stars: 3.2),
|
||||
(rulesetId: 1, stars: 4.3),
|
||||
(rulesetId: 0, stars: 5.6));
|
||||
|
||||
createDisplay(beatmapSet);
|
||||
|
||||
AddStep("change dot dimensions", () =>
|
||||
Beatmaps = difficulties.Select(difficulty => new APIBeatmap
|
||||
{
|
||||
display.DotSize = new Vector2(8, 12);
|
||||
display.DotSpacing = 2;
|
||||
});
|
||||
AddStep("change dot dimensions back", () =>
|
||||
{
|
||||
display.DotSize = new Vector2(4, 8);
|
||||
display.DotSpacing = 1;
|
||||
});
|
||||
}
|
||||
|
||||
private void createDisplay(IBeatmapSetInfo beatmapSetInfo) => AddStep("create spectrum display", () => Child = display = new DifficultySpectrumDisplay(beatmapSetInfo)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(3)
|
||||
});
|
||||
RulesetID = difficulty.rulesetId,
|
||||
StarRating = difficulty.stars
|
||||
}).ToArray()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.SelectV2.Leaderboards;
|
||||
using osu.Game.Screens.SelectV2;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual.Metadata;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
@@ -43,7 +43,6 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = 1234,
|
||||
Name = "Daily Challenge: June 4, 2024",
|
||||
Playlist =
|
||||
[
|
||||
@@ -66,7 +65,6 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = 1234,
|
||||
Name = "Daily Challenge: June 4, 2024",
|
||||
Playlist =
|
||||
[
|
||||
@@ -87,7 +85,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
AddStep("force transforms to finish", () => FinishTransforms(true));
|
||||
AddStep("right click second score", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<LeaderboardScoreV2>().ElementAt(1));
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<BeatmapLeaderboardScore>().ElementAt(1));
|
||||
InputManager.Click(MouseButton.Right);
|
||||
});
|
||||
AddAssert("use these mods not present",
|
||||
@@ -99,7 +97,6 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = 1234,
|
||||
Name = "Daily Challenge: June 4, 2024",
|
||||
Playlist =
|
||||
[
|
||||
@@ -114,7 +111,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
};
|
||||
|
||||
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
|
||||
AddStep("set daily challenge info", () => metadataClient.DailyChallengeInfo.Value = new DailyChallengeInfo { RoomID = 1234 });
|
||||
AddStep("set daily challenge info", () => metadataClient.DailyChallengeInfo.Value = new DailyChallengeInfo { RoomID = room.RoomID!.Value });
|
||||
|
||||
Screens.OnlinePlay.DailyChallenge.DailyChallenge screen = null!;
|
||||
AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
|
||||
@@ -128,7 +125,6 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = 1234,
|
||||
Name = "Daily Challenge: June 4, 2024",
|
||||
Playlist =
|
||||
[
|
||||
@@ -143,7 +139,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
};
|
||||
|
||||
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
|
||||
AddStep("set daily challenge info", () => metadataClient.DailyChallengeInfo.Value = new DailyChallengeInfo { RoomID = 1234 });
|
||||
AddStep("set daily challenge info", () => metadataClient.DailyChallengeInfo.Value = new DailyChallengeInfo { RoomID = room.RoomID!.Value });
|
||||
|
||||
Screens.OnlinePlay.DailyChallenge.DailyChallenge screen = null!;
|
||||
AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
|
||||
|
||||
@@ -44,17 +44,17 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
[Test]
|
||||
public void TestDailyChallenge()
|
||||
{
|
||||
startChallenge(1234);
|
||||
startChallenge();
|
||||
AddStep("push screen", () => LoadScreen(new DailyChallengeIntro(room)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayIntroOnceFlag()
|
||||
{
|
||||
startChallenge(1234);
|
||||
startChallenge();
|
||||
AddStep("set intro played flag", () => Dependencies.Get<SessionStatics>().SetValue(Static.DailyChallengeIntroPlayed, true));
|
||||
|
||||
startChallenge(1235);
|
||||
startChallenge();
|
||||
|
||||
AddAssert("intro played flag reset", () => Dependencies.Get<SessionStatics>().Get<bool>(Static.DailyChallengeIntroPlayed), () => Is.False);
|
||||
|
||||
@@ -62,13 +62,12 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
AddUntilStep("intro played flag set", () => Dependencies.Get<SessionStatics>().Get<bool>(Static.DailyChallengeIntroPlayed), () => Is.True);
|
||||
}
|
||||
|
||||
private void startChallenge(int roomId)
|
||||
private void startChallenge()
|
||||
{
|
||||
AddStep("add room", () =>
|
||||
{
|
||||
API.Perform(new CreateRoomRequest(room = new Room
|
||||
{
|
||||
RoomID = roomId,
|
||||
Name = "Daily Challenge: June 4, 2024",
|
||||
Playlist =
|
||||
[
|
||||
@@ -83,7 +82,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
Category = RoomCategory.DailyChallenge
|
||||
}));
|
||||
});
|
||||
AddStep("signal client", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo { RoomID = roomId }));
|
||||
AddStep("signal client", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo { RoomID = room.RoomID!.Value }));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,12 +24,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
PoolableSkinnableSample[] loopingSamples = null;
|
||||
PoolableSkinnableSample[] onceOffSamples = null;
|
||||
|
||||
AddStep("get first slider", () =>
|
||||
{
|
||||
slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
|
||||
onceOffSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => !s.Looping).ToArray();
|
||||
loopingSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => s.Looping).ToArray();
|
||||
});
|
||||
AddStep("get first slider", () => slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First());
|
||||
|
||||
AddStep("start playback", () => EditorClock.Start());
|
||||
|
||||
@@ -38,6 +33,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
if (!slider.Tracking.Value)
|
||||
return false;
|
||||
|
||||
onceOffSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => !s.Looping).ToArray();
|
||||
loopingSamples = slider.ChildrenOfType<PoolableSkinnableSample>().Where(s => s.Looping).ToArray();
|
||||
|
||||
if (!loopingSamples.Any(s => s.Playing))
|
||||
return false;
|
||||
|
||||
|
||||
@@ -208,5 +208,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(7));
|
||||
AddAssert("Correct beat divisor actually active", () => Editor.BeatDivisor, () => Is.EqualTo(7));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapVersionPopulatedCorrectly()
|
||||
{
|
||||
AddAssert("beatmap version is populated", () => EditorBeatmap.BeatmapVersion > 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,10 +65,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
InputManager.Keys(PlatformAction.Paste);
|
||||
});
|
||||
|
||||
assertArtistMetadata("Example Artist");
|
||||
assertArtistMetadata("Example ArtistExample Artist");
|
||||
|
||||
// It's important values are committed immediately on focus loss so the editor exit sequence detects them.
|
||||
AddAssert("value immediately changed on focus loss", () =>
|
||||
AddAssert("value still changed after focus loss", () =>
|
||||
{
|
||||
((IFocusManager)InputManager).TriggerFocusContention(metadataSection);
|
||||
return editorBeatmap.Metadata.Artist;
|
||||
@@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
InputManager.Keys(PlatformAction.Paste);
|
||||
});
|
||||
|
||||
assertArtistMetadata("Example Artist");
|
||||
assertArtistMetadata("Example ArtistExample Artist");
|
||||
|
||||
AddStep("commit", () => InputManager.Key(Key.Enter));
|
||||
|
||||
|
||||
@@ -50,21 +50,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("Set short reference score", () =>
|
||||
{
|
||||
// 50 events total. one of them (head circle) being timed / having hitwindows, rest having no hitwindows
|
||||
List<HitEvent> hitEvents =
|
||||
[
|
||||
// 10 events total. one of them (head circle) being timed / having hitwindows, rest having no hitwindows
|
||||
new HitEvent(30, 1, HitResult.LargeTickHit, new SliderHeadCircle { ClassicSliderBehaviour = true }, null, null),
|
||||
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
|
||||
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
|
||||
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
|
||||
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
|
||||
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
|
||||
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
|
||||
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
|
||||
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
|
||||
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
|
||||
];
|
||||
|
||||
for (int i = 0; i < 49; i++)
|
||||
{
|
||||
hitEvents.Add(new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null));
|
||||
}
|
||||
|
||||
foreach (var ev in hitEvents)
|
||||
ev.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
@@ -458,6 +459,62 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyDefaultComboCounter>().Count() == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAnchorRadioButtonBehavior()
|
||||
{
|
||||
ISerialisableDrawable? selectedComponent = null;
|
||||
|
||||
AddStep("Select first component", () =>
|
||||
{
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First();
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
selectedComponent = blueprint.Item;
|
||||
});
|
||||
|
||||
AddStep("Right-click to open context menu", () =>
|
||||
{
|
||||
if (selectedComponent != null)
|
||||
InputManager.MoveMouseTo(((Drawable)selectedComponent).ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Right);
|
||||
});
|
||||
|
||||
AddStep("Click on Anchor menu", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(getMenuItemByText("Anchor"));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("Right-click TopLeft anchor", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(getMenuItemByText("TopLeft"));
|
||||
InputManager.Click(MouseButton.Right);
|
||||
});
|
||||
|
||||
AddAssert("TopLeft item checked", () => (getMenuItemByText("TopLeft").Item as TernaryStateRadioMenuItem)?.State.Value == TernaryState.True);
|
||||
|
||||
AddStep("Right-click Centre anchor", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(getMenuItemByText("Centre"));
|
||||
InputManager.Click(MouseButton.Right);
|
||||
});
|
||||
|
||||
AddAssert("Centre item checked", () => (getMenuItemByText("Centre").Item as TernaryStateRadioMenuItem)?.State.Value == TernaryState.True);
|
||||
AddAssert("TopLeft item unchecked", () => (getMenuItemByText("TopLeft").Item as TernaryStateRadioMenuItem)?.State.Value == TernaryState.False);
|
||||
|
||||
AddStep("Right-click Closest anchor", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(getMenuItemByText("Closest"));
|
||||
InputManager.Click(MouseButton.Right);
|
||||
});
|
||||
|
||||
AddAssert("Closest item checked", () => (getMenuItemByText("Closest").Item as TernaryStateRadioMenuItem)?.State.Value == TernaryState.True);
|
||||
AddAssert("Centre item unchecked", () => (getMenuItemByText("Centre").Item as TernaryStateRadioMenuItem)?.State.Value == TernaryState.False);
|
||||
|
||||
Menu.DrawableMenuItem getMenuItemByText(string text)
|
||||
=> this.ChildrenOfType<Menu.DrawableMenuItem>().First(m => m.Item.Text.ToString() == text);
|
||||
}
|
||||
|
||||
private Skin importSkinFromArchives(string filename)
|
||||
{
|
||||
var imported = skins.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
|
||||
|
||||
@@ -57,7 +57,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Scores = { BindTarget = scores },
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AlwaysVisible = { Value = false },
|
||||
Expanded = { Value = true },
|
||||
};
|
||||
});
|
||||
@@ -101,12 +100,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("set config visible false", () => configVisibility.Value = false);
|
||||
AddUntilStep("leaderboard not visible", () => leaderboard.Alpha == 0);
|
||||
|
||||
AddStep("set always visible", () => leaderboard.AlwaysVisible.Value = true);
|
||||
AddUntilStep("leaderboard visible", () => leaderboard.Alpha == 1);
|
||||
|
||||
AddStep("set config visible true", () => configVisibility.Value = true);
|
||||
AddAssert("leaderboard still visible", () => leaderboard.Alpha == 1);
|
||||
}
|
||||
|
||||
private static List<ScoreInfo> createSampleScores()
|
||||
|
||||
@@ -2,12 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -48,7 +50,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVideoSize()
|
||||
public void TestVideo()
|
||||
{
|
||||
AddStep("load storyboard with only video", () =>
|
||||
{
|
||||
@@ -56,6 +58,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
loadStoryboard("storyboard_only_video.osu", s => s.Beatmap.WidescreenStoryboard = false);
|
||||
});
|
||||
|
||||
AddAssert("storyboard video present in hierarchy", () => this.ChildrenOfType<DrawableStoryboardVideo>().Any());
|
||||
AddAssert("storyboard is correct width", () => Precision.AlmostEquals(storyboard?.Width ?? 0f, 480 * 16 / 9f));
|
||||
}
|
||||
|
||||
|
||||
@@ -185,8 +185,12 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
|
||||
|
||||
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||
AddUntilStep("track changed", () =>
|
||||
AddUntilStep("new track selected", () =>
|
||||
trackChangeQueue.Count == 2 && !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||
|
||||
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
|
||||
AddUntilStep("first track selected",
|
||||
() => trackChangeQueue.Count == 3 && trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,30 +50,17 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestGameplay()
|
||||
{
|
||||
KiaiGameplayFountains fountains = null!;
|
||||
|
||||
AddStep("make fountains", () =>
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new KiaiGameplayFountains.GameplayStarFountain
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
X = 75,
|
||||
},
|
||||
new KiaiGameplayFountains.GameplayStarFountain
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
X = -75,
|
||||
},
|
||||
fountains = new KiaiGameplayFountains(),
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("activate fountains", () =>
|
||||
{
|
||||
((StarFountain)Children[0]).Shoot(1);
|
||||
((StarFountain)Children[1]).Shoot(-1);
|
||||
});
|
||||
AddStep("activate fountains", () => fountains.Shoot());
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -61,6 +61,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("import beatmap", () =>
|
||||
{
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
Realm.Write(r =>
|
||||
{
|
||||
foreach (var beatmapInfo in r.All<BeatmapInfo>())
|
||||
beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
|
||||
});
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
||||
InitialBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
|
||||
OtherBeatmap = importedSet.Beatmaps.Last(b => b.Ruleset.OnlineID == 0);
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
@@ -30,7 +31,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Cached]
|
||||
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
private DrawableLoungeRoom drawableRoom = null!;
|
||||
private LoungeRoomPanel panel = null!;
|
||||
private SearchTextBox searchTextBox = null!;
|
||||
|
||||
private readonly ManualResetEventSlim allowResponseCallback = new ManualResetEventSlim();
|
||||
@@ -40,14 +41,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
var mockLounge = new Mock<IOnlinePlayLounge>();
|
||||
mockLounge
|
||||
.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>()))
|
||||
.Callback<Room, string, Action<Room>, Action<string>>((_, _, _, d) =>
|
||||
.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string, Exception?>>()))
|
||||
.Callback<Room, string, Action<Room>, Action<string, Exception?>>((_, _, _, d) =>
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
allowResponseCallback.Wait(10000);
|
||||
allowResponseCallback.Reset();
|
||||
Schedule(() => d?.Invoke("Incorrect password"));
|
||||
Schedule(() => d?.Invoke("Incorrect password", new InvalidPasswordException()));
|
||||
});
|
||||
});
|
||||
|
||||
@@ -73,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Width = 500,
|
||||
Depth = float.MaxValue
|
||||
},
|
||||
drawableRoom = new DrawableLoungeRoom(room)
|
||||
panel = new LoungeRoomPanel(room)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -87,16 +88,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestFocusViaKeyboardCommit()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover? popover = null;
|
||||
LoungeRoomPanel.PasswordEntryPopover? popover = null;
|
||||
|
||||
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
AddStep("click room twice", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(drawableRoom);
|
||||
InputManager.MoveMouseTo(panel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().SingleOrDefault()) != null);
|
||||
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().SingleOrDefault()) != null);
|
||||
|
||||
AddAssert("textbox has focus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
@@ -122,16 +123,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestFocusViaMouseCommit()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover? popover = null;
|
||||
LoungeRoomPanel.PasswordEntryPopover? popover = null;
|
||||
|
||||
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
AddStep("click room twice", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(drawableRoom);
|
||||
InputManager.MoveMouseTo(panel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().SingleOrDefault()) != null);
|
||||
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().SingleOrDefault()) != null);
|
||||
|
||||
AddAssert("textbox has focus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
|
||||
@@ -105,6 +105,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("no item selected", () => playlist.SelectedItem.Value == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMarkCompleted()
|
||||
{
|
||||
createPlaylist();
|
||||
AddStep("mark some items as complete", () =>
|
||||
{
|
||||
playlist.Items[0].MarkCompleted();
|
||||
playlist.Items[2].MarkCompleted();
|
||||
playlist.Items[3].MarkCompleted();
|
||||
playlist.Items[5].MarkCompleted();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSelectable()
|
||||
{
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
|
||||
|
||||
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
||||
AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.Beatmap.OnlineID == otherBeatmap.OnlineID);
|
||||
AddUntilStep("selected item is new beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == otherBeatmap.OnlineID);
|
||||
}
|
||||
|
||||
private void addItem(Func<BeatmapInfo> beatmap)
|
||||
|
||||
@@ -101,15 +101,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
PlaylistItem item = null!;
|
||||
|
||||
AddStep("reset state", () =>
|
||||
{
|
||||
multiplayerClient.Invocations.Clear();
|
||||
|
||||
beatmapAvailability.Value = BeatmapAvailability.LocallyAvailable();
|
||||
|
||||
item = new PlaylistItem(Beatmap.Value.BeatmapInfo)
|
||||
PlaylistItem item = new PlaylistItem(Beatmap.Value.BeatmapInfo)
|
||||
{
|
||||
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
|
||||
};
|
||||
@@ -127,7 +125,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
multiplayerRoom = new MultiplayerRoom(0)
|
||||
{
|
||||
Playlist = { TestMultiplayerClient.CreateMultiplayerPlaylistItem(item) },
|
||||
Playlist = { new MultiplayerPlaylistItem(item) },
|
||||
Users = { localUser },
|
||||
Host = localUser,
|
||||
};
|
||||
@@ -139,8 +137,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(250, 50),
|
||||
SelectedItem = new Bindable<PlaylistItem?>(item)
|
||||
Size = new Vector2(250, 50)
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
@@ -81,6 +81,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("import beatmap", () =>
|
||||
{
|
||||
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
Realm.Write(r =>
|
||||
{
|
||||
foreach (var beatmapInfo in r.All<BeatmapInfo>())
|
||||
beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
|
||||
});
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
||||
});
|
||||
|
||||
@@ -269,7 +274,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
|
||||
AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
|
||||
AddUntilStep("wait for room", () => this.ChildrenOfType<RoomPanel>().Any());
|
||||
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("join room and immediately exit select", () =>
|
||||
@@ -298,7 +303,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
|
||||
AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
|
||||
AddUntilStep("wait for room", () => this.ChildrenOfType<RoomPanel>().Any());
|
||||
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("join room", () => InputManager.Key(Key.Enter));
|
||||
@@ -349,13 +354,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
|
||||
AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
|
||||
AddUntilStep("wait for room", () => this.ChildrenOfType<RoomPanel>().Any());
|
||||
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("join room", () => InputManager.Key(Key.Enter));
|
||||
|
||||
DrawableLoungeRoom.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
LoungeRoomPanel.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
|
||||
|
||||
@@ -438,7 +443,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Enter song select", () =>
|
||||
{
|
||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item);
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).ShowSongSelect(item);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||
@@ -479,7 +484,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Enter song select", () =>
|
||||
{
|
||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item);
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).ShowSongSelect(item);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||
@@ -520,7 +525,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Enter song select", () =>
|
||||
{
|
||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(item);
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).ShowSongSelect(item);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||
@@ -652,7 +657,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("invoke on back button", () => multiplayerComponents.OnBackButton());
|
||||
|
||||
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden);
|
||||
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
|
||||
|
||||
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
@@ -802,7 +807,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
|
||||
AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
|
||||
AddUntilStep("wait for room", () => this.ChildrenOfType<RoomPanel>().Any());
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
|
||||
AddStep("disable polling", () => this.ChildrenOfType<LoungeListingPoller>().Single().TimeBetweenPolls.Value = 0);
|
||||
@@ -823,11 +828,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
|
||||
|
||||
AddAssert("local room has correct settings", () =>
|
||||
{
|
||||
var localRoom = this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().Room;
|
||||
return localRoom.Name == multiplayerClient.ServerSideRooms[0].Name && localRoom.Playlist.Single().ID == 2;
|
||||
});
|
||||
AddAssert("local room has correct name", () => this.ChildrenOfType<MultiplayerRoomPanel>().Single().Room.Name, () => Is.EqualTo(multiplayerClient.ServerSideRooms[0].Name));
|
||||
AddAssert("local room has correct playlist", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID, () => Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -924,7 +926,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
enterGameplay();
|
||||
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, TestMultiplayerClient.CreateMultiplayerPlaylistItem(
|
||||
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
|
||||
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
@@ -956,7 +958,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
enterGameplay();
|
||||
|
||||
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, TestMultiplayerClient.CreateMultiplayerPlaylistItem(
|
||||
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
|
||||
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
@@ -1054,6 +1056,45 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("hidden is selected", () => SelectedMods.Value, () => Has.One.TypeOf(typeof(OsuModHidden)));
|
||||
}
|
||||
|
||||
[FlakyTest]
|
||||
[Test]
|
||||
public void TestGlobalBeatmapDoesNotChangeAtResults()
|
||||
{
|
||||
createRoom(() => new Room
|
||||
{
|
||||
Name = "Test Room",
|
||||
QueueMode = QueueMode.AllPlayers,
|
||||
Playlist =
|
||||
[
|
||||
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
AllowedMods = new[] { new APIMod { Acronym = "HD" } },
|
||||
},
|
||||
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 1)).BeatmapInfo)
|
||||
{
|
||||
RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
|
||||
AllowedMods = new[] { new APIMod { Acronym = "HD" } },
|
||||
},
|
||||
]
|
||||
});
|
||||
|
||||
enterGameplay();
|
||||
|
||||
// Gameplay runs in real-time, so we need to incrementally check if gameplay has finished in order to not time out.
|
||||
for (double i = 1000; i < TestResources.QUICK_BEATMAP_LENGTH; i += 1000)
|
||||
{
|
||||
double time = i;
|
||||
AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.CurrentTime > time);
|
||||
}
|
||||
|
||||
AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen);
|
||||
|
||||
AddAssert("global beatmap still matches first playlist item", () => Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(multiplayerClient.ClientRoom!.Playlist[0].BeatmapID));
|
||||
AddStep("return to match", () => multiplayerComponents.Exit());
|
||||
AddAssert("global beatmap matches second playlist item", () => Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(multiplayerClient.ClientRoom!.Playlist[1].BeatmapID));
|
||||
}
|
||||
|
||||
private void enterGameplay()
|
||||
{
|
||||
pressReadyButton();
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddUntilStep("password prompt appeared", () => InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().Any());
|
||||
AddUntilStep("password prompt appeared", () => InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().Any());
|
||||
|
||||
AddAssert("textbox has focus", () => InputManager.FocusedDrawable is OsuPasswordTextBox);
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("textbox lost focus", () => InputManager.FocusedDrawable is SearchTextBox);
|
||||
|
||||
AddStep("hit escape", () => InputManager.Key(Key.Escape));
|
||||
AddUntilStep("password prompt hidden", () => !InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().Any());
|
||||
AddUntilStep("password prompt hidden", () => !InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().Any());
|
||||
|
||||
AddAssert("room not joined", () => !MultiplayerClient.RoomJoined);
|
||||
}
|
||||
@@ -65,9 +65,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddUntilStep("password prompt appeared", () => InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().Any());
|
||||
AddUntilStep("password prompt appeared", () => InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().Any());
|
||||
AddStep("exit screen", () => Stack.Exit());
|
||||
AddUntilStep("password prompt hidden", () => !InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().Any());
|
||||
AddUntilStep("password prompt hidden", () => !InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().Any());
|
||||
|
||||
AddAssert("room not joined", () => !MultiplayerClient.RoomJoined);
|
||||
}
|
||||
@@ -75,12 +75,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestJoinRoomWithIncorrectPasswordViaButton()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
LoungeRoomPanel.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
|
||||
createRooms(GenerateRooms(1, withPassword: true));
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "wrong");
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
|
||||
|
||||
@@ -94,12 +94,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestJoinRoomWithIncorrectPasswordViaEnter()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
LoungeRoomPanel.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
|
||||
createRooms(GenerateRooms(1, withPassword: true));
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "wrong");
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
@@ -113,12 +113,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestJoinRoomWithCorrectPassword()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
LoungeRoomPanel.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
|
||||
createRooms(GenerateRooms(1, withPassword: true));
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
|
||||
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
|
||||
|
||||
@@ -128,12 +128,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestJoinRoomWithPasswordViaKeyboardOnly()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
LoungeRoomPanel.PasswordEntryPopover? passwordEntryPopover = null;
|
||||
|
||||
createRooms(GenerateRooms(1, withPassword: true));
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<LoungeRoomPanel.PasswordEntryPopover>().FirstOrDefault()) != null);
|
||||
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
@@ -18,22 +18,33 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("create footer", () =>
|
||||
{
|
||||
Child = new PopoverContainer
|
||||
MultiplayerBeatmapAvailabilityTracker tracker = new MultiplayerBeatmapAvailabilityTracker();
|
||||
|
||||
Child = new DependencyProvidingContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Child = new MultiplayerMatchFooter
|
||||
CachedDependencies =
|
||||
[
|
||||
(typeof(OnlinePlayBeatmapAvailabilityTracker), tracker)
|
||||
],
|
||||
Children =
|
||||
[
|
||||
tracker,
|
||||
new PopoverContainer
|
||||
{
|
||||
SelectedItem = new Bindable<PlaylistItem?>()
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Child = new MultiplayerMatchFooter()
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@@ -185,7 +187,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("mod select contents loaded",
|
||||
() => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
|
||||
AddUntilStep("mod select contains only double time mod",
|
||||
() => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay
|
||||
() => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single()
|
||||
.ChildrenOfType<ModPanel>()
|
||||
.SingleOrDefault(panel => panel.Visible)?.Mod is OsuModDoubleTime);
|
||||
}
|
||||
@@ -211,7 +213,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
|
||||
|
||||
AddUntilStep("mod select shown", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddUntilStep("mod select shown", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -234,7 +236,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
|
||||
|
||||
AddWaitStep("wait some", 3);
|
||||
AddAssert("mod select not shown", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden);
|
||||
AddAssert("mod select not shown", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -306,10 +308,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("mod select shows unranked", () => this.ChildrenOfType<RankingInformationDisplay>().Single().Ranked.Value == false);
|
||||
AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
|
||||
|
||||
AddStep("select flashlight", () => screen.UserModsSelectOverlay.ChildrenOfType<ModPanel>().Single(m => m.Mod is ModFlashlight).TriggerClick());
|
||||
AddStep("select flashlight", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().ChildrenOfType<ModPanel>().Single(m => m.Mod is ModFlashlight).TriggerClick());
|
||||
AddAssert("score multiplier = 1.35", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01));
|
||||
|
||||
AddStep("change flashlight setting", () => ((OsuModFlashlight)screen.UserModsSelectOverlay.SelectedMods.Value.Single()).FollowDelay.Value = 1200);
|
||||
AddStep("change flashlight setting", () => ((OsuModFlashlight)this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().SelectedMods.Value.Single()).FollowDelay.Value = 1200);
|
||||
AddAssert("score multiplier = 1.20", () => this.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01));
|
||||
}
|
||||
|
||||
@@ -330,10 +332,123 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddUntilStep("wait for join", () => RoomJoined);
|
||||
|
||||
AddUntilStep("button visible", () => this.ChildrenOfType<DrawableMatchRoom>().Single().ChangeSettingsButton?.Alpha, () => Is.GreaterThan(0));
|
||||
AddUntilStep("button visible", () => this.ChildrenOfType<MultiplayerRoomPanel>().Single().ChangeSettingsButton.Alpha, () => Is.GreaterThan(0));
|
||||
AddStep("join other user", void () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
|
||||
AddStep("make other user host", () => MultiplayerClient.TransferHost(PLAYER_1_ID));
|
||||
AddAssert("button hidden", () => this.ChildrenOfType<DrawableMatchRoom>().Single().ChangeSettingsButton?.Alpha, () => Is.EqualTo(0));
|
||||
AddAssert("button hidden", () => this.ChildrenOfType<MultiplayerRoomPanel>().Single().ChangeSettingsButton.Alpha, () => Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserModSelectUpdatesWhenNotVisible()
|
||||
{
|
||||
AddStep("add playlist item", () =>
|
||||
{
|
||||
room.Playlist =
|
||||
[
|
||||
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
AllowedMods = [new APIMod(new OsuModFlashlight())]
|
||||
}
|
||||
];
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
AddUntilStep("wait for join", () => RoomJoined);
|
||||
|
||||
// 1. Open the mod select overlay and enable flashlight
|
||||
|
||||
ClickButtonWhenEnabled<UserModSelectButton>();
|
||||
AddUntilStep("mod select contents loaded", () => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
|
||||
AddStep("click flashlight panel", () =>
|
||||
{
|
||||
ModPanel panel = this.ChildrenOfType<ModPanel>().Single(p => p.Mod is OsuModFlashlight);
|
||||
InputManager.MoveMouseTo(panel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("flashlight mod enabled", () => MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
|
||||
|
||||
// 2. Close the mod select overlay, edit the playlist to disable allowed mods, and then edit it again to re-enable allowed mods.
|
||||
|
||||
AddStep("close mod select overlay", () => this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().Hide());
|
||||
AddUntilStep("mod select overlay not present", () => !this.ChildrenOfType<MultiplayerUserModSelectOverlay>().Single().IsPresent);
|
||||
AddStep("disable allowed mods", () => MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(MultiplayerClient.ServerRoom!.Playlist[0])
|
||||
{
|
||||
AllowedMods = []
|
||||
})));
|
||||
// This would normally be done as part of the above operation with an actual server.
|
||||
AddStep("disable user mods", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, Array.Empty<APIMod>()));
|
||||
AddUntilStep("flashlight mod disabled", () => !MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
|
||||
AddStep("re-enable allowed mods", () => MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(MultiplayerClient.ServerRoom!.Playlist[0])
|
||||
{
|
||||
AllowedMods = [new APIMod(new OsuModFlashlight())]
|
||||
})));
|
||||
AddAssert("flashlight mod still disabled", () => !MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
|
||||
|
||||
// 3. Open the mod select overlay, check that the flashlight mod panel is deactivated.
|
||||
|
||||
ClickButtonWhenEnabled<UserModSelectButton>();
|
||||
AddUntilStep("mod select contents loaded", () => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
|
||||
AddAssert("flashlight mod still disabled", () => !MultiplayerClient.ClientRoom!.Users[0].Mods.Any());
|
||||
AddAssert("flashlight mod panel not activated", () => !this.ChildrenOfType<ModPanel>().Single(p => p.Mod is OsuModFlashlight).Active.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStartCountdown()
|
||||
{
|
||||
AddStep("set playlist", () =>
|
||||
{
|
||||
room.Playlist =
|
||||
[
|
||||
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
|
||||
}
|
||||
];
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
|
||||
AddUntilStep("wait for room join", () => RoomJoined);
|
||||
|
||||
AddStep("click countdown button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerCountdownButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("start a countdown", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<Popover>().Single().ChildrenOfType<Button>().First());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("countdown started", () => MultiplayerClient.ServerRoom!.ActiveCountdowns.Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSettingsRemainsOpenOnRoomUpdate()
|
||||
{
|
||||
AddStep("set playlist", () =>
|
||||
{
|
||||
room.Playlist =
|
||||
[
|
||||
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
|
||||
{
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
|
||||
}
|
||||
];
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
|
||||
AddUntilStep("wait for room join", () => RoomJoined);
|
||||
|
||||
AddStep("open settings", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay>().Single().Show());
|
||||
AddAssert("settings opened", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
|
||||
|
||||
AddStep("trigger room update", () => MultiplayerClient.AddPlaylistItem(MultiplayerClient.ServerRoom!.Playlist[0].Clone()));
|
||||
AddAssert("settings still open", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
|
||||
}
|
||||
|
||||
private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
|
||||
|
||||
@@ -6,7 +6,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Platform;
|
||||
@@ -32,7 +31,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private BeatmapManager beatmaps = null!;
|
||||
private BeatmapSetInfo importedSet = null!;
|
||||
private BeatmapInfo importedBeatmap = null!;
|
||||
private Room room = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
@@ -47,19 +45,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("create room", () => room = CreateDefaultRoom());
|
||||
AddStep("join room", () => JoinRoom(room));
|
||||
AddStep("join room", () => JoinRoom(CreateDefaultRoom()));
|
||||
WaitForJoined();
|
||||
|
||||
AddStep("create list", () =>
|
||||
{
|
||||
Child = list = new MultiplayerPlaylist(room)
|
||||
Child = list = new MultiplayerPlaylist
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.4f, 0.8f),
|
||||
SelectedItem = new Bindable<PlaylistItem?>()
|
||||
Size = new Vector2(0.4f, 0.8f)
|
||||
};
|
||||
});
|
||||
|
||||
@@ -158,37 +154,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
assertQueueTabCount(0);
|
||||
}
|
||||
|
||||
[Ignore("Expired items are initially removed from the room.")]
|
||||
[Test]
|
||||
public void TestJoinRoomWithMixedItemsAddedInCorrectLists()
|
||||
{
|
||||
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
|
||||
AddUntilStep("wait for room part", () => !RoomJoined);
|
||||
|
||||
AddStep("join room with items", () =>
|
||||
AddStep("join room with expired items", () =>
|
||||
{
|
||||
API.Queue(new CreateRoomRequest(new Room
|
||||
{
|
||||
Name = "test name",
|
||||
Playlist =
|
||||
[
|
||||
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
|
||||
{
|
||||
RulesetID = Ruleset.Value.OnlineID
|
||||
},
|
||||
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
|
||||
{
|
||||
RulesetID = Ruleset.Value.OnlineID,
|
||||
Expired = true
|
||||
}
|
||||
]
|
||||
}));
|
||||
Room room = CreateDefaultRoom();
|
||||
room.Playlist =
|
||||
[
|
||||
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
|
||||
{
|
||||
RulesetID = Ruleset.Value.OnlineID
|
||||
},
|
||||
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
|
||||
{
|
||||
RulesetID = Ruleset.Value.OnlineID,
|
||||
Expired = true
|
||||
}
|
||||
];
|
||||
|
||||
JoinRoom(room);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for room join", () => RoomJoined);
|
||||
WaitForJoined();
|
||||
|
||||
assertItemInQueueListStep(1, 0);
|
||||
assertItemInHistoryListStep(2, 0);
|
||||
// IDs are offset by 1 because we've joined two rooms in this test.
|
||||
assertItemInQueueListStep(2, 0);
|
||||
assertItemInHistoryListStep(3, 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -220,7 +215,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
/// </summary>
|
||||
private void addItemStep(bool expired = false, int? userId = null) => AddStep("add item", () =>
|
||||
{
|
||||
MultiplayerClient.AddUserPlaylistItem(userId ?? API.LocalUser.Value.OnlineID, TestMultiplayerClient.CreateMultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
|
||||
MultiplayerClient.AddUserPlaylistItem(userId ?? API.LocalUser.Value.OnlineID, new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
|
||||
{
|
||||
Expired = expired,
|
||||
PlayedAt = DateTimeOffset.Now
|
||||
|
||||
@@ -49,13 +49,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("create playlist", () =>
|
||||
{
|
||||
Child = playlist = new MultiplayerQueueList(room)
|
||||
Child = playlist = new MultiplayerQueueList
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(500, 300),
|
||||
Size = new Vector2(500, 300)
|
||||
};
|
||||
|
||||
playlist.Items.ReplaceRange(0, playlist.Items.Count, MultiplayerClient.ClientAPIRoom!.Playlist);
|
||||
|
||||
MultiplayerClient.ClientAPIRoom!.PropertyChanged += (_, e) =>
|
||||
{
|
||||
if (e.PropertyName == nameof(Room.Playlist))
|
||||
@@ -132,13 +134,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
assertDeleteButtonVisibility(1, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeExistingItem()
|
||||
{
|
||||
AddStep("change beatmap", () => MultiplayerClient.EditPlaylistItem(new MultiplayerPlaylistItem
|
||||
{
|
||||
ID = playlist.Items[0].ID,
|
||||
BeatmapID = 1337
|
||||
}).WaitSafely());
|
||||
|
||||
AddUntilStep("first playlist item has new beatmap", () => playlist.Items[0].Beatmap.OnlineID, () => Is.EqualTo(1337));
|
||||
}
|
||||
|
||||
private void addPlaylistItem(Func<int> userId)
|
||||
{
|
||||
long itemId = -1;
|
||||
|
||||
AddStep("add playlist item", () =>
|
||||
{
|
||||
MultiplayerPlaylistItem item = TestMultiplayerClient.CreateMultiplayerPlaylistItem(new PlaylistItem(importedBeatmap));
|
||||
MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap));
|
||||
|
||||
MultiplayerClient.AddUserPlaylistItem(userId(), item).WaitSafely();
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -18,6 +17,8 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
@@ -53,36 +54,46 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("create button", () =>
|
||||
{
|
||||
AvailabilityTracker.SelectedItem.Value = room.Playlist.First();
|
||||
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
|
||||
|
||||
Child = new PopoverContainer
|
||||
MultiplayerBeatmapAvailabilityTracker tracker = new MultiplayerBeatmapAvailabilityTracker();
|
||||
|
||||
Child = new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
CachedDependencies =
|
||||
[
|
||||
(typeof(OnlinePlayBeatmapAvailabilityTracker), tracker)
|
||||
],
|
||||
Children =
|
||||
[
|
||||
tracker,
|
||||
new PopoverContainer
|
||||
{
|
||||
spectateButton = new MultiplayerSpectateButton
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50),
|
||||
SelectedItem = new Bindable<PlaylistItem?>(room.Playlist.First())
|
||||
},
|
||||
startControl = new MatchStartControl
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50),
|
||||
SelectedItem = new Bindable<PlaylistItem?>(room.Playlist.First())
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
spectateButton = new MultiplayerSpectateButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50)
|
||||
},
|
||||
startControl = new MatchStartControl
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public partial class TestSceneMultiplayerUserModDisplay : MultiplayerTestScene
|
||||
{
|
||||
private MultiplayerUserModDisplay modDisplay = null!;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("join room", () => JoinRoom(CreateDefaultRoom()));
|
||||
WaitForJoined();
|
||||
|
||||
AddStep("add display", () => Child = modDisplay = new MultiplayerUserModDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeMods()
|
||||
{
|
||||
AddStep("set DT", () => MultiplayerClient.ChangeUserMods([new OsuModDoubleTime()]).WaitSafely());
|
||||
AddUntilStep("mod displayed", () => modDisplay.ChildrenOfType<ModIcon>().Count() == 1);
|
||||
|
||||
AddStep("set DT, HR", () => MultiplayerClient.ChangeUserMods([new OsuModDoubleTime(), new OsuModHardRock()]).WaitSafely());
|
||||
AddUntilStep("mods displayed", () => modDisplay.ChildrenOfType<ModIcon>().Count() == 2);
|
||||
|
||||
AddStep("set no mods", () => MultiplayerClient.ChangeUserMods(Enumerable.Empty<APIMod>()).WaitSafely());
|
||||
AddUntilStep("no mods displayed", () => !modDisplay.ChildrenOfType<ModIcon>().Any());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,12 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
@@ -16,10 +20,12 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Playlists;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@@ -153,10 +159,40 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFreeModSelectionDisable()
|
||||
{
|
||||
FooterButtonFreeMods freeMods = null!;
|
||||
|
||||
AddAssert("freestyle enabled", () => songSelect.Freestyle.Value, () => Is.True);
|
||||
AddStep("click icon in free mods button", () =>
|
||||
{
|
||||
freeMods = this.ChildrenOfType<FooterButtonFreeMods>().Single();
|
||||
InputManager.MoveMouseTo(freeMods.ChildrenOfType<SpriteIcon>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("mod select not visible", () => this.ChildrenOfType<FreeModSelectOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Hidden));
|
||||
|
||||
AddStep("toggle freestyle off", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<FooterButtonFreestyle>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("freestyle disabled", () => songSelect.Freestyle.Value, () => Is.False);
|
||||
AddStep("click icon in free mods button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(freeMods.ChildrenOfType<SpriteIcon>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("mod select visible", () => this.ChildrenOfType<FreeModSelectOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
|
||||
}
|
||||
|
||||
private partial class TestPlaylistsSongSelect : PlaylistsSongSelect
|
||||
{
|
||||
public new MatchBeatmapDetailArea BeatmapDetails => (MatchBeatmapDetailArea)base.BeatmapDetails;
|
||||
|
||||
public new IBindable<bool> Freestyle => base.Freestyle;
|
||||
|
||||
public TestPlaylistsSongSelect(Room room)
|
||||
: base(room)
|
||||
{
|
||||
|
||||
@@ -11,7 +11,6 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
using osu.Game.Tests.Visual.OnlinePlay;
|
||||
@@ -199,25 +198,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("add rooms", () => rooms.AddRange(GenerateRooms(3, withPassword: true)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFreestyleBypassesRulesetFilter()
|
||||
{
|
||||
AddStep("apply taiko filter", () => container.Filter.Value = new FilterCriteria { Ruleset = new TaikoRuleset().RulesetInfo });
|
||||
|
||||
AddStep("add osu + freestyle room", () =>
|
||||
{
|
||||
var room = GenerateRooms(1, new OsuRuleset().RulesetInfo)[0];
|
||||
room.Playlist[0].Freestyle = true;
|
||||
room.CurrentPlaylistItem = room.Playlist[0];
|
||||
rooms.Add(room);
|
||||
});
|
||||
|
||||
AddAssert("room visible", () => container.DrawableRooms.Any());
|
||||
}
|
||||
|
||||
private bool checkRoomSelected(Room? room) => selectedRoom.Value == room;
|
||||
|
||||
private Room? getRoomInFlow(int index) =>
|
||||
(container.ChildrenOfType<FillFlowContainer<DrawableLoungeRoom>>().First().FlowingChildren.ElementAt(index) as DrawableRoom)?.Room;
|
||||
(container.ChildrenOfType<FillFlowContainer<LoungeRoomPanel>>().First().FlowingChildren.ElementAt(index) as RoomPanel)?.Room;
|
||||
}
|
||||
}
|
||||
|
||||
+16
-25
@@ -18,13 +18,13 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Match;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public partial class TestSceneDrawableRoom : OsuTestScene
|
||||
public partial class TestSceneRoomPanel : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
|
||||
@@ -129,24 +129,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestEnableAndDisablePassword()
|
||||
{
|
||||
DrawableRoom drawableRoom = null!;
|
||||
RoomPanel panel = null!;
|
||||
Room room = null!;
|
||||
|
||||
AddStep("create room", () => Child = drawableRoom = createLoungeRoom(room = new Room
|
||||
AddStep("create room", () => Child = panel = createLoungeRoom(room = new Room
|
||||
{
|
||||
Name = "Room with password",
|
||||
Type = MatchType.HeadToHead,
|
||||
}));
|
||||
|
||||
AddUntilStep("wait for panel load", () => drawableRoom.ChildrenOfType<DrawableRoomParticipantsList>().Any());
|
||||
AddUntilStep("wait for panel load", () => panel.ChildrenOfType<DrawableRoomParticipantsList>().Any());
|
||||
|
||||
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
|
||||
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, panel.ChildrenOfType<RoomPanel.PasswordProtectedIcon>().Single().Alpha));
|
||||
|
||||
AddStep("set password", () => room.Password = "password");
|
||||
AddAssert("password icon visible", () => Precision.AlmostEquals(1, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
|
||||
AddAssert("password icon visible", () => Precision.AlmostEquals(1, panel.ChildrenOfType<RoomPanel.PasswordProtectedIcon>().Single().Alpha));
|
||||
|
||||
AddStep("unset password", () => room.Password = string.Empty);
|
||||
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
|
||||
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, panel.ChildrenOfType<RoomPanel.PasswordProtectedIcon>().Single().Alpha));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -160,38 +160,29 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Spacing = new Vector2(5),
|
||||
Children = new[]
|
||||
{
|
||||
new DrawableMatchRoom(new Room
|
||||
new MultiplayerRoomPanel(new Room
|
||||
{
|
||||
Name = "A host-only room",
|
||||
QueueMode = QueueMode.HostOnly,
|
||||
Type = MatchType.HeadToHead,
|
||||
})
|
||||
{
|
||||
SelectedItem = new Bindable<PlaylistItem?>()
|
||||
},
|
||||
new DrawableMatchRoom(new Room
|
||||
}),
|
||||
new MultiplayerRoomPanel(new Room
|
||||
{
|
||||
Name = "An all-players, team-versus room",
|
||||
QueueMode = QueueMode.AllPlayers,
|
||||
Type = MatchType.TeamVersus
|
||||
})
|
||||
{
|
||||
SelectedItem = new Bindable<PlaylistItem?>()
|
||||
},
|
||||
new DrawableMatchRoom(new Room
|
||||
}),
|
||||
new MultiplayerRoomPanel(new Room
|
||||
{
|
||||
Name = "A round-robin room",
|
||||
QueueMode = QueueMode.AllPlayersRoundRobin,
|
||||
Type = MatchType.HeadToHead
|
||||
})
|
||||
{
|
||||
SelectedItem = new Bindable<PlaylistItem?>()
|
||||
},
|
||||
}),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private DrawableRoom createLoungeRoom(Room room)
|
||||
private RoomPanel createLoungeRoom(Room room)
|
||||
{
|
||||
room.Host ??= new APIUser { Username = "peppy", Id = 2 };
|
||||
|
||||
@@ -204,7 +195,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}).ToArray();
|
||||
}
|
||||
|
||||
return new DrawableLoungeRoom(room)
|
||||
return new LoungeRoomPanel(room)
|
||||
{
|
||||
MatchingFilter = true,
|
||||
SelectedRoom = selectedRoom
|
||||
@@ -33,6 +33,10 @@ using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Scoring;
|
||||
@@ -394,6 +398,60 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollSpeedAdjustDuringGameplay()
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
AddStep("switch to mania ruleset", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.Number4);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
|
||||
AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail() });
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
DismissAnyNotifications();
|
||||
player = Game.ScreenStack.CurrentScreen as Player;
|
||||
return player?.IsLoaded == true;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track playing", () => Game.Beatmap.Value.Track.IsRunning);
|
||||
checkScrollSpeed(8, 8);
|
||||
|
||||
AddStep("adjust scroll speed via keyboard", () => InputManager.Key(Key.F4));
|
||||
checkScrollSpeed(9, 9);
|
||||
|
||||
AddStep("seek beyond 10 seconds", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(10500));
|
||||
AddUntilStep("wait for seek", () => player.ChildrenOfType<GameplayClockContainer>().First().CurrentTime, () => Is.GreaterThan(10600));
|
||||
AddStep("attempt adjust offset via keyboard", () => InputManager.Key(Key.F4));
|
||||
checkScrollSpeed(9, 9);
|
||||
|
||||
AddStep("attempt adjust offset via config change", () => getConfigManager().SetValue(ManiaRulesetSetting.ScrollSpeed, 10.0));
|
||||
checkScrollSpeed(10, 9);
|
||||
|
||||
void checkScrollSpeed(double configValue, double gameplayValue)
|
||||
{
|
||||
AddUntilStep($"config value is {configValue}", () => getConfigManager().Get<double>(ManiaRulesetSetting.ScrollSpeed), () => Is.EqualTo(configValue));
|
||||
AddUntilStep($"gameplay value is {gameplayValue}", () => this.ChildrenOfType<DrawableManiaRuleset>().Single().TargetTimeRange,
|
||||
() => Is.EqualTo(DrawableManiaRuleset.ComputeScrollTime(gameplayValue)));
|
||||
}
|
||||
|
||||
ManiaRulesetConfigManager getConfigManager() => ((ManiaRulesetConfigManager)Game.Dependencies.Get<IRulesetConfigCache>().GetConfigFor(new ManiaRuleset())!);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOffsetAdjustDuringGameplay()
|
||||
{
|
||||
|
||||
@@ -99,8 +99,35 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
TopTags =
|
||||
[
|
||||
new APIBeatmapTag { TagId = 4, VoteCount = 1 },
|
||||
new APIBeatmapTag { TagId = 2, VoteCount = 1 },
|
||||
new APIBeatmapTag { TagId = 23, VoteCount = 5 },
|
||||
],
|
||||
},
|
||||
},
|
||||
RelatedTags =
|
||||
[
|
||||
new APITag
|
||||
{
|
||||
Id = 2,
|
||||
Name = "song representation/simple",
|
||||
Description = "Accessible and straightforward map design."
|
||||
},
|
||||
new APITag
|
||||
{
|
||||
Id = 4,
|
||||
Name = "style/clean",
|
||||
Description = "Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects."
|
||||
},
|
||||
new APITag
|
||||
{
|
||||
Id = 23,
|
||||
Name = "aim/aim control",
|
||||
Description = "Patterns with velocity or direction changes which strongly go against a player's natural movement pattern."
|
||||
}
|
||||
]
|
||||
});
|
||||
});
|
||||
|
||||
@@ -289,12 +316,37 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(0));
|
||||
});
|
||||
AddAssert("guest mapper information not shown", () => overlay.ChildrenOfType<BeatmapPicker>().Single().ChildrenOfType<OsuSpriteText>().All(s => s.Text != "BanchoBot"));
|
||||
AddAssert("guest mapper information not shown", () => overlay.ChildrenOfType<BeatmapPicker>().Single().ChildrenOfType<OsuSpriteText>().All(s => s.Text != "BanchoBot0"));
|
||||
AddStep("move mouse to guest difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(1));
|
||||
});
|
||||
AddAssert("guest mapper information shown", () => overlay.ChildrenOfType<BeatmapPicker>().Single().ChildrenOfType<OsuSpriteText>().Any(s => s.Text == "BanchoBot0"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapsetWithALotGuestOwner()
|
||||
{
|
||||
AddStep("show map with 2 mapper", () => overlay.ShowBeatmapSet(createBeatmapSetWithGuestDifficulty(2)));
|
||||
AddStep("move mouse to guest difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(1));
|
||||
});
|
||||
AddStep("show map with 3 mapper", () => overlay.ShowBeatmapSet(createBeatmapSetWithGuestDifficulty(3)));
|
||||
AddStep("move mouse to guest difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(1));
|
||||
});
|
||||
AddStep("show map with 10 mapper", () => overlay.ShowBeatmapSet(createBeatmapSetWithGuestDifficulty(10)));
|
||||
AddStep("move mouse to guest difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(1));
|
||||
});
|
||||
AddStep("show map with 20 mapper", () => overlay.ShowBeatmapSet(createBeatmapSetWithGuestDifficulty(20)));
|
||||
AddStep("move mouse to guest difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(1));
|
||||
});
|
||||
AddAssert("guest mapper information shown", () => overlay.ChildrenOfType<BeatmapPicker>().Single().ChildrenOfType<OsuSpriteText>().Any(s => s.Text == "BanchoBot"));
|
||||
}
|
||||
|
||||
private APIBeatmapSet createManyDifficultiesBeatmapSet()
|
||||
@@ -336,22 +388,31 @@ namespace osu.Game.Tests.Visual.Online
|
||||
return beatmapSet;
|
||||
}
|
||||
|
||||
private APIBeatmapSet createBeatmapSetWithGuestDifficulty()
|
||||
private APIBeatmapSet createBeatmapSetWithGuestDifficulty(int guestCount = 1)
|
||||
{
|
||||
var set = getBeatmapSet();
|
||||
|
||||
var beatmaps = new List<APIBeatmap>();
|
||||
var beatmapOwners = new List<APIBeatmap.BeatmapOwner>();
|
||||
var ownersAPIUser = new List<APIUser>();
|
||||
|
||||
var guestUser = new APIUser
|
||||
for (int i = 0; i < guestCount; i++)
|
||||
{
|
||||
Username = @"BanchoBot",
|
||||
Id = 3,
|
||||
};
|
||||
var guestUser = new APIUser
|
||||
{
|
||||
Username = @$"BanchoBot{i}",
|
||||
Id = i + 3,
|
||||
};
|
||||
|
||||
set.RelatedUsers = new[]
|
||||
{
|
||||
set.Author, guestUser
|
||||
};
|
||||
beatmapOwners.Add(new APIBeatmap.BeatmapOwner
|
||||
{
|
||||
Username = @$"BanchoBot{i}",
|
||||
Id = i + 3,
|
||||
});
|
||||
ownersAPIUser.Add(guestUser);
|
||||
}
|
||||
|
||||
set.RelatedUsers = new[] { set.Author }.Concat(ownersAPIUser).ToArray();
|
||||
|
||||
beatmaps.Add(new APIBeatmap
|
||||
{
|
||||
@@ -366,7 +427,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
},
|
||||
Status = BeatmapOnlineStatus.Graveyard
|
||||
Status = BeatmapOnlineStatus.Graveyard,
|
||||
});
|
||||
|
||||
beatmaps.Add(new APIBeatmap
|
||||
@@ -382,7 +443,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
},
|
||||
Status = BeatmapOnlineStatus.Graveyard
|
||||
Status = BeatmapOnlineStatus.Graveyard,
|
||||
BeatmapOwners = beatmapOwners.ToArray(),
|
||||
});
|
||||
|
||||
set.Beatmaps = beatmaps.ToArray();
|
||||
|
||||
@@ -215,6 +215,32 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelCloseViaMiddleClick()
|
||||
{
|
||||
var testPMChannel = new Channel(testUser);
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
joinTestChannel(0);
|
||||
joinChannel(testPMChannel);
|
||||
AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel)));
|
||||
AddStep("Middle click", () =>
|
||||
{
|
||||
var item = getChannelListItem(testPMChannel);
|
||||
InputManager.MoveMouseTo(item);
|
||||
InputManager.Click(MouseButton.Middle);
|
||||
});
|
||||
AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(testPMChannel));
|
||||
AddStep("Select normal channel", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Click close button", () =>
|
||||
{
|
||||
var item = getChannelListItem(testChannel1);
|
||||
InputManager.MoveMouseTo(item);
|
||||
InputManager.Click(MouseButton.Middle);
|
||||
});
|
||||
AddAssert("Normal channel closed", () => !channelManager.JoinedChannels.Contains(testChannel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelCloseButton()
|
||||
{
|
||||
|
||||
@@ -234,7 +234,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Username = "flyte",
|
||||
Id = 3103765,
|
||||
IsOnline = true,
|
||||
WasRecentlyOnline = true,
|
||||
Statistics = new UserStatistics { GlobalRank = 1111 },
|
||||
CountryCode = CountryCode.JP,
|
||||
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
||||
@@ -243,7 +243,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Username = "peppy",
|
||||
Id = 2,
|
||||
IsOnline = false,
|
||||
WasRecentlyOnline = false,
|
||||
Statistics = new UserStatistics { GlobalRank = 2222 },
|
||||
CountryCode = CountryCode.AU,
|
||||
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
@@ -256,7 +256,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 8195163,
|
||||
CountryCode = CountryCode.BY,
|
||||
CoverUrl = "https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
|
||||
IsOnline = false,
|
||||
WasRecentlyOnline = false,
|
||||
LastVisit = DateTimeOffset.Now
|
||||
}
|
||||
};
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers.Markdown;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.Containers.Markdown;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public partial class TestSceneImageProxying : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestExternalImageLink()
|
||||
{
|
||||
MarkdownContainer markdown = null!;
|
||||
|
||||
// use base MarkdownContainer as a method of directly attempting to load an image without proxying logic.
|
||||
AddStep("load external without proxying", () => Child = markdown = new MarkdownContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Text = "",
|
||||
});
|
||||
AddWaitStep("wait", 5);
|
||||
AddAssert("image not loaded", () => markdown.ChildrenOfType<Sprite>().SingleOrDefault()?.Texture == null);
|
||||
|
||||
AddStep("load external with proxying", () => Child = markdown = new OsuMarkdownContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Text = "",
|
||||
});
|
||||
AddUntilStep("image loaded", () => markdown.ChildrenOfType<Sprite>().SingleOrDefault()?.Texture != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExternalImageLinkInComments()
|
||||
{
|
||||
MarkdownContainer markdown = null!;
|
||||
|
||||
AddStep("load external with proxying", () => Child = markdown = new CommentMarkdownContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Text = "",
|
||||
});
|
||||
AddUntilStep("image loaded", () => markdown.ChildrenOfType<Sprite>().SingleOrDefault()?.Texture != null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
CountryCode = countryCode,
|
||||
CoverUrl = cover,
|
||||
Colour = color ?? "000000",
|
||||
IsOnline = true
|
||||
WasRecentlyOnline = true
|
||||
};
|
||||
|
||||
return new ClickableAvatar(user, showPanel)
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 3103765,
|
||||
CountryCode = CountryCode.JP,
|
||||
CoverUrl = @"https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg",
|
||||
IsOnline = true
|
||||
WasRecentlyOnline = true
|
||||
}) { Width = 300 },
|
||||
new UserGridPanel(new APIUser
|
||||
{
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 1001,
|
||||
Username = "IAmOnline",
|
||||
LastVisit = DateTimeOffset.Now,
|
||||
IsOnline = true,
|
||||
WasRecentlyOnline = true,
|
||||
}, new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddStep("Show offline user", () => header.User.Value = new UserProfileData(new APIUser
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 1002,
|
||||
Username = "IAmOffline",
|
||||
LastVisit = DateTimeOffset.Now.AddDays(-10),
|
||||
IsOnline = false,
|
||||
WasRecentlyOnline = false,
|
||||
}, new OsuRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
|
||||
@@ -61,9 +61,9 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
AddUntilStep("last room is not masked", () => checkRoomVisible(roomListing.DrawableRooms[^1]));
|
||||
}
|
||||
|
||||
private bool checkRoomVisible(DrawableRoom room) =>
|
||||
private bool checkRoomVisible(RoomPanel panel) =>
|
||||
loungeScreen.ChildrenOfType<OsuScrollContainer>().First().ScreenSpaceDrawQuad
|
||||
.Contains(room.ScreenSpaceDrawQuad.Centre);
|
||||
.Contains(panel.ScreenSpaceDrawQuad.Centre);
|
||||
|
||||
private void createRooms(params Room[] rooms)
|
||||
{
|
||||
|
||||
@@ -176,6 +176,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
|
||||
}
|
||||
];
|
||||
room.EndDate = DateTimeOffset.Now.AddHours(1);
|
||||
});
|
||||
|
||||
AddAssert("match has default beatmap", () => match.Beatmap.IsDefault);
|
||||
@@ -212,6 +213,11 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
|
||||
Debug.Assert(beatmap.BeatmapInfo.BeatmapSet != null);
|
||||
importedBeatmap = manager.Import(beatmap.BeatmapInfo.BeatmapSet)!.Value.Detach();
|
||||
Realm.Write(r =>
|
||||
{
|
||||
foreach (var beatmapInfo in r.All<BeatmapInfo>())
|
||||
beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
|
||||
});
|
||||
});
|
||||
|
||||
private partial class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen
|
||||
|
||||
@@ -65,7 +65,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
OnlineID = 1,
|
||||
DifficultyName = "Osu 1",
|
||||
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
MD5Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
MD5Hash = "11111111",
|
||||
OnlineMD5Hash = "11111111",
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
Metadata =
|
||||
{
|
||||
@@ -79,7 +80,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
OnlineID = 2,
|
||||
DifficultyName = "Osu 2",
|
||||
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
MD5Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
MD5Hash = "22222222",
|
||||
OnlineMD5Hash = "22222222",
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
Metadata =
|
||||
{
|
||||
@@ -93,7 +95,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
OnlineID = 3,
|
||||
DifficultyName = "Taiko 1",
|
||||
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
MD5Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
MD5Hash = "33333333",
|
||||
OnlineMD5Hash = "33333333",
|
||||
Ruleset = new TaikoRuleset().RulesetInfo,
|
||||
Metadata =
|
||||
{
|
||||
@@ -107,7 +110,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
OnlineID = 4,
|
||||
DifficultyName = "Taiko 2",
|
||||
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
MD5Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
|
||||
MD5Hash = "44444444",
|
||||
OnlineMD5Hash = "44444444",
|
||||
Ruleset = new TaikoRuleset().RulesetInfo,
|
||||
Metadata =
|
||||
{
|
||||
|
||||
@@ -168,6 +168,19 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
};
|
||||
});
|
||||
|
||||
public static List<HitEvent> CreateHitEvents(double offset = 0, int count = 50)
|
||||
{
|
||||
var hitEvents = new List<HitEvent>();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
for (int j = 0; j < count; j++)
|
||||
hitEvents.Add(new HitEvent(offset, 1.0, HitResult.Perfect, placeholder_object, placeholder_object, null));
|
||||
}
|
||||
|
||||
return hitEvents;
|
||||
}
|
||||
|
||||
public static List<HitEvent> CreateDistributedHitEvents(double centre = 0, double range = 25)
|
||||
{
|
||||
var hitEvents = new List<HitEvent>();
|
||||
|
||||
@@ -105,6 +105,40 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
displayUpdate(statistics, statistics);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromNothing()
|
||||
{
|
||||
createDisplay();
|
||||
displayUpdate(
|
||||
new UserStatistics(),
|
||||
new UserStatistics
|
||||
{
|
||||
GlobalRank = 12_345,
|
||||
Accuracy = 98.99,
|
||||
MaxCombo = 2_322,
|
||||
RankedScore = 23_123_543_456,
|
||||
TotalScore = 123_123_543_456,
|
||||
PP = 5_072
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestToNothing()
|
||||
{
|
||||
createDisplay();
|
||||
displayUpdate(
|
||||
new UserStatistics
|
||||
{
|
||||
GlobalRank = 12_345,
|
||||
Accuracy = 98.99,
|
||||
MaxCombo = 2_322,
|
||||
RankedScore = 23_123_543_456,
|
||||
TotalScore = 123_123_543_456,
|
||||
PP = 5_072
|
||||
},
|
||||
new UserStatistics());
|
||||
}
|
||||
|
||||
private void createDisplay() => AddStep("create display", () =>
|
||||
{
|
||||
statisticsUpdate.Value = null;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user