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547 changed files with 4777 additions and 2806 deletions
-6
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@@ -126,12 +126,6 @@ jobs:
with:
dotnet-version: "6.0.x"
# macOS agents recently have empty NuGet config files, resulting in restore failures,
# see https://github.com/actions/virtual-environments/issues/5768
# Add the global nuget package source manually for now.
- name: Setup NuGet.Config
run: echo '<configuration><packageSources><add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" /></packageSources></configuration>' > ~/.config/NuGet/NuGet.Config
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
# Build just the main game for now.
+3
View File
@@ -16,3 +16,6 @@ M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
+1 -1
View File
@@ -1,7 +1,7 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup Label="C#">
<LangVersion>8.0</LangVersion>
<LangVersion>9.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Nullable>enable</Nullable>
</PropertyGroup>
+30 -30
View File
@@ -8,20 +8,20 @@ GEM
artifactory (3.0.15)
atomos (0.1.3)
aws-eventstream (1.2.0)
aws-partitions (1.570.0)
aws-sdk-core (3.130.0)
aws-partitions (1.601.0)
aws-sdk-core (3.131.2)
aws-eventstream (~> 1, >= 1.0.2)
aws-partitions (~> 1, >= 1.525.0)
aws-sigv4 (~> 1.1)
jmespath (~> 1.0)
aws-sdk-kms (1.55.0)
jmespath (~> 1, >= 1.6.1)
aws-sdk-kms (1.57.0)
aws-sdk-core (~> 3, >= 3.127.0)
aws-sigv4 (~> 1.1)
aws-sdk-s3 (1.113.0)
aws-sdk-s3 (1.114.0)
aws-sdk-core (~> 3, >= 3.127.0)
aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.4)
aws-sigv4 (1.4.0)
aws-sigv4 (1.5.0)
aws-eventstream (~> 1, >= 1.0.2)
babosa (1.0.4)
claide (1.1.0)
@@ -36,7 +36,7 @@ GEM
unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.6)
emoji_regex (3.2.3)
excon (0.92.1)
excon (0.92.3)
faraday (1.10.0)
faraday-em_http (~> 1.0)
faraday-em_synchrony (~> 1.0)
@@ -56,8 +56,8 @@ GEM
faraday-em_synchrony (1.0.0)
faraday-excon (1.1.0)
faraday-httpclient (1.0.1)
faraday-multipart (1.0.3)
multipart-post (>= 1.2, < 3)
faraday-multipart (1.0.4)
multipart-post (~> 2)
faraday-net_http (1.0.1)
faraday-net_http_persistent (1.2.0)
faraday-patron (1.0.0)
@@ -66,7 +66,7 @@ GEM
faraday_middleware (1.2.0)
faraday (~> 1.0)
fastimage (2.2.6)
fastlane (2.205.1)
fastlane (2.206.2)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.8, < 3.0.0)
artifactory (~> 3.0)
@@ -110,9 +110,9 @@ GEM
souyuz (= 0.11.1)
fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3)
google-apis-androidpublisher_v3 (0.16.0)
google-apis-core (>= 0.4, < 2.a)
google-apis-core (0.4.2)
google-apis-androidpublisher_v3 (0.23.0)
google-apis-core (>= 0.6, < 2.a)
google-apis-core (0.6.0)
addressable (~> 2.5, >= 2.5.1)
googleauth (>= 0.16.2, < 2.a)
httpclient (>= 2.8.1, < 3.a)
@@ -121,19 +121,19 @@ GEM
retriable (>= 2.0, < 4.a)
rexml
webrick
google-apis-iamcredentials_v1 (0.10.0)
google-apis-core (>= 0.4, < 2.a)
google-apis-playcustomapp_v1 (0.7.0)
google-apis-core (>= 0.4, < 2.a)
google-apis-storage_v1 (0.11.0)
google-apis-core (>= 0.4, < 2.a)
google-apis-iamcredentials_v1 (0.12.0)
google-apis-core (>= 0.6, < 2.a)
google-apis-playcustomapp_v1 (0.9.0)
google-apis-core (>= 0.6, < 2.a)
google-apis-storage_v1 (0.16.0)
google-apis-core (>= 0.6, < 2.a)
google-cloud-core (1.6.0)
google-cloud-env (~> 1.0)
google-cloud-errors (~> 1.0)
google-cloud-env (1.6.0)
faraday (>= 0.17.3, < 3.0)
google-cloud-errors (1.2.0)
google-cloud-storage (1.36.1)
google-cloud-storage (1.36.2)
addressable (~> 2.8)
digest-crc (~> 0.4)
google-apis-iamcredentials_v1 (~> 0.1)
@@ -141,7 +141,7 @@ GEM
google-cloud-core (~> 1.6)
googleauth (>= 0.16.2, < 2.a)
mini_mime (~> 1.0)
googleauth (1.1.2)
googleauth (1.2.0)
faraday (>= 0.17.3, < 3.a)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
@@ -149,12 +149,12 @@ GEM
os (>= 0.9, < 2.0)
signet (>= 0.16, < 2.a)
highline (2.0.3)
http-cookie (1.0.4)
http-cookie (1.0.5)
domain_name (~> 0.5)
httpclient (2.8.3)
jmespath (1.6.1)
json (2.6.1)
jwt (2.3.0)
json (2.6.2)
jwt (2.4.1)
memoist (0.16.2)
mini_magick (4.11.0)
mini_mime (1.1.2)
@@ -169,10 +169,10 @@ GEM
optparse (0.1.1)
os (1.1.4)
plist (3.6.0)
public_suffix (4.0.6)
public_suffix (4.0.7)
racc (1.6.0)
rake (13.0.6)
representable (3.1.1)
representable (3.2.0)
declarative (< 0.1.0)
trailblazer-option (>= 0.1.1, < 0.2.0)
uber (< 0.2.0)
@@ -182,9 +182,9 @@ GEM
ruby2_keywords (0.0.5)
rubyzip (2.3.2)
security (0.1.3)
signet (0.16.1)
signet (0.17.0)
addressable (~> 2.8)
faraday (>= 0.17.5, < 3.0)
faraday (>= 0.17.5, < 3.a)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
simctl (1.6.8)
@@ -205,11 +205,11 @@ GEM
uber (0.1.0)
unf (0.1.4)
unf_ext
unf_ext (0.0.8.1)
unf_ext (0.0.8.2)
unicode-display_width (1.8.0)
webrick (1.7.0)
word_wrap (1.0.0)
xcodeproj (1.21.0)
xcodeproj (1.22.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)
+2 -2
View File
@@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.618.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.621.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.707.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
+1 -1
View File
@@ -57,7 +57,7 @@ namespace osu.Desktop
client.OnReady += onReady;
// safety measure for now, until we performance test / improve backoff for failed connections.
client.OnConnectionFailed += (_, __) => client.Deinitialize();
client.OnConnectionFailed += (_, _) => client.Deinitialize();
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
+4 -4
View File
@@ -129,18 +129,18 @@ namespace osu.Desktop
[SupportedOSPlatform("windows")]
private static void setupSquirrel()
{
SquirrelAwareApp.HandleEvents(onInitialInstall: (version, tools) =>
SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
{
tools.CreateShortcutForThisExe();
tools.CreateUninstallerRegistryEntry();
}, onAppUpdate: (version, tools) =>
}, onAppUpdate: (_, tools) =>
{
tools.CreateUninstallerRegistryEntry();
}, onAppUninstall: (version, tools) =>
}, onAppUninstall: (_, tools) =>
{
tools.RemoveShortcutForThisExe();
tools.RemoveUninstallerRegistryEntry();
}, onEveryRun: (version, tools, firstRun) =>
}, onEveryRun: (_, _, _) =>
{
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
// causes the right-click context menu to function incorrectly.
+3 -3
View File
@@ -31,7 +31,7 @@ namespace osu.Game.Benchmarks
realm = new RealmAccess(storage, OsuGameBase.CLIENT_DATABASE_FILENAME);
realm.Run(r =>
realm.Run(_ =>
{
realm.Write(c => c.Add(TestResources.CreateTestBeatmapSetInfo(rulesets: new[] { new OsuRuleset().RulesetInfo })));
});
@@ -76,7 +76,7 @@ namespace osu.Game.Benchmarks
}
});
done.Wait();
done.Wait(60000);
}
[Benchmark]
@@ -115,7 +115,7 @@ namespace osu.Game.Benchmarks
}
});
done.Wait();
done.Wait(60000);
}
[Benchmark]
@@ -24,21 +24,24 @@ namespace osu.Game.Rulesets.Catch.Tests
new object[] { LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(CatchModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(CatchModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(CatchModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(CatchModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(CatchModPerfect) } },
new object[] { LegacyMods.Cinema, new[] { typeof(CatchModCinema) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) } }
};
[TestCaseSource(nameof(catch_mod_mapping))]
[TestCase(LegacyMods.Cinema, new[] { typeof(CatchModCinema) })]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(catch_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(CatchModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(catch_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new CatchRuleset();
@@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Tests
new JuiceStreamPathVertex(20, -5)
}));
removeCount = path.RemoveVertices((_, i) => true);
removeCount = path.RemoveVertices((_, _) => true);
Assert.That(removeCount, Is.EqualTo(1));
Assert.That(path.Vertices, Is.EqualTo(new[]
{
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest(null);
CreateTest();
}
AddAssert("legacy HUD combo counter hidden", () =>
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Tests
hyperDashCount = 0;
// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
Player.DrawableRuleset.FrameStableComponents.OnUpdate += d =>
Player.DrawableRuleset.FrameStableComponents.OnUpdate += _ =>
{
var catcher = Player.ChildrenOfType<Catcher>().FirstOrDefault();
@@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Catch
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
protected override string ComponentName => Component.ToString().ToLowerInvariant();
}
}
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch.Difficulty
@@ -31,9 +30,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values);
base.FromDatabaseAttributes(values, onlineInfo);
StarRating = values[ATTRIB_ID_AIM];
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
@@ -135,15 +135,15 @@ namespace osu.Game.Rulesets.Catch.Edit
{
switch (BlueprintContainer.CurrentTool)
{
case SelectTool _:
case SelectTool:
if (EditorBeatmap.SelectedHitObjects.Count == 0)
return null;
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
return getLastSnappableHitObject(minTime);
case FruitCompositionTool _:
case JuiceStreamCompositionTool _:
case FruitCompositionTool:
case JuiceStreamCompositionTool:
if (!CursorInPlacementArea)
return null;
@@ -42,10 +42,10 @@ namespace osu.Game.Rulesets.Catch.Edit
case Droplet droplet:
return droplet is TinyDroplet ? PositionRange.EMPTY : new PositionRange(droplet.OriginalX);
case JuiceStream _:
case JuiceStream:
return GetPositionRange(hitObject.NestedHitObjects);
case BananaShower _:
case BananaShower:
// A banana shower occupies the whole screen width.
return new PositionRange(0, CatchPlayfield.WIDTH);
@@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Edit
{
switch (hitObject)
{
case BananaShower _:
case BananaShower:
return false;
case JuiceStream juiceStream:
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Framework.Utils;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.StateChanges;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
@@ -22,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Replays
{
}
public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame lastFrame = null)
public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame? lastFrame = null)
: base(time)
{
Position = position ?? -1;
@@ -40,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Replays
}
}
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{
Position = currentFrame.Position.X;
Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
+3 -3
View File
@@ -389,13 +389,13 @@ namespace osu.Game.Rulesets.Catch.UI
{
switch (source)
{
case Fruit _:
case Fruit:
return caughtFruitPool.Get();
case Banana _:
case Banana:
return caughtBananaPool.Get();
case Droplet _:
case Droplet:
return caughtDropletPool.Get();
default:
+2 -2
View File
@@ -120,10 +120,10 @@ namespace osu.Game.Rulesets.Catch.UI
lastHyperDashState = Catcher.HyperDashing;
}
public void SetCatcherPosition(float X)
public void SetCatcherPosition(float x)
{
float lastPosition = Catcher.X;
float newPosition = Math.Clamp(X, 0, CatchPlayfield.WIDTH);
float newPosition = Math.Clamp(x, 0, CatchPlayfield.WIDTH);
Catcher.X = newPosition;
@@ -23,10 +23,8 @@ namespace osu.Game.Rulesets.Mania.Tests
new object[] { LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) } },
new object[] { LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(ManiaModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(ManiaModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(ManiaModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) } },
new object[] { LegacyMods.Key4, new[] { typeof(ManiaModKey4) } },
new object[] { LegacyMods.Key5, new[] { typeof(ManiaModKey5) } },
new object[] { LegacyMods.Key6, new[] { typeof(ManiaModKey6) } },
@@ -34,7 +32,6 @@ namespace osu.Game.Rulesets.Mania.Tests
new object[] { LegacyMods.Key8, new[] { typeof(ManiaModKey8) } },
new object[] { LegacyMods.FadeIn, new[] { typeof(ManiaModFadeIn) } },
new object[] { LegacyMods.Random, new[] { typeof(ManiaModRandom) } },
new object[] { LegacyMods.Cinema, new[] { typeof(ManiaModCinema) } },
new object[] { LegacyMods.Key9, new[] { typeof(ManiaModKey9) } },
new object[] { LegacyMods.KeyCoop, new[] { typeof(ManiaModDualStages) } },
new object[] { LegacyMods.Key1, new[] { typeof(ManiaModKey1) } },
@@ -45,12 +42,18 @@ namespace osu.Game.Rulesets.Mania.Tests
};
[TestCaseSource(nameof(mania_mod_mapping))]
[TestCase(LegacyMods.Cinema, new[] { typeof(ManiaModCinema) })]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(mania_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(ManiaModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
@@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
switch (original)
{
case IHasDistance _:
case IHasDistance:
{
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Mania.Difficulty
@@ -20,12 +19,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }
/// <summary>
/// The score multiplier applied via score-reducing mods.
/// </summary>
[JsonProperty("score_multiplier")]
public double ScoreMultiplier { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
@@ -34,17 +27,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values);
base.FromDatabaseAttributes(values, onlineInfo);
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
StarRating = values[ATTRIB_ID_DIFFICULTY];
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER];
}
}
}
@@ -53,7 +53,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
ScoreMultiplier = getScoreMultiplier(mods),
MaxCombo = beatmap.HitObjects.Sum(maxComboForObject)
};
}
@@ -147,32 +146,5 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return value;
}
}
private double getScoreMultiplier(Mod[] mods)
{
double scoreMultiplier = 1;
foreach (var m in mods)
{
switch (m)
{
case ManiaModNoFail _:
case ManiaModEasy _:
case ManiaModHalfTime _:
scoreMultiplier *= 0.5;
break;
}
}
var maniaBeatmap = (ManiaBeatmap)Beatmap;
int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
if (diff > 0)
scoreMultiplier *= 0.9;
else if (diff < 0)
scoreMultiplier *= 0.9 + 0.04 * diff;
return scoreMultiplier;
}
}
}
@@ -14,19 +14,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
[JsonProperty("difficulty")]
public double Difficulty { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty("scaled_score")]
public double ScaledScore { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
yield return attribute;
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
}
}
}
@@ -15,15 +15,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceCalculator : PerformanceCalculator
{
// Score after being scaled by non-difficulty-increasing mods
private double scaledScore;
private int countPerfect;
private int countGreat;
private int countGood;
private int countOk;
private int countMeh;
private int countMiss;
private double scoreAccuracy;
public ManiaPerformanceCalculator()
: base(new ManiaRuleset())
@@ -34,82 +32,47 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
var maniaAttributes = (ManiaDifficultyAttributes)attributes;
scaledScore = score.TotalScore;
countPerfect = score.Statistics.GetValueOrDefault(HitResult.Perfect);
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
countGood = score.Statistics.GetValueOrDefault(HitResult.Good);
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
if (maniaAttributes.ScoreMultiplier > 0)
{
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / maniaAttributes.ScoreMultiplier;
}
scoreAccuracy = customAccuracy;
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.
double multiplier = 0.8;
double multiplier = 8.0;
if (score.Mods.Any(m => m is ModNoFail))
multiplier *= 0.9;
multiplier *= 0.75;
if (score.Mods.Any(m => m is ModEasy))
multiplier *= 0.5;
double difficultyValue = computeDifficultyValue(maniaAttributes);
double accValue = computeAccuracyValue(difficultyValue, maniaAttributes);
double totalValue =
Math.Pow(
Math.Pow(difficultyValue, 1.1) +
Math.Pow(accValue, 1.1), 1.0 / 1.1
) * multiplier;
double totalValue = difficultyValue * multiplier;
return new ManiaPerformanceAttributes
{
Difficulty = difficultyValue,
Accuracy = accValue,
ScaledScore = scaledScore,
Total = totalValue
};
}
private double computeDifficultyValue(ManiaDifficultyAttributes attributes)
{
double difficultyValue = Math.Pow(5 * Math.Max(1, attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
if (scaledScore <= 500000)
difficultyValue = 0;
else if (scaledScore <= 600000)
difficultyValue *= (scaledScore - 500000) / 100000 * 0.3;
else if (scaledScore <= 700000)
difficultyValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
else if (scaledScore <= 800000)
difficultyValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
else if (scaledScore <= 900000)
difficultyValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
else
difficultyValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
double difficultyValue = Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
return difficultyValue;
}
private double computeAccuracyValue(double difficultyValue, ManiaDifficultyAttributes attributes)
{
if (attributes.GreatHitWindow <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Max(0.0, 0.2 - (attributes.GreatHitWindow - 34) * 0.006667)
* difficultyValue
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
return accuracyValue;
}
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
/// <summary>
/// Accuracy used to weight judgements independently from the score's actual accuracy.
/// </summary>
private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mania.Beatmaps;
+13 -13
View File
@@ -146,56 +146,56 @@ namespace osu.Game.Rulesets.Mania
{
switch (mod)
{
case ManiaModKey1 _:
case ManiaModKey1:
value |= LegacyMods.Key1;
break;
case ManiaModKey2 _:
case ManiaModKey2:
value |= LegacyMods.Key2;
break;
case ManiaModKey3 _:
case ManiaModKey3:
value |= LegacyMods.Key3;
break;
case ManiaModKey4 _:
case ManiaModKey4:
value |= LegacyMods.Key4;
break;
case ManiaModKey5 _:
case ManiaModKey5:
value |= LegacyMods.Key5;
break;
case ManiaModKey6 _:
case ManiaModKey6:
value |= LegacyMods.Key6;
break;
case ManiaModKey7 _:
case ManiaModKey7:
value |= LegacyMods.Key7;
break;
case ManiaModKey8 _:
case ManiaModKey8:
value |= LegacyMods.Key8;
break;
case ManiaModKey9 _:
case ManiaModKey9:
value |= LegacyMods.Key9;
break;
case ManiaModDualStages _:
case ManiaModDualStages:
value |= LegacyMods.KeyCoop;
break;
case ManiaModFadeIn _:
case ManiaModFadeIn:
value |= LegacyMods.FadeIn;
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
break;
case ManiaModMirror _:
case ManiaModMirror:
value |= LegacyMods.Mirror;
break;
case ManiaModRandom _:
case ManiaModRandom:
value |= LegacyMods.Random;
break;
}
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
protected override string ComponentName => Component.ToString().ToLowerInvariant();
}
public enum ManiaSkinComponents
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Mods
var rng = new Random((int)Seed.Value);
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList();
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(_ => rng.Next()).ToList();
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
}
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
@@ -57,11 +56,11 @@ namespace osu.Game.Rulesets.Mania.Replays
{
switch (point)
{
case HitPoint _:
case HitPoint:
actions.Add(columnActions[point.Column]);
break;
case ReleasePoint _:
case ReleasePoint:
actions.Remove(columnActions[point.Column]);
break;
}
@@ -85,7 +84,7 @@ namespace osu.Game.Rulesets.Mania.Replays
}
}
private double calculateReleaseTime(HitObject currentObject, HitObject nextObject)
private double calculateReleaseTime(HitObject currentObject, HitObject? nextObject)
{
double endTime = currentObject.GetEndTime();
@@ -96,10 +95,10 @@ namespace osu.Game.Rulesets.Mania.Replays
bool canDelayKeyUpFully = nextObject == null ||
nextObject.StartTime > endTime + RELEASE_DELAY;
return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9);
return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.AsNonNull().StartTime - endTime) * 0.9);
}
protected override HitObject GetNextObject(int currentIndex)
protected override HitObject? GetNextObject(int currentIndex)
{
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.StateChanges;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
@@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Replays
Actions.AddRange(actions);
}
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;
@@ -10,7 +10,6 @@ using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
@@ -41,10 +40,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private bool editorComponentsReady => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true
&& editor?.ChildrenOfType<Playfield>().FirstOrDefault()?.IsLoaded == true;
[TestCase(true)]
[TestCase(false)]
public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
@@ -52,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
double? velocity = null;
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editorComponentsReady);
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
@@ -91,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("exit", () => InputManager.Key(Key.Escape));
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editorComponentsReady);
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
AddAssert("slider has correct velocity", () => slider.Velocity == velocity);
@@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Tests
skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
.Returns((string componentName, WrapMode _, WrapMode __) => new Texture(1, 1) { AssetName = componentName });
.Returns((string componentName, WrapMode _, WrapMode _) => new Texture(1, 1) { AssetName = componentName });
Child = new DependencyProvidingContainer
{
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
lastResult = null;
spinner = nextSpinner;
spinner.OnNewResult += (o, result) => lastResult = result;
spinner.OnNewResult += (_, result) => lastResult = result;
}
return lastResult?.Type == HitResult.Great;
@@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
return false;
spinner = nextSpinner;
spinner.OnNewResult += (o, result) => results.Add(result);
spinner.OnNewResult += (_, result) => results.Add(result);
results.Clear();
}
@@ -25,24 +25,27 @@ namespace osu.Game.Rulesets.Osu.Tests
new object[] { LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(OsuModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(OsuModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(OsuModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
new object[] { LegacyMods.Perfect, new[] { typeof(OsuModPerfect) } },
new object[] { LegacyMods.Cinema, new[] { typeof(OsuModCinema) } },
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
};
[TestCaseSource(nameof(osu_mod_mapping))]
[TestCase(LegacyMods.Cinema, new[] { typeof(OsuModCinema) })]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(OsuModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(osu_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(OsuModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new OsuRuleset();
@@ -14,7 +14,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
@@ -93,10 +92,10 @@ namespace osu.Game.Rulesets.Osu.Tests
});
AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
AddAssert("ball is white", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.White);
AddAssert("ball is white", () => dho.ChildrenOfType<DrawableSliderBall>().Single().AccentColour == Color4.White);
AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
AddAssert("ball is red", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.Red);
AddAssert("ball is red", () => dho.ChildrenOfType<DrawableSliderBall>().Single().AccentColour == Color4.Red);
}
private Slider prepareObject(Slider slider)
@@ -0,0 +1,120 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[HeadlessTest]
public class TestSceneSliderFollowCircleInput : RateAdjustedBeatmapTestScene
{
private List<JudgementResult>? judgementResults;
private ScoreAccessibleReplayPlayer? currentPlayer;
[Test]
public void TestMaximumDistanceTrackingWithoutMovement(
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
float circleSize,
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
double velocity)
{
const double time_slider_start = 1000;
float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
float followCircleRadius = circleRadius * 1.2f;
performTest(new Beatmap<OsuHitObject>
{
HitObjects =
{
new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = velocity },
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(followCircleRadius, 0),
}, followCircleRadius),
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
CircleSize = circleSize,
SliderTickRate = 1
},
Ruleset = new OsuRuleset().RulesetInfo
},
}, new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(-circleRadius + 1, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
});
AddAssert("Tracking kept", assertMaxJudge);
}
private bool assertMaxJudge() => judgementResults?.Any() == true && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private void performTest(Beatmap<OsuHitObject> beatmap, List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap);
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults?.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer?.ScoreProcessor.HasCompleted.Value == true);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}
@@ -24,6 +24,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Storyboards;
using osu.Game.Tests;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
@@ -66,18 +67,25 @@ namespace osu.Game.Rulesets.Osu.Tests
drawableSlider = null;
});
[SetUpSteps]
public override void SetUpSteps()
{
}
protected override bool HasCustomSteps => true;
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
[FlakyTest]
/*
* Fail rate around 0.15%
*
* TearDown : System.TimeoutException : "wait for seek to finish" timed out
* --TearDown
* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
*/
public void TestSnakingEnabled(int sliderIndex)
{
AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps();
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
retrieveSlider(sliderIndex);
@@ -98,10 +106,20 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
[FlakyTest]
/*
* Fail rate around 0.15%
*
* TearDown : System.TimeoutException : "wait for seek to finish" timed out
* --TearDown
* at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
* at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
* at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
*/
public void TestSnakingDisabled(int sliderIndex)
{
AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps();
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
retrieveSlider(sliderIndex);
@@ -121,8 +139,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("enable autoplay", () => autoplay = true);
setSnaking(true);
base.SetUpSteps();
CreateTest();
// repeat might have a chance to update its position depending on where in the frame its hit,
// so some leniency is allowed here instead of checking strict equality
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
@@ -133,15 +150,14 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("disable autoplay", () => autoplay = false);
setSnaking(true);
base.SetUpSteps();
CreateTest();
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
}
private void retrieveSlider(int index)
{
AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
addSeekStep(() => slider);
addSeekStep(() => slider.StartTime);
AddUntilStep("retrieve drawable slider", () =>
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
}
@@ -161,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Tests
=> addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)getSliderStart : getSliderEnd;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? getSliderStart : getSliderEnd;
private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
private Vector2 getSliderStart() => getSliderCurve().First();
@@ -205,16 +221,10 @@ namespace osu.Game.Rulesets.Osu.Tests
});
}
private void addSeekStep(Func<Slider> slider)
private void addSeekStep(Func<double> getTime)
{
AddStep("seek to slider", () => Player.GameplayClockContainer.Seek(slider().StartTime));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(slider().StartTime, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
private void addSeekStep(Func<double> time)
{
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(time()));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(getTime()));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(getTime(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() };
@@ -1,12 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@@ -26,6 +25,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
[JsonProperty("speed_difficulty")]
public double SpeedDifficulty { get; set; }
/// <summary>
/// The number of clickable objects weighted by difficulty.
/// Related to <see cref="SpeedDifficulty"/>
/// </summary>
[JsonProperty("speed_note_count")]
public double SpeedNoteCount { get; set; }
/// <summary>
/// The difficulty corresponding to the flashlight skill.
/// </summary>
@@ -94,11 +100,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values);
base.FromDatabaseAttributes(values, onlineInfo);
AimDifficulty = values[ATTRIB_ID_AIM];
SpeedDifficulty = values[ATTRIB_ID_SPEED];
@@ -108,6 +115,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
StarRating = values[ATTRIB_ID_DIFFICULTY];
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
DrainRate = onlineInfo.DrainRate;
HitCircleCount = onlineInfo.CircleCount;
SliderCount = onlineInfo.SliderCount;
SpinnerCount = onlineInfo.SpinnerCount;
}
#region Newtonsoft.Json implicit ShouldSerialize() methods
@@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
@@ -75,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
Mods = mods,
AimDifficulty = aimRating,
SpeedDifficulty = speedRating,
SpeedNoteCount = speedNotes,
FlashlightDifficulty = flashlightRating,
SliderFactor = sliderFactor,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
@@ -163,8 +163,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
}
// Calculate accuracy assuming the worst case scenario
double relevantTotalDiff = totalHits - attributes.SpeedNoteCount;
double relevantCountGreat = Math.Max(0, countGreat - relevantTotalDiff);
double relevantCountOk = Math.Max(0, countOk - Math.Max(0, relevantTotalDiff - countGreat));
double relevantCountMeh = Math.Max(0, countMeh - Math.Max(0, relevantTotalDiff - countGreat - countOk));
double relevantAccuracy = attributes.SpeedNoteCount == 0 ? 0 : (relevantCountGreat * 6.0 + relevantCountOk * 2.0 + relevantCountMeh) / (attributes.SpeedNoteCount * 6.0);
// Scale the speed value with accuracy and OD.
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
// Scale the speed value with # of 50s to punish doubletapping.
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
@@ -6,6 +6,7 @@
using System;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Mods;
@@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// <summary>
/// Represents the skill required to memorise and hit every object in a map with the Flashlight mod enabled.
/// </summary>
public class Flashlight : OsuStrainSkill
public class Flashlight : StrainSkill
{
private readonly bool hasHiddenMod;
@@ -27,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double skillMultiplier => 0.05;
private double strainDecayBase => 0.15;
protected override double DecayWeight => 1.0;
private double currentStrain;
@@ -42,5 +42,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
return currentStrain;
}
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum() * OsuStrainSkill.DEFAULT_DIFFICULTY_MULTIPLIER;
}
}
@@ -14,6 +14,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
public abstract class OsuStrainSkill : StrainSkill
{
/// <summary>
/// The default multiplier applied by <see cref="OsuStrainSkill"/> to the final difficulty value after all other calculations.
/// May be overridden via <see cref="DifficultyMultiplier"/>.
/// </summary>
public const double DEFAULT_DIFFICULTY_MULTIPLIER = 1.06;
/// <summary>
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
/// This is done in order to decrease their impact on the overall difficulty of the map for this skill.
@@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// <summary>
/// The final multiplier to be applied to <see cref="DifficultyValue"/> after all other calculations.
/// </summary>
protected virtual double DifficultyMultiplier => 1.06;
protected virtual double DifficultyMultiplier => DEFAULT_DIFFICULTY_MULTIPLIER;
protected OsuStrainSkill(Mod[] mods)
: base(mods)
@@ -8,6 +8,8 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
@@ -26,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double DifficultyMultiplier => 1.04;
private readonly double greatWindow;
private readonly List<double> objectStrains = new List<double>();
public Speed(Mod[] mods, double hitWindowGreat)
: base(mods)
{
@@ -43,7 +47,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);
return currentStrain * currentRhythm;
double totalStrain = currentStrain * currentRhythm;
objectStrains.Add(totalStrain);
return totalStrain;
}
public double RelevantNoteCount()
{
if (objectStrains.Count == 0)
return 0;
double maxStrain = objectStrains.Max();
if (maxStrain == 0)
return 0;
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
}
}
}
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Edit
});
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
selectedHitObjects.CollectionChanged += (_, _) => updateDistanceSnapGrid();
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
@@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Edit
switch (BlueprintContainer.CurrentTool)
{
case SelectTool _:
case SelectTool:
if (!EditorBeatmap.SelectedHitObjects.Any())
return;
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
drawable.ApplyCustomUpdateState += (drawableObject, state) =>
drawable.ApplyCustomUpdateState += (drawableObject, _) =>
{
if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
@@ -30,9 +30,6 @@ namespace osu.Game.Rulesets.Osu.Mods
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
@@ -62,10 +59,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{
switch (obj)
{
case DrawableSlider slider:
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
break;
case DrawableSliderHead head:
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
break;
+4 -4
View File
@@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (drawableObject)
{
case DrawableSliderTail _:
case DrawableSliderTail:
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
drawableObject.FadeOut(fadeDuration);
@@ -165,14 +165,14 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (hitObject)
{
case Slider _:
case Slider:
return (fadeOutStartTime, longFadeDuration);
case SliderTick _:
case SliderTick:
double tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration);
case Spinner _:
case Spinner:
return (fadeOutStartTime + longFadeDuration, fadeOutDuration);
default:
@@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Osu.Mods
// apply grow effect
switch (drawable)
{
case DrawableSliderHead _:
case DrawableSliderTail _:
case DrawableSliderHead:
case DrawableSliderTail:
// special cases we should *not* be scaling.
break;
case DrawableSlider _:
case DrawableHitCircle _:
case DrawableSlider:
case DrawableHitCircle:
{
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
+1 -1
View File
@@ -374,7 +374,7 @@ namespace osu.Game.Rulesets.Osu.Mods
int i = 0;
double currentTime = timingPoint.Time;
while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
while (!definitelyBigger(currentTime, mapEndTime) && ReferenceEquals(controlPointInfo.TimingPointAt(currentTime), timingPoint))
{
beats.Add(Math.Floor(currentTime));
i++;
@@ -34,10 +34,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{
switch (drawable)
{
case DrawableSliderHead _:
case DrawableSliderTail _:
case DrawableSliderTick _:
case DrawableSliderRepeat _:
case DrawableSliderHead:
case DrawableSliderTail:
case DrawableSliderTick:
case DrawableSliderRepeat:
return;
default:
@@ -29,7 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public DrawableSliderHead HeadCircle => headContainer.Child;
public DrawableSliderTail TailCircle => tailContainer.Child;
public SliderBall Ball { get; private set; }
[Cached]
public DrawableSliderBall Ball { get; private set; }
public SkinnableDrawable Body { get; private set; }
/// <summary>
@@ -60,6 +62,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public DrawableSlider([CanBeNull] Slider s = null)
: base(s)
{
Ball = new DrawableSliderBall
{
GetInitialHitAction = () => HeadCircle.HitAction,
BypassAutoSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
};
}
[BackgroundDependencyLoader]
@@ -73,13 +82,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
OverlayElementContainer = new Container { RelativeSizeAxes = Axes.Both, },
Ball = new SliderBall(this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
BypassAutoSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
},
Ball,
slidingSample = new PausableSkinnableSound { Looping = true }
};
@@ -7,24 +7,21 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
public class DrawableSliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
{
public Func<OsuAction?> GetInitialHitAction;
@@ -34,19 +31,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
set => ball.Colour = value;
}
/// <summary>
/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
/// If <c>false</c>, tracking will be performed at the final scale at all times.
/// </summary>
public bool InputTracksVisualSize = true;
private Drawable followCircle;
private Drawable followCircleReceptor;
private DrawableSlider drawableSlider;
private Drawable ball;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly Drawable ball;
public SliderBall(DrawableSlider drawableSlider)
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableSlider)
{
this.drawableSlider = drawableSlider;
this.drawableSlider = (DrawableSlider)drawableSlider;
Origin = Anchor.Centre;
@@ -54,13 +47,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Children = new[]
{
followCircle = new FollowCircleContainer
followCircle = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle())
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
followCircleReceptor = new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true
},
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
{
@@ -104,14 +103,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
tracking = value;
if (InputTracksVisualSize)
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
else
{
// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
followCircle.ScaleTo(tracking ? 2.4f : 1f);
}
followCircleReceptor.Scale = new Vector2(tracking ? 2.4f : 1f);
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
}
}
@@ -170,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
// in valid time range
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
// in valid position range
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
lastScreenSpaceMousePosition.HasValue && followCircleReceptor.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action
(actions?.Any(isValidTrackingAction) ?? false);
@@ -208,74 +202,5 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
lastPosition = Position;
}
private class FollowCircleContainer : CircularContainer
{
public override bool HandlePositionalInput => true;
}
public class DefaultFollowCircle : CompositeDrawable
{
public DefaultFollowCircle()
{
RelativeSizeAxes = Axes.Both;
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 5,
BorderColour = Color4.Orange,
Blending = BlendingParameters.Additive,
Child = new Box
{
Colour = Color4.Orange,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}
};
}
}
public class DefaultSliderBall : CompositeDrawable
{
private Box box;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
{
var slider = (DrawableSlider)drawableObject;
RelativeSizeAxes = Axes.Both;
float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
InternalChild = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
BorderThickness = 10,
BorderColour = Color4.White,
Alpha = 1,
Child = box = new Box
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
AlwaysPresent = true,
Alpha = 0
}
};
slider.Tracking.BindValueChanged(trackingChanged, true);
}
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
}
}
}
+1 -1
View File
@@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public Slider()
{
SamplesBindable.CollectionChanged += (_, __) => UpdateNestedSamples();
SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
Path.Version.ValueChanged += _ => updateNestedPositions();
}
+4 -4
View File
@@ -120,19 +120,19 @@ namespace osu.Game.Rulesets.Osu
{
switch (mod)
{
case OsuModAutopilot _:
case OsuModAutopilot:
value |= LegacyMods.Autopilot;
break;
case OsuModSpunOut _:
case OsuModSpunOut:
value |= LegacyMods.SpunOut;
break;
case OsuModTarget _:
case OsuModTarget:
value |= LegacyMods.Target;
break;
case OsuModTouchDevice _:
case OsuModTouchDevice:
value |= LegacyMods.TouchDevice;
break;
}
+1 -1
View File
@@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Osu
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
protected override string ComponentName => Component.ToString().ToLowerInvariant();
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@@ -95,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Replays
{
double endTime = prev.GetEndTime();
HitWindows hitWindows = null;
HitWindows? hitWindows = null;
switch (h)
{
@@ -107,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Replays
hitWindows = slider.TailCircle.HitWindows;
break;
case Spinner _:
case Spinner:
hitWindows = defaultHitWindows;
break;
}
@@ -245,7 +243,7 @@ namespace osu.Game.Rulesets.Osu.Replays
}
double timeDifference = ApplyModsToTimeDelta(lastFrame.Time, h.StartTime);
OsuReplayFrame lastLastFrame = Frames.Count >= 2 ? (OsuReplayFrame)Frames[^2] : null;
OsuReplayFrame? lastLastFrame = Frames.Count >= 2 ? (OsuReplayFrame)Frames[^2] : null;
if (timeDifference > 0)
{
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osu.Game.Beatmaps;
using System;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.StateChanges;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
@@ -28,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Replays
Actions.AddRange(actions);
}
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{
Position = currentFrame.Position;
if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
switch (hitObject)
{
case HitCircle _:
case HitCircle:
return new OsuHitCircleJudgementResult(hitObject, judgement);
default:
@@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class DefaultFollowCircle : CompositeDrawable
{
public DefaultFollowCircle()
{
RelativeSizeAxes = Axes.Both;
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 5,
BorderColour = Color4.Orange,
Blending = BlendingParameters.Additive,
Child = new Box
{
Colour = Color4.Orange,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}
};
}
}
}
@@ -0,0 +1,60 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class DefaultSliderBall : CompositeDrawable
{
private Box box;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin)
{
var slider = (DrawableSlider)drawableObject;
RelativeSizeAxes = Axes.Both;
float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
InternalChild = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
BorderThickness = 10,
BorderColour = Color4.White,
Alpha = 1,
Child = box = new Box
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
AlwaysPresent = true,
Alpha = 0
}
};
slider.Tracking.BindValueChanged(trackingChanged, true);
}
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
}
}
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
base.LoadComplete();
complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
complete.BindValueChanged(complete => updateDiscColour(complete.NewValue, 200));
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
@@ -137,6 +137,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
this.ScaleTo(initial_scale);
this.RotateTo(0);
updateDiscColour(false);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
// constant ambient rotation to give the spinner "spinning" character.
@@ -177,12 +179,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
}
}
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
updateComplete(state == ArmedState.Hit, 0);
if (drawableSpinner.Result?.TimeCompleted is double completionTime)
{
using (BeginAbsoluteSequence(completionTime))
updateDiscColour(true, 200);
}
}
private void updateComplete(bool complete, double duration)
private void updateDiscColour(bool complete, double duration = 0)
{
var colour = complete ? completeColour : normalColour;
@@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacyFollowCircle : CompositeDrawable
{
public LegacyFollowCircle(Drawable animationContent)
{
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
animationContent.Scale *= 0.5f;
animationContent.Anchor = Anchor.Centre;
animationContent.Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
InternalChild = animationContent;
}
}
}
@@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
break;
case DrawableSpinnerBonusTick _:
case DrawableSpinnerBonusTick:
if (state == ArmedState.Hit)
glow.FlashColour(Color4.White, 200);
@@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
@@ -18,8 +18,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private readonly ISkin skin;
private Sprite layerNd;
private Sprite layerSpec;
[Resolved(canBeNull: true)]
private DrawableHitObject? parentObject { get; set; }
private Sprite layerNd = null!;
private Sprite layerSpec = null!;
public LegacySliderBall(Drawable animationContent, ISkin skin)
{
@@ -58,6 +61,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
};
}
protected override void LoadComplete()
{
base.LoadComplete();
if (parentObject != null)
{
parentObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(parentObject, parentObject.State.Value);
}
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@@ -68,5 +82,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
layerNd.Rotation = -appliedRotation;
layerSpec.Rotation = -appliedRotation;
}
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState _)
{
// Gets called by slider ticks, tails, etc., leading to duplicated
// animations which in this case have no visual impact (due to
// instant fade) but may negatively affect performance
if (drawableObject is not DrawableSlider)
return;
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
this.FadeIn();
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
this.FadeOut();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (parentObject != null)
parentObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}
@@ -41,11 +41,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return this.GetAnimation(component.LookupName, false, false);
case OsuSkinComponents.SliderFollowCircle:
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
if (followCircle != null)
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
followCircle.Scale *= 0.5f;
return followCircle;
var followCircleContent = this.GetAnimation("sliderfollowcircle", true, true, true);
if (followCircleContent != null)
return new LegacyFollowCircle(followCircleContent);
return null;
case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
switch (obj)
{
case DrawableSpinner _:
case DrawableSpinner:
continue;
case DrawableSlider slider:
+1 -1
View File
@@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI
// note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded.
switch (drawable)
{
case DrawableSpinner _:
case DrawableSpinner:
spinnerProxies.Add(drawable.CreateProxy());
break;
@@ -88,11 +88,11 @@ namespace osu.Game.Rulesets.Osu.Utils
switch (hitObject)
{
case HitCircle _:
case HitCircle:
shift = clampHitCircleToPlayfield(current);
break;
case Slider _:
case Slider:
shift = clampSliderToPlayfield(current);
break;
}
@@ -196,6 +196,27 @@ namespace osu.Game.Rulesets.Osu.Utils
var slider = (Slider)workingObject.HitObject;
var possibleMovementBounds = calculatePossibleMovementBounds(slider);
// The slider rotation applied in computeModifiedPosition might make it impossible to fit the slider into the playfield
// For example, a long horizontal slider will be off-screen when rotated by 90 degrees
// In this case, limit the rotation to either 0 or 180 degrees
if (possibleMovementBounds.Width < 0 || possibleMovementBounds.Height < 0)
{
float currentRotation = getSliderRotation(slider);
float diff1 = getAngleDifference(workingObject.RotationOriginal, currentRotation);
float diff2 = getAngleDifference(workingObject.RotationOriginal + MathF.PI, currentRotation);
if (diff1 < diff2)
{
RotateSlider(slider, workingObject.RotationOriginal - getSliderRotation(slider));
}
else
{
RotateSlider(slider, workingObject.RotationOriginal + MathF.PI - getSliderRotation(slider));
}
possibleMovementBounds = calculatePossibleMovementBounds(slider);
}
var previousPosition = workingObject.PositionModified;
// Clamp slider position to the placement area
@@ -353,6 +374,18 @@ namespace osu.Game.Rulesets.Osu.Utils
return MathF.Atan2(endPositionVector.Y, endPositionVector.X);
}
/// <summary>
/// Get the absolute difference between 2 angles measured in Radians.
/// </summary>
/// <param name="angle1">The first angle</param>
/// <param name="angle2">The second angle</param>
/// <returns>The absolute difference with interval <c>[0, MathF.PI)</c></returns>
private static float getAngleDifference(float angle1, float angle2)
{
float diff = MathF.Abs(angle1 - angle2) % (MathF.PI * 2);
return MathF.Min(diff, MathF.PI * 2 - diff);
}
public class ObjectPositionInfo
{
/// <summary>
@@ -395,6 +428,7 @@ namespace osu.Game.Rulesets.Osu.Utils
private class WorkingObject
{
public float RotationOriginal { get; }
public Vector2 PositionOriginal { get; }
public Vector2 PositionModified { get; set; }
public Vector2 EndPositionModified { get; set; }
@@ -405,6 +439,7 @@ namespace osu.Game.Rulesets.Osu.Utils
public WorkingObject(ObjectPositionInfo positionInfo)
{
PositionInfo = positionInfo;
RotationOriginal = HitObject is Slider slider ? getSliderRotation(slider) : 0;
PositionModified = PositionOriginal = HitObject.Position;
EndPositionModified = HitObject.EndPosition;
}
@@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear);
AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLower()}", () => allMascotsIn(expectedStateAfterClear));
AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLowerInvariant()}", () => allMascotsIn(expectedStateAfterClear));
}
private void setBeatmap(bool kiai = false)
@@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
TaikoMascotAnimationState[] mascotStates = null;
AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
AddStep($"{judgementResult.Type.ToString().ToLowerInvariant()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
() =>
{
applyNewResult(judgementResult);
@@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
});
AddAssert($"state is {expectedState.ToString().ToLower()}", () => mascotStates.All(state => state == expectedState));
AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.All(state => state == expectedState));
}
private void applyNewResult(JudgementResult judgementResult)
@@ -24,22 +24,25 @@ namespace osu.Game.Rulesets.Taiko.Tests
new object[] { LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime) } },
new object[] { LegacyMods.Relax, new[] { typeof(TaikoModRelax) } },
new object[] { LegacyMods.HalfTime, new[] { typeof(TaikoModHalfTime) } },
new object[] { LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(TaikoModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(TaikoModAutoplay) } },
new object[] { LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) } },
new object[] { LegacyMods.Random, new[] { typeof(TaikoModRandom) } },
new object[] { LegacyMods.Cinema, new[] { typeof(TaikoModCinema) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) } }
};
[TestCaseSource(nameof(taiko_mod_mapping))]
[TestCase(LegacyMods.Cinema, new[] { typeof(TaikoModCinema) })]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(TaikoModCinema) })]
[TestCase(LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })]
[TestCase(LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })]
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(taiko_mod_mapping))]
[TestCase(LegacyMods.Cinema | LegacyMods.Autoplay, new[] { typeof(TaikoModCinema) })]
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })]
public new void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods) => base.TestFromLegacy(legacyMods, expectedMods);
[TestCaseSource(nameof(taiko_mod_mapping))]
public new void TestToLegacy(LegacyMods legacyMods, Type[] givenMods) => base.TestToLegacy(legacyMods, givenMods);
protected override Ruleset CreateRuleset() => new TaikoRuleset();
@@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Setup judgements", () =>
{
judged = false;
Player.ScoreProcessor.NewJudgement += b => judged = true;
Player.ScoreProcessor.NewJudgement += _ => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("failed", () => Player.GameplayState.HasFailed);
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Taiko.Difficulty
@@ -57,9 +56,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values)
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values);
base.FromDatabaseAttributes(values, onlineInfo);
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
StarRating = values[ATTRIB_ID_DIFFICULTY];
@@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
switch (hitObject)
{
case DrawableDrumRollTick _:
case DrawableHit _:
case DrawableDrumRollTick:
case DrawableHit:
double preempt = drawableRuleset.TimeRange.Value / drawableRuleset.ControlPointAt(hitObject.HitObject.StartTime).Multiplier;
double start = hitObject.HitObject.StartTime - preempt * fade_out_start_time;
double duration = preempt * fade_out_duration;
+1 -1
View File
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
DisplayColour.Value = Type == HitType.Centre ? COLOUR_CENTRE : COLOUR_RIM;
});
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples());
SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
}
private void updateTypeFromSamples()
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
protected TaikoStrongableHitObject()
{
IsStrongBindable.BindValueChanged(_ => updateSamplesFromType());
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples());
SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
}
private void updateTypeFromSamples()
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
@@ -119,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.StartTime - endTime) * 0.9;
double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.AsNonNull().StartTime - endTime) * 0.9;
Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
hitButton = !hitButton;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Replays;
using System.Collections.Generic;
using System.Linq;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
@@ -25,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
Actions.AddRange(actions);
}
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{
if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
@@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Taiko
protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
protected override string ComponentName => Component.ToString().ToLowerInvariant();
}
}
@@ -139,10 +139,10 @@ namespace osu.Game.Rulesets.Taiko.UI
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
{
var texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}");
var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");
if (frameIndex == 0 && texture == null)
texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}");
texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}");
return texture;
}
+4 -4
View File
@@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Taiko.UI
barLinePlayfield.Add(barLine);
break;
case DrawableTaikoHitObject _:
case DrawableTaikoHitObject:
base.Add(h);
break;
@@ -261,7 +261,7 @@ namespace osu.Game.Rulesets.Taiko.UI
case DrawableBarLine barLine:
return barLinePlayfield.Remove(barLine);
case DrawableTaikoHitObject _:
case DrawableTaikoHitObject:
return base.Remove(h);
default:
@@ -280,12 +280,12 @@ namespace osu.Game.Rulesets.Taiko.UI
switch (result.Judgement)
{
case TaikoStrongJudgement _:
case TaikoStrongJudgement:
if (result.IsHit)
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
break;
case TaikoDrumRollTickJudgement _:
case TaikoDrumRollTickJudgement:
if (!result.IsHit)
break;
@@ -157,7 +157,7 @@ namespace osu.Game.Tests.Beatmaps
[TestCase(8.3, DifficultyRating.ExpertPlus)]
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
{
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
var actualBracket = StarDifficulty.GetDifficultyRating(starRating);
Assert.AreEqual(expectedBracket, actualBracket);
}
@@ -99,7 +99,7 @@ namespace osu.Game.Tests.Collections.IO
public async Task TestImportMalformedDatabase()
{
bool exceptionThrown = false;
UnhandledExceptionEventHandler setException = (_, __) => exceptionThrown = true;
UnhandledExceptionEventHandler setException = (_, _) => exceptionThrown = true;
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
@@ -138,7 +138,7 @@ namespace osu.Game.Tests.Collections.IO
{
string firstRunName;
using (var host = new CleanRunHeadlessGameHost(bypassCleanup: true))
using (var host = new CleanRunHeadlessGameHost(bypassCleanupOnDispose: true))
{
firstRunName = host.Name;
+38 -28
View File
@@ -35,7 +35,8 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using (var importer = new BeatmapImporter(storage, realm))
var importer = new BeatmapImporter(storage, realm);
using (new RealmRulesetStore(realm, storage))
{
var beatmapSet = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
@@ -76,7 +77,8 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using (var importer = new BeatmapImporter(storage, realm))
var importer = new BeatmapImporter(storage, realm);
using (new RealmRulesetStore(realm, storage))
{
var beatmapSet = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
@@ -134,7 +136,8 @@ namespace osu.Game.Tests.Database
var manager = new ModelManager<BeatmapSetInfo>(storage, realm);
using (var importer = new BeatmapImporter(storage, realm))
var importer = new BeatmapImporter(storage, realm);
using (new RealmRulesetStore(realm, storage))
{
Task.Run(async () =>
@@ -160,7 +163,8 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using (var importer = new BeatmapImporter(storage, realm))
var importer = new BeatmapImporter(storage, realm);
using (new RealmRulesetStore(realm, storage))
{
var imported = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
@@ -187,7 +191,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
await LoadOszIntoStore(importer, realm.Realm);
@@ -199,7 +203,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@@ -217,7 +221,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@@ -231,7 +235,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? tempPath = TestResources.GetTestBeatmapForImport();
@@ -261,7 +265,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@@ -281,7 +285,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@@ -317,7 +321,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@@ -366,7 +370,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@@ -417,7 +421,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@@ -465,7 +469,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@@ -513,7 +517,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@@ -548,7 +552,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var progressNotification = new ImportProgressNotification();
@@ -586,7 +590,7 @@ namespace osu.Game.Tests.Database
Interlocked.Increment(ref loggedExceptionCount);
};
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@@ -607,6 +611,12 @@ namespace osu.Game.Tests.Database
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
using (var zip = ZipArchive.Open(brokenOsz))
{
foreach (var entry in zip.Entries.ToArray())
{
if (entry.Key.EndsWith(".osu", StringComparison.InvariantCulture))
zip.RemoveEntry(entry);
}
zip.AddEntry("broken.osu", brokenOsu, false);
zip.SaveTo(outStream, CompressionType.Deflate);
}
@@ -627,7 +637,7 @@ namespace osu.Game.Tests.Database
checkSingleReferencedFileCount(realm.Realm, 18);
Assert.AreEqual(1, loggedExceptionCount);
Assert.AreEqual(0, loggedExceptionCount);
File.Delete(brokenTempFilename);
});
@@ -638,7 +648,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm, batchImport: true);
@@ -665,7 +675,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realmFactory, storage) =>
{
using var importer = new BeatmapImporter(storage, realmFactory);
var importer = new BeatmapImporter(storage, realmFactory);
using var store = new RealmRulesetStore(realmFactory, storage);
var imported = await LoadOszIntoStore(importer, realmFactory.Realm);
@@ -697,7 +707,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@@ -724,7 +734,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@@ -750,7 +760,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealm((realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var metadata = new BeatmapMetadata
@@ -798,7 +808,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@@ -815,7 +825,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@@ -851,7 +861,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@@ -893,7 +903,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
@@ -944,7 +954,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new BeatmapImporter(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
+88 -6
View File
@@ -2,11 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Database
{
@@ -27,12 +30,91 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealm((realm, _) =>
{
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
{
}
});
}
[Test]
public void TestAsyncWriteAsync()
{
RunTestWithRealmAsync(async (realm, _) =>
{
await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
realm.Run(r => r.Refresh());
Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
});
}
[Test]
public void TestAsyncWriteWhileBlocking()
{
RunTestWithRealm((realm, _) =>
{
Task writeTask;
using (realm.BlockAllOperations("testing"))
{
writeTask = realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
Thread.Sleep(100);
Assert.That(writeTask.IsCompleted, Is.False);
}
writeTask.WaitSafely();
realm.Run(r => r.Refresh());
Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
});
}
[Test]
public void TestAsyncWrite()
{
RunTestWithRealm((realm, _) =>
{
realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())).WaitSafely();
realm.Run(r => r.Refresh());
Assert.That(realm.Run(r => r.All<BeatmapSetInfo>().Count()), Is.EqualTo(1));
});
}
[Test]
public void TestAsyncWriteAfterDisposal()
{
RunTestWithRealm((realm, _) =>
{
realm.Dispose();
Assert.ThrowsAsync<ObjectDisposedException>(() => realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())));
});
}
[Test]
public void TestAsyncWriteBeforeDisposal()
{
ManualResetEventSlim resetEvent = new ManualResetEventSlim();
RunTestWithRealm((realm, _) =>
{
var writeTask = realm.WriteAsync(r =>
{
// ensure that disposal blocks for our execution
Assert.That(resetEvent.Wait(100), Is.False);
r.Add(TestResources.CreateTestBeatmapSetInfo());
});
realm.Dispose();
resetEvent.Set();
writeTask.WaitSafely();
});
}
/// <summary>
/// Test to ensure that a `CreateContext` call nested inside a subscription doesn't cause any deadlocks
/// due to context fetching semaphores.
@@ -46,7 +128,7 @@ namespace osu.Game.Tests.Database
realm.RegisterCustomSubscription(r =>
{
var subscription = r.All<BeatmapInfo>().QueryAsyncWithNotifications((sender, changes, error) =>
var subscription = r.All<BeatmapInfo>().QueryAsyncWithNotifications((_, _, _) =>
{
realm.Run(_ =>
{
@@ -79,15 +161,15 @@ namespace osu.Game.Tests.Database
{
hasThreadedUsage.Set();
stopThreadedUsage.Wait();
stopThreadedUsage.Wait(60000);
});
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
hasThreadedUsage.Wait();
hasThreadedUsage.Wait(60000);
Assert.Throws<TimeoutException>(() =>
{
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
{
}
});
@@ -95,7 +177,7 @@ namespace osu.Game.Tests.Database
stopThreadedUsage.Set();
// Ensure we can block a second time after the usage has ended.
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
{
}
});
+79 -2
View File
@@ -49,7 +49,7 @@ namespace osu.Game.Tests.Database
{
migratedStorage.DeleteDirectory(string.Empty);
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
{
storage.Migrate(migratedStorage);
}
@@ -59,6 +59,64 @@ namespace osu.Game.Tests.Database
});
}
[Test]
public void TestFailedWritePerformsRollback()
{
RunTestWithRealm((realm, _) =>
{
Assert.Throws<InvalidOperationException>(() =>
{
realm.Write(r =>
{
r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()));
throw new InvalidOperationException();
});
});
Assert.That(realm.Run(r => r.All<BeatmapInfo>()), Is.Empty);
});
}
[Test]
public void TestFailedNestedWritePerformsRollback()
{
RunTestWithRealm((realm, _) =>
{
Assert.Throws<InvalidOperationException>(() =>
{
realm.Write(r =>
{
realm.Write(_ =>
{
r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()));
throw new InvalidOperationException();
});
});
});
Assert.That(realm.Run(r => r.All<BeatmapInfo>()), Is.Empty);
});
}
[Test]
public void TestNestedWriteCalls()
{
RunTestWithRealm((realm, _) =>
{
var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata());
var liveBeatmap = beatmap.ToLive(realm);
realm.Run(r =>
r.Write(_ =>
r.Write(_ =>
r.Add(beatmap)))
);
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
});
}
[Test]
public void TestAccessAfterAttach()
{
@@ -91,6 +149,25 @@ namespace osu.Game.Tests.Database
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
}
[Test]
public void TestTransactionRolledBackOnException()
{
RunTestWithRealm((realm, _) =>
{
var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata());
realm.Run(r => r.Write(_ => r.Add(beatmap)));
var liveBeatmap = beatmap.ToLive(realm);
Assert.Throws<InvalidOperationException>(() => liveBeatmap.PerformWrite(l => throw new InvalidOperationException()));
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
liveBeatmap.PerformWrite(l => l.Hidden = true);
Assert.IsTrue(liveBeatmap.PerformRead(l => l.Hidden));
});
}
[Test]
public void TestScopedReadWithoutContext()
{
@@ -189,7 +266,7 @@ namespace osu.Game.Tests.Database
});
// Can't be used, even from within a valid context.
realm.Run(threadContext =>
realm.Run(_ =>
{
Assert.Throws<InvalidOperationException>(() =>
{
@@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
@@ -84,11 +83,7 @@ namespace osu.Game.Tests.Database
realm.Run(r => r.Refresh());
// Without forcing the write onto its own thread, realm will internally run the operation synchronously, which can cause a deadlock with `WaitSafely`.
Task.Run(async () =>
{
await realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
}).WaitSafely();
realm.WriteAsync(r => r.Add(TestResources.CreateTestBeatmapSetInfo())).WaitSafely();
realm.Run(r => r.Refresh());
@@ -141,7 +136,7 @@ namespace osu.Game.Tests.Database
resolvedItems = null;
lastChanges = null;
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
Assert.That(resolvedItems, Is.Empty);
realm.Write(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
@@ -159,7 +154,7 @@ namespace osu.Game.Tests.Database
testEventsArriving(false);
// And make sure even after another context loss we don't get firings.
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
Assert.That(resolvedItems, Is.Null);
realm.Write(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
@@ -217,7 +212,7 @@ namespace osu.Game.Tests.Database
Assert.That(beatmapSetInfo, Is.Not.Null);
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
{
// custom disposal action fired when context lost.
Assert.That(beatmapSetInfo, Is.Null);
@@ -231,7 +226,7 @@ namespace osu.Game.Tests.Database
Assert.That(beatmapSetInfo, Is.Null);
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
Assert.That(beatmapSetInfo, Is.Null);
realm.Run(r => r.Refresh());
@@ -256,7 +251,7 @@ namespace osu.Game.Tests.Database
Assert.That(receivedValue, Is.Not.Null);
receivedValue = null;
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
{
}
@@ -267,7 +262,7 @@ namespace osu.Game.Tests.Database
subscription.Dispose();
receivedValue = null;
using (realm.BlockAllOperations())
using (realm.BlockAllOperations("testing"))
Assert.That(receivedValue, Is.Null);
realm.Run(r => r.Refresh());
@@ -192,7 +192,7 @@ namespace osu.Game.Tests.Gameplay
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
AddAssert("not failed", () => !processor.HasFailed);
AddStep($"apply {resultApplied.ToString().ToLower()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
AddStep($"apply {resultApplied.ToString().ToLowerInvariant()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
AddAssert("failed", () => processor.HasFailed);
}
@@ -9,7 +9,6 @@ using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
@@ -78,6 +77,16 @@ namespace osu.Game.Tests.Gameplay
}
[Test]
[FlakyTest]
/*
* Fail rate around 0.15%
*
* TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : gameplay clock time = 2500
* --TearDown
* at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
* at osu.Framework.Threading.Scheduler.Update()
* at osu.Framework.Graphics.Drawable.UpdateSubTree()
*/
public void TestSeekPerformsInGameplayTime(
[Values(1.0, 0.5, 2.0)] double clockRate,
[Values(0.0, 200.0, -200.0)] double userOffset,
@@ -106,10 +115,10 @@ namespace osu.Game.Tests.Gameplay
AddStep($"set audio offset to {userOffset}", () => localConfig.SetValue(OsuSetting.AudioOffset, userOffset));
AddStep("seek to 2500", () => gameplayClockContainer.Seek(2500));
AddAssert("gameplay clock time = 2500", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 2500, 10f));
AddStep("gameplay clock time = 2500", () => Assert.AreEqual(gameplayClockContainer.CurrentTime, 2500, 10f));
AddStep("seek to 10000", () => gameplayClockContainer.Seek(10000));
AddAssert("gameplay clock time = 10000", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 10000, 10f));
AddStep("gameplay clock time = 10000", () => Assert.AreEqual(gameplayClockContainer.CurrentTime, 10000, 10f));
}
protected override void Dispose(bool isDisposing)
@@ -44,8 +44,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestCustomDirectory()
{
string customPath = prepareCustomPath();
using (prepareCustomPath(out string customPath))
using (var host = new CustomTestHeadlessGameHost())
{
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
@@ -63,7 +62,6 @@ namespace osu.Game.Tests.NonVisual
finally
{
host.Exit();
cleanupPath(customPath);
}
}
}
@@ -71,8 +69,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestSubDirectoryLookup()
{
string customPath = prepareCustomPath();
using (prepareCustomPath(out string customPath))
using (var host = new CustomTestHeadlessGameHost())
{
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
@@ -97,7 +94,6 @@ namespace osu.Game.Tests.NonVisual
finally
{
host.Exit();
cleanupPath(customPath);
}
}
}
@@ -105,8 +101,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigration()
{
string customPath = prepareCustomPath();
using (prepareCustomPath(out string customPath))
using (var host = new CustomTestHeadlessGameHost())
{
try
@@ -173,7 +168,6 @@ namespace osu.Game.Tests.NonVisual
finally
{
host.Exit();
cleanupPath(customPath);
}
}
}
@@ -181,9 +175,8 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationBetweenTwoTargets()
{
string customPath = prepareCustomPath();
string customPath2 = prepareCustomPath();
using (prepareCustomPath(out string customPath))
using (prepareCustomPath(out string customPath2))
using (var host = new CustomTestHeadlessGameHost())
{
try
@@ -205,8 +198,6 @@ namespace osu.Game.Tests.NonVisual
finally
{
host.Exit();
cleanupPath(customPath);
cleanupPath(customPath2);
}
}
}
@@ -214,8 +205,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationToSameTargetFails()
{
string customPath = prepareCustomPath();
using (prepareCustomPath(out string customPath))
using (var host = new CustomTestHeadlessGameHost())
{
try
@@ -228,7 +218,6 @@ namespace osu.Game.Tests.NonVisual
finally
{
host.Exit();
cleanupPath(customPath);
}
}
}
@@ -236,9 +225,8 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationFailsOnExistingData()
{
string customPath = prepareCustomPath();
string customPath2 = prepareCustomPath();
using (prepareCustomPath(out string customPath))
using (prepareCustomPath(out string customPath2))
using (var host = new CustomTestHeadlessGameHost())
{
try
@@ -254,7 +242,7 @@ namespace osu.Game.Tests.NonVisual
Assert.That(File.Exists(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME)));
Directory.CreateDirectory(customPath2);
File.Copy(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME), Path.Combine(customPath2, OsuGameBase.CLIENT_DATABASE_FILENAME));
File.WriteAllText(Path.Combine(customPath2, OsuGameBase.CLIENT_DATABASE_FILENAME), "I am a text");
// Fails because file already exists.
Assert.Throws<ArgumentException>(() => osu.Migrate(customPath2));
@@ -267,8 +255,6 @@ namespace osu.Game.Tests.NonVisual
finally
{
host.Exit();
cleanupPath(customPath);
cleanupPath(customPath2);
}
}
}
@@ -276,8 +262,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationToNestedTargetFails()
{
string customPath = prepareCustomPath();
using (prepareCustomPath(out string customPath))
using (var host = new CustomTestHeadlessGameHost())
{
try
@@ -298,7 +283,6 @@ namespace osu.Game.Tests.NonVisual
finally
{
host.Exit();
cleanupPath(customPath);
}
}
}
@@ -306,8 +290,7 @@ namespace osu.Game.Tests.NonVisual
[Test]
public void TestMigrationToSeeminglyNestedTarget()
{
string customPath = prepareCustomPath();
using (prepareCustomPath(out string customPath))
using (var host = new CustomTestHeadlessGameHost())
{
try
@@ -328,7 +311,26 @@ namespace osu.Game.Tests.NonVisual
finally
{
host.Exit();
cleanupPath(customPath);
}
}
}
[Test]
public void TestBackupCreatedOnCorruptRealm()
{
using (var host = new CustomTestHeadlessGameHost())
{
try
{
File.WriteAllText(host.InitialStorage.GetFullPath(OsuGameBase.CLIENT_DATABASE_FILENAME, true), "i am definitely not a realm file");
LoadOsuIntoHost(host);
Assert.That(host.InitialStorage.GetFiles(string.Empty, "*_corrupt.realm"), Has.One.Items);
}
finally
{
host.Exit();
}
}
}
@@ -343,14 +345,17 @@ namespace osu.Game.Tests.NonVisual
return path;
}
private static string prepareCustomPath() => Path.Combine(TestRunHeadlessGameHost.TemporaryTestDirectory, $"custom-path-{Guid.NewGuid()}");
private static IDisposable prepareCustomPath(out string path)
{
path = Path.Combine(TestRunHeadlessGameHost.TemporaryTestDirectory, $"custom-path-{Guid.NewGuid()}");
return new InvokeOnDisposal<string>(path, cleanupPath);
}
private static void cleanupPath(string path)
{
try
{
if (Directory.Exists(path))
Directory.Delete(path, true);
if (Directory.Exists(path)) Directory.Delete(path, true);
}
catch
{
@@ -362,7 +367,7 @@ namespace osu.Game.Tests.NonVisual
public Storage InitialStorage { get; }
public CustomTestHeadlessGameHost([CallerMemberName] string callingMethodName = @"")
: base(callingMethodName: callingMethodName)
: base(callingMethodName: callingMethodName, bypassCleanupOnSetup: true)
{
string defaultStorageLocation = getDefaultLocationFor(this);
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using NUnit.Framework;
using osu.Game.Beatmaps;
@@ -256,7 +254,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
private class CustomFilterCriteria : IRulesetFilterCriteria
{
public string CustomValue { get; set; }
public string? CustomValue { get; set; }
public bool Matches(BeatmapInfo beatmapInfo) => true;
@@ -83,14 +83,14 @@ namespace osu.Game.Tests.NonVisual
public override event Action<JudgementResult> NewResult
{
add => throw new InvalidOperationException();
remove => throw new InvalidOperationException();
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
}
public override event Action<JudgementResult> RevertResult
{
add => throw new InvalidOperationException();
remove => throw new InvalidOperationException();
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
}
public override Playfield Playfield { get; }

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