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Merge pull request #18795 from smoogipoo/full-size-follow-circle

Track the full size of the follow circle at all times
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Dean Herbert 2022-06-28 19:20:34 +09:00 committed by GitHub
commit 8cda55e224
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3 changed files with 131 additions and 21 deletions

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@ -0,0 +1,120 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[HeadlessTest]
public class TestSceneSliderFollowCircleInput : RateAdjustedBeatmapTestScene
{
private List<JudgementResult>? judgementResults;
private ScoreAccessibleReplayPlayer? currentPlayer;
[Test]
public void TestMaximumDistanceTrackingWithoutMovement(
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
float circleSize,
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
double velocity)
{
const double time_slider_start = 1000;
float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
float followCircleRadius = circleRadius * 1.2f;
performTest(new Beatmap<OsuHitObject>
{
HitObjects =
{
new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = velocity },
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(followCircleRadius, 0),
}, followCircleRadius),
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
CircleSize = circleSize,
SliderTickRate = 1
},
Ruleset = new OsuRuleset().RulesetInfo
},
}, new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(-circleRadius + 1, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
});
AddAssert("Tracking kept", assertMaxJudge);
}
private bool assertMaxJudge() => judgementResults?.Any() == true && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private void performTest(Beatmap<OsuHitObject> beatmap, List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap);
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults?.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer?.ScoreProcessor.HasCompleted.Value == true);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}

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@ -30,9 +30,6 @@ namespace osu.Game.Rulesets.Osu.Mods
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
@ -62,10 +59,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{
switch (obj)
{
case DrawableSlider slider:
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
break;
case DrawableSliderHead head:
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
break;

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@ -34,13 +34,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
set => ball.Colour = value;
}
/// <summary>
/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
/// If <c>false</c>, tracking will be performed at the final scale at all times.
/// </summary>
public bool InputTracksVisualSize = true;
private readonly Drawable followCircle;
private readonly Drawable fullSizeFollowCircle;
private readonly DrawableSlider drawableSlider;
private readonly Drawable ball;
@ -62,6 +57,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Alpha = 0,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
fullSizeFollowCircle = new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true
},
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
{
Anchor = Anchor.Centre,
@ -104,14 +106,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
tracking = value;
if (InputTracksVisualSize)
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
else
{
// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
followCircle.ScaleTo(tracking ? 2.4f : 1f);
}
fullSizeFollowCircle.Scale = new Vector2(tracking ? 2.4f : 1f);
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
}
}
@ -170,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
// in valid time range
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
// in valid position range
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
lastScreenSpaceMousePosition.HasValue && fullSizeFollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action
(actions?.Any(isValidTrackingAction) ?? false);