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Add more properties to IBeatmapOnlineInfo
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@ -13,25 +13,50 @@ namespace osu.Game.Beatmaps
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/// </summary>
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int? MaxCombo { get; }
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/// <summary>
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/// The approach rate.
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/// </summary>
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float ApproachRate { get; }
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/// <summary>
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/// The circle size.
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/// </summary>
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float CircleSize { get; }
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/// <summary>
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/// The drain rate.
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/// </summary>
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float DrainRate { get; }
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/// <summary>
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/// The overall difficulty.
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/// </summary>
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float OverallDifficulty { get; }
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/// <summary>
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/// The amount of circles in this beatmap.
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/// </summary>
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public int CircleCount { get; }
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int CircleCount { get; }
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/// <summary>
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/// The amount of sliders in this beatmap.
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/// </summary>
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public int SliderCount { get; }
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int SliderCount { get; }
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/// <summary>
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/// The amount of spinners in tihs beatmap.
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/// </summary>
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int SpinnerCount { get; }
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/// <summary>
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/// The amount of plays this beatmap has.
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/// </summary>
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public int PlayCount { get; }
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int PlayCount { get; }
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/// <summary>
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/// The amount of passes this beatmap has.
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/// </summary>
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public int PassCount { get; }
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int PassCount { get; }
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APIFailTimes? FailTimes { get; }
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}
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@ -69,6 +69,9 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty(@"count_sliders")]
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public int SliderCount { get; set; }
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[JsonProperty(@"count_spinners")]
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public int SpinnerCount { get; set; }
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[JsonProperty(@"version")]
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public string DifficultyName { get; set; } = string.Empty;
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