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Merge pull request #18841 from peppy/menu-cursor-better-rotation

Adjust menu cursor rotation to use a floating centre-point
This commit is contained in:
Dan Balasescu 2022-06-27 14:18:54 +09:00 committed by GitHub
commit 2b278ed324
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@ -51,12 +51,16 @@ namespace osu.Game.Graphics.Cursor
{
if (dragRotationState != DragRotationState.NotDragging)
{
// make the rotation centre point floating.
if (Vector2.Distance(positionMouseDown, e.MousePosition) > 60)
positionMouseDown = Interpolation.ValueAt(0.005f, positionMouseDown, e.MousePosition, 0, Clock.ElapsedFrameTime);
var position = e.MousePosition;
float distance = Vector2Extensions.Distance(position, positionMouseDown);
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
if (dragRotationState == DragRotationState.DragStarted && distance > 30)
if (dragRotationState == DragRotationState.DragStarted && distance > 80)
dragRotationState = DragRotationState.Rotating;
// don't rotate when distance is zero to avoid NaN
@ -71,7 +75,7 @@ namespace osu.Game.Graphics.Cursor
if (diff > 180) diff -= 360;
degrees = activeCursor.Rotation + diff;
activeCursor.RotateTo(degrees, 600, Easing.OutQuint);
activeCursor.RotateTo(degrees, 120, Easing.OutQuint);
}
}
@ -111,7 +115,7 @@ namespace osu.Game.Graphics.Cursor
if (dragRotationState != DragRotationState.NotDragging)
{
activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
activeCursor.RotateTo(0, 400 * (0.5f + Math.Abs(activeCursor.Rotation / 960)), Easing.OutElasticQuarter);
dragRotationState = DragRotationState.NotDragging;
}