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Add logging of GameplayClockContainer
seeks
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Timing;
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namespace osu.Game.Screens.Play
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@ -101,6 +102,8 @@ namespace osu.Game.Screens.Play
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/// <param name="time">The destination time to seek to.</param>
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public virtual void Seek(double time)
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{
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Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}");
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AdjustableSource.Seek(time);
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// Manually process to make sure the gameplay clock is correctly updated after a seek.
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